










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 31 / 93% |
| Size | huge |
| Lifes / Deaths | Killed by armoured skeleton warrior at level 12 on the 16th Dearth 122nd year of Ascendancy at 11:29 / 86Killed by armoured skeleton warrior at level 12 on the 16th Dearth 122nd year of Ascendancy at 12:03 Killed by Cyrimina the stone troll at level 12 on the 16th Dearth 122nd year of Ascendancy at 12:14 Killed by Cyrimina the stone troll at level 12 on the 16th Dearth 122nd year of Ascendancy at 12:34 Killed by Cyrimina the stone troll at level 12 on the 16th Dearth 122nd year of Ascendancy at 13:11 Killed by Cyrimina the stone troll at level 12 on the 16th Dearth 122nd year of Ascendancy at 17:24 Killed by armoured skeleton warrior at level 12 on the 16th Dearth 122nd year of Ascendancy at 18:06 Killed by Cyrimina the stone troll at level 12 on the 16th Dearth 122nd year of Ascendancy at 18:16 Killed by golem at level 14 on the 24th Dearth 122nd year of Ascendancy at 18:55 Killed by minotaur mindscrew at level 14 on the 24th Dearth 122nd year of Ascendancy at 19:11 Killed by golem at level 14 on the 24th Dearth 122nd year of Ascendancy at 23:25 Killed by whitehoof maulotaur at level 14 on the 25th Dearth 122nd year of Ascendancy at 02:55 Killed by minotaur at level 14 on the 25th Dearth 122nd year of Ascendancy at 06:54 Killed by Poramina the maulotaur at level 14 on the 25th Dearth 122nd year of Ascendancy at 07:02 Killed by whitehoof maulotaur at level 14 on the 25th Dearth 122nd year of Ascendancy at 13:21 Killed by whitehoof ghoul at level 15 on the 25th Dearth 122nd year of Ascendancy at 23:39 Killed by gwelgoroth at level 17 on the 38th Dearth 122nd year of Ascendancy at 01:47 Killed by snow giant boulder thrower at level 17 on the 41st Dearth 122nd year of Ascendancy at 04:23 Killed by Urkis, the High Tempest at level 17 on the 41st Dearth 122nd year of Ascendancy at 08:16 Killed by Urkis, the High Tempest at level 17 on the 41st Dearth 122nd year of Ascendancy at 08:27 Killed by Urkis, the High Tempest at level 17 on the 41st Dearth 122nd year of Ascendancy at 08:38 Killed by Elalrassra the minotaur mindscrew at level 18 on the 7th Loss 122nd year of Ascendancy at 21:45 Killed by Elalrassra the minotaur mindscrew at level 18 on the 7th Loss 122nd year of Ascendancy at 21:57 Killed by Elalrassra the minotaur mindscrew at level 18 on the 7th Loss 122nd year of Ascendancy at 22:09 Killed by Elalrassra the minotaur mindscrew at level 18 on the 7th Loss 122nd year of Ascendancy at 22:26 Killed by Elalrassra the minotaur mindscrew at level 18 on the 7th Loss 122nd year of Ascendancy at 22:45 Killed by Elalrassra the minotaur mindscrew at level 18 on the 7th Loss 122nd year of Ascendancy at 23:11 Killed by Elalrassra the minotaur mindscrew at level 18 on the 7th Loss 122nd year of Ascendancy at 23:26 Killed by Elalrassra the minotaur mindscrew at level 18 on the 7th Loss 122nd year of Ascendancy at 23:38 Killed by Elalrassra the minotaur mindscrew at level 18 on the 7th Loss 122nd year of Ascendancy at 23:49 Killed by Elalrassra the minotaur mindscrew at level 18 on the 8th Loss 122nd year of Ascendancy at 00:18 Killed by The Glass Golem at level 18 on the 8th Loss 122nd year of Ascendancy at 05:34 Killed by The Glass Golem at level 18 on the 8th Loss 122nd year of Ascendancy at 06:23 Killed by The Glass Golem at level 18 on the 8th Loss 122nd year of Ascendancy at 07:05 Killed by The Glass Golem at level 18 on the 8th Loss 122nd year of Ascendancy at 08:31 Killed by The Glass Golem at level 18 on the 8th Loss 122nd year of Ascendancy at 09:03 Killed by Haijudin at level 20 on the 22nd Loss 122nd year of Ascendancy at 08:58 Killed by worm that walks at level 21 on the 23rd Loss 122nd year of Ascendancy at 06:33 Killed by worm that walks at level 21 on the 23rd Loss 122nd year of Ascendancy at 07:31 Killed by worm that walks at level 21 on the 23rd Loss 122nd year of Ascendancy at 07:48 Killed by worm that walks at level 21 on the 23rd Loss 122nd year of Ascendancy at 16:23 Killed by worm that walks at level 21 on the 23rd Loss 122nd year of Ascendancy at 16:49 Killed by snow giant boulder thrower at level 22 on the 25th Steel 123rd year of Ascendancy at 08:47 Killed by worm that walks at level 23 on the 7th Stralite 123rd year of Ascendancy at 19:09 Killed by Borfast the Broken at level 24 on the 9th Stralite 123rd year of Ascendancy at 07:37 Killed by Borfast the Broken at level 24 on the 9th Stralite 123rd year of Ascendancy at 11:11 Killed by Borfast the Broken at level 24 on the 9th Stralite 123rd year of Ascendancy at 12:49 Killed by ghoulking at level 24 on the 10th Stralite 123rd year of Ascendancy at 00:50 Killed by minotaur at level 24 on the 10th Stralite 123rd year of Ascendancy at 02:04 Killed by skeleton warrior at level 24 on the 10th Stralite 123rd year of Ascendancy at 05:05 Killed by radiant horror at level 26 on the 14th Stralite 123rd year of Ascendancy at 20:52 Killed by luminous horror at level 26 on the 15th Stralite 123rd year of Ascendancy at 03:44 Killed by luminous horror at level 26 on the 15th Stralite 123rd year of Ascendancy at 03:51 Killed by radiant horror at level 26 on the 15th Stralite 123rd year of Ascendancy at 04:00 Killed by dread at level 27 on the 16th Stralite 123rd year of Ascendancy at 15:05 Killed by dreaming horror at level 27 on the 16th Stralite 123rd year of Ascendancy at 18:54 Killed by The Master at level 27 on the 17th Stralite 123rd year of Ascendancy at 01:48 Killed by The Master at level 27 on the 17th Stralite 123rd year of Ascendancy at 02:02 Killed by The Master at level 27 on the 17th Stralite 123rd year of Ascendancy at 02:22 Killed by armoured skeleton warrior at level 27 on the 17th Stralite 123rd year of Ascendancy at 02:38 Killed by Lord of Skulls (warrior) at level 27 on the 17th Stralite 123rd year of Ascendancy at 02:56 Killed by The Master at level 27 on the 17th Stralite 123rd year of Ascendancy at 03:13 Killed by Xeriminne the elven cultist at level 28 on the 27th Stralite 123rd year of Ascendancy at 16:31 Killed by Velimira the awoken tentacle tree at level 28 on the 27th Stralite 123rd year of Ascendancy at 21:04 Killed by Velimira the awoken tentacle tree at level 28 on the 27th Stralite 123rd year of Ascendancy at 21:46 Killed by Zubumira the ogre rune-spinner at level 28 on the 28th Stralite 123rd year of Ascendancy at 12:16 Killed by elven corruptor at level 29 on the 29th Stralite 123rd year of Ascendancy at 16:34 Killed by Salethra the elven blood mage at level 29 on the 30th Stralite 123rd year of Ascendancy at 01:05 Killed by orc grand master assassin at level 30 on the 15th Voratun 123rd year of Ascendancy at 17:00 Killed by Lashing Tentacle at level 31 on the 17th Voratun 123rd year of Ascendancy at 20:08 Killed by Golbug the Destroyer at level 31 on the 17th Voratun 123rd year of Ascendancy at 20:41 Killed by Golbug the Destroyer at level 31 on the 17th Voratun 123rd year of Ascendancy at 22:02 Killed by Golbug the Destroyer at level 31 on the 18th Voratun 123rd year of Ascendancy at 00:10 Killed by Golbug the Destroyer at level 31 on the 18th Voratun 123rd year of Ascendancy at 02:20 Killed by Golbug the Destroyer at level 31 on the 18th Voratun 123rd year of Ascendancy at 03:26 Killed by Golbug the Destroyer at level 31 on the 18th Voratun 123rd year of Ascendancy at 04:39 Killed by Golbug the Destroyer at level 31 on the 18th Voratun 123rd year of Ascendancy at 11:18 Killed by Golbug the Destroyer at level 31 on the 18th Voratun 123rd year of Ascendancy at 12:58 Killed by Golbug the Destroyer at level 31 on the 18th Voratun 123rd year of Ascendancy at 19:07 Killed by Celia at level 31 on the 28th Voratun 123rd year of Ascendancy at 19:43 Killed by Isythra the master vampire at level 31 on the 28th Voratun 123rd year of Ascendancy at 19:57 Killed by Velabeth the skeleton archer at level 31 on the 28th Voratun 123rd year of Ascendancy at 20:09 Killed by Isythra the master vampire at level 31 on the 28th Voratun 123rd year of Ascendancy at 20:15 Killed by Haijudin at level 31 on the 3rd Profit 123rd year of Ascendancy at 08:02 Killed by Haijudin at level 31 on the 4th Profit 123rd year of Ascendancy at 00:44 Killed by elven cultist at level 31 on the 18th Profit 123rd year of Ascendancy at 08:47 |
Primary Stats
| Strength | 103 (base 46) |
| Dexterity | 11 (base 11) |
| Constitution | 73 (base 60) |
| Magic | 10 (base 10) |
| Willpower | 46 (base 25) |
| Cunning | 22 (base 10) |
Resources
| Life | 1143/1143 |
| Mana | 480/480 |
| Stamina | 240/240 |
| Healing Factor | 1.4407458214728 |
| Regeneration | 21.821755870994 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Stealth | 10 |
| See Invisible | 19 |
Offense: Mainhand
| Damage | 152 |
| Accuracy | 21 |
| Crit Chance | 19% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 3.3333333333333 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +6% |
| Mind | +12% |
| All | 0% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 77.317011280365 (81.903125182002%) |
| Defense | 18 |
| Ranged Defense | 18 |
| Fatigue | 0 |
| Physical Save | 50 |
| Spell Save | 45 |
| Mental Save | 38 |
Defense: Resistances
| Acid | + 36%( 70%) |
| Blight | + 28%( 70%) |
| Arcane | + 16%( 70%) |
| Cold | + 37%( 70%) |
| All | + 7%( 70%) |
| Physical | + 16%( 70%) |
| Lightning | + 38%( 70%) |
| Light | + 21%( 70%) |
| Temporal | + 18%( 70%) |
| Mind | + 21%( 70%) |
| Darkness | + 19%( 70%) |
| Fire | + 32%( 70%) |
| Nature | + 21%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Teleport Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 150 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Technique / Bloodthirst | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 4/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Berserker Rage |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You failed to protect the injured seer from death by deformed giant venus flytrap. Escort: injured seer (level 1 of Heart of the Gloom) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You failed to protect the lost defiler from death by dĂșathedlen. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost defiler from death by Haijudin. Escort: lost defiler (level 6 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by skeleton archer. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You failed to protect the lost warrior from death by blade horror. Escort: lost warrior (level 8 of Dreadfell) | failed |
You failed to protect the repented thief from death by white wolf. Escort: repented thief (level 3 of Norgos Lair) | failed |
You failed to protect the repented thief from death by skeleton warrior. Escort: repented thief (level 4 of Dreadfell) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 127. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed vial of wight ectoplasm. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Branerobar the pair of dwarven-steel boots (0 def, 9 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Fatigue: +3% Changes stats: +2 Dex / +2 Mag / +4 Wil / +1 Cun Changes resistances: +18% acid / +8% fire / +8% lightning / +7% cold Reduces incoming crit damage: 10.00% See invisible: +9 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.4 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 37.20 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 37.20 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| On head | Helm of Knowledge (0 def, 12 armour)Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +12 Fatigue: +8% Changes stats: +10 Cun / +10 Wil Changes resistances: +15% mind / +10% arcane / +15% light Life regen: +2.00 It can be used without being worn. It can be used to sense the presence of unique objects Activation costs 20 power out of 20/20. A large crown, part metallic part glass that radiates with psionic powers. This object's appearance was changed to Invisible. |
| Tool | Berasta the ash totem of healing [power 182] (15 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 2 When wielded/worn: Armour: +2 Disease immunity: +10% Teleport immunity: +10% Life regen: +4.00 Healing mod.: +5% It can be used to heal yourself and all friendly characters within 10 spaces for 182 Activation puts all charms on cooldown for 15 turns. When used: * Reduce 1 talent cooldowns by 2. * Increase all damage penetration by 14% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | savior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +7 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Rings make your fingers look great! |
| On fingers | MurkcrackCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Effects on melee hit: * 10% chance to reduce damage dealt by 18% Changes stats: +1 Cun / +3 Str Changes resistances: +15% cold Teleport immunity: +10% Light radius: +3 Rings make your fingers look great! |
| Around waist | cleansing hardened leather belt of the giantsInfused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +2 (+1 eff.) Changes resistances: +7% acid / +5% blight Spell save: +7 (+2 eff.) Size category: +1 A belt that goes around your waist. |
| In main hand | Zukath (48-73 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 48.5 - 72.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage On weapon crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 When wielded/worn: Changes stats: +1 Wil Changes damage: +6% blight Mental save: +6 (+3 eff.) Equilibrium when hit: +0.16 Maximum mana: +20.00 Maximum hate: +2.00 Massive two-handed battleaxes. |
| On hands | Ce'Nedawe (0 def, 15 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +15 Armour Hardiness: +9% Fatigue: +3% Changes stats: +3 Wil / +10 Con Changes resistances: +12% temporal / +9% fire / +3% darkness / +9% physical Spell save: +6 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Hurythel the stralite mail armour (4 def, 25 armour)Requires: - Heavy armour training - Strength 38 Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +25 Defense: +4 (+3 eff.) Fatigue: +12% Changes resistances: +17% blight / +6% acid / +15% nature / +25% lightning Changes damage: +12% mind Reduced damage from: +10% Unnatural Equilibrium when hit: +0.16 Maximum hate: +4.00 A suit of armour made of mail. This object's appearance was changed to Spinal Cage. |
| Cloak | Fearfire Mantle (14 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 (+8 eff.) Damage when hit (Melee): 30 fire Changes resistances: +10% fire / +10% darkness / +10% cold Talent mastery: +0.20 Corruption / Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
| Around neck | Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+8 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+12 eff.) Confusion immunity: -100% Mindpower: +8 (+4 eff.) Talent on hit(mindpower): Sunder Mind (8% chance level 1). A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
copper amulet 'Grinublek'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Changes resistances: +3% acid / +3% blight Spell save: +3 (+1 eff.) Mental save: +3 (+2 eff.) Life regen: +4.00 Amulets make your neck look great! |
grounding copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% lightning Stun/Freeze immunity: +20% Amulets make your neck look great! |
savior's steel amulet of mastery (0.14 Technique / Superiority)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Talent mastery: +0.14 Technique / Superiority Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+5 eff.) Amulets make your neck look great! |
copper ring of fire (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% fire Changes damage: +11% fire Rings make your fingers look great! |
copper ring of light (+22%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% light Changes damage: +11% light Rings make your fingers look great! |
copper ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+2 eff.) Rings make your fingers look great! |
marksman's copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) Changes stats: +2 Dex Disarm immunity: +21% Pinning immunity: +20% Knockback immunity: +23% Maximum life: +21.00 Rings make your fingers look great! |
warrior's copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Stun/Freeze immunity: +20% Life regen: +1.00 Rings make your fingers look great! |
Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.6 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 130% damage. If the attack hits, the target's armour and saves are reduced by 14 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 51% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Unstoppable Mauler (48-72 power, 15 apr)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Sunder Armour (15% chance level 3). When wielded/worn: Accuracy: +20 (+10 eff.) Pinning immunity: +100% Knockback immunity: +100% It can be used to activate talent Fearless Cleave (costing 18 power out of 18/18) : Effective talent level: 3.9 Power cost: 18 out of 18/18. Range: melee/personal Travel Speed: instantaneous Description: Take a step toward your foes then use the momentum to cleave all creatures adjacent to you for 135% weapon damage. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
enveloping cashmere cloak of conjuring (7 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +7 (+4 eff.) Changes resistances penetration: +7% arcane Changes damage: +6% arcane Critical mult.: +17.00% Physical save: +11 (+3 eff.) Maximum mana: +30.00 Spellpower: +5 (+2 eff.) Spell crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's cashmere cloak of the hunter (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +23 (+11 eff.) Armour penetration: +6 Defense: +2 (+2 eff.) Fatigue: -6% Changes stats: +2 Cun / +3 Dex Maximum life: +58.00 Maximum stamina: +18.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Baladur the pair of rough leather boots (0 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +7 Changes stats: +2 Cun / +2 Con Changes damage: +6% physical Critical mult.: +5.00% Physical save: +11 (+3 eff.) Mental save: +11 (+4 eff.) Light radius: +1 A pair of boots made of leather. |
voratun gauntlets 'Layomina' (0 def, 3 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +9 (+4 eff.) Armour: +3 Fatigue: +5% Damage when hit (Melee): 10 acid Changes stats: +5 Str / +2 Con Changes resistances penetration: +15% acid Changes damage: +18% acid Critical mult.: +10.00% Physical save: +8 (+2 eff.) Mental save: +10 (+4 eff.) Disarm immunity: +50% Stamina each turn: +3.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+5 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Layikira the steel mail armour (12 def, 6 armour)Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour penetration: +2 Physical power: +15 (+4 eff.) Armour: +6 Defense: +12 (+7 eff.) Fatigue: +12% Changes resistances: +31% acid Physical save: +6 (+2 eff.) Maximum stamina: +20.00 A suit of armour made of mail. |
Belyba (21 def, 5 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +5 Defense: +21 (+11 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Dex Changes resistances: +3% blight Mental save: +6 (+3 eff.) Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A suit of armour made of leather. |
The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+8 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
201 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+4 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+4 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+5 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+5 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+3 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+3 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 37 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
16 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(103 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Turugar the alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +3 Physical crit. chance: +8.0% Changes stats: +2 Str Blindness immunity: +32% Confusion immunity: +22% Light radius: +9 See stealth: +14 See invisible: +10 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 17 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 51.19 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
11 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
12 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Haijudin the Dwarf Berserker level 30
43rd Stralite 123rd year of Ascendancy at 19:55 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Haijudin the Dwarf Berserker level 17
40th Dearth 122nd year of Ascendancy at 13:44 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Haijudin the Dwarf Berserker level 6
22nd Voratun 122nd year of Ascendancy at 22:44 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Haijudin the Dwarf Berserker level 22
26th Steel 123rd year of Ascendancy at 02:08 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Haijudin the Dwarf Berserker level 19
20th Loss 122nd year of Ascendancy at 16:58 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Haijudin the Dwarf Berserker level 18
2nd Loss 122nd year of Ascendancy at 12:28 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Haijudin the Dwarf Berserker level 21
24th Loss 122nd year of Ascendancy at 08:30 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Haijudin the Dwarf Berserker level 10
3rd Acquisition 122nd year of Ascendancy at 04:52 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Haijudin the Dwarf Berserker level 20
21st Loss 122nd year of Ascendancy at 04:13 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Haijudin the Dwarf Berserker level 30
37th Stralite 123rd year of Ascendancy at 10:59 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Haijudin the Dwarf Berserker level 23
33rd Steel 123rd year of Ascendancy at 11:47 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Haijudin the Dwarf Berserker level 5
18th Voratun 122nd year of Ascendancy at 23:04 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Haijudin the Dwarf Berserker level 23
34th Steel 123rd year of Ascendancy at 14:23 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Haijudin the Dwarf Berserker level 17
36th Dearth 122nd year of Ascendancy at 09:39 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Haijudin the Dwarf Berserker level 28
28th Stralite 123rd year of Ascendancy at 01:28 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Haijudin the Dwarf Berserker level 21
23rd Loss 122nd year of Ascendancy at 18:04 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Haijudin the Dwarf Berserker level 27
17th Stralite 123rd year of Ascendancy at 03:32 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Haijudin the Dwarf Berserker level 14
24th Dearth 122nd year of Ascendancy at 16:41 see stats
Log
Haijudin misses Faeros.
Faeros misses Haijudin.
Acid Splash from Haijudin hits Faeros for 3 acid damage.
Haijudin performs a melee critical strike against Faeros!
You collect a new ingredient: pouch of faeros ash (1).
Haijudin's blood frenzy intensifies!
Melee retaliation hits Haijudin for 6 fire damage.
Haijudin hits Faeros for 286 physical damage.
Haijudin killed Faeros!
Resting starts...
Berserker Rage's rage subsides!
Rested for 4 turns (stop reason: all resources and life at maximum).
Haijudin no longer revels in blood quite so much.
There is a way to the next level here (press '' or right click to use).
Ran for 38 turns (stop reason: at exit).
Connection to online server established.
You gain 25.00 gold from the transmogrification of yew totem of stinging 'Earyrand' [power 278] (15 cooldown).
You gain 2.00 gold from the transmogrification of quiver of yew arrows of grasping (25/25, 36-50 power, 10 apr).
You gain 4.99 gold from the transmogrification of verdant cashmere robe of lightning (+22%) (0 def, 0 armour).
You gain 5.09 gold from the transmogrification of dwarven-steel greatsword of evisceration (35-56 power, 2 apr).
You gain 4.13 gold from the transmogrification of elemental dwarven-steel greatmaul (42-62 power, 2 apr).
There is a way to the previous level here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...
Saving done.





































































































