SpellSlinger the level 5 Cornac Arcane Blade by KiaF

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassArcane Blade
Level / Exp5 / 69%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 15)
Dexterity12 (base 12)
Constitution14 (base 14)
Magic20 (base 20)
Willpower15 (base 10)
Cunning13 (base 13)

Resources

Life-39/173
Mana134/149
Stamina92/134
Healing Factor1.0372895330003
Regeneration0.25932238325009

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage25
Accuracy20
Crit Chance1%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower22
Crit Chance2%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+10%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)6 (30%)
Defense13
Ranged Defense13
Fatigue13
Physical Save11
Spell Save12
Mental Save19

Defense: Resistances

Temporal+ 13%( 70%)
Lightning+ 13%( 70%)
Cold+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
3/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Enhancement1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Spell / Air1.30
5/5
0/5
0/5
0/5
Technique / Dual techniques1.00
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Aegis1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
1/5
0/5

Effects

Quests

done
active
active

Equipment

Tool
On feet
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

Talent Infusion: Wild is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

SpellSlinger picks up (d.):
insulating pair of iron boots (0 def, 3 armour).
There is an exit to the worldmap here (press '' or right click to use).
SpellSlinger uses
Infusion: Wild.
SpellSlinger lessens the pain.

SpellSlinger uses
Infusion: Regeneration.
SpellSlinger starts regenerating health quickly.

Forest Troll Hedge-Wizard casts
Rune: Reflection Shield.
A shield forms around Forest Troll Hedge-Wizard.

SpellSlinger casts
Lightning.
Ran for 34 turns (stop reason: hostile spotted to the north (Forest Troll Hedge-Wizard)).


Forest Troll Hedge-Wizard reflects damage back to SpellSlinger!
Forest Troll Hedge-Wizard hits SpellSlinger for 88 reflected damage.
SpellSlinger hits Forest Troll Hedge-Wizard for (88 absorbed), 0 lightning (0 total damage).
SpellSlinger uses
Block.
Forest Troll Hedge-Wizard casts
Manathrust.
Forest Troll Hedge-Wizard's Manathrust hits
SpellSlinger for (18 blocked), 27 arcane (27 total damage).
SpellSlinger casts
Arcane Strike.
Forest Troll Hedge-Wizard reflects damage back to SpellSlinger!
Forest Troll Hedge-Wizard hits SpellSlinger for 23 reflected, 22 reflected (44 total damage).
SpellSlinger hits Forest Troll Hedge-Wizard for (23 absorbed), 0 arcane, (22 absorbed), 0 arcane (0 total damage).
Forest Troll Hedge-Wizard misses SpellSlinger.
Talent Lightning is ready to use.
SpellSlinger casts
Lightning.