






Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Point Credits 1.7.2Allows you to spend an unlimited amount of class, generic, stat, category and prodigy points by digging into negative values, as deep as you want to. This addon presents an unique approach to the "I want more (insert type here) points for my character!" problem. Instead of simply adding +N more points to spend each level, it allows you to use as many points as you wish - you'll simply go into negative values if you don't have any points at the moment, effectively "loaning" them. From whom? For what fee? What's the due date? Who knows! Maybe the Eidolon's feeling like doing some commerce, or maybe the divines are smiling at you! All that matters is that all those points are yours to spend *now*! If you want, you can get those elusive talents up to survive in early game and compensate for them later as you level up, eventually balancing out... or get yourself all these cool talents you really wanted to have and learn than the build of your dream will forever be short of 24 generics, 6 class points, inscription and a prodigy. :> No actual penalties for loaning the points are implemented or intended to be implemented. Design premisesWhile there's already a lot of addons that grant characters more points, they are often found suffering from some significant flaws - like surplus points dangling when all desired talents have already been developed, or still insufficient amount of points despite all the extra ones, or an uneven point gain curve when one's struggling with point deficit in the early game but has a large surplus of unused points in the late game, or the difficulty to gauge the unbalanceness of the current build at a given moment of time... and so on. With point loaning, however, you can have as many or as few extra points as you wish, and always know how strongly you deviate from the intended game balance curve. I love this particular approach, and it is my hope that it will appeal to many other players, as well. :> Compatibility
Pecks
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Female |
Race | Higher |
Class | Archmage (High Thaumaturgist) |
Level / Exp | 50 / 5627% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 61 (base 60) |
Dexterity | 61 (base 60) |
Constitution | 60 (base 60) |
Magic | 61 (base 60) |
Willpower | 61 (base 60) |
Cunning | 60 (base 60) |
Resources
Life | 900990/900990 |
Mana | 9068/9068 |
Healing Factor | 1.3300507772247 |
Regeneration | 1064.373134474 |
Speed
Mental | +900% |
Attack | +900% |
Movement | +900% |
Spell | +900% |
Global | +1000% |
Vision
Sight | 15 |
Lite | 2 |
Infravision | 12 |
See Stealth | 71.640165020346 |
See Invisible | 71.640165020346 |
Offense: Mainhand
Damage | 125 |
Accuracy | 37 |
Crit Chance | 22% |
APR | 2 |
Speed | 0.10 |
Offense: Spell
Spellpower | 68 |
Crit Chance | 33% |
Speed | 0.1 |
Cooldown Reduction | 30 |
Offense: Mind
Mindpower | 69 |
Crit Chance | 16% |
Speed | 0.1 |
Offense: Damage Bonus
Lightning | +31% |
Acid | +6% |
Arcane | +21% |
Cold | +6% |
Fire | +21% |
Offense: Damage Penetration
Lightning | +54% |
Fire | +54% |
Arcane | +54% |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 27 |
Ranged Defense | 27 |
Fatigue | 0 |
Physical Save | 34 |
Spell Save | 58 |
Mental Save | 34 |
Defense: Resistances
Arcane | + 70%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Blind Resistance | 54% |
Inscriptions (3/5)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (10% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41000 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Meta | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Ice | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Temporal | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Air | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Thaumaturgy | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Arcane | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Phantasm | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Aether | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Fire | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Water | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Storm | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Wildfire | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Stone | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Earth | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Higher | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Aegis | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Staff combat | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Divination | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Conveyance | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Hurricane |
talent | Thunderstorm |
talent | Burning Wake |
talent | Tempest |
talent | Arcane Power |
talent | Spellcraft |
talent | Pure Aether |
talent | Wildfire |
talent | Multicaster |
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
Equipment
Light source | ![]() 1.0 T2 lite [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Dmg.mod +6% acid +6% cold +6% fire +6% arcane +6% lightning ---------- misc Light +2 Echoes From The Void: Level 3.5 Pwr.cost 36 out of 70/70. Range 10 Travel.spd instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 72.23 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
Main armor | ![]() 2.0 T1 cloth armor [Cosmetic Item] Arcane While equipped: dps ---------- Spell.crit +2% Spell.pwr +2 (+1 eff.) ----- def ----- Resists +7% all Spell.save +17 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In main hand | ![]() 5.0 T1 staff 2H weapon [Ego] Arcane/Master Power 10.0 - 12.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Crit.mult +10.00% Spell.pwr +3 (+1 eff.) Dmg.mod +10% lightning ----- def ----- Phys.save +6 (+3 eff.) Spell.save +5 (+2 eff.) Mind.save +6 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Inventory
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 104 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Dorothy the Higher Archmage level 10
74th Pyre 122nd year of Ascendancy at 11:08 see stats
By Dorothy the Higher Archmage level 20
74th Pyre 122nd year of Ascendancy at 11:08 see stats
By Dorothy the Higher Archmage level 30
74th Pyre 122nd year of Ascendancy at 11:08 see stats
By Dorothy the Higher Archmage level 40
74th Pyre 122nd year of Ascendancy at 11:08 see stats
By Dorothy the Higher Archmage level 50
74th Pyre 122nd year of Ascendancy at 11:08 see stats
By Dorothy the Higher Archmage level 50
74th Pyre 122nd year of Ascendancy at 21:55 see stats
By Dorothy the Higher Archmage level 50
74th Pyre 122nd year of Ascendancy at 12:31 see stats
By Dorothy the Higher Archmage level 50
74th Pyre 122nd year of Ascendancy at 11:29 see stats
By Dorothy the Higher Archmage level 50
74th Pyre 122nd year of Ascendancy at 13:48 see stats
By Dorothy the Higher Archmage level 50
74th Pyre 122nd year of Ascendancy at 13:48 see stats
Log
Dorothy casts Teleport: Angolwen.
Resting starts...
You are yanked out of this place!
Rested for 411 turns (stop reason: dialog is displayed).
You gain 2.16 gold from the transmogrification of quiver of elm arrows of paradox (15/15, 12-17 power, 5 apr).
You gain 4.58 gold from the transmogrification of quiver of ash arrows 'Betolaith' (16/16, 20-27 power, 7 apr).
You gain 0.90 gold from the transmogrification of acidic quiver of elm arrows of accuracy (13/13, 14-20 power, 5 apr).
You gain 1.38 gold from the transmogrification of prismatic rough leather armour of acid resistance (3 def, 2 armour).
You gain 1.64 gold from the transmogrification of prismatic iron mail armour of spell shielding (2 def, 4 armour).
You gain 0.65 gold from the transmogrification of spellwoven linen robe (0 def, 0 armour).
You gain 0.94 gold from the transmogrification of shimmering linen robe (0 def, 0 armour).
You gain 3.54 gold from the transmogrification of hateful iron waraxe of vileness (12-17 power, 2 apr).
You gain 2.19 gold from the transmogrification of elm magestaff of warding (10-12 power, 2 apr, fire element).
You gain 3.64 gold from the transmogrification of cruel elm starstaff of illumination (10-12 power, 2 apr, darkness element).
You gain 2.09 gold from the transmogrification of cruel elm starstaff (10-12 power, 2 apr, physical element).
You gain 3.56 gold from the transmogrification of cruel elm magestaff of illumination (10-12 power, 2 apr, fire element).
You gain 1.15 gold from the transmogrification of rough leather sling of lightning.
You gain 1.05 gold from the transmogrification of ranger's rough leather sling.
You gain 2.33 gold from the transmogrification of mighty rough leather sling of lightning.
You gain 2.60 gold from the transmogrification of iron mace of crippling (13-18 power, 2 apr).
You gain 1.31 gold from the transmogrification of elm longbow of fire.
You gain 1.76 gold from the transmogrification of elm longbow of dampening.
You gain 3.87 gold from the transmogrification of balanced iron greatsword of erosion (15-24 power, 1 apr).
You gain 7.09 gold from the transmogrification of Manybar the Frigidblood (24-38 power, 2 apr).
New Achievement: Matrix style! (Madness (Roguelike) difficulty)!
There is a portal back here (press '' or right click to use).
Saving game...
Saving done.
The furious lightning storm around Dorothy calms down and disappears.