











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 15 / 40% |
| Size | medium |
| Lifes / Deaths | Killed by Kyless at level 15 on the 24th Regrowth 123rd year of Ascendancy at 06:12 / 1 |
Primary Stats
| Strength | 48 (base 41) |
| Dexterity | 19 (base 10) |
| Constitution | 16 (base 10) |
| Magic | 13 (base 10) |
| Willpower | 51 (base 33) |
| Cunning | 21 (base 10) |
Resources
| Life | -120/474 |
| Hate | 74/100 |
| Psi | 131/141 |
| Healing Factor | 0.87098889830643 |
| Regeneration | 1.9597250211895 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 1 |
| See Invisible | 3 |
Offense: Mainhand
| Damage | 57 |
| Accuracy | 30 |
| Crit Chance | 9% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 9.5 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +9% |
| Blight | +9% |
| Nature | +4% |
| Acid | +9% |
| All | 0% |
Offense: Damage Penetration
| Blight | +10% |
| Acid | +5% |
| Mind | +5% |
| Darkness | +5% |
Defense: Base
| Armour (hardiness) | 32.317011280365 (72.903125182002%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 24 |
| Physical Save | 24 |
| Spell Save | 21 |
| Mental Save | 22 |
Defense: Resistances
| Lightning | + 27%( 70%) |
| Cold | + 3%( 70%) |
| Nature | + 18%( 70%) |
| Blight | + 10%( 70%) |
| Physical | 0%( 70%) |
| Fire | + 21%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 62% |
| Bleed Resistance | 20% |
| Confusion Resistance | 18% |
| Fear Resistance | 18% |
| Disarm Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 18% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cursed / Gloom | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Cursed / Slaughter | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Fears | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 2/5 |
| 1/5 |
| Cursed / Cursed form | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Skate (+1 level(s)). | done |
You failed to protect the lost warrior from death by lava floor. Escort: lost warrior (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Seek out Kyless' cave in the northern part of the meadow and end him. Perhaps the curse will end with him. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * You've found the needed skeleton mage skull. * You've found the needed ice ant stinger. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | pair of rough leather boots 'Thundergasher' (Misfortune) (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +4 Dex / +3 Mag / +3 Wil / +1 Con Changes resistances: +9% fire Changes damage: +9% lightning See invisible: +3 Curse of Misfortune It can be used to blink to a nearby random location (rad 7) Activation puts all charms on cooldown for 25 turns. A pair of boots made of leather. |
| Light source | AeralradaCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour: +6 Changes resistances: +12% fire Reduces incoming crit damage: 5.00% Disarm immunity: +10% Maximum life: +80.00 Light radius: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Winterumbra (Nightmares) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Con Changes resistances: +3% cold Changes resistances penetration: +10% blight Changes damage: +9% blight Reduces incoming crit damage: 5.00% Infravision radius: +1 Curse of Nightmares A cap made of leather. |
| On hands | naturalist's dwarven-steel gauntlets of strength (+3) (Corpses) (0 def, 2 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +2 Fatigue: +3% Damage (Melee): 7 nature Changes stats: +3 Str Changes resistances: +5% nature Changes damage: +4% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | ash totem of summon tentacle [power 170] (10/25 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 420 Base Damage: 178 Armor: 2 All Resist: 15 Activation puts all charms on cooldown for 25 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | marksman's gold ring of power (Misfortune)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +4 (+2 eff.) Physical power: +7 (+2 eff.) Changes stats: +2 Dex Spellpower: +6 (+2 eff.) Mindpower: +7 (+2 eff.) Curse of Misfortune Rings make your fingers look great! |
| On fingers | steel ring of perseverance (Misfortune)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Stun/Freeze immunity: +24% Life regen: +2.00 Curse of Misfortune Rings make your fingers look great! |
| Around neck | grounding steel amulet of cunning (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes resistances: +11% lightning Stun/Freeze immunity: +20% Amulets make your neck look great! |
| In main hand | elemental dwarven-steel longsword (Nightmares) (22-32 power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 22.5 - 31.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 15 acid damage (1/turn) When wielded/worn: Changes resistances penetration: +5% acid Changes damage: +9% acid Curse of Nightmares Sharp, long, and deadly. |
| Around waist | rough leather belt 'Chalofast' (Corpses)Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +5 (+3 eff.) Physical crit. chance: +2.0% Changes stats: +2 Str / +3 Dex / +2 Wil Reduces incoming crit damage: 5.00% Physical save: +6 (+3 eff.) Mindpower: +3 (+1 eff.) Curse of Corpses A belt that goes around your waist. |
| In off hand | Loridir (Nightmares) (25 def, 6 armour, 32-39 power, 80 block)Requires: - Shield usage training - Strength 24 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 32.5 - 39.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +80 When wielded/worn: Armour: +6 Defense: +25 (+13 eff.) Fatigue: +8% Damage (Melee): 5 lightning Damage when hit (Melee): 6 lightning Talent granted: +1 Block Cut immunity: +20% Maximum life: +40.00 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Curse of Nightmares Handheld deflection devices. |
| Cloak | linen cloak 'Duathelhunter' (Misfortune) (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 21% Damage when hit (Melee): 2 lightning Changes stats: +2 Str / +7 Cun / +2 Con Changes resistances penetration: +5% darkness / +5% mind Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | cleansing dwarven-steel mail armour of lightning resistance (Nightmares) (3 def, 8 armour)Requires: - Heavy armour training - Strength 28 Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+2 eff.) Fatigue: +12% Changes resistances: +16% lightning / +13% nature / +10% blight Curse of Nightmares A suit of armour made of mail. |
Inventory
This item will automatically be transmogrified when you leave the level.earthen yew starstaff (Madness) (20-24 power, 4 apr, darkness element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +4 Armour Hardiness: +7% Changes damage: +20% darkness Talent granted: +1 Command Staff Physical save: +5 (+2 eff.) Spellpower: +9 (+2 eff.) Spell crit. chance: +3% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.hardened leather cap (Corpses) (0 def, 3 armour) 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Curse of Corpses A cap made of leather. |
woodsman's dwarven-steel pickaxe (dig speed 28 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Iron AcornCrafted by a master 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 A small acorn, crafted crudely out of iron. |
hateful steel battleaxe of massacre (Misfortune) (31-46 power, 2 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 31.0 - 46.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +7 darkness Damage against: +7% Living Curse of Misfortune Massive two-handed battleaxes. |
Achievements
Level 10 (Roguelike)
Got a character to level 10.By Ostath Tathumid the Cornac Cursed level 10
4th Allure 123rd year of Ascendancy at 14:02 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Ostath Tathumid the Cornac Cursed level 9
2nd Dusk 122nd year of Ascendancy at 18:33 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Ostath Tathumid the Cornac Cursed level 7
79th Pyre 122nd year of Ascendancy at 18:14 see stats
The sky is falling! (Roguelike)
Saw a huge meteor falling from the sky.By Ostath Tathumid the Cornac Cursed level 12
18th Regrowth 123rd year of Ascendancy at 10:25 see stats
Log
Ostath Tathumid hits Kyless for 4 darkness, 2 mind (6 total damage).
Ostath Tathumid uses Infusion: Healing.
Ostath Tathumid receives 41 healing from Infusion: Healing.
The rod emits a strange noise, glows briefly and returns to normal.
Ostath Tathumid hits Kyless for 68 physical, 3 lightning, 4 nature, 9 acid (84 total damage).
Kyless's creeping dark hits Ostath Tathumid for 12 darkness damage.
Kyless uses Willful Strike.
Ostath Tathumid was blasted back 2 spaces!
Kyless strikes Ostath Tathumid in the darkness (+17% damage).
Kyless hits Ostath Tathumid for 95 physical damage.
Ostath Tathumid harrows Kyless!
Curse of Nightmares hits Kyless for (5 deflected), 5 mind, (1 deflected), 19 darkness (24 total damage).
Ostath Tathumid hits Kyless for 4 darkness, 2 mind (6 total damage).
The cursed miasma around Kyless dissipates.
Talent Dominate is ready to use.
Talent Infusion: Regeneration is ready to use.
Ostath Tathumid hits Kyless for (2 deflected), 2 darkness, (1 deflected), 1 mind (3 total damage).
Kyless casts Rune: Shielding.
A shield forms around Kyless.
Ostath Tathumid hits Kyless for (4 absorbed), 0 darkness, (2 absorbed), 0 mind (0 total damage).
Kyless casts Rune: Shatter Afflictions.
Kyless's is no longer weakened.
Kyless uses Blast.
Kyless hits Ostath Tathumid for 121 physical damage.
Ostath Tathumid the level 15 cornac cursed was pierced to death by Kyless and fed to his corrupted dogs on level 6 of Tranquil Meadow.
The air around Ostath Tathumid grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
Kyless is no longer being stalked by Ostath Tathumid.



























































