Karl the level 6 Cornac Demonologist by CloudLaw

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceCornac
ClassDemonologist
Level / Exp6 / 23%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 15)
Dexterity10 (base 10)
Constitution16 (base 13)
Magic29 (base 29)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life206/206
Stamina115/115
Vim159/159
Healing Factor1.0545771506545
Regeneration2.3727985889726

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage21
Accuracy25
Crit Chance0%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower24
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+4%

Defense: Base

Armour (hardiness)10 (30%)
Defense6
Ranged Defense6
Fatigue16
Physical Save10
Spell Save13
Mental Save7

Defense: Resistances

Darkness+ 6%( 70%)
Lightning+ 20%( 70%)
Light+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Demonic pact1.50
2/5
2/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
0/5
0/5
0/5
0/5
Corruption / Infernal combat1.30
2/5
1/5
0/5
0/5
Corruption / Doom shield1.30
4/5
0/5
0/5
0/5
Technique / Shield offense1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5

Generic Talents

Corruption / Black-magic1.30
3/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Corruption / Torment1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
2/5
1/5
0/5

Effects

talent

Quests

active

Equipment

On hands
Around waist
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

There is a portal to the previous level here (press '' or right click to use).
Ran for 32 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a portal to somewhere on Eyal here (press '' or right click to use).
Ran for 32 turns (stop reason: at exit).


Karl deactivates
Bleak Outcome.
Karl activates
Bleak Outcome.
Resting starts...

Talent Demon Blade is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Bind Demon is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Karl casts
Bind Demon.
Karl wears (replacing
iron longsword (10-15 power, 2 apr) ): arcing iron mace (12-16 power, 2 apr).
You detach
demon seed [fire imp] (2, mainhand) from your iron longsword (10-15 power, 2 apr).
You attach
demon seed [fire imp] (2, mainhand) to your arcing iron mace (12-16 power, 2 apr) .

Karl wears:
nightruned rough leather belt of carrying.

Karl wears (replacing
iron mail armour (2 def, 4 armour)): rejuvenating cured leather armour of lightning resistance (6 def, 4 armour).
Talent Flame Bolts is ready to use.

Saving game...

Saving done.