










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Ogre |
| Class | Paradox Mage |
| Level / Exp | 37 / 62% |
| Size | gargantuan |
| Lifes / Deaths | Killed by Verwe at level 37 on the 16th Dusk 123rd year of Ascendancy at 06:30 / 1 |
Primary Stats
| Strength | 98 (base 10) |
| Dexterity | 50 (base 10) |
| Constitution | 91 (base 12) |
| Magic | 103 (base 60) |
| Willpower | 85 (base 39) |
| Cunning | 125 (base 52) |
Resources
| Life | -135/1289 |
| Paradox | 449 |
| Healing Factor | 1.4655172413792 |
| Regeneration | 10.918103448275 |
Speed
| Mental | -1.5765166949677E-11% |
| Attack | -1.5765166949677E-11% |
| Movement | +46.804258065936% |
| Spell | -1.5765166949677E-11% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 11 |
| See Stealth | 25 |
| See Invisible | 59 |
Offense: Mainhand
| Damage | 95 |
| Accuracy | 58 |
| Crit Chance | 84% |
| APR | 68 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 89 |
| Crit Chance | 93% |
| Speed | 1.0000000000002 |
Offense: Mind
| Mindpower | 69 |
| Crit Chance | 69% |
| Speed | 1.0000000000002 |
Offense: Damage Bonus
| Acid | +8% |
| Blight | +11% |
| Arcane | +14% |
| All | 0% |
| Darkness | +11% |
| Light | +40% |
| Temporal | +123% |
| Physical | +24% |
| Fire | +30% |
| Nature | +21% |
Offense: Damage Penetration
| Acid | +35% |
| Physical | +40% |
| All | +30% |
| Darkness | +70% |
| Light | +45% |
| Temporal | +99% |
| Arcane | +68% |
| Fire | +35% |
| Nature | +50% |
Defense: Base
| Armour (hardiness) | 96.675417724341 (79.491525423729%) |
| Defense | 56 |
| Ranged Defense | 63 |
| Fatigue | 15 |
| Physical Save | 77 |
| Spell Save | 66 |
| Mental Save | 66 |
Defense: Resistances
| Acid | + 31%( 70%) |
| Blight | + 40%( 70%) |
| Physical | + 37%( 70%) |
| Cold | + 28%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 48%( 70%) |
| Lightning | + 37%( 70%) |
| Fire | + 55%( 70%) |
| Nature | + 25%( 70%) |
Defense: Immunities
| Pinning Resistance | 50% |
| Disarm Resistance | 34% |
| Bleed Resistance | 44% |
| Confusion Resistance | 10% |
| Knockback Resistance | 48% |
| Stun Resistance | 44% |
| Instadeath Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 166 with a minimum range of 15. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 692 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 22 for 9 turns. While Heroism is active, you will only die when reaching -922 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Matter | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Stasis | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Chronomancy / Timetravel | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Flux | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Gravity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.40 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Energy | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Reality Smearing |
| talent | Disintegration |
| talent | Matter Weaving |
| talent | Energy Decomposition |
| talent | Chant of Fortress |
| talent | Contingency |
| beneficial effect | The target's accuracy and power have been increased by 9. 3 Fateweaver |
| beneficial effect | The target is moving is 37% faster. 3 Celerity |
| detrimental effect | Damage received in the past is returned as 64.52 paradox damage per turn. Reality Smearing |
| beneficial effect | The target is recovering 30 life each turn. Recovery |
| beneficial effect | The target's defense and saves have been increased by 9. 3 Spin |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the injured seer from death by forest wight. Escort: injured seer (level 4 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by Bethiwe the cave bear. Escort: lost anorithil (level 1 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by skeleton warrior. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost tinker from death by Verwe. Escort: lost tinker (level 2 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 325. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Marus of Elvala in creating an elixir of mysticism. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within10 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Glena (10 def, 5 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +2 (+0 eff.) Physical power: +6 (+1 eff.) Armour: +5 Defense: +10 (+4 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +4% Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 mind Changes stats: +12 Str / +8 Wil / +6 Cun / +22 Con Changes resistances: +30% darkness / +27% temporal Changes resistances penetration: +10% physical / +20% darkness / +20% temporal Changes damage: +10% physical Physical save: +25 (+6 eff.) Mental save: +25 (+6 eff.) Stamina each turn: +0.40 Mindpower: +9 (+2 eff.) Defense after a teleport: +30 Resist all after a teleport: +20% New effects duration reduction after a teleport: +23% Size category: +1 It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 4.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Aerassra the dwarven lanternPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +30 Defense: +6 (+2 eff.) Ranged Defense: +6 (+1 eff.) Damage when hit (Melee): 12 temporal / 29 fire Changes stats: +1 Con Changes resistances: +15% blight / +13% fire / +12% darkness / +9% light Changes resistances penetration: +30% all Changes damage: +15% temporal Spellpower: +6 (+1 eff.) Spell crit. chance: +6% Light radius: +8 Infravision radius: +6 See invisible: +15 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 41 blight damage or heals 56 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Loryndil the Kindlehunter (12 def, 5 armour)Requires: - Talent Heavy Armour Training Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +9 (+2 eff.) Physical crit. chance: +8.0% Armour: +5 Defense: +12 (+4 eff.) Fatigue: +5% Effects when hit in melee: * 19% chance to gain 10% of a turn (3/turn limit) Changes stats: +3 Wil / +15 Cun / +17 Lck Changes resistances: +6% fire / +18% light / +20% darkness Changes damage: +12% fire / +3% nature / +12% temporal Spell crit. chance: +8% Mindpower: +6 (+2 eff.) Mental crit. chance: +4% Defense after a teleport: +17 Resist all after a teleport: +17% New effects duration reduction after a teleport: +17% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Sulfurstar (dig speed 8 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +11.0% Changes stats: +23 Str / +10 Wil / +3 Con Changes resistances: +6% darkness Changes resistances penetration: +15% temporal / +20% nature / +10% darkness Changes damage: +9% temporal / +3% darkness / +3% nature Maximum life: +34.00 Maximum stamina: +30.00 Mental crit. chance: +15% Light radius: +1 When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 4.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Neruthra the DarktorrentPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+4 eff.) Armour penetration: +17 Defense: +17 (+5 eff.) Damage when hit (Melee): 8 blight Changes stats: +8 Cun / +8 Mag Changes resistances: +9% blight / +6% temporal / +40% light / +3% darkness Changes resistances penetration: +10% darkness Changes damage: +20% light / +12% temporal Disarm immunity: +34% Pinning immunity: +50% Knockback immunity: +48% Maximum life: +38.00 Spellpower: +15 (+3 eff.) Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 110% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| On fingers | voratun ring 'Splendourwedge'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Physical power: +14 (+3 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 light Changes stats: +14 Str / +10 Dex / +8 Mag / +1 Wil / +17 Cun / +12 Con Changes resistances: +6% temporal Reduces incoming crit damage: 17.00% Blindness immunity: +50% Spellpower: +15 (+3 eff.) Infravision radius: +5 See stealth: +25 See invisible: +24 Rings can have magical properties. |
| Around waist | Hettudusin the GlintspawnerInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +34 (+7 eff.) Damage when hit (Melee): 12 light Changes stats: +12 Str / +7 Dex / +7 Wil / +7 Cun / +6 Con Changes resistances: +9% light / +6% blight Changes resistances penetration: +15% light Physical save: +33 (+7 eff.) Spell save: +47 (+12 eff.) Mental save: +19 (+4 eff.) Light radius: +3 Size category: +3 A belt that goes around your waist. |
| In main hand | Xikira (52-62.4 power, 6 apr, temporal element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 52.0 - 62.4 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +40% Burst (radius 2) on crit: +4 arcane When wielded/worn: Accuracy: +14 (+3 eff.) Physical crit. chance: +10.0% Physical power: +15 (+3 eff.) Damage (Melee): 35 fire Changes resistances penetration: +15% arcane Changes damage: +52% temporal Talent granted: +1 Command Staff Critical mult.: +54.00% Spell save: +35 (+9 eff.) Maximum mana: +20.00 Maximum vim: +20.00 Spellpower: +44 (+8 eff.) Spell crit. chance: +9% See invisible: +20 Staves designed for wielders of magic, by the greats of the art. |
| On hands | voratun gauntlets 'Zubosetira' (6 def, 21 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour penetration: +2 Armour: +21 Armour Hardiness: +15% Defense: +6 (+2 eff.) Ranged Defense: +6 (+1 eff.) Damage (Melee): 12 acid Changes stats: +5 Str / +5 Dex / +5 Cun / +15 Con Changes resistances: +10% acid / +12% physical Changes resistances penetration: +29% temporal Changes damage: +8% acid / +6% physical Talent cooldown: Double Strike (-1 turn) Physical save: +19 (+5 eff.) Life regen: +5.90 Stamina each turn: +0.80 Psi each turn: +0.36 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Silonor the Squalorwrecker (5 def, 16 armour)Requires: - Strength 48 - Talent Heavy Armour Training Powered by arcane forces Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Physical power: +25 (+5 eff.) Armour: +16 Defense: +5 (+2 eff.) Fatigue: +16% Effects on melee hit: * Slows global speed by 35% Damage when hit (Melee): 12 lightning Changes stats: +9 Str / +8 Mag / +10 Wil Changes resistances: +9% acid / +15% cold / +26% lightning / +28% fire Changes resistances penetration: +10% arcane Changes damage: +15% nature Allows you to breathe in: water Maximum life: +60.00 Spellpower: +25 (+5 eff.) Spell crit. chance: +10% Mindpower: +25 (+6 eff.) Mental crit. chance: +9% A suit of armour made of mail. |
| Cloak | Beehad the Prismcast (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 8 temporal Changes stats: +10 Str / +6 Dex / +6 Mag / +6 Wil / +10 Con Changes resistances penetration: +13% arcane / +5% temporal Changes damage: +15% temporal / +14% arcane / +12% light Talent mastery: +0.40 Technique / Combat training Critical mult.: +30.00% Spell save: -18 (-4 eff.) Stamina each turn: +1.40 Mana each turn: -0.53 Maximum mana: +80.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +13% Defense after a teleport: +17 Resist all after a teleport: +17% New effects duration reduction after a teleport: +17% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Gilogrim the WretchonslaughtPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Effects on melee hit: * Slows global speed by 30% * 30% chance to corrode armour by 30% Changes stats: +10 Dex / +6 Mag / +10 Cun / +10 Con Changes resistances: +12% nature Changes resistances penetration: +5% acid / +5% fire Changes damage: +8% temporal / +8% light / +11% blight / +18% fire / +8% darkness / +8% physical Talent masteries: +0.40 Cunning / Survival +0.40 Spell / Staff combat Critical mult.: +19.00% Life regen: +1.30 Stamina each turn: +1.50 Spellpower: +18 (+3 eff.) Spell crit. chance: +6% Movement speed: +10% Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level.biting gale rune (43 cold damage; freeze 3 turns with power 21) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 43.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 21 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the sneak (range 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the sneak (range 22; power 51; dur 6)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 22. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 51%, your defense is increased by 51 and all your resistances by 51%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
VoxPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 (+1 eff.) Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
DeluntirPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Physical power: +30 (+6 eff.) Defense: +10 (+4 eff.) Ranged Defense: +10 (+2 eff.) Changes stats: +10 Str / +15 Dex / +19 Con Changes resistances: +3% physical / +3% temporal Changes damage: +3% arcane Physical save: +3 (+1 eff.) Spell save: +16 (+4 eff.) Maximum stamina: +40.00 Spellpower: +11 (+2 eff.) Mindpower: +15 (+4 eff.) Rings can have magical properties. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +11 (+2 eff.) Armour: +10 Changes stats: +5 Str / +6 Mag / +6 Wil Changes resistances: +6% darkness Changes damage: +5% all Physical save: +9 (+3 eff.) Blindness immunity: +10% Poison immunity: +20% Pinning immunity: +5% Only die when reaching: -40.00 life Spellpower: +18 (+3 eff.) Mindpower: +10 (+3 eff.) It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
voratun ring 'Infernowake'Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -6% Effects on melee hit: * 19% chance to cause random gloom Damage (Melee): 18 bleed Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 23 bleed Changes stats: +2 Mag / +8 Cun / +3 Con Changes resistances: +40% lightning Changes resistances penetration: +20% physical Changes damage: +20% lightning / +9% fire Physical save: +20 (+5 eff.) Mental save: +10 (+2 eff.) Confusion immunity: +42% Life regen: +1.60 Hate when firing a critical mind attack: +3.00 Maximum life: +100.00 Maximum hate: +14.00 Light radius: +3 Healing mod.: +30% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.iron mace 'Islatha' (20-28 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 (+1 eff.) Armour: +6 Changes resistances penetration: +10% physical Changes damage: +15% arcane / +12% physical Stamina each turn: +0.40 Blunt and deadly. |
Gravitational Staff (30-36 power, 8 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +10% temporal / +20% physical Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 (+5 eff.) Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) : Effective talent level: 3.9 Power cost: 14 out of 14/14. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 339.33 physical (gravity) damage. Each target moved beyond the first increases the damage by 42.42 (up to a maximum of 169.67 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
This item will automatically be transmogrified when you leave the level.cashmere cloak (2 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+4 eff.) Damage when hit (Melee): 15 arcane Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% cold / +10% fire Changes damage: +12% all Spell save: +18 (+5 eff.) Mental save: +15 (+3 eff.) Blindness immunity: +40% Mana each turn: +1.00 Spellpower: +15 (+3 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
This item will automatically be transmogrified when you leave the level.miner's pair of drakeskin leather boots of uncanny dodging (6 def, 9 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +9 Defense: +6 (+2 eff.) Ranged Defense: +3 (+0 eff.) Fatigue: +5% Infravision radius: +2 A pair of boots made of leather. |
Spellhunt Remnants (1 def, 2 armour)Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Spell save: +4 (+1 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +1% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Un'fezan's Cap (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% physical / +10% temporal Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+1 eff.) Mindpower: +8 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +5 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 1.3 Power cost: 15 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 4 accuracy). The wormholes will last 7 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
Undeathzephyr, the voratun helm (0 def, 5 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Str / +8 Mag / +18 Wil / +5 Cun Changes resistances: +13% blight / +9% fire / +14% darkness / +15% nature Changes damage: +26% blight / +9% fire / +20% arcane Spell save: +21 (+5 eff.) Mental save: +27 (+6 eff.) Spell crit. chance: +5% Mindpower: +6 (+2 eff.) Light radius: +2 Activating this item is instant. It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 7 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Taintmortal (19 def, 18 armour)Requires: - Strength 48 - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +18 Defense: +19 (+6 eff.) Fatigue: +16% Damage when hit (Melee): 4 nature / 20 physical Changes stats: +1 Mag / +12 Wil / +15 Cun Changes resistances: +30% acid / +12% nature Critical mult.: +10.00% Mental save: +49 (+12 eff.) Mana each turn: +0.04 Damage Shield penetration: +20% A suit of armour made of mail. |
Zubylrata the Blazetide (33 def, 53 armour)Requires: - Strength 48 - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +53 Defense: +33 (+9 eff.) Fatigue: +16% Changes stats: +7 Str / +11 Cun / +6 Con Changes resistances: +3% light / +2% physical Changes resistances penetration: +15% lightning Changes damage: +3% lightning Mental save: +50 (+12 eff.) Life regen: +0.20 Only die when reaching: -40.00 life Maximum life: +121.00 A suit of armour made of mail. |
voratun mail armour 'Blazejam' (5 def, 10 armour)Requires: - Strength 48 - Talent Heavy Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 12 light / 4 lightning Changes stats: +8 Cun / +9 Wil Changes resistances: +6% lightning / +30% cold / +10% arcane Changes resistances penetration: +5% lightning / +10% arcane / +10% light Changes damage: +15% arcane / +9% lightning Spell save: +25 (+6 eff.) Mental save: +25 (+6 eff.) Life regen: +4.00 Maximum life: +95.00 Healing mod.: +28% A suit of armour made of mail. |
voratun mail armour 'Dazzlesage' (5 def, 22 armour)Requires: - Strength 48 - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +22 Defense: +5 (+2 eff.) Fatigue: +16% Effects on melee hit: * 30% chance to blind Damage (Melee): 15 acid / 23 fire Damage when hit (Melee): 16 acid / 13 fire Changes resistances: +43% acid / +10% physical / +40% cold / +36% fire / +9% mind / +41% lightning Mental save: +30 (+7 eff.) Poison immunity: +10% A suit of armour made of mail. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome, costing 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
271 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Bokhad (dig speed 6 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Physical crit. chance: +29.0% Fatigue: -2% Changes stats: +23 Str / +2 Mag / +20 Wil / +4 Cun / +1 Con Changes damage: +13% mind / +15% fire Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 10.00% Mental save: +15 (+3 eff.) Mental crit. chance: +30% Infravision radius: +5 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 740.52 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
11 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Resonating Diamond0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Nightmare (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Verwe the Ogre Paradox Mage level 31
32nd Regrowth 123rd year of Ascendancy at 10:15 see stats
A different point of view (Nightmare (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Verwe the Ogre Paradox Mage level 20
55th Haze 122nd year of Ascendancy at 18:34 see stats
Against all odds (Nightmare (Roguelike) difficulty)
Killed Ukruk in the ambush.By Verwe the Ogre Paradox Mage level 31
30th Regrowth 123rd year of Ascendancy at 16:42 see stats
Arachnophobia (Nightmare (Roguelike) difficulty)
Destroyed the spydric menace.By Verwe the Ogre Paradox Mage level 34
15th Pyre 123rd year of Ascendancy at 00:58 see stats
Ay ay captain! (Nightmare (Roguelike) difficulty)
Turn into a pirate!By Verwe the Ogre Paradox Mage level 33
12nd Pyre 123rd year of Ascendancy at 16:09 see stats
Brave new world (Nightmare (Roguelike) difficulty)
Went to the Far East and took part in the war.By Verwe the Ogre Paradox Mage level 33
11st Pyre 123rd year of Ascendancy at 14:34 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Verwe the Ogre Paradox Mage level 12
8th Dusk 122nd year of Ascendancy at 02:07 see stats
Destroyer's bane (Nightmare (Roguelike) difficulty)
Killed Golbug the Destroyer.By Verwe the Ogre Paradox Mage level 32
7th Pyre 123rd year of Ascendancy at 22:53 see stats
Dragon's Greed (Nightmare (Roguelike) difficulty)
Amassed 8000 gold pieces.By Verwe the Ogre Paradox Mage level 9
4th Flare 122nd year of Ascendancy at 08:07 see stats
Earth Master (Nightmare (Roguelike) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Verwe the Ogre Paradox Mage level 20
72nd Haze 122nd year of Ascendancy at 09:46 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Verwe the Ogre Paradox Mage level 17
45th Haze 122nd year of Ascendancy at 02:21 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Verwe the Ogre Paradox Mage level 23
2nd Allure 123rd year of Ascendancy at 09:05 see stats
Fear me not! (Nightmare (Roguelike) difficulty)
Survived the Fearscape!By Verwe the Ogre Paradox Mage level 27
19th Regrowth 123rd year of Ascendancy at 23:37 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Verwe the Ogre Paradox Mage level 20
55th Haze 122nd year of Ascendancy at 18:59 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Verwe the Ogre Paradox Mage level 10
5th Flare 122nd year of Ascendancy at 20:47 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Verwe the Ogre Paradox Mage level 20
55th Haze 122nd year of Ascendancy at 15:16 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Verwe the Ogre Paradox Mage level 30
28th Regrowth 123rd year of Ascendancy at 10:19 see stats
Lucky Girl (Nightmare (Roguelike) difficulty)
Saved Melinda again and invited her to the Fortress to cure her.By Verwe the Ogre Paradox Mage level 37
6th Dusk 123rd year of Ascendancy at 02:45 see stats
Merry wintertide! (Nightmare (Roguelike) difficulty)
Finish the Santascape event and free the little helper elves.By Verwe the Ogre Paradox Mage level 18
45th Haze 122nd year of Ascendancy at 14:12 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Verwe the Ogre Paradox Mage level 15
43rd Dusk 122nd year of Ascendancy at 06:34 see stats
Savior of the damsels in distress (Nightmare (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Verwe the Ogre Paradox Mage level 25
10th Allure 123rd year of Ascendancy at 03:06 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By Verwe the Ogre Paradox Mage level 36
5th Flare 123rd year of Ascendancy at 13:18 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Verwe the Ogre Paradox Mage level 30
28th Regrowth 123rd year of Ascendancy at 10:44 see stats
Sliders (Nightmare (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Verwe the Ogre Paradox Mage level 32
8th Pyre 123rd year of Ascendancy at 03:24 see stats
Tales of the Spellblaze (Nightmare (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Verwe the Ogre Paradox Mage level 13
21st Dusk 122nd year of Ascendancy at 02:56 see stats
That was close (Nightmare (Roguelike) difficulty)
Killed your target while having only 1 life left.By Verwe the Ogre Paradox Mage level 30
29th Regrowth 123rd year of Ascendancy at 04:12 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Verwe the Ogre Paradox Mage level 5
1st Mirth 122nd year of Ascendancy at 14:38 see stats
The Legend of Garkul (Nightmare (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Verwe the Ogre Paradox Mage level 20
55th Haze 122nd year of Ascendancy at 18:34 see stats
The Right thing to do (Nightmare (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Verwe the Ogre Paradox Mage level 16
11st Haze 122nd year of Ascendancy at 09:22 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Verwe the Ogre Paradox Mage level 23
2nd Decay 122nd year of Ascendancy at 16:16 see stats
There and back again (Nightmare (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Verwe the Ogre Paradox Mage level 36
1st Summertide 123rd year of Ascendancy at 22:20 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Verwe the Ogre Paradox Mage level 9
4th Flare 122nd year of Ascendancy at 08:07 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Verwe the Ogre Paradox Mage level 9
4th Flare 122nd year of Ascendancy at 08:07 see stats
Vampire crusher (Nightmare (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Verwe the Ogre Paradox Mage level 30
30th Regrowth 123rd year of Ascendancy at 11:16 see stats
Wibbly Wobbly Timey Wimey Stuff (Nightmare (Roguelike) difficulty)
Killed the weaver queen and the temporal defiler.By Verwe the Ogre Paradox Mage level 4
78th Pyre 122nd year of Ascendancy at 17:29 see stats
Log
Verwe shrugs off the effect 'Regression'!
Verwe converts damage to paradox!
Telugoroth's Turn Back the Clock hits Verwe for (15 dissipated), (10 converted), 24 temporal (24 total damage).
Verwe casts Echoes From The Past.
Verwe's spell attains critical power!
Verwe hits Telugoroth for 1800 temporal damage.
You collect a new ingredient: vial of fire wyrm saliva (1).
Verwe killed Telugoroth!
Attenuate from Verwe hits Fire wyrm for 713 temporal damage.
Attenuate from Verwe killed Fire wyrm!
Verwe converts damage to paradox!
Fire wyrm's devouring flames area effect hits Verwe for (6 dissipated), (4 converted), 9 fire (9 total damage).
Talent Temporal Bolt is ready to use.
Resting starts...
Verwe retunes the fabric of spacetime.
Rested for 1 turns (stop reason: taken damage).
Verwe converts damage to paradox!
Fire wyrm's devouring flames area effect hits Verwe for (6 dissipated), (4 converted), 9 fire (9 total damage).
Talent Attenuate is ready to use.
Talent Stop is ready to use.
Verwe shrugs off the effect 'Spell Disruption'!
Fire drake hatchling misses Verwe.
Verwe casts Stop.
Verwe's spell attains critical power!
Verwe is recovering from the damage!
Saving game...













































































































