




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 8 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
| Strength | 22 (base 22) |
| Dexterity | 12 (base 12) |
| Constitution | 18 (base 18) |
| Magic | 12 (base 12) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 243/243 |
| Mana | 115/128 |
| Stamina | 121/121 |
| Healing Factor | 1.5711363549267 |
| Regeneration | 5.9703181487215 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 42 |
| Accuracy | 46 |
| Crit Chance | 0% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 2% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 19.777011280365 (92.403125182002%) |
| Defense | 8 |
| Ranged Defense | 8 |
| Fatigue | 12 |
| Physical Save | 15 |
| Spell Save | 9 |
| Mental Save | 8 |
Defense: Resistances
| Nature | + 17%(100%) |
| Lightning | + 29%(100%) |
| Cold | + 20%(100%) |
| All | + 15%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| Main armor | This item will automatically be transmogrified when you leave the level.rejuvenating steel mail armour of lightning resistance (2 def, 6 armour) Requires: - Heavy armour training - Strength 20 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +17% lightning Life regen: +2.80 Stamina each turn: +0.80 A suit of armour made of mail. |
| In main hand | This item will automatically be transmogrified when you leave the level.iron mace 'Porelrana' (118% power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Power: 118% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% When wielded/worn: Defense: +5 (+5 eff.) Damage when hit (Melee): 6 mind Only die when reaching: -40.00 life Mental crit. chance: +1% Blunt and deadly. |
Inventory
Achievements
Log
You give regeneration infusion of the psychic (heal 108; 16 cd) to golem (servant of Kevin).
Character control switched to golem (servant of Kevin).
You are unable to use this kind of inscription.
You give iron mail armour (2 def, 4 armour) to Kevin.
You give regeneration infusion of the psychic (heal 94; 16 cd) to Kevin.
Character control switched to Kevin.
You gain 1.00 gold from the transmogrification of iron mail armour (2 def, 4 armour).
You gain 0.10 gold from the transmogrification of linen cloak (1 def, 0 armour).
You gain 0.47 gold from the transmogrification of miner's rough leather cap (0 def, 2 armour).
Kevin stops regenerating health quickly.
Kevin picks up (u.): rough leather cap (0 def, 1 armour).
Kevin picks up (n.): potent elm starstaff of fate (104% power, 2 apr, temporal element).
Talent Infusion: Regeneration is ready to use.
Kevin stops surging mana.
Talent Rune: Manasurge is ready to use.
Ran for 2 turns (stop reason: interesting terrain).
Character control switched to golem (servant of Kevin).
Kevin uses Infusion: Wild.
Kevin lessens the pain.
Ran for 2 turns (stop reason: hostile spotted to the northeast (storm drake)).










