T.H the level 15 Ogre Archmage by jjmvcvc

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceOgre
ClassArchmage
Level / Exp15 / 76%
Sizebig
Lifes / Deaths

Primary Stats

Strength44 (base 41)
Dexterity43 (base 41)
Constitution41 (base 41)
Magic46 (base 41)
Willpower39 (base 41)
Cunning45 (base 41)

Resources

Life379/379
Mana128/128
Healing Factor1.3203791469194
Regeneration0.33009478672986

Speed

Mental0%
Attack0%
Movement+50.140895148437%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision9
See Stealth62.90652204756
See Invisible64.90652204756

Offense: Mainhand

Damage29
Accuracy53
Crit Chance16%
APR3
Speed1.00

Offense: Spell

Spellpower48
Crit Chance26%
Speed1

Offense: Mind

Mindpower32
Crit Chance15%
Speed1

Offense: Damage Bonus

Acid+10%
Blight+10%
Arcane+27%
Cold+10%
All0%
Darkness+18%
Light+19%
Temporal+18%
Fire+10%

Offense: Damage Penetration

Darkness+10%
Temporal+10%
Arcane+25%
Fire+25%
Cold+8%

Defense: Base

Armour (hardiness)1 (62.71954674221%)
Defense62
Ranged Defense69
Fatigue0
Physical Save29
Spell Save39
Mental Save25

Defense: Resistances

Acid+ 29%( 70%)
Arcane+ 36%( 70%)
Cold+ 29%( 70%)
All+ 10%( 70%)
Lightning+ 15%( 70%)
Light+ 42%( 70%)
Temporal+ 35%( 70%)
Darkness+ 17%( 70%)
Nature+ 15%( 70%)

Defense: Immunities

Pinning Resistance100%
Stun Resistance61%
Instadeath Resistance100%
Knockback Resistance5%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.50
5/5
5/5
5/5
4/5
Spell / Earth1.50
5/5
0/5
0/5
0/5
Spell / Fire1.50
5/5
1/5
5/5
4/5
Spell / Phantasm1.50
5/5
5/5
5/5
4/5
Spell / Storm1.50
5/5
0/5
0/5
0/5
Spell / Water1.60
3/5
0/5
0/5
0/5
Spell / Wildfire1.50
5/5
2/5
0/5
0/5
Spell / Air1.50
5/5
5/5
5/5
4/5
Spell / Aether1.50
5/5
2/5
0/5
0/5

Generic Talents

Celestial / Chants1.00
5/5
1/5
5/5
4/5
Cunning / Survival1.10
5/5
5/5
5/5
0/5
Spell / Aegis1.50
5/5
5/5
5/5
4/5
Spell / Divination1.50
3/5
0/5
0/5
0/5
Spell / Conveyance1.50
5/5
0/5
0/5
0/5
Race / Ogre1.20
5/5
5/5
0/5
0/5
Technique / Combat training1.20
3/5
5/5
4/5
4/5
5/5
5/5

Effects

talent
talent
talent
talent
talent
talent
talent

Quests

active
active
done
done
active
failed
active
active
done
done

Equipment

On feet
On hands
On head
Tool
Around waist
Main armor
In main hand
Light source
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By T.H the Ogre Archmage level 14
37th Haze 122nd year of Ascendancy at 20:33
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By T.H the Ogre Archmage level 10
29th Dusk 122nd year of Ascendancy at 01:38
see stats
Rescuer of the lost (Nightmare (Adventure) difficulty) Rescued the merchant from the assassin lord.
By T.H the Ogre Archmage level 10
43rd Dusk 122nd year of Ascendancy at 03:59
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By T.H the Ogre Archmage level 14
33rd Haze 122nd year of Ascendancy at 12:23
see stats

Log

You gain 16.21 gold from the transmogrification of pair of dwarven-steel boots 'Nimbusmalice' (0 def, 4 armour).
You gain 7.83 gold from the transmogrification of
murderer's cashmere cloak of the hunter (2 def, 0 armour).
You gain 4.63 gold from the transmogrification of
warbringer's steel waraxe of massacre (18.5-25.9 power, 3 apr).
You gain 2.89 gold from the transmogrification of
acidic steel waraxe of daylight (10.5-14.7 power, 3 apr).
You gain 13.51 gold from the transmogrification of
Neriwe the Flashmonster (22-30.8 power, 4 apr).
You gain 3.13 gold from the transmogrification of
surging ash starstaff of might (15-18 power, 3 apr, physical element).
You gain 2.63 gold from the transmogrification of
short ash magestaff (15-18 power, 3 apr, cold element).
You gain 2.06 gold from the transmogrification of
earthen ash magestaff (15-18 power, 3 apr, cold element).
You gain 2.82 gold from the transmogrification of
steady cured leather sling of power.
You gain 1.07 gold from the transmogrification of
vined mindstar of balance (5-5.5 power, 18 apr, mind damage).
You gain 0.50 gold from the transmogrification of
steel mace (12.5-17.5 power, 3 apr).
You gain 0.50 gold from the transmogrification of
steel mace (15-21 power, 3 apr).
You gain 3.45 gold from the transmogrification of
hateful steel mace of phasing (16.5-23.1 power, 9 apr).
You gain 2.64 gold from the transmogrification of
dwarven-steel longsword of persecution (22.5-31.5 power, 4 apr).
You gain 3.01 gold from the transmogrification of
chilling steel greatsword of erosion (24-38.4 power, 2 apr).
You gain 14.44 gold from the transmogrification of
Starwedge (21.5-34.4 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel dagger (11.5-14.95 power, 6 apr).
You gain 2.13 gold from the transmogrification of
clarifying steel amulet of cunning (+3).
You gain 1.13 gold from the transmogrification of
sun infusion of the warrior (rad 6; power 50; turns 4; dispels darkness).
There is a A mysterious hole in the beach here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

T.H deactivates Burning Wake.

T.H deactivates Blur Sight.

T.H deactivates Arcane Power.

T.H deactivates Phantasmal Shield.

T.H deactivates Arcane Shield.

T.H deactivates Shielding.

T.H deactivates Feather Wind.