











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Krog |
| Class | Mindslayer |
| Level / Exp | 24 / 24% |
| Size | big |
| Lifes / Deaths | Killed by Adolemina the blade horror at level 24 on the 30th Haze 122nd year of Ascendancy at 09:55 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 48 (base 11) |
| Dexterity | 42 (base 10) |
| Constitution | 53 (base 27) |
| Magic | 8 (base 10) |
| Willpower | 70 (base 40) |
| Cunning | 65 (base 46) |
Resources
| Life | -317/793 |
| Equilibrium | 30 |
| Psi | 100/150 |
| Healing Factor | 1.5292376681615 |
| Regeneration | 74.091565022424 |
Speed
| Mental | -20% |
| Attack | -30% |
| Movement | +40% |
| Spell | -30% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 37.637072247758 |
| See Invisible | 37.637072247758 |
| ESP Range | 10 |
| ESP Kinds | dragon, animal/canine, humanoid/orc |
Offense: Mainhand
| Damage | 46 |
| Accuracy | 60 |
| Crit Chance | 22% |
| APR | 31 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 22 |
| Accuracy | 60 |
| Crit Chance | 25% |
| APR | 31 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 18% |
| Speed | 1.4285714285714 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 18% |
| Speed | 1.4285714285714 |
Offense: Damage Bonus
| Acid | +6% |
| Light | +12% |
| Nature | +6% |
| Physical | +9% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +9% |
| Acid | +10% |
| Cold | +10% |
| Nature | +27% |
Defense: Base
| Armour (hardiness) | 45.413408721348 (66.666666666667%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 8 |
| Physical Save | -16 |
| Spell Save | -33 |
| Mental Save | 6 |
Defense: Resistances
| Acid | + 7%( 70%) |
| Blight | + 57%( 70%) |
| Arcane | + 40%( 70%) |
| Cold | + 70%( 70%) |
| All | + 7%( 70%) |
| Darkness | + 7%( 70%) |
| Light | + 13%( 70%) |
| Temporal | + 10%( 70%) |
| Lightning | + 46%( 70%) |
| Fire | + 7%( 70%) |
| Nature | + 41%( 70%) |
Defense: Immunities
| Stun Resistance | 61% |
| Confusion Resistance | 26% |
| Disarm Resistance | 41% |
| Knockback Resistance | 40% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 36 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 29% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 129 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 36 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 298 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Charged mastery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Absorption | 1.30 |
| 4/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Psionic / Voracity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Psionic / Projection | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Augmentation |
| talent | Kinetic Shield |
| talent | Charged Aura |
| talent | Charged Shield |
| talent | Antimagic Shield |
| talent | Beyond the Flesh |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
| beneficial effect | A psionic charge is keeping your heart pumping, allowing you to survive to -108 health. Heart Started |
| detrimental effect | The target is cursed, reducing defence and all saves by 34. Curse of Defenselessness |
| detrimental effect | Mind and body exposed to effects and attacks, reducing all saves and defense by 26. Exposed |
| beneficial effect | You gain 36% resistance against blight, arcane and lightning. Resolve |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
| beneficial effect | A flow of life spins around the target, regenerating 20.00 life per turn. Regeneration |
| detrimental effect | Huge cut that bleeds, doing 6.98 physical damage per turn. Bleeding |
| detrimental effect | The target is hexed. Each time it uses an ability it takes 59.89 fire damage, and talent cooldowns are increased by 72% plus 1 turn. Burning Hex |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 3 of Scintillating Caves. Escort: injured seer (level 3 of Scintillating Caves)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed wretchling eyeball. * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed orc heart. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | balanced dwarven-steel greatmaul of enduring (42.5-63.75 power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 Base power: 42.5 - 63.8 Uses stat: 72% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Accuracy: +10 (+3 eff.) Defense: +12 (+6 eff.) Changes stats: +7 Wil / +10 Con Disarm immunity: +41% Maximum life: +42.00 Massive two-handed mauls. |
| On hands | iron gauntlets 'Beryndil' (0 def, 1 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Wil Grants telepathy: Humanoid/Orc Life regen: +2.00 Stamina each turn: +0.70 Maximum stamina: +12.00 Mindpower: +12 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | alchemist's lamp 'Starrot'Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 6 fire Changes stats: +3 Con Changes resistances: +8% blight / +6% light / +6% lightning Changes damage: +12% light Life regen: +9.00 Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | rough leather cap 'Blackwalker' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +1 Fatigue: +1% Damage when hit (Melee): 2 darkness Changes stats: +3 Dex / +2 Wil / +2 Cun Psi when hit: +0.16 Maximum psi: +30.00 A cap made of leather. |
| On feet | Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Cun / +4 Wil Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Tool | iron pickaxe 'Rhakan' (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +3 (+1 eff.) Armour penetration: +2 Armour: +4 Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% acid / +3% physical / +6% nature Critical mult.: +5.00% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | BetyriweInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +12 (+6 eff.) Changes stats: +4 Str / +4 Dex / +4 Con Changes damage: +6% physical Mental save: +7 (+7 eff.) Confusion immunity: +26% Maximum stamina: +30.00 Rings can have magical properties. |
| On fingers | copper ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Life regen: +6.00 Maximum life: +46.00 Healing mod.: +11% Rings can have magical properties. |
| Around neck | XanunnInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +15 (+4 eff.) Physical crit. chance: +4.0% Changes stats: +7 Cun Blindness immunity: +20% Life regen: +4.00 Only die when reaching: -40.00 life Maximum stamina: +30.00 Amulets can have magical properties. |
| In main hand | Phlegmquarry (27.5-38.5 power, 4 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 3 Base power: 27.5 - 38.5 Uses stat: 60% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% Damage (radius 2) on crit: +22 acid / +14 cold / +20 nature / +22 lightning When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +7 Effects on melee hit: * 20 arcane resource burn Changes stats: +3 Dex Changes resistances: +3% nature / +3% temporal Changes resistances penetration: +10% acid / +10% cold / +27% nature / +9% lightning Movement speed: +20% Combat speed: +10% Blunt and deadly. |
| Around waist | Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | dwarven-steel waraxe of enduring (19-26.6 power, 4 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.0 - 26.6 Uses stat: 60% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +7 Con Maximum life: +22.00 One-handed war axes. |
| Cloak | Adyldatha (13 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +5 Defense: +13 (+6 eff.) Changes stats: +3 Cun Changes resistances: +10% blight / +10% cold / +12% nature Grants telepathy: Dragon Critical mult.: +10.00% Physical save: +9 (+9 eff.) Life regen: +4.00 Psi when hit: +0.16 Healing mod.: +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | rejuvenating dwarven-steel mail armour of command (10 def, 12 armour)Requires: - Heavy armour training - Strength 28 Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +12 Defense: +10 (+5 eff.) Fatigue: +12% Changes stats: +3 Cun Mental save: +12 (+12 eff.) Life regen: +3.20 Stamina each turn: +0.80 A suit of armour made of mail. |
Inventory
Lisayamira the steel amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +7 (+3 eff.) Fatigue: -4% Damage when hit (Melee): 2 arcane Changes stats: +5 Lck Changes resistances: +15% cold / +12% fire / +5% arcane / +9% temporal Life regen: +2.00 Reduce all damage from unseen attackers: 12% Amulets can have magical properties. |
GivenaCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +2 Defense: +6 (+3 eff.) Changes stats: +3 Cun Changes resistances: +6% darkness / +6% fire Reduces incoming crit damage: 5.00% Poison immunity: +10% Teleport immunity: +20% Rings can have magical properties. |
MayyminaInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +1 Changes resistances penetration: +20% acid Changes damage: +12% acid Mental save: +7 (+7 eff.) Poison immunity: +20% Cut immunity: +20% Confusion immunity: +24% Maximum life: +80.00 Rings can have magical properties. |
copper ring 'Thundersmash'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 2 lightning Changes stats: +2 Str / +1 Dex / +3 Wil Changes resistances penetration: +20% physical Mental save: +6 (+6 eff.) Rings can have magical properties. |
Zisarand (29.5-41.3 power, 5 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 29.5 - 41.3 Uses stat: 60% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun Changes damage: +6% mind Critical mult.: +20.00% Physical save: +12 (+12 eff.) Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.vined mindstar of frost (5-5.5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +8 Damage (Melee): 6 cold Changes resistances: +8% cold Changes resistances penetration: +5% cold Changes damage: +5% cold Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.Emawyn the ash magestaff (15-18 power, 3 apr, fire element) Requires: - Magic 16 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +7 (+3 eff.) Changes stats: +2 Cun / +4 Mag Changes resistances: +6% acid Changes damage: +18% acid / +15% fire / +15% mind Grants telepathy: Demon/Minor Demon/Major Talent granted: +1 Command Staff Spellpower: +6 (+6 eff.) Spell crit. chance: +2% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 27.58 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.dwarven-steel waraxe 'Adowen' (39-54.6 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 39.0 - 54.6 Uses stat: 60% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour penetration: +1 Physical crit. chance: +2.0% Changes resistances: +15% acid Disease immunity: +20% Knockback immunity: +20% One-handed war axes. |
linen cloak 'Hanafast' (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 30 Changes stats: +4 Wil Reduces incoming crit damage: 5.00% Maximum life: +35.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Gloomglamour' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Cun / +2 Con Changes resistances: +3% fire / +9% darkness / +18% cold Physical save: +11 (+11 eff.) Mental save: +12 (+12 eff.) A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.hardened leather gloves 'Smolderwreath' (0 def, 2 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 9 acid Changes resistances: +19% acid Changes resistances penetration: +25% acid / +25% fire Changes damage: +6% acid / +9% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
impenetrable steel mail armour of Eyal (2 def, 12 armour)Requires: - Heavy armour training - Strength 20 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +12 Defense: +2 (+1 eff.) Fatigue: +12% Life regen: +2.00 Maximum life: +25.00 Healing mod.: +11% A suit of armour made of mail. |
stralite plate armour 'Wretchstar' (0 def, 15 armour)Requires: - Massive armour training - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +15 Fatigue: +22% Effects on melee hit: * 10% chance to reduce all saves and defense by 30 Damage when hit (Melee): 4 nature Changes resistances: +10% acid / +9% cold / +11% mind / +23% fire Changes damage: +12% nature Allows you to breathe in: water Mental save: +14 (+14 eff.) A suit of armour made of metal plates. |
42 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+6 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 182 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Baon the Krog Mindslayer level 16
69th Dusk 122nd year of Ascendancy at 19:29 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Baon the Krog Mindslayer level 8
2nd Dusk 122nd year of Ascendancy at 18:34 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Baon the Krog Mindslayer level 21
25th Haze 122nd year of Ascendancy at 10:21 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Baon the Krog Mindslayer level 10
10th Dusk 122nd year of Ascendancy at 17:27 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Baon the Krog Mindslayer level 20
15th Haze 122nd year of Ascendancy at 10:19 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Baon the Krog Mindslayer level 17
75th Dusk 122nd year of Ascendancy at 09:52 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Baon the Krog Mindslayer level 7
10th Mirth 122nd year of Ascendancy at 15:38 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Baon the Krog Mindslayer level 20
17th Haze 122nd year of Ascendancy at 22:08 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Baon the Krog Mindslayer level 14
59th Dusk 122nd year of Ascendancy at 15:36 see stats
You were not supposed to see that! (Insane (Roguelike) difficulty)
Read a Forbidden Tome.By Baon the Krog Mindslayer level 21
25th Haze 122nd year of Ascendancy at 23:58 see stats
Log
Ce'Notha the saw horror misses Baon.
Baon's is vulnerable to attacks and effects!
Adolemina the blade horror is not stunned anymore.
Adolemina the blade horror has recovered!
Ce'Notha the saw horror hits Baon for (23 to psi shield), (18 resonance), 18 physical (18 total damage).
Adolemina the blade horror's Beyond the Flesh hits Baon for (13 to psi shield), (10 resonance), 10 physical, (6 to psi shield), (5 resonance), 5 physical, (3 to psi shield), (4 antimagic), 0 lightning (15 total damage).
Melee retaliation hits Ce'Notha the saw horror for 1 darkness, 5 fire (6 total damage).
Melee retaliation hits Adolemina the blade horror for (1 to psi shield), 1 darkness, (2 to psi shield), 3 fire (4 total damage).
Ce'Notha the saw horror hits Baon for (23 to psi shield), (17 resonance), 17 physical, (18 to psi shield), (14 resonance), 14 physical, (2 antimagic), 0 cold, (1 to psi shield), (1 antimagic), 0 blight (31 total damage).
Melee retaliation hits Ce'Notha the saw horror for 1 darkness, 5 fire, 1 darkness, 5 fire (13 total damage).
Your resonance field crumbles under the damage!
The psychic field around Baon crumbles.
Adolemina the blade horror uses Stunning Blow.
Baon resists the stunning blow!
Baon is stunned!
Ce'Notha the saw horror hits Baon for (28 to psi shield), (21 resonance), 21 physical, (18 to psi shield), (3 resonance), 25 physical, (2 antimagic), 0 cold, (1 to psi shield), (1 antimagic), 0 blight (46 total damage).
Adolemina the blade horror hits Baon for (20 to psi shield), 29 physical, 0 arcane, (13 to psi shield), 19 physical, (6 to psi shield), (9 antimagic), 0 lightning, (17 to psi shield), 26 physical, 0 arcane, (13 to psi shield), 19 physical, (6 to psi shield), (9 antimagic), 0 lightning (94 total damage).
Melee retaliation hits Ce'Notha the saw horror for 1 darkness, 5 fire, 1 darkness, 5 fire (13 total damage).
Melee retaliation hits Adolemina the blade horror for (1 to psi shield), 1 darkness, (2 to psi shield), 3 fire, (1 to psi shield), 1 darkness, (2 to psi shield), 3 fire (8 total damage).
Baon deactivates Heartstart.
Baon is not stunned anymore.
Ce'Notha the saw horror hits Baon for (26 to psi shield), 39 physical, (23 to psi shield), 35 physical, (2 antimagic), 0 cold, (1 to psi shield), (1 antimagic), 0 blight (74 total damage).
Melee retaliation hits Ce'Notha the saw horror for 1 darkness, 5 fire, 1 darkness, 5 fire (13 total damage).
Ce'Notha the saw horror casts Curse of Defenselessness.
Baon is cursed.
Ce'Notha the saw horror performs a melee critical strike against Baon!
Ce'Notha the saw horror hits Baon for (18 to psi shield), 27 physical, (9 to psi shield), (14 antimagic), 0 blight, (13 to psi shield), (20 antimagic), 0 blight, (2 antimagic), 0 cold, (1 to psi shield), (1 antimagic), 0 blight, (22 to psi shield), 33 physical, (2 antimagic), 0 cold, (1 to psi shield), (1 antimagic), 0 blight (59 total damage).
Melee retaliation hits Ce'Notha the saw horror for 1 darkness, 5 fire, 1 darkness, 5 fire, 1 darkness, 5 fire, 1 darkness, 5 fire (25 total damage).
Adolemina the blade horror uses Shattering Shout.
Saving game...





































































































