











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Drem |
| Class | Cursed |
| Level / Exp | 11 / 98% |
| Size | medium |
| Lifes / Deaths | Killed by plasmic disruptor at level 2 on the 17th Voratun 122nd year of Ascendancy at 19:45 / 59Killed by The Spinal Cord at level 2 on the 18th Voratun 122nd year of Ascendancy at 00:55 Killed by The Spinal Cord at level 2 on the 18th Voratun 122nd year of Ascendancy at 04:31 Killed by Beekion the thalore at level 5 on the 43rd Profit 122nd year of Ascendancy at 01:59 Killed by Beekion the thalore at level 5 on the 43rd Profit 122nd year of Ascendancy at 02:08 Killed by Beekion the thalore at level 5 on the 43rd Profit 122nd year of Ascendancy at 02:18 Killed by steamgun turret at level 5 on the 43rd Profit 122nd year of Ascendancy at 02:36 Killed by Mainardle the human at level 5 on the 43rd Profit 122nd year of Ascendancy at 02:58 Killed by ghoul at level 5 on the 26th Wealth 122nd year of Ascendancy at 18:03 Killed by skeleton magus at level 5 on the 27th Wealth 122nd year of Ascendancy at 13:11 Killed by skeleton archer at level 5 on the 27th Wealth 122nd year of Ascendancy at 14:25 Killed by Neretta the skeleton warrior at level 5 on the 28th Wealth 122nd year of Ascendancy at 01:57 Killed by degenerated skeleton archer at level 6 on the 28th Wealth 122nd year of Ascendancy at 04:18 Killed by degenerated skeleton archer at level 6 on the 28th Wealth 122nd year of Ascendancy at 06:50 Killed by skeleton magus at level 6 on the 28th Wealth 122nd year of Ascendancy at 10:44 Killed by ghast at level 6 on the 28th Wealth 122nd year of Ascendancy at 13:46 Killed by Moving steel waraxe of crippling at level 6 on the 28th Wealth 122nd year of Ascendancy at 18:57 Killed by Moving steel waraxe of crippling at level 6 on the 28th Wealth 122nd year of Ascendancy at 19:07 Killed by skeleton warrior at level 6 on the 28th Wealth 122nd year of Ascendancy at 19:16 Killed by skeleton warrior at level 6 on the 28th Wealth 122nd year of Ascendancy at 19:29 Killed by blade horror at level 6 on the 28th Wealth 122nd year of Ascendancy at 19:51 Killed by blade horror at level 6 on the 28th Wealth 122nd year of Ascendancy at 20:05 Killed by blade horror at level 6 on the 28th Wealth 122nd year of Ascendancy at 20:21 Killed by blade horror at level 6 on the 28th Wealth 122nd year of Ascendancy at 20:35 Killed by Moving plaguebringer's steel mace of amnesia at level 6 on the 28th Wealth 122nd year of Ascendancy at 22:53 Killed by Animated caustic steel waraxe at level 6 on the 28th Wealth 122nd year of Ascendancy at 23:07 Killed by Moving plaguebringer's steel mace of amnesia at level 6 on the 28th Wealth 122nd year of Ascendancy at 23:15 Killed by forest wight at level 6 on the 29th Wealth 122nd year of Ascendancy at 00:57 Killed by Animated truestriking steel greatmaul of torment at level 6 on the 29th Wealth 122nd year of Ascendancy at 01:09 Killed by Animated truestriking steel greatmaul of torment at level 6 on the 29th Wealth 122nd year of Ascendancy at 01:18 Killed by forest wight at level 7 on the 29th Wealth 122nd year of Ascendancy at 01:33 Killed by blade horror at level 7 on the 29th Wealth 122nd year of Ascendancy at 02:40 Killed by blade horror at level 7 on the 29th Wealth 122nd year of Ascendancy at 02:51 Killed by Animated ash vilestaff of invocation at level 7 on the 29th Wealth 122nd year of Ascendancy at 03:20 Killed by Poltergeist Eye of Winter at level 7 on the 29th Wealth 122nd year of Ascendancy at 03:30 Killed by Poltergeist Eye of Winter at level 7 on the 29th Wealth 122nd year of Ascendancy at 03:49 Killed by Poltergeist Eye of Winter at level 7 on the 29th Wealth 122nd year of Ascendancy at 03:59 Killed by Poltergeist Eye of Winter at level 7 on the 29th Wealth 122nd year of Ascendancy at 04:09 Killed by Poltergeist Eye of Winter at level 7 on the 29th Wealth 122nd year of Ascendancy at 04:16 Killed by Poltergeist Eye of Winter at level 7 on the 29th Wealth 122nd year of Ascendancy at 04:26 Killed by Poltergeist Lisedheda at level 7 on the 29th Wealth 122nd year of Ascendancy at 05:34 Killed by Poltergeist Lisedheda at level 7 on the 29th Wealth 122nd year of Ascendancy at 05:46 Killed by skeleton archer at level 8 on the 29th Wealth 122nd year of Ascendancy at 08:17 Killed by skeleton archer at level 8 on the 29th Wealth 122nd year of Ascendancy at 08:37 Killed by skeleton archer at level 8 on the 29th Wealth 122nd year of Ascendancy at 08:55 Killed by armoured skeleton warrior at level 8 on the 29th Wealth 122nd year of Ascendancy at 16:13 Killed by armoured skeleton warrior at level 8 on the 29th Wealth 122nd year of Ascendancy at 16:43 Killed by armoured skeleton warrior at level 8 on the 29th Wealth 122nd year of Ascendancy at 20:09 Killed by armoured skeleton warrior at level 8 on the 29th Wealth 122nd year of Ascendancy at 20:22 Killed by armoured skeleton warrior at level 8 on the 29th Wealth 122nd year of Ascendancy at 23:31 Killed by armoured skeleton warrior at level 9 on the 30th Wealth 122nd year of Ascendancy at 01:03 Killed by skeleton archer at level 9 on the 30th Wealth 122nd year of Ascendancy at 21:41 Killed by Xana the degenerated skeleton archer at level 9 on the 30th Wealth 122nd year of Ascendancy at 23:26 Killed by degenerated skeleton archer at level 9 on the 30th Wealth 122nd year of Ascendancy at 23:42 Killed by Xana the degenerated skeleton archer at level 9 on the 1st Dearth 122nd year of Ascendancy at 00:01 Killed by skeleton warrior at level 9 on the 1st Dearth 122nd year of Ascendancy at 05:22 Killed by Subject Z at level 9 on the 1st Dearth 122nd year of Ascendancy at 16:59 Killed by Subject Z at level 9 on the 1st Dearth 122nd year of Ascendancy at 17:15 Killed by ultimate shivgoroth at level 10 on the 7th Dearth 122nd year of Ascendancy at 12:03 |
Primary Stats
| Strength | 40 (base 36) |
| Dexterity | 11 (base 10) |
| Constitution | 13 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 23 (base 26) |
| Cunning | 10 (base 10) |
Resources
| Life | 299/299 |
| Hate | 34/100 |
| Healing Factor | 0.69709771183179 |
| Regeneration | 0.17427442795795 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 61 |
| Accuracy | 29 |
| Crit Chance | 6% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Cold | +14% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +15% |
| Light | +5% |
| Cold | +7% |
Defense: Base
| Armour (hardiness) | 30.08934837382 (81.151787968034%) |
| Defense | 16 |
| Ranged Defense | 16 |
| Fatigue | 29 |
| Physical Save | 18 |
| Spell Save | 12 |
| Mental Save | 11 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Mind | -4%( 70%) |
| Lightning | + 32%( 70%) |
| Fire | + 3%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 0% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Cursed / Gloom | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Predator | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Drem | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Effects
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 1.2)Penalty : Fractured Sanity: -4% Mind Resistance, -5% Confusion Immunity Power 1+: Unleashed: +4% critical damage, +3% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 50% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 15.0% of your life, the remaining cooldown of all your talents is reduced by 1. |
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | pair of iron boots (0 def, 3 armour)Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | deadly quiver of elm arrows (17/17, 125% power, 5 apr)Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Power: 126% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 17 Arrows are used with bows to pierce your foes to death. |
| On hands | rough leather gloves 'Radiancebrace' (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 10% chance to slow global speed by 39% Damage (Melee): 6 acid Changes resistances: +6% acid / +3% fire Changes resistances penetration: +15% darkness / +5% light Changes damage: +3% acid Light radius: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | iron torque of mindblast [power 100] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to blast the opponent's mind dealing 100 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
| Around neck | copper amulet of constitution (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Con Amulets make your neck look great! |
| In main hand | elemental dwarven-steel waraxe (Madness) (122% power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 122% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 15 cold damage (1/turn) When wielded/worn: Changes resistances penetration: +7% cold Changes damage: +11% cold Curse of Madness One-handed war axes. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In off hand | flaming dwarven-steel shield of lightning resistance (+15%) (0 def, 6 armour, 136% power, 82 block)Requires: - Shield usage training - Strength 24 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Power: 137% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +82 Damage (radius 1) on hit: +10 fire When wielded/worn: Armour: +6 Fatigue: +8% Damage (Melee): 5 fire Damage when hit (Melee): 1 fire Changes resistances: +15% lightning Talent granted: +1 Block Handheld deflection devices. |
| Cloak | linen cloak 'Hailkill' (16 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 (+0 eff.) Defense: +16 (+10 eff.) Fatigue: -3% Changes stats: +1 Str Changes damage: +3% cold Critical mult.: +5.00% Only die when reaching: -60.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel plate armour of lightning resistance (0 def, 9 armour)Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes resistances: +17% lightning A suit of armour made of metal plates. |
Inventory
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Rokk the Drem Cursed level 10
1st Dearth 122nd year of Ascendancy at 17:31 see stats
Log
There is a way to the previous level here (press '' or right click to use).
There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the previous level here (press '' or right click to use).
Ran for 99 turns (stop reason: at exit).
There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 55 turns (stop reason: at exit).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Today is the 11st Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:50.
There is a Way into the heart of the gloom here (press '' or right click to use).
There is a ladder to worldmap here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...
Saving done.
Saving game...
Saving done.




































































