Crisinit the level 4 Cornac Arcane Blade by blakey

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassArcane Blade
Level / Exp4 / 8%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 16)
Dexterity15 (base 10)
Constitution10 (base 10)
Magic16 (base 16)
Willpower10 (base 10)
Cunning13 (base 13)

Resources

Life102/142
Mana105/118
Stamina89/89
Healing Factor1.0000003099961
Regeneration0.25000007749902

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth16.54677130326
See Invisible16.54677130326

Offense: Mainhand

Damage27
Accuracy21
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower16
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+10%

Defense: Base

Armour (hardiness)2 (30%)
Defense8
Ranged Defense8
Fatigue6
Physical Save9
Spell Save9
Mental Save8

Defense: Resistances

Fire+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Spell / Enhancement1.30
2/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.00
2/5
0/5
0/5
0/5
Spell / Conveyance1.00
0/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
1/5
0/5

Effects

talent
detrimental effect

Quests

done
failed
active

Equipment

Tool
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log


Crisinit picks up (n.):
impenetrable iron mail armour (2 def, 10 armour).

There is nothing to pick up here.

Resting starts...

Rested for 1 turns.


There is nothing to pick up here.

Crisinit casts
Lightning.

Resting starts...

Talent Lightning is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).


You pickup 0.55 gold pieces.

Skeleton mage casts
Flame.
Ran for 4 turns (stop reason: hostile spotted to the south (skeleton mage)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (skeleton mage)).

Crisinit casts
Flame.
Crisinit is on fire!

Skeleton mage is on fire!

Skeleton mage's Flame hits
Crisinit for 30 fire damage.
Crisinit's Flame hits Skeleton mage for
34 fire damage.

Burning from Crisinit hits Skeleton mage for
11 fire damage.
Burning from Skeleton mage hits
Crisinit for 10 fire damage.
Saving game...

Saving done.