









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Brawler |
| Level / Exp | 26 / 37% |
| Size | big |
| Lifes / Deaths | Killed by Ce'Nesetha the ogre warmaster at level 26 on the 61st Regrowth 123rd year of Ascendancy at 06:14 / 1 |
Primary Stats
| Strength | 67 (base 32) |
| Dexterity | 42 (base 32) |
| Constitution | 64 (base 33) |
| Magic | 18 (base 10) |
| Willpower | 28 (base 10) |
| Cunning | 43 (base 33) |
Resources
| Life | -39/882 |
| Stamina | 108/220 |
| Healing Factor | 1.4693965053825 |
| Regeneration | 21.673598454392 |
Speed
| Mental | +2.2204460492503E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 5 |
| See Invisible | 6 |
Offense: Barehand
| Damage | 115 |
| Accuracy | 51 |
| Crit Chance | 33% |
| APR | 15 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +11% |
| Acid | +14% |
| Nature | +5% |
| Temporal | +7% |
| Fire | +22% |
| Arcane | +10% |
| Cold | +7% |
| All | +2% |
Offense: Damage Penetration
| Nature | +15% |
| Darkness | +15% |
Defense: Base
| Armour (hardiness) | 28 (51.69962066283%) |
| Defense | 61 |
| Ranged Defense | 61 |
| Fatigue | 0 |
| Physical Save | 37 |
| Spell Save | 35 |
| Mental Save | 27 |
Defense: Resistances
| Acid | + 50%( 70%) |
| Blight | + 45%( 70%) |
| Physical | + 44%( 70%) |
| Cold | + 60%( 70%) |
| All | + 29%( 70%) |
| Lightning | + 52%( 70%) |
| Temporal | + 31%( 70%) |
| Mind | + 31%( 70%) |
| Fire | + 51%( 70%) |
| Nature | + 44%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 19% |
| Poison Resistance | 20% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 2.5 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 physical, 3 darkness, 4 blight, 4 arcane, 3 light |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 24% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 301 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Finishing moves | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Pugilism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.50 |
| 4/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by brown bear. Escort: lost defiler (level 3 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed skeleton mage skull. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * You've found the needed sandworm tooth. * You've found the needed wretchling eyeball. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed warg claw. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Hellsfist' (10 def, 9 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Defense: +10 (+2 eff.) Changes resistances: +3% blight / +2% physical / +15% lightning Changes damage: +12% fire Life regen: +3.00 Healing mod.: +12% A pair of boots made of leather. |
| On hands | Woekiss the drakeskin leather gloves (0 def, 10 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +10 Effects on melee hit: * 10 arcane resource burn * 10% chance to reduce damage dealt by 16% Changes resistances: +18% nature Mental save: +8 (+4 eff.) Poison immunity: +20% Stun/Freeze immunity: +20% Life regen: +4.00 Maximum life: +75.00 When used to modify unarmed attacks: Base power: 35.5 - 39.1 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +8 Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 125% When this weapon hits: Battle Shout (10% chance level 5). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | voratun helm 'Dairyrab' (10 def, 5 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +7.0% Armour: +5 Defense: +10 (+2 eff.) Fatigue: +5% Changes stats: +4 Str / +3 Wil / +11 Lck Changes resistances: +12% cold / +3% temporal Spell crit. chance: +5% Mental crit. chance: +4% Light radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Sleetserpent the dwarven-steel pickaxe (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical power: +10 (+3 eff.) Damage when hit (Melee): 6 cold Changes stats: +2 Str Changes resistances: +9% lightning / +1% physical Critical mult.: +5.00% Stamina each turn: +3.00 Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | steel opal ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +7 Mag / +7 Wil / +2 Cun / +2 Con Spellpower: +5 (+2 eff.) Rings make your fingers look great! |
| On fingers | LisulleCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +10 Defense: +9 (+2 eff.) Changes resistances: +12% blight Spell save: +9 (+5 eff.) Equilibrium when hit: +0.04 Hate when firing a critical mind attack: +1.00 Light radius: +1 Infravision radius: +3 See invisible: +6 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 4.5 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | copper amulet 'Gloommalice'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 23% Changes resistances: +12% acid / +12% fire / +12% cold Changes resistances penetration: +15% darkness / +15% nature Changes damage: +3% acid Amulets make your neck look great! |
| Main armor | timebroken cashmere robe of alchemy (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +3 Mag / +2 Wil Changes resistances: +12% acid / +13% physical / +12% fire / +13% cold / +11% all Changes damage: +9% acid / +5% temporal / +8% fire / +5% cold / +8% arcane / +9% physical Talent cooldown: Refit Golem (-3 turns) Maximum mana: +12.00 Spellpower: +3 (+1 eff.) Spell crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | Breezecrypt the alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour: +4 Changes stats: +3 Str Changes resistances: +5% physical Changes damage: +3% nature Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| Cloak | Bregadir (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 20% chance to reduce armor by 23% Changes stats: +3 Cun / +5 Wil Changes resistances: +6% acid / +7% fire / +8% lightning / +7% cold Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | GalistaInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Physical power: +19 (+5 eff.) Changes stats: +5 Str / +5 Con Changes resistances: +3% mind / +3% nature Critical mult.: +16.00% Physical save: +8 (+4 eff.) Knockback immunity: +20% Size category: +1 A belt that goes around your waist. |
Inventory
This item will automatically be transmogrified when you leave the level.Chamekalthofast the voratun gauntlets (0 def, 13 armour) Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +13 Fatigue: +5% Damage (Melee): 15 acid Changes resistances: +9% acid / +9% light Changes resistances penetration: +25% acid Changes damage: +14% acid Confusion immunity: +20% Only die when reaching: -60.00 life Healing mod.: +15% When used to modify unarmed attacks: Base power: 29.0 - 40.6 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Corrosive Breath (10% chance level 5). Damage (radius 2) on crit: +10 acid Metal gloves protecting the hands up to the middle of the lower arm. |
Polomida (0 def, 3 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +3 Effects on melee hit: * 20% chance to slow global speed by 45% Damage (Melee): 10 nature Changes stats: +2 Con Changes resistances: +2% physical / +7% nature / +6% cold Changes damage: +6% nature Physical save: +28 (+10 eff.) Spell save: +6 (+3 eff.) Mental save: +14 (+7 eff.) Disarm immunity: +54% When used to modify unarmed attacks: Base power: 25.0 - 27.5 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +10 Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 125% When this weapon hits: Perfect Control (10% chance level 5). When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Venomous Breath (10% chance level 5). Damage (Melee): +19 physical Damage (radius 2) on crit: +12 nature Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 5.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 36% and provides a 21% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
voratun gauntlets 'Voidwaker' (0 def, 3 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Damage when hit (Melee): 4 darkness Changes resistances penetration: +15% mind Changes damage: +12% lightning / +12% darkness Mental save: +15 (+7 eff.) Life regen: +4.00 Stamina each turn: +1.10 Maximum stamina: +26.00 When used to modify unarmed attacks: Base power: 30.0 - 42.0 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Nightmare (10% chance level 5). Metal gloves protecting the hands up to the middle of the lower arm. |
Isowe the Galethorn (26 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +13 Physical crit. chance: +10.0% Armour: +6 Defense: +26 (+6 eff.) Fatigue: +8% Damage when hit (Melee): 4 lightning Changes stats: +2 Wil Changes resistances: +20% acid / +9% lightning Changes resistances penetration: +5% mind Changes damage: +12% mind Stamina each turn: +1.30 Psi when hit: +0.08 Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 6.5 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 133 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 26/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By Anuniwen the Thalore Brawler level 17
6th Allure 123rd year of Ascendancy at 12:13 see stats
Can you bear it? So much bearness! (Nightmare (Roguelike) difficulty)
Killed Borius in the Bearscape.By Anuniwen the Thalore Brawler level 20
14th Regrowth 123rd year of Ascendancy at 01:07 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Anuniwen the Thalore Brawler level 15
75th Haze 122nd year of Ascendancy at 15:32 see stats
Don't Poosh it! (Nightmare (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Anuniwen the Thalore Brawler level 23
47th Regrowth 123rd year of Ascendancy at 18:13 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Anuniwen the Thalore Brawler level 20
15th Regrowth 123rd year of Ascendancy at 05:49 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Anuniwen the Thalore Brawler level 10
35th Haze 122nd year of Ascendancy at 23:17 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Anuniwen the Thalore Brawler level 20
12nd Regrowth 123rd year of Ascendancy at 13:25 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Anuniwen the Thalore Brawler level 19
10th Regrowth 123rd year of Ascendancy at 22:29 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Anuniwen the Thalore Brawler level 11
38th Haze 122nd year of Ascendancy at 18:43 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Anuniwen the Thalore Brawler level 11
43rd Haze 122nd year of Ascendancy at 03:30 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Anuniwen the Thalore Brawler level 25
60th Regrowth 123rd year of Ascendancy at 01:31 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Anuniwen the Thalore Brawler level 15
75th Haze 122nd year of Ascendancy at 15:32 see stats
Log
Ce'Nesetha the ogre warmaster hits Anuniwen for (31 flat reduction), 84 physical, (31 flat reduction), 51 physical (136 total damage).
Elven corruptor's morale has been lowered.
Anuniwen throws two quick punches.
The shield around Ce'Nesetha the ogre warmaster crumbles.
Anuniwen performs a melee critical strike against Ce'Nesetha the ogre warmaster!
Anuniwen hits Ce'Nesetha the ogre warmaster for (55 absorbed), 38 physical, 0 arcane, 162 physical, 0 arcane (201 total damage).
Ce'Nesetha the ogre warmaster receives 43 healing from Unnatural Body.
Elven corruptor casts Blood Grasp.
Anuniwen speeds up.
Ce'Nesetha the ogre warmaster uses Shattering Blow.
Anuniwen's armour is damaged!
Melee retaliation hits Ce'Nesetha the ogre warmaster for 5 cold damage.
Ce'Nesetha the ogre warmaster hits Anuniwen for (31 flat reduction), 254 physical (255 total damage).
Anuniwen slows down.
Elven guard's armor corrodes!
Anuniwen hits Elven guard for 86 physical, 0 arcane (87 total damage).
Melee retaliation hits Elven guard for 5 cold damage.
Elven guard hits Anuniwen for (31 flat reduction), 15 physical (16 total damage).
Black bear is stunned with fear!
A shield forms around elven guard.
Elven corruptor casts Drain.
Elven corruptor hits Anuniwen for (31 flat reduction), 75 blight (75 total damage).
Ce'Nesetha the ogre warmaster uses Disarm.
Anuniwen is disarmed!
Melee retaliation hits Ce'Nesetha the ogre warmaster for 5 cold damage.
Ce'Nesetha the ogre warmaster hits Anuniwen for (31 flat reduction), 179 physical (180 total damage).
Anuniwen the level 26 thalore brawler was battered to death by Ce'Nesetha the ogre warmaster on level 4 of Dark crypt.


































































