










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Marauder |
| Level / Exp | 26 / 80% |
| Size | medium |
| Lifes / Deaths | Killed by Burb the snow giant champion at level 22 on the 20th Haze 122nd year of Ascendancy at 19:07 / 2Killed by elven blood mage at level 26 on the 7th Regrowth 123rd year of Ascendancy at 17:35 |
Primary Stats
| Strength | 80 (base 50) |
| Dexterity | 87 (base 57) |
| Constitution | 10 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 19 (base 10) |
| Cunning | 19 (base 13) |
Resources
| Life | -126/703 |
| Mana | 175/295 |
| Stamina | 167/197 |
| Healing Factor | 1.6900003099961 |
| Regeneration | 42.672507827402 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 12 |
| Infravision | 7 |
| See Stealth | 23.957448516131 |
| See Invisible | 29.957448516131 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 148 |
| Accuracy | 65 |
| Crit Chance | 58% |
| APR | 30 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 80 |
| Accuracy | 65 |
| Crit Chance | 58% |
| APR | 30 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +16% |
| Blight | +13% |
| Physical | +33% |
| Cold | +13% |
| All | +4% |
| Darkness | +16% |
| Light | +14% |
| Lightning | +13% |
| Fire | +16% |
| Nature | +15% |
Offense: Damage Penetration
| Blight | +10% |
| Acid | +10% |
| Physical | +10% |
| Darkness | +5% |
Defense: Base
| Armour (hardiness) | 15.335093952971 (47.857809501309%) |
| Defense | 46 |
| Ranged Defense | 46 |
| Fatigue | 17 |
| Physical Save | 32 |
| Spell Save | 26 |
| Mental Save | 39 |
Defense: Resistances
| Acid | + 33%( 70%) |
| Physical | + 9%( 70%) |
| Cold | + 18%( 70%) |
| All | 0%( 70%) |
| Darkness | + 19%( 70%) |
| Light | + 30%( 70%) |
| Mind | + 7%( 70%) |
| Lightning | + 6%( 70%) |
| Fire | + 33%( 70%) |
| Nature | + 16%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Confusion Resistance | 80% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 12% |
| Bleed Resistance | 100% |
| Teleport Resistance | 10% |
| Instadeath Resistance | 100% |
| Stun Resistance | 49% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 328 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 100 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.00 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Technique / Duelist | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 5/5 |
| Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lost defiler from death by Xirin the giant red ant. Escort: lost defiler (level 2 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of iron boots 'Uragorn' (15 def, 3 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +15 (+5 eff.) Fatigue: +2% Effects on melee hit: * 10 arcane resource burn Changes stats: +2 Cun / +3 Wil Changes resistances: +9% fire Changes damage: +15% physical Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Light radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(67 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | fearwoven linen wizard hat of nature (+7%) (1 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +7% physical / +7% darkness / +16% nature Changes damage: +8% physical / +6% darkness / +11% nature Maximum hate: +6.00 Mindpower: +6 (+3 eff.) Mental crit. chance: +2% A pointy cloth hat, very wizardly... |
| On hands | Aerazilabar the Duskslicer (0 def, 2 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical crit. chance: +8.0% Armour: +2 Fatigue: +3% Changes stats: +2 Wil Changes resistances: +18% cold Changes damage: +3% darkness Critical mult.: +8.00% Physical save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Spell crit. chance: +8% Mental crit. chance: +11% Light radius: +2 When used to modify unarmed attacks: Base power: 24.0 - 33.6 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Crit. chance: +14.0% Attack speed: 83% When this weapon crits: Cripple (20% chance level 3). Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | copper citrine ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 (+2 eff.) Damage when hit (Melee): 8 blight Changes stats: +4 Dex Changes resistances penetration: +10% blight Changes damage: +9% lightning Mental save: +6 (+2 eff.) Confusion immunity: +20% Life regen: +6.00 Maximum life: +45.00 Light radius: +4 Infravision radius: +4 Healing mod.: +11% Rings make your fingers look great! |
| On fingers | steel amethyst ringInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Effects on melee hit: * 20% chance to reduce armor by 22% Damage when hit (Melee): 2 acid Changes resistances: +33% acid / +24% fire Changes resistances penetration: +10% acid Changes damage: +12% acid / +12% fire / +4% all Life regen: +8.00 Maximum life: +61.00 Spellpower: +10 (+5 eff.) Spell crit. chance: +3% Mental crit. chance: +2% Healing mod.: +13% Rings make your fingers look great! |
| Around neck | enraging copper amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Changes damage: +6% physical Blindness immunity: +12% Infravision radius: +3 Sight radius: +2 See invisible: +6 Combat speed: +10% Amulets make your neck look great! |
| In main hand | Armodrahor the Quenchwar (49-64 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 49.5 - 64.4 Uses stats: 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 18% chance to reduce strength, dexterity, and constitution by 13 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +12 blight When wielded/worn: Physical crit. chance: +10.0% Changes resistances: +3% physical Changes damage: +9% cold Spell save: +6 (+3 eff.) Disease immunity: +31% Healing mod.: +10% Sharp, short and deadly. |
| Around waist | AdyssraCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Physical power: +3 (+1 eff.) Changes resistances: +6% darkness Critical mult.: +5.00% Reduces incoming crit damage: 5.00% Cut immunity: +10% Pinning immunity: +20% A belt that goes around your waist. |
| In off hand | voratun dagger 'Umbrakill' (36-47 power, 9 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 36.5 - 47.5 Uses stats: 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to reduce damage dealt by 15% * 27% chance to reduce all saves and defense by 17 On weapon crit: * Wound the target dealing 269 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +4 darkness / +8 arcane / +12 mind When wielded/worn: Accuracy: +16 (+4 eff.) Armour penetration: +8 Physical crit. chance: +7.0% Physical power: +10 (+2 eff.) Damage when hit (Melee): 4 darkness Changes stats: +4 Cun / +4 Wil Changes resistances: +6% darkness Changes resistances penetration: +5% darkness / +10% physical Changes damage: +3% darkness Sharp, short and deadly. |
| Cloak | Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+3 eff.) Mindpower: +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | Belaromilagrim the dwarven-steel mail armour (3 def, 8 armour)Requires: - Heavy armour training - Strength 28 Infused by nature Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Damage when hit (Melee): 4 blight Changes resistances: +7% mind / +6% lightning Changes damage: +9% blight Mental save: +11 (+4 eff.) Teleport immunity: +10% Life regen: +11.00 Only die when reaching: -80.00 life Maximum life: +63.00 Healing mod.: +25% A suit of armour made of mail. |
Inventory
conjurer's steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Mag / +5 Wil Spellpower: +7 (+4 eff.) Rings make your fingers look great! |
Star (10-13 power, 0 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 10.0 - 13.0 Uses stats: 20% Str, 20% Dex Damage type: Light Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Light damage. When wielded/worn: Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
thorny mindstar of storms (7-8 power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.5 - 8.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage (Melee): 10 lightning Changes stats: +2 Str / +3 Dex / +2 Mag / +2 Wil / +2 Cun / +3 Con Changes resistances: +7% lightning Changes resistances penetration: +6% lightning Changes damage: +7% lightning Talent granted: +1 Attune Mindstar Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
focusing Robe of the Worm of light (+18%) (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes resistances: +18% light / +7% all Changes damage: +12% light Mana each turn: +0.11 Psi each turn: +0.15 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Frostripper' (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Damage when hit (Melee): 4 acid Changes stats: +5 Str / +5 Dex / +5 Mag / +7 Wil Changes resistances: +7% lightning / +21% cold / +9% all Changes damage: +8% lightning / +12% physical / +19% cold Infravision radius: +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
bladed hardened leather cap of constitution (+7) (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +7 Str / +7 Con Skullcracker multiplicator: +1 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 284.7 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
enlightening dwarven-steel mail armour of command (11 def, 12 armour)Requires: - Heavy armour training - Strength 28 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +12 Defense: +11 (+4 eff.) Fatigue: +12% Changes stats: +8 Cun / +4 Wil Mental save: +28 (+9 eff.) A suit of armour made of mail. |
Brightpulverizer the cured leather armour (6 def, 8 armour)Requires: - Strength 14 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +6 (+2 eff.) Fatigue: +7% Changes stats: +2 Str / +5 Dex Changes resistances: +7% mind Changes resistances penetration: +15% light / +25% physical Mental save: +14 (+5 eff.) A suit of armour made of leather. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Bregostir the Skeleton Marauder level 15
55th Dusk 122nd year of Ascendancy at 00:26 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Bregostir the Skeleton Marauder level 18
75th Dusk 122nd year of Ascendancy at 09:15 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Bregostir the Skeleton Marauder level 26
6th Regrowth 123rd year of Ascendancy at 03:55 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Bregostir the Skeleton Marauder level 10
10th Flare 122nd year of Ascendancy at 18:21 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Bregostir the Skeleton Marauder level 20
2nd Haze 122nd year of Ascendancy at 04:48 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Bregostir the Skeleton Marauder level 23
23rd Haze 122nd year of Ascendancy at 20:38 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Bregostir the Skeleton Marauder level 25
3rd Allure 123rd year of Ascendancy at 21:03 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Bregostir the Skeleton Marauder level 10
1st Dusk 122nd year of Ascendancy at 18:21 see stats
The Right thing to do (Nightmare (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Bregostir the Skeleton Marauder level 23
2nd Decay 122nd year of Ascendancy at 10:34 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Bregostir the Skeleton Marauder level 10
3rd Dusk 122nd year of Ascendancy at 19:43 see stats
The sky is falling! (Nightmare (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Bregostir the Skeleton Marauder level 19
1st Haze 122nd year of Ascendancy at 03:26 see stats
Thralless (Nightmare (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Bregostir the Skeleton Marauder level 23
1st Decay 122nd year of Ascendancy at 16:21 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Bregostir the Skeleton Marauder level 25
4th Allure 123rd year of Ascendancy at 03:01 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Bregostir the Skeleton Marauder level 17
70th Dusk 122nd year of Ascendancy at 05:52 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Bregostir the Skeleton Marauder level 22
20th Haze 122nd year of Ascendancy at 19:07 see stats
Log
Bregostir uses Fan of Knives.
Elven cultist casts Soul Rot.
Elven cultist's spell attains critical power!
Mean looking elven guard casts Timeless.
Elven mage activates Secrets of the Eternals.
Elven blood mage casts Blood Spray.
Bregostir is afflicted by a weakness disease!
Bregostir casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Bregostir is free from the weakness disease.
Your shield crumbles under the damage!
The shield around Bregostir crumbles.
Bregostir slows down.
Something hits Bregostir for (166 absorbed), 14 blight (15 total damage).
Elven blood mage hits Bregostir for (161 absorbed), 0 blight (0 total damage).
Elven cultist casts Drain.
Bregostir is afflicted by a decrepitude disease!
Elven cultist hits Bregostir for 123 blight damage.
Elven blood mage casts Blood Boil.
Elven blood mage's spell attains critical power!
Bregostir is free from the decrepitude disease.
Elven blood mage casts Blood Grasp.
Elven blood mage's spell attains critical power!
Elven blood mage receives 62 healing.
Elven blood mage hits Bregostir for 386 blight damage.
Elven mage casts Timeless.
Elven blood mage receives 67 healing from Elven blood mage's Blood Grasp.
Elven blood mage's Blood Grasp hits Bregostir for 321 blight damage.
Bregostir the level 26 skeleton marauder was diseased to death by an elven blood mage on level 1 of Dark crypt.























































































