











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Player AIoo 1.7.6This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: No Escort Quests 1.3.0Prevents escort quests from being generated. Frequently Asked Questions: No Talent Caps 1.7.6Removes talent level caps. This is balanced to just allow to go beyond level 5 without Infinite Dungeon shenanigans, it doesn't give any advantages or points' Weight: 293587 |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Possessor |
| Level / Exp | 11 / 28% |
| Size | medium |
| Lifes / Deaths | Killed by Nerora the rattlesnake at level 11 on the 3rd Dusk 122nd year of Ascendancy at 14:10 / 2Killed by Nerora the rattlesnake at level 11 on the 3rd Dusk 122nd year of Ascendancy at 14:22 |
Primary Stats
| Strength | 23 (base 20) |
| Dexterity | 12 (base 12) |
| Constitution | 13 (base 10) |
| Magic | 14 (base 10) |
| Willpower | 43 (base 35) |
| Cunning | 16 (base 15) |
Resources
| Life | -4/213 |
| Psi | 71/249 |
| Healing Factor | 1.0283363011315 |
| Regeneration | 0.25708407528288 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 18.815289237657 |
| See Invisible | 21.815289237657 |
Offense: Mainhand
| Damage | 35 |
| Accuracy | 32 |
| Crit Chance | 2% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 14 |
| Accuracy | 45 |
| Crit Chance | 4% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +9% |
| Arcane | +3% |
| Cold | +9% |
| Physical | +3% |
Offense: Damage Penetration
| Blight | +5% |
| Lightning | +5% |
| Mind | +5% |
Defense: Base
| Armour (hardiness) | 42.118138619369 (61.297102139833%) |
| Defense | 9 |
| Ranged Defense | 9 |
| Fatigue | 10 |
| Physical Save | 24.08 |
| Spell Save | 26.39 |
| Mental Save | 21 |
Defense: Resistances
| Nature | + 3%( 70%) |
| Darkness | + 12%( 70%) |
| Light | + 3%( 70%) |
| Temporal | + 17%( 70%) |
| Blight | + 3%( 70%) |
| Cold | + 48%( 70%) |
| Fire | + 8%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 19% |
| Stun Resistance | 30% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 21% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 428 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 439% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 118 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 88 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 442% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Psionic / Possession | 1.30 |
| 1 |
| 0 |
| 0 |
| 0 |
| Psionic / Psionic menace | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Battle psionics | 1.30 |
| 7 |
| 2 |
| 1 |
| 0 |
| Psionic / Solipsism | 1.30 |
| 5 |
| 1 |
| 2 |
| 0 |
| Psionic / Psychic blows | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1 |
| 0 |
| 0 |
| 0 |
| Psionic / Ravenous mind | 1.30 |
| 2 |
| 3 |
| 0 |
| 0 |
| Psionic / Mentalism | 1.30 |
| 1 |
| 2 |
| 0 |
| 0 |
| Technique / Combat training | 1.00 |
| 0 |
| 2 |
| 0 |
| 3 |
| 1 |
| 0 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Rageharadil the Burnfear (0 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +2 Changes resistances: +3% cold / +9% fire Changes resistances penetration: +5% mind Changes damage: +9% cold Infravision radius: +1 A pair of boots made of leather. |
| Light source | BeistirInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes resistances: +3% nature Reduces incoming crit damage: 10.00% Maximum life: +46.00 Light radius: +3 Infravision radius: +1 See invisible: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Quasit's Skull (0 def, 12 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+4 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| On hands | sand iron gauntlets of strength (+3) (0 def, 7 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +7 Fatigue: +1% Damage (Melee): 6 physical Changes stats: +3 Str Changes damage: +3% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | supercharged elm wand of shielding [power 146] (4/23 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a shield absorbing up to 146 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 23 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Chamekath the DemonreignCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Effects on melee hit: * 20% chance to reduce damage dealt by 18% Changes resistances: +9% darkness Changes resistances penetration: +5% lightning Maximum encumbrance: +21 Rings make your fingers look great! |
| Around neck | Bareyasta the copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 48% Changes stats: +1 Cun / +4 Wil Changes resistances: +11% temporal Pinning immunity: +20% Knockback immunity: +21% Mental crit. chance: +4% Amulets make your neck look great! |
| In main hand | Duvedan the iron mace (18-25 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 18.0 - 25.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% When wielded/worn: Physical power: +10 (+3 eff.) Damage when hit (Melee): 4 physical Critical mult.: +15.00% Stamina each turn: +1.00 Blunt and deadly. |
| Around waist | rough leather belt 'Shadebringer'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 18% Damage when hit (Melee): 8 light Changes resistances: +3% light / +3% darkness Maximum life: +30.00 A belt that goes around your waist. |
| In off hand | Camystir (2-2 power, 14 apr, mind damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +14 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Defense: +5 (+5 eff.) Changes resistances: +6% temporal Talent granted: +1 Attune Mindstar Spell save: +18 (+6 eff.) Mental save: +2 (+1 eff.) Maximum psi: +14.00 Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Woeglean the linen cloak (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Damage when hit (Melee): 4 blight Changes resistances: +3% blight / +12% cold Changes resistances penetration: +5% blight Changes damage: +9% blight A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Aeryvea (2 def, 11 armour)Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +11 Defense: +2 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 6 blight Changes stats: +4 Mag Changes resistances: +33% cold Changes damage: +3% arcane Physical save: +7 (+3 eff.) A suit of armour made of mail. |
Inventory
iron helm 'Amomas' (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +1 Str / +2 Wil Changes resistances: +15% acid / +7% cold / +6% fire Allows you to breathe in: water Spell save: +3 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Vael the Cornac Possessor level 10
6th Mirth 122nd year of Ascendancy at 04:34 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Vael the Cornac Possessor level 10
8th Mirth 122nd year of Ascendancy at 02:26 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Vael the Cornac Possessor level 7
2nd Mirth 122nd year of Ascendancy at 01:28 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Vael the Cornac Possessor level 11
3rd Dusk 122nd year of Ascendancy at 14:10 see stats
Log
Nerora the rattlesnake hits Vael for 9 to psi, 12 physical (23 total damage).
Nerora the rattlesnake speeds up.
Silomima the treant uses Hateful Whisper.
Vael has heard the hateful whisper!
Talent Assume Form is ready to use.
Talent Attune Mindstar is ready to use.
Talent Possess is ready to use.
Vael converts some damage to Psi!
Silomima the treant hits Vael for 12 to psi, 16 mind (28 total damage).
Vael is dazed!
Vael converts some damage to Psi!
Melee retaliation hits Nerora the rattlesnake for (4 flat reduction), 0 blight, (3 flat reduction), 0 light, (1 flat reduction), 0 physical (0 total damage).
Nerora the rattlesnake hits Vael for 10 to psi, 13 physical (24 total damage).
Vael misses Shadow.
Shadow slows down.
Vael hits Shadow for 2 mind, 1 physical (4 total damage).
Nerora the rattlesnake is not stunned anymore.
Vael is not dazed anymore.
Vael converts some damage to Psi!
Shadow hits Vael for 1 to psi, 2 physical (4 total damage).
Melee retaliation hits Shadow for 4 blight, 6 light, 1 physical (13 total damage).
Silomima the treant uses Agony.
Vael is writhing in agony!
Nerora the rattlesnake throws two quick punches.
Nerora the rattlesnake performs a melee critical strike against Vael!
Vael converts some damage to Psi!
Melee retaliation hits Nerora the rattlesnake for (4 flat reduction), 0 blight, (3 flat reduction), 0 light, (1 flat reduction), 0 physical, (4 flat reduction), 0 blight, (3 flat reduction), 0 light, (1 flat reduction), 0 physical (0 total damage).
Nerora the rattlesnake hits Vael for 27 to psi, 35 physical (63 total damage).
Vael the level 11 cornac possessor was bludgeoned to death by Nerora the rattlesnake on level 2 of Norgos Lair.









































