










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Player AIoo 1.7.6This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: No Escort Quests 1.3.0Prevents escort quests from being generated. Frequently Asked Questions: No Talent Caps 1.7.6Removes talent level caps. This is balanced to just allow to go beyond level 5 without Infinite Dungeon shenanigans, it doesn't give any advantages or points' Weight: 293587 |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Archer |
| Level / Exp | 12 / 66% |
| Size | medium |
| Lifes / Deaths | Killed by Aroba the king cobra at level 12 on the 37th Dusk 122nd year of Ascendancy at 18:50 / 1 |
Primary Stats
| Strength | 68 (base 19) |
| Dexterity | 95 (base 37) |
| Constitution | 17 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 16 (base 10) |
| Cunning | 27 (base 19) |
Resources
| Life | -85/372 |
| Stamina | 135/165 |
| Healing Factor | 1.112941519274 |
| Regeneration | 2.5041184183664 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 3 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 138 |
| Accuracy | 62 |
| Crit Chance | 12% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +6% |
| Fire | +6% |
Offense: Damage Penetration
| Temporal | +10% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 9 (38.594633868923%) |
| Defense | 54 |
| Ranged Defense | 54 |
| Fatigue | 0 |
| Physical Save | 31 |
| Spell Save | 21 |
| Mental Save | 21 |
Defense: Resistances
| Cold | + 12%( 70%) |
| Lightning | + 15%( 70%) |
| Light | + 6%( 70%) |
| Temporal | + 3%( 70%) |
| Blight | + 6%( 70%) |
| Physical | + 2%( 70%) |
| Mind | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Silence Resistance | 10% |
| Bleed Resistance | 100% |
| Confusion Resistance | 30% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 349 damage for 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 53 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 88 with a minimum range of 15. Its effects scale with your Strength stat. |
Class Talents
| Technique / Archery prowess | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Combat techniques | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Reflexes | 1.30 |
| 1 |
| 2 |
| 1 |
| 1 |
| Technique / Combat veteran | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Archery training | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Marksmanship | 1.50 |
| 13 |
| 0 |
| 0 |
| 0 |
Generic Talents
| Technique / Combat training | 1.30 |
| 0 |
| 0 |
| 1 |
| 1 |
| 0 |
| 0 |
| Undead / Skeleton | 1.10 |
| 13 |
| 0 |
| 0 |
| 0 |
| Cunning / Survival | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Mobility | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * You've found the needed length of troll intestine. * You've found the needed warg claw. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | Guroddadratar (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Dex / +1 Mag / +5 Cun / +6 Lck Changes resistances penetration: +10% temporal Stealth bonus: +6 Infravision radius: +3 A pair of boots made of leather. |
| Quiver | Gloompain the quiver of elm arrows (14/18, 14-19 power, 5 apr)Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 14.0 - 19.6 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 18 On weapon hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 179 physical damage Travel speed: +200% Damage (Ranged): +4 mind / +4 cold Damage (radius 1) on hit: +8 darkness / +4 cold Damage (radius 2) on crit: +8 darkness Arrows are used with bows to pierce your foes to death. |
| Light source | brass lantern 'Healstrider'Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Dex / +2 Wil / +3 Con Changes resistances penetration: +15% nature Maximum life: +43.00 Light radius: +3 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Belovena the rough leather cap (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +1 Fatigue: +1% Changes stats: +2 Cun / +3 Dex Changes resistances: +6% blight Changes damage: +6% blight Critical mult.: +15.00% A cap made of leather. |
| Tool | iron pickaxe 'Politira' (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour: +4 Fatigue: -5% Changes stats: +3 Str Poison immunity: +20% Only die when reaching: -60.00 life See invisible: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper ring 'Earurab'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +30 (+8 eff.) Changes stats: +3 Wil Mental save: +6 (+3 eff.) Confusion immunity: +20% Hate when firing a critical mind attack: +1.00 Mental crit. chance: +1% Rings make your fingers look great! |
| On fingers | steel agate ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +4 Con Spell save: +12 (+6 eff.) Maximum stamina: +17.00 Rings make your fingers look great! |
| Around waist | ShimmerbringerCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Physical power: +4 (+1 eff.) Changes resistances: +15% lightning / +12% cold / +6% light Critical mult.: +6.00% A belt that goes around your waist. |
| In main hand | elm longbow 'Khelozilarath'Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 On weapon hit: * 20% chance to reduce all saves and defense by 16 When wielded/worn: Damage when hit (Melee): 6 mind / 2 blight Changes stats: +3 Dex Critical mult.: +10.00% Spell crit. chance: +1% Longbows are used to shoot arrows at your foes. |
| On hands | rough leather gloves 'Girigabeth' (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +1 Changes stats: +3 Str Changes resistances: +6% mind / +2% physical Physical save: +3 (+2 eff.) Life regen: +2.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Flarewalker the rough leather armour (3 def, 2 armour)Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Changes stats: +1 Str Changes resistances: +3% temporal Changes damage: +6% fire Critical mult.: +5.00% Physical save: +9 (+5 eff.) Maximum life: +23.00 A suit of armour made of leather. |
| Cloak | Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+4 eff.) Mindpower: +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Around neck | IslomiraInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +6 (+2 eff.) Changes stats: +5 Lck / +5 Dex Critical mult.: +5.00% Silence immunity: +10% Confusion immunity: +10% Healing mod.: +5% Reduce all damage from unseen attackers: 12% Amulets make your neck look great! |
Inventory
This item will automatically be transmogrified when you leave the level.healing infusion (heal 40; cd 13) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 40 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.shielding rune of the warrior (absorb 284; dur 4; cd 16) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 284 damage for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
mighty elm longbow of lightningRequires: - Dexterity 11 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +6 Damage (Ranged): +8 lightning When wielded/worn: Physical power: +9 (+3 eff.) Changes stats: +2 Str Changes damage: +14% lightning Longbows are used to shoot arrows at your foes. |
rough leather belt 'Ebonyvalor'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 4 darkness Changes stats: +4 Wil / +4 Cun / +3 Con Changes resistances penetration: +10% fire Changes damage: +12% darkness Damage against: +17% Summoned Reduced damage from: +16% Summoned Reduces incoming crit damage: 10.00% A belt that goes around your waist. |
Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+4 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Boltbright the iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +1 Str / +2 Dex / +1 Mag / +4 Wil Changes resistances: +9% acid Light radius: +1 Infravision radius: +1 Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Manorasta the WildravagerInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 41% Changes resistances: +3% light / +12% cold Mental save: +6 (+3 eff.) Light radius: +3 See stealth: +7 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
UlforomigornInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce armor by 19% Damage when hit (Melee): 6 blight Changes stats: +4 Wil Changes resistances: +3% blight / +5% arcane Changes damage: +6% mind / +6% acid Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Olegas the Skeleton Archer level 10
28th Dusk 122nd year of Ascendancy at 11:24 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Olegas the Skeleton Archer level 11
30th Dusk 122nd year of Ascendancy at 20:49 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Olegas the Skeleton Archer level 5
3rd Summertide 122nd year of Ascendancy at 15:50 see stats
Log
Olegas's Intuitive Shots hits Gloremira the fox for (7 flat reduction), 22 physical, (1 flat reduction), 0 mind, (2 flat reduction), 0 cold, (3 flat reduction), 0 darkness, (2 flat reduction), 0 cold (23 total damage).
Olegas's Intuitive Shots hits Brown bear for 4 darkness, 1 cold (6 total damage).
Olegas's Intuitive Shots hits Glorolewyn the green worm mass for 4 darkness, 2 cold (6 total damage).
Olegas's Intuitive Shots hits Norgos, the Guardian for (3 flat reduction), 0 darkness, (1 flat reduction), 0 cold (0 total damage).
Olegas's Intuitive Shots hits Large brown snake for 3 darkness, 2 cold (6 total damage).
Norgos, the Guardian uses Clinch.
Norgos, the Guardian misses Olegas.
Olegas is grappled!
Norgos, the Guardian is engaged in a grapple!
LIFE LOST WARNING!
Aroba the king cobra's Eyal's Wrath hits Olegas for 26 nature damage.
Olegas hits Aroba the king cobra for 16 physical damage.
Aroba the king cobra uses Dual Strike.
Aroba the king cobra misses Olegas.
Olegas is not stunned anymore.
Grappled from Norgos, the Guardian hits Olegas for 34 physical damage.
Olegas repels an attack from Gloremira the fox.
Glorolewyn the green worm mass misses Olegas.
Olegas's Intuitive Shots hits Gloremira the fox for (7 flat reduction), 47 physical, (1 flat reduction), 0 mind, (3 flat reduction), 0 cold, (6 flat reduction), 0 darkness, (3 flat reduction), 0 cold (47 total damage).
Olegas's Intuitive Shots hits Glorolewyn the green worm mass for 6 darkness, 3 cold (10 total damage).
Olegas's Intuitive Shots hits Norgos, the Guardian for (5 flat reduction), 0 darkness, (2 flat reduction), 0 cold (0 total damage).
Olegas's Intuitive Shots hits Cave bear for 5 darkness, 2 cold (9 total damage).
Aroba the king cobra uses Slime Spit.
Olegas hits Aroba the king cobra for 34 physical damage.
Norgos, the Guardian is less vulnerable.
Olegas repels an attack from Gloremira the fox.
Aroba the king cobra's Slime Spit hits Olegas for 53 nature damage.
Olegas the level 12 skeleton archer was treehugged to death by Aroba the king cobra on level 3 of Norgos Lair.





































































