










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Tooltip Cleanup 1.7.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 26 / 24% |
| Size | small |
| Lifes / Deaths | Killed by thief at level 2 on the 76th Pyre 122nd year of Ascendancy at 02:51 / 40Killed by multi-hued crystal at level 12 on the 68th Dusk 122nd year of Ascendancy at 13:25 Killed by Lchmelbidar the shalore at level 13 on the 21st Haze 122nd year of Ascendancy at 15:12 Killed by luminous horror at level 16 on the 60th Haze 122nd year of Ascendancy at 10:53 Killed by luminous horror at level 16 on the 60th Haze 122nd year of Ascendancy at 11:36 Killed by luminous horror at level 16 on the 60th Haze 122nd year of Ascendancy at 12:10 Killed by luminous horror at level 16 on the 60th Haze 122nd year of Ascendancy at 12:28 Killed by Rantha the Worm at level 17 on the 73rd Haze 122nd year of Ascendancy at 07:37 Killed by ultimate telugoroth at level 18 on the 73rd Haze 122nd year of Ascendancy at 16:21 Killed by Eluyatha the skeleton magus at level 18 on the 39th Regrowth 123rd year of Ascendancy at 21:46 Killed by Dolaas the Bringer of Doom at level 19 on the 40th Regrowth 123rd year of Ascendancy at 15:51 Killed by elven cultist at level 20 on the 3rd Pyre 123rd year of Ascendancy at 05:03 Killed by Gloritira the cutpurse at level 20 on the 3rd Pyre 123rd year of Ascendancy at 21:42 Killed by Gloritira the cutpurse at level 20 on the 3rd Pyre 123rd year of Ascendancy at 22:17 Killed by Grand Corruptor at level 21 on the 4th Pyre 123rd year of Ascendancy at 13:20 Killed by Grand Corruptor at level 21 on the 4th Pyre 123rd year of Ascendancy at 13:46 Killed by Grand Corruptor at level 21 on the 4th Pyre 123rd year of Ascendancy at 14:28 Killed by Dozing Betiwe at level 21 on the 7th Pyre 123rd year of Ascendancy at 00:30 Killed by Sleeping Islyta at level 21 on the 7th Pyre 123rd year of Ascendancy at 00:38 Killed by Urkis, the High Tempest at level 21 on the 16th Pyre 123rd year of Ascendancy at 08:55 Killed by Urkis, the High Tempest at level 21 on the 16th Pyre 123rd year of Ascendancy at 09:36 Killed by Urkis, the High Tempest at level 21 on the 16th Pyre 123rd year of Ascendancy at 10:32 Killed by Urkis, the High Tempest at level 21 on the 16th Pyre 123rd year of Ascendancy at 11:27 Killed by Cyrulelle the gwelgoroth at level 22 on the 16th Pyre 123rd year of Ascendancy at 18:35 Killed by Cyrulelle the gwelgoroth at level 22 on the 16th Pyre 123rd year of Ascendancy at 20:01 Killed by Cyrulelle the gwelgoroth at level 22 on the 16th Pyre 123rd year of Ascendancy at 21:58 Killed by Cyrulelle the gwelgoroth at level 22 on the 16th Pyre 123rd year of Ascendancy at 23:07 Killed by snow giant boulder thrower at level 22 on the 17th Pyre 123rd year of Ascendancy at 22:31 Killed by Glorarin the awoken tentacle tree at level 24 on the 43rd Pyre 123rd year of Ascendancy at 01:39 Killed by scourge drake at level 24 on the 43rd Pyre 123rd year of Ascendancy at 15:47 Killed by Ivumira the scourge wyrm at level 24 on the 43rd Pyre 123rd year of Ascendancy at 16:53 Killed by elven blood mage at level 25 on the 60th Pyre 123rd year of Ascendancy at 21:04 Killed by elven corruptor at level 25 on the 61st Pyre 123rd year of Ascendancy at 00:08 Killed by elven cultist at level 25 on the 61st Pyre 123rd year of Ascendancy at 04:06 Killed by elven blood mage at level 25 on the 61st Pyre 123rd year of Ascendancy at 04:48 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 61st Pyre 123rd year of Ascendancy at 08:11 Killed by Islera the mean looking elven guard at level 26 on the 61st Pyre 123rd year of Ascendancy at 10:28 Killed by elven blood mage at level 26 on the 61st Pyre 123rd year of Ascendancy at 11:26 Killed by Mirror Image (Islera the mean looking elven guard) at level 26 on the 61st Pyre 123rd year of Ascendancy at 11:48 Killed by Palik at level 26 on the 61st Pyre 123rd year of Ascendancy at 11:53 |
Primary Stats
| Strength | 19 (base 13) |
| Dexterity | 66 (base 55) |
| Constitution | 34 (base 22) |
| Magic | 20 (base 10) |
| Willpower | 18 (base 10) |
| Cunning | 65 (base 40) |
Resources
| Life | 631/631 |
| Stamina | 195/195 |
| Healing Factor | 1.385336564623 |
| Regeneration | 8.6583535288938 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 7 |
| See Stealth | 69.45413878884 |
| See Invisible | 59.45413878884 |
Offense: Mainhand
| Damage | 75 |
| Accuracy | 69 |
| Crit Chance | 40% |
| APR | 14 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 62 |
| Accuracy | 69 |
| Crit Chance | 34% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Arcane | +6% |
| Cold | +10% |
| All | 0% |
| Lightning | +18% |
| Light | +21% |
| Physical | +8% |
| Darkness | +17% |
| Nature | +14% |
Offense: Damage Penetration
| Arcane | +10% |
Defense: Base
| Armour (hardiness) | 8 (76.987013568881%) |
| Defense | 58 |
| Ranged Defense | 58 |
| Fatigue | 0 |
| Physical Save | 26 |
| Spell Save | 21 |
| Mental Save | 28 |
Defense: Resistances
| Nature | + 26%( 70%) |
| Lightning | + 41%( 70%) |
| Cold | + 26%( 70%) |
| Darkness | + 29%( 70%) |
| Blight | + 26%( 70%) |
| Arcane | + 16%( 70%) |
| Fire | + 26%( 70%) |
| All | + 11%( 70%) |
Defense: Immunities
| Pinning Resistance | 50% |
| Instadeath Resistance | 100% |
| Silence Resistance | 28% |
| Poison Resistance | 50% |
| Knockback Resistance | 0% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cunning / Stealth | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Duelist | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Assassination | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| beneficial effect | The target's critical strike damage bonus is increased by 49%. Shadowstrike |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You failed to protect the lone alchemist from death by skeleton magus. Escort: lone alchemist (level 1 of Dreadfell) | failed |
You failed to protect the lost defiler from death by snow giant boulder thrower. Escort: lost defiler (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed pouch of faeros ash. * You've found the needed honey tree root. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | dreamer's pair of hardened leather boots of evasion (5 def, 3 armour)2.0 T3 feet armor [Ego++] Master/Psionic While equipped: Stats +2 Cun +4 Wil ----- def ----- Armour +3 Defense +5 (+1 eff.) Phys.save +5 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +7 (+3 eff.) Evasion: (Instant) Puts all charms on 30 cooldown Level 7.2 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 36% chance to evade melee and ranged attacks and 53 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Light source | Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 3 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
| On head | Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 2.5 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 49.88 to 149.65 lightning damage (99.76 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| On hands | Unlightpower of the Blightspawn (0 def, 5 armour)1.0 T4 hands armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Str +4 Dex +3 Mag dps ---------- Melee+ 5 lightning Dmg.mod +8% lightning +6% arcane +3% acid Acc +15 (+4 eff.) Melee Ret 8 physical On Melee Ret: * 41% chance to reduce strength, dexterity, and constitution by 12 * 28% chance to reduce damage dealt by 17% ----- def ----- Armour +5 Resists +9% lightning Unarmed combat: Power 25.0 - 27.5 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +9 Apr +5 Crit +14.0% Atk.spd 100% Melee+ +10 arcane On Crit.r2 +9 arcane +9 lightning On Hit: 10% Lightning Breath 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 3.5 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 106.58 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | Fogblood of the Blightspawn0.1 T3 ring jewelry [Random Unique] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 16 light Ranged+ 13 light Dmg.mod +10% darkness +12% light +6% nature Res.pen +10% arcane On Melee Ret: * 29% chance to reduce strength, dexterity, and constitution by 12 * 24% chance to reduce damage dealt by 17% ----- def ----- Resists +20% darkness +6% nature +5% arcane Silence- +28% ---------- misc Mana/turn +0.19 Rings make your fingers look great! |
| Around neck | restful gold amulet of the eclipse0.1 T3 amulet jewelry [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 7 light 7 darkness Dmg.mod +9% light +7% darkness On Melee Ret: * 7% chance to reduce damage dealt by 17% * 8% chance to blind ----- def ----- Fatigue -5% HP.reg +3.00 Amulets make your neck look great! |
| In main hand | Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
| Around waist | insulating rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Resists +6% blight +6% cold +6% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In off hand | hateful dwarven-steel dagger of erosion (20-25 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Nature/Psionic Power 19.5 - 25.4 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +6 darkness +5 nature Against +5% Living Sharp, short and deadly. |
| Cloak | murderer's linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Master While equipped: Stats +2 Str +2 Dex +2 Cun +1 Con dps ---------- Acc +4 (+1 eff.) Apr +4 ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+4 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 3.5 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 58.11 to 174.34 lightning damage (116.23 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
warrior's steel amulet of constitution (+4)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Con ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
Elyda the stralite ring0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +14% lightning +18% temporal Res.pen +25% temporal ----- def ----- Resists +28% lightning +6% temporal +9% mind Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
rogue's steel ring of clarity0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Cun ----- def ----- Defense +6 (+2 eff.) Mind.save +5 (+2 eff.) Confus- +26% Rings make your fingers look great! |
steel dagger of massacre (18-23 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Master Power 17.5 - 22.8 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Sharp, short and deadly. |
yew starstaff of warding (20-24 power, 4 apr, light element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+4 eff.) Dmg.mod +20% light ----- def ----- Armour +6 Defense +5 (+1 eff.) ---------- misc Wards +2 light Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Ebonyrace of the Blightspawn1.0 T1 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +7 Dex +7 Wil +3 Cun +6 Lck dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Defense +15 (+4 eff.) Resists +6% mind Crit.chn- 10.00% Phys.save +16 (+8 eff.) Spell.save +11 (+5 eff.) Mind.save +11 (+5 eff.) Stealth +6 ---------- misc T.Disarm +7 Infravis +4 A belt that goes around your waist. |
noble's hardened leather belt of burglary1.0 T3 belt armor [Ego++] Master While equipped: Stats +4 Dex +5 Wil +8 Cun +7 Lck dps ---------- Against +19% Summoned ----- def ----- D.Red.from +25% Summoned Stealth +8 ---------- misc T.Disarm +7 Infravis +3 A belt that goes around your waist. |
linen cloak 'Balyhad' (1 def, 20 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Apr +1 ----- def ----- Armour +20 Defense +1 (+0 eff.) Resists +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
scholar's pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +4 (+2 eff.) ----- def ----- Armour +1 A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 7.0 - 7.7 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 100% On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
insulating hardened leather cap of dexterity (+4) (0 def, 3 armour)2.0 T3 head armor [Ego] Master While equipped: Stats +4 Dex ----- def ----- Armour +3 Fatigue +3% Resists +7% fire +7% cold A cap made of leather. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
115 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Blackthorn the iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +3% lightning +6% darkness +15% acid Res.pen +5% acid Melee Ret 2 darkness ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
11 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Palik the Halfling Rogue level 19
40th Regrowth 123rd year of Ascendancy at 16:48 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Palik the Halfling Rogue level 11
40th Dusk 122nd year of Ascendancy at 22:41 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Palik the Halfling Rogue level 18
77th Haze 122nd year of Ascendancy at 01:43 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Palik the Halfling Rogue level 23
18th Pyre 123rd year of Ascendancy at 23:11 see stats
Fool of a Took! (Exploration mode)
Killed oneself as a halfling.By Palik the Halfling Rogue level 26
61st Pyre 123rd year of Ascendancy at 11:53 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Palik the Halfling Rogue level 10
8th Mirth 122nd year of Ascendancy at 15:37 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Palik the Halfling Rogue level 20
51st Regrowth 123rd year of Ascendancy at 09:12 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Palik the Halfling Rogue level 24
27th Pyre 123rd year of Ascendancy at 02:51 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Palik the Halfling Rogue level 18
78th Haze 122nd year of Ascendancy at 05:02 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Palik the Halfling Rogue level 21
16th Pyre 123rd year of Ascendancy at 02:36 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Palik the Halfling Rogue level 17
73rd Haze 122nd year of Ascendancy at 05:00 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Palik the Halfling Rogue level 18
77th Haze 122nd year of Ascendancy at 16:50 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Palik the Halfling Rogue level 18
73rd Haze 122nd year of Ascendancy at 14:38 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By Palik the Halfling Rogue level 26
61st Pyre 123rd year of Ascendancy at 11:53 see stats
Log
Weakness Disease from Elven blood mage hits Islera the mean looking elven guard for 14 blight damage.
Palik performs a melee critical strike against Islera the mean looking elven guard!
Elven blood mage casts Drain.
Palik steals life from Islera the mean looking elven guard!
Elven blood mage hits Palik for 135 blight damage.
Palik hits Islera the mean looking elven guard for 74 physical, (10 ignored), 0 blight, 16 fire, 3 lightning, 22 light, 7 darkness, 103 physical (225 total damage).
Palik killed Islera the mean looking elven guard!
Talent Infusion: Wild is ready to use.
Talent Shadow Dance is ready to use.
Talent Garrote is ready to use.
Talent Virulent Disease is ready to use.
Arcane Vortex from Mirror Image (Islera the mean looking elven guard) hits Palik for 28 arcane damage.
Elven blood mage is no longer invisible.
Palik picks up (c.): Elyda the stralite ring.
Arcane Vortex from Mirror Image (Islera the mean looking elven guard) hits Palik for 23 arcane damage.
Arcane Vortex from Mirror Image (Islera the mean looking elven guard) hits Palik for 23 arcane damage.
Palik the level 26 halfling rogue was mana-torn to death by a Mirror Image (Islera the mean looking elven guard) on level 5 of Dark crypt.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Arcane Vortex from Mirror Image (Islera the mean looking elven guard) killed Palik!
Saving game...
Saving done.
Talent Stealth is ready to use.
Palik activates Stealth.
Ran for 2 turns (stop reason: interesting character).
New Achievement: Fool of a Took! (Exploration mode)!
New Achievement: Utterly Destroyed (Exploration mode)!






































































































