Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nexus improved tooltips 1.7.4Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Yeek |
Class | Doomed |
Level / Exp | 12 / 45% |
Size | small |
Lifes / Deaths | Killed by Islith the treant at level 12 on the 64th Dusk 122nd year of Ascendancy at 10:16 / 2Killed by Betulessra the midge swarm at level 12 on the 64th Dusk 122nd year of Ascendancy at 10:44 |
Primary Stats
Strength | 9 (base 10) |
Dexterity | 12 (base 10) |
Constitution | 9 (base 10) |
Magic | 10 (base 10) |
Willpower | 45 (base 37) |
Cunning | 32 (base 28) |
Resources
Life | -30/309 |
Hate | 100/100 |
Healing Factor | 0.98997220763611 |
Regeneration | 4.2073818824535 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 2 |
Offense: Mainhand
Damage | 13 |
Accuracy | 29 |
Crit Chance | 9% |
APR | 15 |
Speed | 1.00 |
Offense: Offhand
Damage | 13 |
Accuracy | 29 |
Crit Chance | 9% |
APR | 15 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 36 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +10% |
Fire | +12% |
Mind | +9% |
Arcane | +10% |
Cold | +17% |
All | 0% |
Offense: Damage Penetration
Fire | +5% |
Physical | +5% |
Defense: Base
Armour (hardiness) | 4 (30%) |
Defense | 27 |
Ranged Defense | 27 |
Fatigue | 0 |
Physical Save | 16 |
Spell Save | 22 |
Mental Save | 25 |
Defense: Resistances
Darkness | + 27%( 70%) |
Light | + 12%( 70%) |
Temporal | + 15%( 70%) |
Physical | + 8%( 70%) |
Cold | + 22%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Silence Resistance | 20% |
Confusion Resistance | 73% |
Fear Resistance | 18% |
Stun Resistance | 18% |
Instadeath Resistance | 100% |
Knockback Resistance | 18% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 496% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 134 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
Cursed / Darkness | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Shadows | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Cursed / Punishments | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Force of will | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 4/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Psionic / Feedback (at mastery 1.00). | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one skeleton mage skull. If the eyes are still glowing, please bash it around a bit until they fade. I'll not have another one of those coming alive and wreaking havoc in my lab.' * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed vial of squid ink. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed length of troll intestine. * You've found the needed sandworm tooth. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
On feet | Zubiriavena the pair of rough leather boots (Nightmares) (0 def, 3 armour) Zubiriavena the pair of rough leather boots (Nightmares) (0 def, 3 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Wil defense ------ Armor +3 Life +80.00 Life Regen +4.00 other ------- Psi when Hit +0.04 Infravision +2 Curse of Nightmares A pair of boots made of leather. |
Light source | Isuda Isuda2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +4 Dex +2 Con offense ------ Physical Power +5 (+3 eff.) Ignore resists +5% physical defense ------ Resistance +1% physical Life +45.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Glomitira the Stokeclash (Shrouds) (1 def, 0 armour) Glomitira the Stokeclash (Shrouds) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +2 Wil offense ------ Critical power +5.00% Damage +12% fire +9% mind +11% cold Ignore resists +5% fire defense ------ Defense +1 (+0 eff.) Resistance +16% cold other ------- Max psi +10.00 Curse of Shrouds A pointy cloth hat, very wizardly... |
Tool | overpowered elm wand of conjuration [power 150] (20 cooldown) overpowered elm wand of conjuration [power 150] (20 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Fire a magical bolt dealing 150 lightning damage Puts all charms on 20 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | titan's copper ring titan's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con defense ------ Physical save +4 (+4 eff.) Rings make your fingers look great! |
Around waist | Eremoregodir the Floeblow (Nightmares) Eremoregodir the Floeblow (Nightmares)1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: offense ------ Mindpower +5 (+3 eff.) Damage +6% cold defense ------ Defense +5 (+2 eff.) Resistance +9% temporal +5% light +6% darkness Spell save +6 (+3 eff.) Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Curse of Nightmares A belt that goes around your waist. |
In main hand | mossy mindstar (Shrouds) (2-3 power, 12 apr, mind damage) mossy mindstar (Shrouds) (2-3 power, 12 apr, mind damage)3.0 Encumbrance T1 mindstar 1H weapon [Normal] Nature Weapon Damage 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) other ------- Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
On hands | rough leather gloves of strength (+2) (Madness) (0 def, 1 armour) rough leather gloves of strength (+2) (Madness) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Master While equipped: Stats +2 Str offense ------ Physical Power +5 (+3 eff.) defense ------ Armor +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
In off hand | mossy mindstar (Shrouds) (2-3 power, 12 apr, mind damage) mossy mindstar (Shrouds) (2-3 power, 12 apr, mind damage)3.0 Encumbrance T1 mindstar 1H weapon [Normal] Nature Weapon Damage 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) other ------- Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | linen cloak 'Duvudundil' (Madness) (27 def, 0 armour) linen cloak 'Duvudundil' (Madness) (27 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Critical power +5.00% Ignore Armor +3 defense ------ Defense +27 (+13 eff.) Physical save +6 (+5 eff.) Unlife -20.00 life other ------- Stamina/turn +1.00 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | shimmering linen robe of darkness (+15%) (Nightmares) (0 def, 0 armour) shimmering linen robe of darkness (+15%) (Nightmares) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego] Arcane While equipped: offense ------ Damage +10% arcane +10% darkness defense ------ Resistance +15% darkness +7% all other ------- Max mana +16.00 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
slime-covered steel dagger of erosion (Madness) (12-16 power, 6 apr) slime-covered steel dagger of erosion (Madness) (12-16 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 16 [Ego] Nature/Disrupt Weapon Damage 12.0 - 15.6 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +7 nature On Hit: * 7% chance to slow global speed by 50% Curse of Madness Sharp, short and deadly. |
warbringer's steel dagger (Corpses) (12-15 power, 6 apr) warbringer's steel dagger (Corpses) (12-15 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 16 [Ego+] Master Weapon Damage 11.5 - 15.0 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +3 Con offense ------ Physical Power +6 (+3 eff.) Ignore resists +6% physical defense ------ Disarm Resist +10% Curse of Corpses Sharp, short and deadly. |
steel greatsword of erosion (Madness) (24-38 power, 2 apr) steel greatsword of erosion (Madness) (24-38 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon Reqs Str 16 [Ego] Nature Weapon Damage 23.5 - 37.6 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-hit +7 nature Curse of Madness Massive two-handed swords. |
mossy mindstar 'Breezerip' (Nightmares) (3-3 power, 12 apr, mind damage) mossy mindstar 'Breezerip' (Nightmares) (3-3 power, 12 apr, mind damage)3.0 Encumbrance T1 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 3.0 - 3.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% On-Hit, radius 1 +4 nature While equipped: Stats +3 Cun +2 Str offense ------ Mind Crit +1% Critical power +6.00% Mindpower +2 (+1 eff.) When Hit 2 cold On-Hit (Melee): * 20% chance to slow global speed by 50% defense ------ Crit Resistance 15.00% other ------- Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's mossy mindstar of balance (Nightmares) (2-3 power, 12 apr, mind damage) nature's mossy mindstar of balance (Nightmares) (2-3 power, 12 apr, mind damage)3.0 Encumbrance T1 mindstar 1H weapon [Ego] Nature Weapon Damage 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) Damage +2% nature defense ------ Resistance +3% blight Physical save +3 (+3 eff.) Spell save +3 (+2 eff.) Mind save +3 (+2 eff.) Disease Resist +11% other ------- EQ when Hit +0.50 Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
rough leather belt of unlife (Shrouds) rough leather belt of unlife (Shrouds)1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. Curse of Shrouds A belt that goes around your waist. |
Bloomspar the linen cloak (Shrouds) (7 def, 0 armour) Bloomspar the linen cloak (Shrouds) (7 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Con offense ------ Damage +6% nature defense ------ Defense +7 (+3 eff.) Resistance +6% nature Physical save +6 (+5 eff.) Life Regen +2.00 other ------- Max stamina +30.00 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Moldwilter the linen cloak (Misfortune) (1 def, 0 armour) Moldwilter the linen cloak (Misfortune) (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +1 Wil offense ------ Spellpower/crit +6 Ignore resists +5% blight When Hit 2 arcane defense ------ Defense +1 (+0 eff.) Resistance +6% nature Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Stormglory' (Misfortune) (1 def, 0 armour) linen cloak 'Stormglory' (Misfortune) (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats +1 Dex +2 Wil +3 Con offense ------ Ignore resists +5% physical Accuracy +15 (+14 eff.) Ignore Armor +3 defense ------ Defense +1 (+0 eff.) Resistance +3% lightning Mind save +5 (+3 eff.) Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak (Nightmares) (1 def, 0 armour) linen cloak (Nightmares) (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Normal] While equipped: defense ------ Defense +1 (+0 eff.) Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellwoven linen robe (Corpses) (0 def, 0 armour) spellwoven linen robe (Corpses) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego] Arcane While equipped: offense ------ Spell Crit +2% Spellpower +2 (+2 eff.) defense ------ Resistance +7% all Spell save +16 (+8 eff.) Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven linen robe of protection (Madness) (2 def, 3 armour) spellwoven linen robe of protection (Madness) (2 def, 3 armour)2.0 Encumbrance T1 cloth armor [Ego] Arcane/Master While equipped: offense ------ Spell Crit +2% Spellpower +2 (+2 eff.) defense ------ Armor +3 Defense +2 (+1 eff.) Resistance +7% all Physical save +16 (+10 eff.) Spell save +16 (+8 eff.) Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Noonlore (Nightmares) (0 def, 1 armour) Noonlore (Nightmares) (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Mind Crit +2% Ignore resists +15% arcane defense ------ Armor +1 Fatigue -4% Resistance +5% arcane Physical save +6 (+5 eff.) other ------- Encumbrance +24 Light +2 Curse of Nightmares A pair of boots made of leather. |
Shadowking (Nightmares) (0 def, 3 armour) Shadowking (Nightmares) (0 def, 3 armour)3.0 Encumbrance T1 head armor Reqs - Heavy armour training [Rare] Nature While equipped: offense ------ Damage +6% acid +3% darkness Ignore resists +5% cold On-Hit (Melee): * 20% chance to reduce damage dealt by 20% defense ------ Armor +3 Fatigue +5% Resistance +6% lightning +5% temporal +3% darkness Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cleansing rough leather cap (Shrouds) (0 def, 1 armour) cleansing rough leather cap (Shrouds) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Disrupt While equipped: defense ------ Armor +1 Fatigue +1% Resistance +5% nature +5% blight Curse of Shrouds A cap made of leather. |
miner's rough leather cap (Corpses) (0 def, 3 armour) miner's rough leather cap (Corpses) (0 def, 3 armour)2.0 Encumbrance T1 head armor [Ego] Master While equipped: defense ------ Armor +3 Fatigue +1% other ------- Infravision +1 Curse of Corpses A cap made of leather. |
cleansing steel mail armour of lightning resistance (Shrouds) (2 def, 6 armour) cleansing steel mail armour of lightning resistance (Shrouds) (2 def, 6 armour)14.0 Encumbrance T2 heavy armor Reqs - Heavy armour training ,Str 20 [Ego] Disrupt/Master While equipped: defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +18% lightning +11% nature +12% blight Curse of Shrouds A suit of armour made of mail. |
iron mail armour of delving (Shrouds) (2 def, 4 armour) iron mail armour of delving (Shrouds) (2 def, 4 armour)14.0 Encumbrance T1 heavy armor Reqs - Heavy armour training ,Str 14 [Ego+] Master While equipped: Stats +5 Str defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% Resistance +11% darkness +7% physical other ------- Light +2 Curse of Shrouds Track: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
cleansing cured leather armour of acid resistance (Nightmares) (6 def, 4 armour) cleansing cured leather armour of acid resistance (Nightmares) (6 def, 4 armour)9.0 Encumbrance T2 light armor Reqs Str 14 [Ego] Disrupt/Master While equipped: defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +7% Resistance +17% acid +10% nature +10% blight Curse of Nightmares A suit of armour made of leather. |
steel shield 'Nightguile' (Corpses) (0 def, 4 armour, 40.5 block) steel shield 'Nightguile' (Corpses) (0 def, 4 armour, 40.5 block)7.0 Encumbrance T2 shield armor Reqs - Shield usage training ,Str 16 [Random Unique] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +1 Str +1 Dex offense ------ Ignore resists +20% darkness Accuracy +6 (+6 eff.) defense ------ Armor +4 Fatigue +8% Resistance +11% blight +11% physical +10% nature Life +28.00 other ------- Talents +1 Block Curse of Corpses Handheld deflection devices. |
64 alchemist agate 64 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
spinel spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
survivor's brass lantern of health survivor's brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature While equipped: defense ------ Physical save +6 (+5 eff.) Life +41.00 Healmod +11% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of gale force 'Serpentbraid' [power 105] (15 cooldown) iron torque of gale force 'Serpentbraid' [power 105] (15 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Ignore resists +5% acid When Hit 4 nature On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +6% temporal Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 105 physical damage Puts all charms on 15 turn cooldown 100% to reduce fatigue by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
iron torque of mindblast 'Nimbusbiter' [power 105] (15 cooldown) iron torque of mindblast 'Nimbusbiter' [power 105] (15 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Damage +3% lightning Ignore resists +5% lightning On-Hit (Melee): * 20% chance to slow global speed by 50% defense ------ Resistance +5% arcane +9% fire Spell save +3 (+2 eff.) Blast the opponent's mind dealing 114 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
elm totem of healing [power 122] (15 cooldown) elm totem of healing [power 122] (15 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
elm totem of thorny skin [power 15] (20 cooldown) elm totem of thorny skin [power 15] (20 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30% Puts all charms on 20 turn cooldown Natural totems are made by powerful wilders to store nature power. |
3 citrine 3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Feefesti the Yeek Doomed level 10
1st Flare 122nd year of Ascendancy at 01:05 see stats
By Feefesti the Yeek Doomed level 12
64th Dusk 122nd year of Ascendancy at 10:44 see stats
By Feefesti the Yeek Doomed level 10
1st Flare 122nd year of Ascendancy at 22:11 see stats
By Feefesti the Yeek Doomed level 12
64th Dusk 122nd year of Ascendancy at 10:17 see stats
Log
Feefesti uses Hateful Whisper.
Feefesti's mind surges with critical power!
Stone troll has heard the hateful whisper!
Feefesti hits Stone troll for 146 mind damage.
Talent Infusion: Regeneration is ready to use.
Feefesti uses Reproach.
Feefesti strikes Betulessra the midge swarm in the darkness (+12% damage).
Feefesti hits Betulessra the midge swarm for 27 mind damage.
Feefesti hits Shadow for 90 mind damage.
Feefesti hits Stone troll for 44 mind damage.
Betulessra the midge swarm uses Brainfreeze.
Feefesti shrugs off the effect 'Brainlocked'!
Betulessra the midge swarm hits Feefesti for 34 cold damage.
Feefesti's creeping dark hits Betulessra the midge swarm for 20 darkness damage.
Betulessra the midge swarm deactivates Kinetic Aura.
Feefesti resists the punch!
Betulessra the midge swarm hits Feefesti for 51 physical damage.
Shadow has heard the hateful whisper!
Personal New Achievement: That was close (Insane (Roguelike) difficulty)!
Stone troll misses Feefesti.
Hateful Whisper from Feefesti hits Shadow for 148 mind damage.
Hateful Whisper from Feefesti killed Shadow!
You collect a new ingredient: length of troll intestine (1).
Feefesti hits Stone troll for 30 mind damage.
Feefesti killed Stone troll!
Betulessra the midge swarm uses Thermal Balance.
Betulessra the midge swarm hits Feefesti for 16 cold, 19 fire (35 total damage).
Feefesti the level 12 yeek doomed was blazed to death by Betulessra the midge swarm on level 2 of Trollmire.