











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nexus improved tooltips 1.7.4Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Shadowblade |
| Level / Exp | 38 / 34% |
| Size | big |
| Lifes / Deaths | Killed by Golbug the Destroyer at level 38 on the 2nd Allure 124th year of Ascendancy at 23:37 / 1 |
Primary Stats
| Strength | 43 (base 37) |
| Dexterity | 67 (base 60) |
| Constitution | 12 (base 10) |
| Magic | 37 (base 29) |
| Willpower | 32 (base 10) |
| Cunning | 69 (base 40) |
Resources
| Life | -50/1103 |
| Mana | 158/484 |
| Stamina | 178/266 |
| Healing Factor | 1.0191526171258 |
| Regeneration | 1.2739407714073 |
Speed
| Mental | +1.4965806371947E-11% |
| Attack | 0% |
| Movement | +18% |
| Spell | +1.498801083244E-11% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 43.594739025712 |
| See Invisible | 53.594739025712 |
Offense: Mainhand
| Damage | 77 |
| Accuracy | 65 |
| Crit Chance | 46% |
| APR | 39 |
| Speed | 0.90 |
Offense: Offhand
| Damage | 59 |
| Accuracy | 65 |
| Crit Chance | 39% |
| APR | 28 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 38 |
| Crit Chance | 22% |
| Speed | 0.99999999999985 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Blight | +18% |
| Arcane | +30% |
| Mind | +15% |
| All | 0% |
| Temporal | +17% |
| Physical | +25% |
| Cold | +16% |
| Fire | +15% |
| Nature | +6% |
Offense: Damage Penetration
| Darkness | +41% |
| Temporal | +46% |
| Nature | +35% |
| Arcane | +50% |
| Cold | +30% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 22 (55.65183292883%) |
| Defense | 73 |
| Ranged Defense | 73 |
| Fatigue | 1.7763568394003E-15 |
| Physical Save | 35 |
| Spell Save | 28 |
| Mental Save | 39 |
Defense: Resistances
| Acid | + 36%( 70%) |
| Arcane | + 17%( 70%) |
| Cold | + 38%( 70%) |
| All | + 13%( 70%) |
| Lightning | + 29%( 70%) |
| Light | + 16%( 70%) |
| Temporal | + 57%( 70%) |
| Physical | + 24%( 70%) |
| Darkness | + 48%( 70%) |
| Fire | + 22%( 70%) |
| Nature | + 16%( 70%) |
Defense: Immunities
| Silence Resistance | 49% |
| Disarm Resistance | 100% |
| Knockback Resistance | 34% |
| Confusion Resistance | 100% |
| Stun Resistance | 100% |
| Pinning Resistance | 64% |
| Instadeath Resistance | 100% |
| Blind Resistance | 21% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 707% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 105 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 212 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 1/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Technique / Duelist | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Phantasm | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 4/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lone alchemist from death by ritch flamespitter. Escort: lone alchemist (level 4 of Old Forest) | failed |
You failed to protect the lone alchemist from death by forest wight. Escort: lone alchemist (level 8 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Heart of the Gloom. Escort: lost warrior (level 1 of Heart of the Gloom)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Heart of the Gloom. Escort: lost warrior (level 2 of Heart of the Gloom)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by Belubeth the master vampire. Escort: repented thief (level 5 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by crimson crystal. Escort: worried loremaster (level 3 of Scintillating Caves) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 323. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed multi-hued wyrm scale. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed pouch of luminous horror dust. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed warg claw. * You've found the needed giant spider spinneret. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed honey tree root. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe Grand Corruptor died during the attack before he had time to teach you his ways. | failed |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Nerydhewen (0 def, 9 armour)3.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: offense ------ Damage +18% blight Ignore resists +16% darkness +21% temporal defense ------ Armor +9 Fatigue +3% Resistance +19% darkness +27% temporal Silence Resist +29% Confus Resist +38% Stun Resist +28% Out-of-Phase Defense +33 Out-of-Phase Resistance +31% Out-of-Phase Resilience +33% other ------- Infravision +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | watchleader's brass lantern of health2.0 Encumbrance T1 lite [Ego+] Nature/Master While equipped: defense ------ Life +43.00 Blind Resist +21% Confus Resist +12% other ------- Light +7 See Stealth +5 See Invisibility +6 Track: Puts all charms on 40 turn cooldown Effective talent level: 5.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 28 for 8 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Isuyatha (6 def, 4 armour)3.0 Encumbrance T3 head armor [Random Unique] Nature While equipped: Stats +6 Cun offense ------ Accuracy +6 (+1 eff.) When Hit: * 15% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +4 Defense +6 (+1 eff.) Fatigue +4% Resistance +9% lightning +9% temporal +3% darkness +11% cold +15% acid other ------- Stamina when Hit +1.20 EQ when Hit +1.80 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Beodor (0 def, 9 armour)1.5 Encumbrance T2 hands armor [Rare] Nature While equipped: Stats +3 Mag offense ------ On-Hit 10 physical Damage +15% mind +6% physical defense ------ Armor +9 Fatigue +3% Resistance +5% arcane +9% lightning Life +100.00 Pinning Resist +20% Stun Resist +20% other ------- Psi when Hit +0.12 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | iron torque of mindblast 'Glunne' [power 105] (15 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: defense ------ Resistance +3% nature Silence Resist +20% Confus Resist +10% Blast the opponent's mind dealing 121 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | stralite quartz ring0.1 Encumbrance T4 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +3 Str +15 Wil +6 Cun offense ------ Mindpower +10 (+4 eff.) Move Speed +18% Accuracy +13 (+3 eff.) defense ------ Defense +11 (+3 eff.) Resistance +3% light Life +37.00 Disarm Resist +44% Pinning Resist +44% Stun Resist +30% Knockbk Resist +34% other ------- See Invisibility +9 Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 2.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings make your fingers look great! |
| On fingers | Betolrabeth0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) Spellpower/crit +8 Damage +9% arcane Ignore resists +25% arcane When Hit 4 arcane defense ------ Mind save +8 (+3 eff.) Confus Resist +28% other ------- Mana-on-crit +2.00 Rings make your fingers look great! |
| Around neck | vitalizing gold amulet of murder0.1 Encumbrance T3 amulet jewelry [Ego++] Nature/Master While equipped: Stats +2 Con offense ------ Critical power +13.00% Accuracy +6 (+1 eff.) Ignore Armor +15 defense ------ Physical save +9 (+4 eff.) Life +45.00 Life Regen +1.00 Amulets make your neck look great! |
| In main hand | Swordbreaker (25-32 power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Master Weapon Damage 25.0 - 32.5 Physical Uses 50% Dex, 50% Cun Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex defense ------ Hardiness +20% Defense +15 (+4 eff.) Physical save +15 (+6 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
| Around waist | Neira's Memory1.0 Encumbrance T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil defense ------ Confus Resist +30% Stun Resist +30% other ------- Mana-on-crit +3.00 Surround yourself with a magical shield (strength 192, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In off hand | stralite dagger 'Puslady' (28-36 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Random Unique] Nature/Master Weapon Damage 28.0 - 36.4 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +10 nature On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +9.0% Damage +6% nature Ignore resists +10% nature +5% cold Accuracy +13 (+3 eff.) On-Hit (Melee): * 20% chance to slow global speed by 53% defense ------ Defense +5 (+1 eff.) Resistance +3% cold Disarm Resist +25% Sharp, short and deadly. |
| Cloak | enveloping cashmere cloak of the voidstalker (10 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Arcane/Master While equipped: defense ------ Defense +10 (+2 eff.) Resistance +18% darkness +15% temporal Physical save +7 (+3 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +12% Out-of-Phase Resilience +16% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | timebroken silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Arcane While equipped: Stats +3 Mag +4 Wil offense ------ Spell Crit +3% Spellpower +5 (+2 eff.) Damage +10% acid +19% physical +17% temporal +15% fire +21% arcane +16% cold defense ------ Resistance +12% acid +13% physical +10% fire +15% cold +13% all other ------- Max mana +52.00 Cooldown Refit Golem -2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the wizard (heal 140; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 140 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 329 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
biting gale rune of the titan (damage 117; dur 4; cd 21)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 116.82 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 6; phase 15; cd 16)0.1 Encumbrance T1 rune scroll [Normal] Arcane When inscribed on your body: Range 6 Cooldown: 16 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the duelist (range 7; phase 20; cd 14)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 7 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 8; phase 20; cd 10)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 8 Cooldown: 10 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the duelist (regen 1594% over 10 turns; mana 80; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1594% for 10 turns (0 total) and instantly restoring 80 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 159; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 159 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 132; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 132 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 114; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 114 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 53; blocks 5; dur 4; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 53 up to 5 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Blizzardhunter the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +2 Con offense ------ Damage +18% cold Ignore Armor +2 When Hit 2 cold defense ------ Resistance +18% light +18% darkness Blind Resist +27% other ------- Stamina/turn +3.00 Amulets make your neck look great! |
Eliyassra the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: Stats +4 Dex +2 Wil offense ------ Ignore Armor +4 defense ------ Defense +20 (+5 eff.) Resistance +6% fire other ------- Max stamina +20.00 Masteries +0.14 Cunning/Stealth Amulets make your neck look great! |
Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+6 eff.) Spell save +15 (+8 eff.) Mind save -7 (-4 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+4 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Hanotohir0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +5 Dex +4 Cun +8 Con offense ------ Move Speed +10% defense ------ Fatigue -4% Life Regen +2.00 Blind Resist +20% Silence Resist +10% Teleport Resist +20% other ------- Stamina/turn +0.70 Infravision +1 See Invisibility +6 Amulets make your neck look great! |
Kindlebearer the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +2 Wil offense ------ Spell Crit +2% When Hit 4 light 8 blight defense ------ Fatigue -7% Life Regen +3.00 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Psi when Hit +0.12 Max mana +100.00 Max vim +30.00 Amulets make your neck look great! |
Lightningjam the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Wil +5 Mag offense ------ Critical power +10.00% Damage +18% arcane defense ------ Resistance +22% mind +12% lightning Confus Resist +38% other ------- Mana/turn +0.16 Mana-on-crit +2.00 Amulets make your neck look great! |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
clarifying steel amulet of constitution (+2)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Con defense ------ Resistance +12% mind Confus Resist +26% Amulets make your neck look great! |
enraging gold amulet0.1 Encumbrance T3 amulet jewelry [Ego+] Master While equipped: offense ------ Physical Power +7 (+2 eff.) Combat Speed +10% Damage +7% physical Amulets make your neck look great! |
serendipitous gold amulet of perfection (0.28 Technique / Combat training,0.28 Technique / Duelist)0.1 Encumbrance T3 amulet jewelry [Ego++] Nature/Master While equipped: Stats +12 Lck offense ------ Accuracy +8 (+2 eff.) defense ------ Defense +7 (+2 eff.) Resist unseen 13% other ------- Masteries +0.28 Technique/Duelist +0.28 Technique/Combat training Amulets make your neck look great! |
Adunor the Blazemortal0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: offense ------ Physical Power +10 (+3 eff.) Damage +12% acid Ignore resists +5% physical When Hit 6 light defense ------ Defense +15 (+4 eff.) Resistance +24% acid +3% physical Rings make your fingers look great! |
Byromiruista the Shimmerserpent0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +2 Str +4 Dex offense ------ Critical power +10.00% Damage +12% lightning +9% darkness Ignore resists +10% lightning Accuracy +8 (+2 eff.) defense ------ Defense +25 (+6 eff.) other ------- Max stamina +30.00 Rings make your fingers look great! |
Ce'Nynor0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +2 Wil +4 Cun +3 Con offense ------ Spell Crit +2% Damage +6% blight Ignore Shields +20% Accuracy +6 (+1 eff.) defense ------ Physical save +6 (+3 eff.) Life +53.00 Life Regen +7.00 Healmod +12% Rings make your fingers look great! |
Cyroralle0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats +4 Wil offense ------ Spell Crit +4% Spellpower/crit +10 Damage +12% mind +16% fire Ignore resists +20% mind defense ------ Resistance +32% fire other ------- Vim-on-crit +2.00 Max mana +100.00 Rings make your fingers look great! |
Eilinunor the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: defense ------ Resistance +3% physical +6% mind +5% arcane Physical save +3 (+1 eff.) Life +100.00 Disease Resist +20% Silence Resist +38% Pinning Resist +20% Knockbk Resist +20% other ------- Mana/turn +0.13 Rings make your fingers look great! |
Erelygen the Gloomparry0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +3% arcane Ignore resists +5% darkness On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +6% temporal +5% arcane +9% darkness Silence Resist +30% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana/turn +0.18 Rings make your fingers look great! |
copper citrine ring0.1 Encumbrance T1 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +4 Wil offense ------ Spellpower +6 (+3 eff.) other ------- Light +4 Infravision +4 Rings make your fingers look great! |
steel quartz ring0.1 Encumbrance T2 ring jewelry [Ego+] Nature While equipped: defense ------ Life +49.00 Life Regen +10.00 Healmod +11% Stun Resist +30% Rings make your fingers look great! |
treant's steel ring of pilfering0.1 Encumbrance T2 ring jewelry [Ego++] Nature/Master While equipped: offense ------ Accuracy +9 (+2 eff.) Ignore Armor +8 defense ------ Defense +9 (+2 eff.) Resistance +7% nature +6% blight Poison Resist +12% Disease Resist +12% Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.6 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Chargedash the dwarven-steel dagger (16-20 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Random Unique] Arcane/Psionic Weapon Damage 15.5 - 20.2 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +11 blight +8 lightning On Hit: * 13% chance to reduce strength, dexterity, and constitution by 20 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: offense ------ Damage +15% lightning When Hit 6 lightning On-Hit (Melee): * 20% chance to reduce armor by 30% defense ------ Resistance +6% acid Sharp, short and deadly. |
Shantiz the Stormblade (15-20 power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Nature Weapon Damage 15.0 - 19.5 Physical Uses 100% Dex, 0% Cun Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex defense ------ Slow Projectiles +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Spelldrinker (27-35 power, 8 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Arcane Weapon Damage 27.0 - 35.1 Physical Uses 35% Cun, 20% Mag, 55% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +8 Critical Rate +9.0% Attack Speed 100% On Hit: 15% Disperse Magic level 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag defense ------ Resistance +12% arcane Spell save +12 (+6 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Spiderpyre the voratun dagger (38-50 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Rare] Master Weapon Damage 38.5 - 50.1 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +20 nature +8 cold On-Hit, radius 1 +20 light On-crit, radius 2 +20 nature +8 light While equipped: offense ------ Damage +9% cold Accuracy +14 (+3 eff.) defense ------ Defense +15 (+4 eff.) Resistance +6% nature Disarm Resist +45% Sharp, short and deadly. |
Unerring Scalpel (15-20 power, 25 apr)1.0 Encumbrance T1 dagger 1H weapon [Unique] Arcane Weapon Damage 15.0 - 19.5 Physical Uses 45% Cun, 55% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 Attack Speed 100% Ignore Shields +50% While equipped: offense ------ Accuracy +20 (+5 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
dwarven-steel dagger 'Runorak' (34-44 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Random Unique] Nature/Master Weapon Damage 33.5 - 43.6 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +4 physical While equipped: Stats +5 Str +7 Dex +3 Mag +6 Wil +4 Cun +4 Con offense ------ Physical Crit +4.0% Ignore resists +5% mind Sharp, short and deadly. |
voratun dagger of evisceration (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Master Weapon Damage 37.5 - 48.8 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Critical: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +7.0% Physical Power +9 (+3 eff.) Sharp, short and deadly. |
dwarven-steel longsword 'Leliradig' (25-35 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Rare] Arcane Weapon Damage 25.0 - 35.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-crit, radius 2 +20 blight On Critical: * Splash the target with acid dealing 110 damage over 5 turns and reducing armor and accuracy by 14 While equipped: Stats +3 Wil offense ------ Mind Crit +6% Mindpower +15 (+5 eff.) Damage +24% mind defense ------ Mind save +6 (+2 eff.) other ------- Hate-on-crit +5.00 Sharp, long, and deadly. |
protector's thorny mindstar (10-10 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego+] Nature/Disrupt Weapon Damage 9.5 - 10.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) defense ------ Resistance +2% all other ------- Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Antimagic Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Brightrune1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: offense ------ Mindpower +20 (+7 eff.) Damage +18% mind When Hit 6 fire defense ------ Resistance +18% fire Mind save +9 (+3 eff.) Life +54.00 other ------- EQ when Hit +0.08 Max hate +8.00 A belt that goes around your waist. |
Gylablek the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: defense ------ Defense +20 (+5 eff.) Resistance +6% acid Mind save +3 (+1 eff.) Life Regen +0.80 Healmod +11% Confus Resist +10% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A belt that goes around your waist. |
Harayasus the Pitchspitter1.0 Encumbrance T3 belt armor [Rare] Master While equipped: offense ------ Damage +21% darkness Ignore resists +25% temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce damage dealt by 22% defense ------ Resistance +10% fire +10% cold Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A belt that goes around your waist. |
Pyretyphoon the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: offense ------ Mindpower +4 (+2 eff.) Ignore resists +10% fire defense ------ Resistance +15% lightning Physical save +13 (+6 eff.) Mind save +9 (+3 eff.) Life +100.00 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A belt that goes around your waist. |
balancing hardened leather belt of recklessness1.0 Encumbrance T3 belt armor [Ego++] Master While equipped: Stats +5 Cun +4 Dex offense ------ Physical Crit +12.0% Mind Crit +8% Critical power +8.00% Physical Power +4 (+1 eff.) A belt that goes around your waist. |
skylord's hardened leather belt of dampening1.0 Encumbrance T3 belt armor [Ego++] Nature While equipped: Stats +4 Str +4 Dex +4 Wil +2 Cun defense ------ Resistance +7% acid +7% fire +6% lightning +7% cold Physical save +13 (+6 eff.) Spell save +12 (+6 eff.) Mind save +13 (+4 eff.) A belt that goes around your waist. |
Camokath the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Con offense ------ Damage +6% physical Ignore resists +25% physical Ignore Armor +1 defense ------ Defense +1 (+0 eff.) Resistance +6% temporal +9% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robe of Force (12 def, 8 armour)2.0 Encumbrance T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) Damage +5% mind +5% physical Ignore resists +10% mind +10% physical defense ------ Armor +8 Defense +12 (+3 eff.) Resistance +15% acid +12% physical +9% all Physical save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 48.67 to 60.83 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Urygen (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +1 Cun offense ------ Damage +10% lightning +25% acid defense ------ Resistance +15% lightning +3% temporal +18% darkness +9% blight +40% acid +18% mind +15% all Physical save +16 (+7 eff.) Spell save +16 (+8 eff.) Mind save +31 (+10 eff.) other ------- Infravision +3 See Invisibility +6 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Wanderer's Rest (4 def, 0 armour)0.0 Encumbrance T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex offense ------ Move Speed +10% defense ------ Defense +4 (+1 eff.) Fatigue -10% Resistance +5% physical Pinning Resist +100% other ------- Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Effective talent level: 3.0 Power cost 20 out of 20/20. Range 5 Cooldown: 15 Travel.spd instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Xygavena (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats +2 Str +4 Wil +4 Cun offense ------ Physical Crit +6.0% Damage +9% physical Ignore resists +15% mind Accuracy +30 (+7 eff.) When Hit 10 physical defense ------ Armor +4 Fatigue +3% Physical save +7 (+3 eff.) Spell save +8 (+4 eff.) Mind save +10 (+3 eff.) other ------- Stamina/turn +3.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
miner's pair of dwarven-steel boots of massiveness (0 def, 7 armour)3.0 Encumbrance T3 feet armor [Ego+] Master While equipped: Stats +6 Str +5 Con offense ------ Damage +7% physical defense ------ Armor +7 Fatigue +3% other ------- Infravision +2 Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Erelidor' (0 def, 9 armour)3.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Mag +4 Wil +6 Cun +5 Con offense ------ Physical Crit +6.0% Physical Power +5 (+2 eff.) Ignore Armor +13 defense ------ Armor +9 Fatigue +4% Resistance +3% temporal +9% mind +3% cold Physical save +24 (+9 eff.) Mind save +21 (+7 eff.) Life Regen +4.00 Blink to a nearby random location (rad 13) Puts all charms on 25 turn cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Alurim the Starquell (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Master While equipped: Stats +3 Str +2 Wil offense ------ Physical Crit +3.0% Physical Power +7 (+2 eff.) Ignore resists +5% light defense ------ Armor +1 Fatigue +1% Unlife -20.00 life other ------- Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Arariawe the hardened leather gloves (0 def, 7 armour)1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Mag +4 Wil offense ------ On-Hit 6 acid 5 fire 5 cold 6 lightning Damage +3% temporal Ignore Shields +10% On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +7 Mind save +7 (+2 eff.) Life +49.00 Life Regen +4.00 other ------- Stamina/turn +0.80 Max stamina +15.00 Max vim +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gesus the dwarven-steel gauntlets (0 def, 18 armour)1.5 Encumbrance T2 hands armor [Rare] Psionic While equipped: Stats +5 Dex defense ------ Armor +18 Fatigue +3% Mind save +9 (+3 eff.) Life Regen +6.00 Healmod +15% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Stamina/turn +1.30 Max stamina +24.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
brawler's hardened leather gloves of war-making (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego++] Master While equipped: Stats +3 Str +4 Dex +2 Cun offense ------ Physical Crit +9.0% Spell Crit +8% Mind Crit +5% Critical power +8.00% defense ------ Armor +2 Physical save +6 (+3 eff.) other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Nightfiend' (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Psionic While equipped: offense ------ Accuracy +7 (+2 eff.) When Hit 4 darkness defense ------ Armor +2 Resistance +15% acid +5% arcane +12% nature +6% darkness Physical save +7 (+3 eff.) Mind save +7 (+2 eff.) Disarm Resist +27% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gloravea (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Ignore resists +10% arcane On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 20 defense ------ Armor +3 Fatigue +3% Resistance +10% acid +12% temporal +10% cold +9% fire +15% mind +8% lightning Life +20.00 Stun Resist +20% A cap made of leather. |
Quasit's Skull (0 def, 12 armour)3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Con defense ------ Armor +12 Hardiness +5% Fatigue +5% Physical save +12 (+5 eff.) Stun Resist +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
drakeskin leather cap 'Lightnail' (0 def, 5 armour)2.0 Encumbrance T5 head armor [Rare] Psionic While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +6 (+2 eff.) When Hit 2 light defense ------ Armor +5 Fatigue +5% Resistance +18% fire +15% mind +20% light other ------- Light +3 A cap made of leather. |
hardened leather cap 'Hanotogund' (30 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: defense ------ Armor +3 Defense +30 (+7 eff.) Fatigue +3% Resistance +2% physical Crit Resistance 10.00% Unlife -40.00 life Confus Resist +20% other ------- Stamina when Hit +1.80 EQ when Hit +1.60 A cap made of leather. |
linen wizard hat 'Emysessra' (1 def, 2 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: offense ------ Mind Crit +2% Mindpower +2 (+1 eff.) defense ------ Armor +2 Defense +1 (+0 eff.) Resistance +9% cold Stun Resist +10% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Psi/turn +0.11 A pointy cloth hat, very wizardly... |
starseer's cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego+] Arcane While equipped: offense ------ Damage +8% darkness +6% temporal +5% light +7% physical defense ------ Defense +2 (+0 eff.) A pointy cloth hat, very wizardly... |
Essence of Bearness3.0 Encumbrance animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
324 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+4 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+4 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Nightsquall the iron pickaxe (dig speed 19 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str offense ------ Ignore resists +10% darkness On-Hit (Melee): * 20 arcane resource burn * 10% chance to reduce damage dealt by 22% defense ------ Resistance +6% blight +3% fire Life +21.00 other ------- Max stamina +15.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
5 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Ce'Nalrata the brass lantern2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Critical power +10.00% Accuracy +15 (+4 eff.) defense ------ Resistance +3% mind +1% physical Unlife -60.00 life other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cyrossra the Thunderbloom1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +5 Wil offense ------ Physical Crit +4.0% Mind Crit +4% Critical power +20.00% Physical Power +7 (+2 eff.) When Hit 10 lightning defense ------ Mind save +9 (+3 eff.) other ------- Max psi +30.00 Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Bethulle'1.0 Encumbrance T3 lite [Random Unique] Arcane/Master While equipped: offense ------ Damage +3% blight Ignore resists +25% temporal When Hit 16 fire defense ------ Resistance +3% blight +11% temporal +7% cold +5% fire Out-of-Phase Defense +15 Out-of-Phase Resistance +14% Out-of-Phase Resilience +16% other ------- Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Malyneg'1.0 Encumbrance T3 lite [Rare] Arcane While equipped: Stats +2 Wil offense ------ Spell Crit +5% Spellpower +5 (+2 eff.) Ignore resists +10% temporal When Hit 4 temporal defense ------ Resistance +11% blight +10% darkness +15% mind +6% acid Blind Resist +20% Disease Resist +20% Stun Resist +20% other ------- Light +4 Infravision +5 See Invisibility +10 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 20 blight damage or heals 25 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
piercing alchemist's lamp of clarity1.0 Encumbrance T3 lite [Ego+] Master/Psionic While equipped: offense ------ Ignore resists +8% all Ignore Armor +5 defense ------ Mind save +11 (+4 eff.) other ------- Light +5 See Stealth +7 See Invisibility +16 A normal brass lantern, enhanced by alchemy to make it brighter. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Imp Claw2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: other ------- Light +1 See Stealth +10 Flame: Effective talent level: 2.0 Power cost 9 out of 9/9. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 135.16 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
5 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Ce'Numikira (24/24, 32-38 power, 3 apr)3.0 Encumbrance T3 shot ammo [Rare] Nature Weapon Damage 32.0 - 38.4 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 24 Projectile Speed +200% On-ranged-hit +20 physical +14 nature +20 mind While equipped: other ------- Reload +4 Shots are used with slings to pummel your foes to death. |
acidic pouch of dwarven-steel shots of vileness (24/24, 30-36 power, 3 apr)3.0 Encumbrance T3 shot ammo [Ego] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 24 On-ranged-hit +7 blight On Hit: * 13% chance to reduce strength, dexterity, and constitution by 20 On Critical: * Splash the target with acid dealing 110 damage over 5 turns and reducing armor and accuracy by 14 Shots are used with slings to pummel your foes to death. |
Bizzare Contraption2.0 Encumbrance T2 tool misc [Unique] While equipped: Stats +8 Cun offense ------ Damage +15% lightning defense ------ Resistance +15% lightning Physical save +18 (+7 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
focusing steel torque of clear mind [power 2] (25 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
iron torque of gale force [power 105] (15 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 131 physical damage Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
voratun torque of gale force 'Mayadana' [power 405] (15 cooldown)2.0 Encumbrance T5 torque charm [Random Unique] Psionic While equipped: defense ------ Armor +4 Mind save +9 (+3 eff.) Life Regen +4.00 Cut Resist +20% Teleport Resist +20% Project a gust of wind in a cone knocking all creatures back 13 spaces and dealing 506 physical damage Puts all charms on 15 turn cooldown 100% to reduce fatigue by 27% for 2 turns. 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
voratun torque of psionic shield 'Shockcutter' [power 153] (25 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: Stats +6 Dex +7 Wil +6 Cun +2 Con offense ------ Ignore resists +25% lightning defense ------ Crit Resistance 15.00% Setup a psionic shield, reducing all damage taken by 153 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Sootsin [power 296] (15 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: Stats +1 Dex +10 Con defense ------ Armor +8 Resistance +6% darkness Unlife -60.00 life Heal yourself and all friendly characters within 10 spaces for 296 Puts all charms on 15 turn cooldown 100% to reduce fatigue by 37% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Xerasetta the ash totem of thorny skin [power 29] (20 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: Stats +2 Cun +3 Mag offense ------ Mind Crit +3% Mindpower +30 (+10 eff.) other ------- Psi when Hit +0.08 Max psi +20.00 Harden the skin for 7 turns increasing armour by 29 and armour hardiness by 40% Puts all charms on 20 turn cooldown 100% to increase all damage by 13% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
evasive ash totem of stinging [power 188] (15 cooldown)2.0 Encumbrance T2 totem charm [Ego] Nature Sting an enemy dealing 199 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
piercing elm totem of summon tentacle [power 100] (25 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 214 Base Damage: 100 Armor: 0 All Resist: 2 Puts all charms on 25 turn cooldown 100% to increase all damage penetration by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Ivuritira [power 218] (15 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: Stats +5 Str +3 Mag +2 Con offense ------ When Hit 10 physical other ------- Stamina/turn +2.00 Max mana +40.00 Create a radius 3 storm for 5 turns. Each turn, creatures within take 43 lightning damage and will be dazed for 1 turn (218 total damage) Puts all charms on 15 turn cooldown 100% to gain a 16% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Runedan [power 296] (20 cooldown)2.0 Encumbrance T3 wand charm [Rare] Arcane While equipped: Stats +2 Str defense ------ Armor +12 Resistance +6% nature +12% darkness Life +80.00 Disarm Resist +20% other ------- Light +2 Create a shield absorbing up to 296 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
cleansing elm wand of clairvoyance [power 9] (15 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 9, power 55 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Adamaumemia the Ogre Shadowblade level 36
6th Decay 123rd year of Ascendancy at 19:24 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Adamaumemia the Ogre Shadowblade level 36
5th Decay 123rd year of Ascendancy at 04:18 see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By Adamaumemia the Ogre Shadowblade level 35
44th Haze 123rd year of Ascendancy at 14:13 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Adamaumemia the Ogre Shadowblade level 11
21st Haze 122nd year of Ascendancy at 01:12 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Adamaumemia the Ogre Shadowblade level 35
3rd Decay 123rd year of Ascendancy at 21:34 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Adamaumemia the Ogre Shadowblade level 27
12nd Dusk 123rd year of Ascendancy at 05:31 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Adamaumemia the Ogre Shadowblade level 21
66th Pyre 123rd year of Ascendancy at 01:27 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Adamaumemia the Ogre Shadowblade level 30
73rd Dusk 123rd year of Ascendancy at 04:24 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Adamaumemia the Ogre Shadowblade level 34
36th Haze 123rd year of Ascendancy at 22:54 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Adamaumemia the Ogre Shadowblade level 10
25th Dusk 122nd year of Ascendancy at 07:54 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Adamaumemia the Ogre Shadowblade level 20
37th Regrowth 123rd year of Ascendancy at 23:56 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Adamaumemia the Ogre Shadowblade level 30
39th Dusk 123rd year of Ascendancy at 02:32 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Adamaumemia the Ogre Shadowblade level 25
1st Dusk 123rd year of Ascendancy at 23:50 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Adamaumemia the Ogre Shadowblade level 24
9th Mirth 123rd year of Ascendancy at 16:57 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Adamaumemia the Ogre Shadowblade level 8
8th Flare 122nd year of Ascendancy at 05:01 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Adamaumemia the Ogre Shadowblade level 24
8th Mirth 123rd year of Ascendancy at 20:37 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Adamaumemia the Ogre Shadowblade level 25
3rd Summertide 123rd year of Ascendancy at 20:22 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Adamaumemia the Ogre Shadowblade level 18
20th Regrowth 123rd year of Ascendancy at 06:09 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Adamaumemia the Ogre Shadowblade level 35
4th Decay 123rd year of Ascendancy at 21:17 see stats
Log
Adamaumemia is on fire!
Golbug the Destroyer hits Adamaumemia for (56 reacted , -5 stam), 167 fire (167 total damage).
Adamaumemia uses Infusion: Healing.
Adamaumemia receives 216 healing from Infusion: Healing.
Adamaumemia casts Temporal Shield.
The very fabric of time alters around Adamaumemia.
Melee retaliation hits Adamaumemia for (14 to time), 0 cold, (14 to time), 0 cold (0 total damage).
Adamaumemia hits Golbug the Destroyer for 4 physical, 8 physical, 16 darkness, 9 nature, 8 physical, 16 darkness (61 total damage).
Talent Shadow Grasp is ready to use.
Talent Expose Weakness is ready to use.
Burning from Golbug the Destroyer hits Adamaumemia for (78 to time), 0 fire (0 total damage).
Golbug the Destroyer uses Assault.
Golbug the Destroyer performs a melee critical strike against Adamaumemia!
Your time shield crumbles under the damage!
The fabric of time around Adamaumemia stabilizes to normal.
The powerful time-altering energies generate a restoration field on Adamaumemia.
Golbug the Destroyer performs a melee critical strike against Adamaumemia!
Adamaumemia reacts to an attack from Golbug the Destroyer, mitigating the blow!.
Adamaumemia is recovering from the damage!
Adamaumemia's fades into the shadows.
Golbug the Destroyer casts Epidemic.
Adamaumemia resists Golbug the Destroyer's 'Epidemic'!
Golbug the Destroyer performs a melee critical strike against Adamaumemia!
Adamaumemia reacts to an attack from Golbug the Destroyer, mitigating the blow!.
Melee retaliation hits Golbug the Destroyer for 4 arcane, 4 arcane, 4 arcane, 4 arcane (18 total damage).
Greater Weapon Focus from Golbug the Destroyer hits Adamaumemia for 247 physical, 22 cold (269 total damage).
Golbug the Destroyer hits Adamaumemia for (154 to time), 10 physical, 21 cold, (132 reacted , -5 stam), 436 physical, 7 blight, (177 reacted , -5 stam), 377 physical (851 total damage).
Adamaumemia the level 38 ogre shadowblade was decapitated to death by Golbug the Destroyer on level 4 of Lost Dwarven Kingdom of Reknor.
Golbug the Destroyer prepares for the next kill!




















































































































































