










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Doombringer |
| Level / Exp | 32 / 39% |
| Size | big |
| Lifes / Deaths | Killed by Grand Corruptor at level 32 on the 50th Dusk 123rd year of Ascendancy at 00:25 / 1 |
Primary Stats
| Strength | 65 (base 60) |
| Dexterity | 14 (base 15) |
| Constitution | 18 (base 12) |
| Magic | 62 (base 60) |
| Willpower | 15 (base 10) |
| Cunning | 13 (base 11) |
Resources
| Life | -67/1084 |
| Mana | 167/311 |
| Stamina | 152/246 |
| Vim | 0/264 |
| Healing Factor | 1.2211363549266 |
| Regeneration | 0.30528408873166 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 6 |
| See Stealth | 30.54677130326 |
| See Invisible | 26.54677130326 |
Offense: Mainhand
| Damage | 167 |
| Accuracy | 62 |
| Crit Chance | 7% |
| APR | 24 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +6% |
| Temporal | +3% |
| All | 0% |
| Fire | +9% |
| Nature | +9% |
Offense: Damage Penetration
| Physical | +41% |
| Darkness | +30% |
| Nature | +50% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 68.089348373821 (81.151787968034%) |
| Defense | 44 |
| Ranged Defense | 44 |
| Fatigue | 6 |
| Physical Save | 32 |
| Spell Save | 28 |
| Mental Save | 14 |
Defense: Resistances
| Acid | + 24%( 70%) |
| Blight | + 60%( 70%) |
| Physical | + 19%( 70%) |
| Cold | + 35%( 70%) |
| All | + 10%( 70%) |
| Lightning | + 21%( 70%) |
| Light | + 16%( 70%) |
| Mind | + 26%( 70%) |
| Darkness | + 39%( 70%) |
| Fire | + 19%( 70%) |
| Nature | + 39%( 70%) |
Defense: Immunities
| Silence Resistance | 22% |
| Disarm Resistance | 40% |
| Knockback Resistance | 30% |
| Confusion Resistance | 100% |
| Stun Resistance | 81% |
| Pinning Resistance | 0% |
| Instadeath Resistance | 100% |
| Blind Resistance | 43% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 69 up to 6 times. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 64 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 637% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 217 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 33% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Torture | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the repented thief from death by Porynn the skeleton warrior. Escort: repented thief (level 3 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Dreadfell. Escort: temporal explorer (level 2 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 203. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed vial of greater demon bile. * You've found the needed vial of wight ectoplasm. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed minotaur nose. * You've found the needed vampire lord fang. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed giant spider spinneret. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed bloated horror heart. * You've found the needed xorn fragment. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego+] Arcane While equipped: defense ------ Armor +1 Silence Resist +22% Confus Resist +22% Stun Resist +21% A pair of boots made of leather. |
| Light source | watchleader's alchemist's lamp of the moons1.0 Encumbrance T3 lite [Ego++] Arcane/Master While equipped: offense ------ Damage +6% darkness defense ------ Resistance +7% light Affinity +5% darkness Blind Resist +23% Confus Resist +16% other ------- Light +8 Infravision +3 See Stealth +14 See Invisibility +10 Track: Puts all charms on 34 turn cooldown Effective talent level: 4.0 Power cost 34 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 14 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Pologatta the dwarven-steel helm (0 def, 8 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: defense ------ Armor +8 Fatigue +4% Resistance +6% acid +3% nature +6% mind +15% blight Crit Resistance 15.00% Life +40.00 Blind Resist +20% Confus Resist +20% other ------- Infravision +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | extending dwarven-steel torque of psionic shield [power 63] (15/22 cooldown)2.0 Encumbrance T3 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 63 for 5 turns Puts all charms on 22 turn cooldown 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Delilathahor0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: offense ------ Critical power +5.00% Physical Power +20 (+4 eff.) On-Hit (Melee): * 20% chance to reduce all saves and defense by 10 defense ------ Armor +8 Physical save +3 (+1 eff.) Mind save +5 (+5 eff.) Confus Resist +20% Rings make your fingers look great! |
| On fingers | gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +10 (+2 eff.) Ignore Armor +11 defense ------ Defense +11 (+3 eff.) Stun Resist +30% Disengage: Puts all charms on 9 turn cooldown Effective talent level: 2.0 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 128% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around waist | Girdle of the Calm Waters1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +3 Wil defense ------ Resistance +20% blight +20% cold +20% nature Healmod +15% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | truestriking stralite greatmaul of corruption (55-82 power, 3 apr)5.0 Encumbrance T4 greatmaul 2H weapon [Ego++] Arcane/Master Weapon Damage 55.0 - 82.5 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% On Hit: 20% Curse of Vulnerability level 4 While equipped: offense ------ Ignore resists +16% physical Accuracy +23 (+6 eff.) Ignore Armor +10 Massive two-handed mauls. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour)1.0 Encumbrance T3 hands armor [Unique] Master While equipped: Stats +4 Con defense ------ Armor +8 Disarm Resist +40% Stun Resist +30% Knockbk Resist +30% other ------- Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Main armor | Oozemark (0 def, 32 armour)17.0 Encumbrance T5 massive armor [Random Unique] Nature/Master While equipped: Stats +4 Wil offense ------ Damage +9% nature +3% temporal Ignore resists +25% nature On-Hit (Melee): * 10% chance to slow global speed by 35% defense ------ Armor +32 Fatigue +14% Resistance +10% acid +10% physical +23% darkness +12% lightning +21% blight +8% cold +9% nature +10% fire Physical save +12 (+6 eff.) other ------- Light +2 A suit of armour made of metal plates. |
| Cloak | cashmere cloak 'Woebore' (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +2 Str +2 Con offense ------ Damage +9% fire Ignore resists +5% darkness Accuracy +41 (+10 eff.) On-Hit (Melee): * 10% chance to reduce damage dealt by 9% defense ------ Defense +2 (+0 eff.) Fatigue -12% Resistance +9% darkness Life +136.00 other ------- Max stamina +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | clarifying copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +12% mind Confus Resist +22% Amulets make your neck look great! |
Inventory
movement infusion of the warrior (speed 883%; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 883% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 819%; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 819% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 623%; cd 8)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 623% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 23%; magical, physical; dur 3; cd 16)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 23% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 21%; physical; dur 2; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 23%; mental; dur 4; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 23% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the wizard (range 7; phase 21; cd 12)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 7 Cooldown: 12 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 442; dur 4; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 442 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the warrior (threshold 39; blocks 9; dur 4; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 39 up to 9 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Boraromithel0.1 Encumbrance T2 amulet jewelry [Rare] Arcane While equipped: Stats +2 Mag +8 Cun +4 Con offense ------ Physical Crit +4.0% Critical power +22.00% Spellpower +8 (+2 eff.) Damage +9% blight +8% fire +6% acid other ------- Stamina/turn +1.00 Amulets make your neck look great! |
Festerransom0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Str offense ------ Damage +15% acid +9% darkness Ignore resists +10% darkness +25% nature On-Hit (Melee): * 20% chance to slow global speed by 35% defense ------ Resistance +18% acid Amulets make your neck look great! |
Kindle's kiss the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex offense ------ Damage +3% light +6% acid Ignore resists +25% light defense ------ Resistance +6% acid +6% light other ------- Light +3 Amulets make your neck look great! |
Urantir the steel amulet0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Con offense ------ Ignore resists +25% mind +10% arcane When Hit 6 arcane On-Hit (Melee): * 20% chance to reduce all saves and defense by 10 * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +12% temporal Amulets make your neck look great! |
Zubyldatha the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag offense ------ Critical power +20.00% Spellpower +15 (+5 eff.) Spellpower/crit +4 defense ------ Spell save +18 (+9 eff.) other ------- Mana/turn +0.24 Max mana +37.00 Max vim +40.00 Amulets make your neck look great! |
clarifying steel amulet0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +12% mind Confus Resist +23% Amulets make your neck look great! |
copper amulet of willpower (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil Amulets make your neck look great! |
grounding gold amulet0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +16% lightning Stun Resist +22% Amulets make your neck look great! |
insulating gold amulet of murder0.1 Encumbrance T3 amulet jewelry [Ego+] Nature/Master While equipped: offense ------ Critical power +13.00% Accuracy +6 (+1 eff.) Ignore Armor +10 defense ------ Resistance +17% fire +16% cold Amulets make your neck look great! |
warrior's steel amulet of dexterity (+3)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex defense ------ Resistance +5% physical other ------- Stamina/turn +0.20 Amulets make your neck look great! |
Belildata0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats +2 Wil offense ------ Critical power +20.00% Spellpower +15 (+5 eff.) Damage +14% acid Ignore resists +5% blight defense ------ Resistance +28% acid Spell save +3 (+1 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max vim +20.00 Rings make your fingers look great! |
Belirerak the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: Stats +5 Str offense ------ Physical Crit +3.0% Physical Power +30 (+6 eff.) Damage +14% light Ignore Armor +4 defense ------ Armor +4 Defense +15 (+5 eff.) Resistance +28% light Rings make your fingers look great! |
Dazzlebiter0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +13% light +15% blight When Hit 4 light defense ------ Resistance +26% light +9% blight Mind save +18 (+12 eff.) other ------- Max psi +30.00 Rings make your fingers look great! |
Dimspiker0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Con offense ------ Physical Crit +1.0% Damage +11% mind +9% darkness Ignore resists +5% physical Ignore Armor +2 defense ------ Defense +15 (+5 eff.) Resistance +11% mind Rings make your fingers look great! |
Glarewild0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +3 Str offense ------ Damage +9% fire defense ------ Armor +6 Resistance +9% light +6% cold Cut Resist +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +3 Rings make your fingers look great! |
copper ring 'Brightreign'0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Dex +2 Con offense ------ Damage +11% mind When Hit 2 light 2 fire defense ------ Resistance +11% mind +3% light other ------- Infravision +2 Rings make your fingers look great! |
copper ring 'Zerydoharaldir'0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex +2 Mag +1 Wil offense ------ On-Hit (Melee): * 10% chance to slow global speed by 35% defense ------ Resistance +6% blight +9% lightning Life Regen +2.00 Stun Resist +22% Rings make your fingers look great! |
gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Psionic While equipped: Stats +6 Cun +6 Wil offense ------ Mindpower +7 (+6 eff.) defense ------ Stun Resist +30% Rings make your fingers look great! |
steel ring of perseverance0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: defense ------ Life Regen +2.00 Stun Resist +24% Rings make your fingers look great! |
stralite jade ring0.1 Encumbrance T4 ring jewelry [Ego+] Psionic While equipped: Stats +7 Cun offense ------ On-Hit 19 physical On-Ranged-Hit 5 physical On-Hit (Melee): * 16% chance to reduce all saves and defense by 10 On-Hit (Ranged): * 15% chance to reduce all saves and defense by 10 defense ------ Armor +4 Resistance +4% all other ------- Hate-on-crit +3.00 Max hate +11.00 Bleeding Edge: Puts all charms on 17 turn cooldown Effective talent level: 4.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
dwarven-steel battleaxe 'Charsteel' (45-68 power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Rare] Master Weapon Damage 45.0 - 67.5 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% Ignore Shields +20% On-hit +4 fire While equipped: offense ------ Physical Crit +5.0% Ignore resists +15% physical defense ------ Resistance +12% blight other ------- Stamina/turn +3.00 Massive two-handed battleaxes. |
truestriking steel battleaxe of enduring (22-34 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Ego++] Nature/Master Weapon Damage 22.5 - 33.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +10 Con +7 Wil offense ------ Ignore resists +10% physical Accuracy +12 (+3 eff.) Ignore Armor +7 defense ------ Life +41.00 Massive two-handed battleaxes. |
enhanced stralite greatmaul of evisceration (58-88 power, 3 apr)5.0 Encumbrance T4 greatmaul 2H weapon [Ego++] Nature/Master Weapon Damage 58.5 - 87.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% On Critical: * Wound the target dealing 296 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +10 Str +7 Dex +7 Mag +9 Wil +7 Cun +10 Con offense ------ Physical Crit +10.0% Physical Power +14 (+3 eff.) Massive two-handed mauls. |
Filthbolt the thorny mindstar (8-9 power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature Weapon Damage 8.5 - 9.4 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On-hit +20 darkness On-Hit, radius 1 +20 nature On-crit, radius 2 +20 nature On Hit: * 20% chance to reduce damage dealt by 9% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+5 eff.) On-Hit 14 cold Damage +12% cold Ignore resists +6% cold defense ------ Armor +13 Resistance +9% cold +6% light +6% darkness other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Layaminn (8-9 power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature Weapon Damage 8.5 - 9.4 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On-hit +4 acid On-crit, radius 2 +12 blight While equipped: offense ------ Mind Crit +3% Mindpower +6 (+5 eff.) Ignore resists +15% blight defense ------ Defense +10 (+3 eff.) Resistance +3% light +18% blight Physical save +16 (+8 eff.) Spell save +5 (+2 eff.) Mind save +6 (+6 eff.) Stun Resist +20% other ------- EQ when Hit +1.20 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Duskmaster the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +5 Str +5 Cun +2 Con offense ------ Mindpower +6 (+5 eff.) Damage +6% darkness defense ------ Resistance +9% darkness Crit Resistance 10.00% Mind save +6 (+6 eff.) other ------- Infravision +3 A belt that goes around your waist. |
Scumsever1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Damage +3% light Ignore resists +5% acid On-Hit (Melee): * 20% chance to slow global speed by 35% defense ------ Life Regen +0.70 Healmod +10% other ------- Light +3 A belt that goes around your waist. |
hardened leather belt 'Kindlestoker'1.0 Encumbrance T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +6 Mag offense ------ Damage +12% light +7% physical Ignore resists +10% light +12% physical defense ------ Resistance +9% mind Anomaly Control +13 Life +84.00 other ------- Mana/turn +0.25 Max mana +75.00 Max stamina +33.00 Max hate +10.00 Max psi +23.00 Max vim +26.00 Max positive +26.00 Max negative +24.00 Light +1 A belt that goes around your waist. |
hardened leather belt 'Zeraleg'1.0 Encumbrance T3 belt armor [Rare] Master While equipped: defense ------ Resistance +8% fire +5% arcane +8% cold Crit Resistance 15.00% Physical save +9 (+4 eff.) Healmod +20% Poison Resist +10% Teleport Resist +10% A belt that goes around your waist. |
rough leather belt 'Adyrita'1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Physical Crit +5.0% defense ------ Armor +10 Defense +25 (+8 eff.) Life +32.00 A belt that goes around your waist. |
Arclore (10 def, 6 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Damage +15% fire When Hit 8 lightning defense ------ Armor +6 Defense +10 (+3 eff.) Resistance +9% lightning +9% fire +15% cold Physical save +16 (+8 eff.) Spell save +16 (+8 eff.) Mind save +16 (+11 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Dagarin (1 def, 6 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +5 Str +2 Con offense ------ Critical power +5.00% defense ------ Armor +6 Defense +1 (+0 eff.) Resistance +5% arcane +2% physical Physical save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Mayalrawyn the linen cloak (11 def, 2 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Physical Power +20 (+4 eff.) Accuracy +20 (+5 eff.) defense ------ Armor +2 Defense +11 (+3 eff.) Life +32.00 other ------- Max stamina +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Sunwilter (7 def, 4 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Damage +18% mind Ignore resists +5% acid When Hit 2 light defense ------ Armor +4 Defense +7 (+2 eff.) Resistance +6% light Physical save +11 (+5 eff.) Spell save +11 (+5 eff.) Mind save +12 (+9 eff.) other ------- Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of the voidstalker (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Arcane While equipped: defense ------ Defense +2 (+0 eff.) Resistance +16% darkness +10% temporal Out-of-Phase Defense +12 Out-of-Phase Resistance +11% Out-of-Phase Resilience +15% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bisus (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: defense ------ Armor +3 Fatigue +2% Resistance +6% lightning +5% temporal +6% mind Life +80.00 Life Regen +4.00 Blind Resist +10% Confus Resist +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Cinderknight (0 def, 5 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Con offense ------ Physical Crit +3.0% Ignore resists +10% fire defense ------ Armor +5 Fatigue +2% Resistance +5% arcane Stun Resist +20% other ------- Infravision +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Layedalaith the pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Physical Crit +5.0% Critical power +5.00% Physical Power +4 (+1 eff.) Ignore Armor +9 defense ------ Armor +4 Fatigue +3% Resistance +3% physical +21% fire Physical save +9 (+4 eff.) Life +40.00 other ------- Psi when Hit +0.08 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tokhad the pair of dwarven-steel boots (20 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +4 Dex defense ------ Armor +4 Defense +20 (+6 eff.) Fatigue +3% Resistance +9% darkness Unlife -40.00 life Life Regen +4.00 Confus Resist +10% Knockbk Resist +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Woeire the pair of rough leather boots (5 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +3% light When Hit 10 darkness defense ------ Armor +1 Defense +5 (+1 eff.) Spell save +3 (+1 eff.) other ------- Light +2 Evasion: (Instant) Puts all charms on 26 turn cooldown Effective talent level: 3.0 Power cost 26 out of 30/30. Range melee/personal Cooldown: 21 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 19% chance to evade melee and ranged attacks and 9 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
pair of dwarven-steel boots 'Tundrawilder' (0 def, 8 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Ignore resists +10% cold defense ------ Armor +8 Fatigue +3% Resistance +6% temporal +10% fire +9% light +8% cold Unlife -80.00 life Healmod +20% Stun Resist +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
traveler's pair of dwarven-steel boots of phasing (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego+] Arcane/Master While equipped: Stats +4 Mag +3 Wil defense ------ Armor +4 Fatigue -3% Physical save +11 (+5 eff.) other ------- Encumbrance +24 Blink to a nearby random location (rad 8) Puts all charms on 22 turn cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Freezeravager the dwarven-steel gauntlets (25 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Psionic While equipped: Stats +4 Con offense ------ Physical Crit +2.0% Damage +9% physical Ignore resists +20% arcane Accuracy +20 (+5 eff.) defense ------ Armor +2 Defense +25 (+8 eff.) Fatigue +3% Resistance +5% arcane +9% cold Life Regen +5.00 other ------- Stamina/turn +4.00 Max stamina +15.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Hurohad the Blackpulverizer (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Arcane While equipped: Stats +3 Cun +4 Mag offense ------ Damage +12% darkness Ignore resists +20% physical Accuracy +15 (+4 eff.) Ignore Armor +4 defense ------ Armor +2 Fatigue +3% Resistance +7% light +7% darkness Physical save +15 (+7 eff.) other ------- Infravision +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 17 turn cooldown Effective talent level: 1.0 Power cost 17 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 63.81 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves 'Cleansetitan' (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Master While equipped: offense ------ Physical Crit +11.0% Spell Crit +9% Mind Crit +10% Critical power +11.00% Ignore resists +25% nature +25% cold defense ------ Armor +2 Resistance +6% fire +6% nature +15% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Stormwilter' (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Arcane While equipped: Stats +2 Con offense ------ On-Hit 7 darkness Damage +5% darkness +15% lightning Ignore resists +10% lightning When Hit 10 light defense ------ Armor +2 Resistance +5% darkness other ------- Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic voratun gauntlets (0 def, 7 armour)1.5 Encumbrance T4 hands armor [Ego+] Master While equipped: defense ------ Armor +7 Fatigue +5% Mind save +8 (+7 eff.) Life +65.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Blazeimmortal the dwarven-steel helm (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +4 Str +3 Con offense ------ Physical Power +5 (+1 eff.) Mindpower +20 (+12 eff.) Damage +12% lightning +18% mind defense ------ Armor +4 Fatigue +4% Resistance +15% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Chamelar the cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Physical Crit +4.0% Damage +13% lightning defense ------ Defense +2 (+0 eff.) Resistance +19% lightning +6% fire +6% temporal +4% physical other ------- Max stamina +10.00 A pointy cloth hat, very wizardly... |
Lisema the hardened leather cap (15 def, 7 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: offense ------ Physical Crit +5.0% Ignore Armor +5 defense ------ Armor +7 Defense +15 (+5 eff.) Fatigue +3% Resistance +23% fire +8% cold A cap made of leather. |
Mayariba (2 def, 2 armour)2.0 Encumbrance T3 head armor [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag +6 Wil +6 Cun +7 Con offense ------ Mindpower +5 (+5 eff.) Damage +20% arcane +14% blight defense ------ Armor +2 Defense +2 (+0 eff.) Resistance +14% blight +6% fire +6% darkness Crit Resistance 5.00% Blind Resist +22% Poison Resist +10% Arcane Eye: (Instant) Puts all charms on 9 turn cooldown Effective talent level: 5.0 Power cost 9 out of 10/10. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Mayuyara the linen wizard hat (1 def, 4 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: defense ------ Armor +4 Defense +1 (+0 eff.) Resistance +7% lightning +6% temporal Spell save +6 (+3 eff.) Unlife -80.00 life Disease Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A pointy cloth hat, very wizardly... |
Shimmerbreeze (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +4 Str +4 Wil offense ------ Damage +12% physical Accuracy +10 (+2 eff.) Ignore Armor +5 When Hit 10 lightning 4 physical defense ------ Armor +3 Fatigue +3% Mind save +7 (+6 eff.) other ------- Light +2 A cap made of leather. |
cashmere wizard hat 'Erarig' (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Arcane While equipped: Stats +3 Dex offense ------ Spell Crit +4% Spellpower +34 (+11 eff.) Ignore resists +25% physical defense ------ Defense +2 (+0 eff.) Unlife -80.00 life other ------- Mana/turn +0.25 A pointy cloth hat, very wizardly... |
hardened leather cap 'Arcbraze' (0 def, 3 armour)2.0 Encumbrance T3 head armor [Random Unique] Master While equipped: Stats +5 Str +4 Wil +2 Con offense ------ Ignore resists +5% lightning defense ------ Armor +3 Fatigue +3% Resistance +7% blight +6% temporal Physical save +7 (+3 eff.) Spell save +3 (+1 eff.) Mind save +23 (+14 eff.) Silence Resist +20% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Battle Cry: Puts all charms on 24 turn cooldown Effective talent level: 2.0 Power cost 24 out of 28/28. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
shielding cashmere wizard hat of decomposition (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego+] Arcane While equipped: Stats +4 Mag defense ------ Defense +2 (+0 eff.) Resistance +5% lightning +5% temporal +3% light +4% fire +3% nature +5% acid +4% blight +4% cold +5% darkness Spell save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
Scale Mail of Kroltar (10 def, 18 armour)14.0 Encumbrance T5 heavy armor [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con defense ------ Armor +18 Defense +10 (+3 eff.) Fatigue +16% Resistance +20% acid +20% blight +20% fire +20% nature +20% lightning Life +120.00 Devouring Flame: Effective talent level: 3.0 Power cost 43 out of 80/80. Range 10 Cooldown: 20 Travel.spd instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 15.05 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Skyraze (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Rare] Nature While equipped: offense ------ Damage +15% lightning +12% acid Ignore resists +10% lightning When Hit 8 nature On-Hit (Melee): * 20% chance to slow global speed by 35% defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Resistance +18% acid Life +51.00 Life Regen +6.00 Healmod +15% A suit of armour made of mail. |
3 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
548 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+6 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+4 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Sileralle the dwarven-steel pickaxe (dig speed 20 turns)3.0 Encumbrance T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +10 Str +4 Dex +5 Wil +3 Cun +2 Con offense ------ Physical Crit +8.0% Mind Crit +7% Accuracy +10 (+2 eff.) defense ------ Armor +2 other ------- Stamina/turn +2.00 Light +1 Infravision +4 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Xanymina2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +1 Con defense ------ Resistance +3% blight Crit Resistance 15.00% Life +60.00 Blind Resist +10% other ------- Light +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
watchleader's alchemist's lamp1.0 Encumbrance T3 lite [Ego+] Master While equipped: defense ------ Blind Resist +23% Confus Resist +22% other ------- Light +8 See Stealth +16 See Invisibility +11 Track: Puts all charms on 34 turn cooldown Effective talent level: 4.0 Power cost 34 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 14 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Khelutorach [power 2] (15/22 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: offense ------ Damage +15% arcane Ignore resists +25% arcane +15% blight When Hit 8 arcane defense ------ Resistance +5% arcane Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 22 turn cooldown 100% to gain a 20% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
piercing dwarven-steel torque of clear mind [power 2] (15/22 cooldown)2.0 Encumbrance T3 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 22 turn cooldown 100% to increase all damage penetration by 14% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
yew totem of stinging 'Greenslicer' [power 320] (15/13 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: Stats +3 Str +5 Mag offense ------ Damage +6% nature Ignore resists +25% darkness defense ------ Resistance +18% nature Sting an enemy dealing 349 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 turn cooldown 100% to reduce fatigue by 38% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Layunor [power 110] (15/17 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: Stats +5 Wil offense ------ Mind Crit +2% Critical power +10.00% On-Hit (Melee): * 10% chance to reduce armor by 35% other ------- Psi when Hit +0.04 Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ash wand of shielding 'Woezephyr' [power 206] (15/17 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: offense ------ Damage +6% darkness Ignore resists +25% darkness +10% acid defense ------ Armor +4 Resistance +15% mind +9% acid Crit Resistance 10.00% Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Create a shield absorbing up to 206 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Azilashahel the Ogre Doombringer level 11
23rd Dusk 122nd year of Ascendancy at 02:41 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Azilashahel the Ogre Doombringer level 22
51st Regrowth 123rd year of Ascendancy at 04:20 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Azilashahel the Ogre Doombringer level 30
74th Pyre 123rd year of Ascendancy at 19:34 see stats
Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
Escaped the Searing Halls.By Azilashahel the Ogre Doombringer level 5
77th Pyre 122nd year of Ascendancy at 20:56 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Azilashahel the Ogre Doombringer level 28
43rd Pyre 123rd year of Ascendancy at 11:33 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Azilashahel the Ogre Doombringer level 10
1st Summertide 122nd year of Ascendancy at 06:56 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Azilashahel the Ogre Doombringer level 20
3rd Allure 123rd year of Ascendancy at 07:16 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Azilashahel the Ogre Doombringer level 30
74th Pyre 123rd year of Ascendancy at 19:34 see stats
Once bitten, twice shy (Insane (Roguelike) difficulty)
Escaped the Anteroom of Agony.By Azilashahel the Ogre Doombringer level 26
32nd Pyre 123rd year of Ascendancy at 06:05 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Azilashahel the Ogre Doombringer level 24
1st Pyre 123rd year of Ascendancy at 20:07 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Azilashahel the Ogre Doombringer level 26
31st Pyre 123rd year of Ascendancy at 16:28 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Azilashahel the Ogre Doombringer level 8
3rd Mirth 122nd year of Ascendancy at 01:50 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Azilashahel the Ogre Doombringer level 24
10th Pyre 123rd year of Ascendancy at 00:17 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Azilashahel the Ogre Doombringer level 11
56th Dusk 122nd year of Ascendancy at 12:34 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Azilashahel the Ogre Doombringer level 28
42nd Pyre 123rd year of Ascendancy at 13:18 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Azilashahel the Ogre Doombringer level 19
2nd Wintertide 123rd year of Ascendancy at 22:01 see stats
Log
Azilashahel casts Blazing Rebirth.
Azilashahel is purified by fire.
Azilashahel receives 1037 healing.
Grand Corruptor hits Azilashahel for (63 flat reduction), 62 fire (62 total damage).
Grand Corruptor's shakes the fear off.
Grand Corruptor casts Drain.
Azilashahel is afflicted by a rotting disease!
Grand Corruptor's spell attains critical power!
Bone Spike hits Azilashahel for (63 flat reduction), 24 physical (24 total damage).
Grand Corruptor hits Azilashahel for (63 flat reduction), 45 blight (45 total damage).
Azilashahel loses 170 health to the soulburn.
Azilashahel is free from the weakness disease.
Azilashahel HEALS from darkness damage!
Curse of Death from Grand Corruptor hits Azilashahel for (17 flat reduction), 0 darkness, 2 healing (0 total damage) [2 healing].
Rotting Disease from Grand Corruptor hits Azilashahel for (27 flat reduction), 0 blight (0 total damage).
Grand Corruptor casts Bone Spear.
Bone Spike hits Azilashahel for 37 physical damage.
Grand Corruptor hits Azilashahel for 439 physical damage.
Azilashahel loses 170 health to the soulburn.
Azilashahel HEALS from darkness damage!
Curse of Death from Grand Corruptor hits Azilashahel for 13 darkness, 2 healing (13 total damage) [2 healing].
Rotting Disease from Grand Corruptor hits Azilashahel for 20 blight damage.
Grand Corruptor casts Blood Lock.
Azilashahel is blood locked.
Grand Corruptor casts Blood Spray.
Grand Corruptor's spell attains critical power!
Bone Spike hits Azilashahel for 71 physical damage.
Grand Corruptor hits Azilashahel for 81 blight damage.
Azilashahel the level 32 ogre doombringer was ground to death by Grand Corruptor on level 2 of Mark of the Spellblaze.




















































































































