Adirare the level 7 Thalore Summoner by Stebin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassSummoner
Level / Exp7 / 85%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity14 (base 11)
Constitution11 (base 10)
Magic8 (base 10)
Willpower34 (base 28)
Cunning20 (base 18)

Resources

Life194/194
Equilibrium9
Healing Factor1.1097162075846
Regeneration0.27742905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage9
Accuracy8
Crit Chance7%
APR5
Speed1.00

Offense: Offhand

Damage5
Accuracy8
Crit Chance7%
APR5
Speed1.00

Offense: Spell

Spellpower8
Crit Chance4%
Speed1

Offense: Mind

Mindpower25
Crit Chance4%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)3 (30%)
Defense9
Ranged Defense9
Fatigue2
Physical Save20
Spell Save14
Mental Save18

Defense: Resistances

Blight+ 3%( 70%)
Light+ 30%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
0/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Thalore1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

failed
done
active
done

Equipment

Tool
On fingers
On fingers
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is a ladder to the previous level here (press '' or right click to use).
Ran for 26 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


You are yanked out of this place!

Adirare wears:
mule's copper ring.

You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 0.60 gold from the transmogrification of
resilient linen cloak (1 def, 0 armour).
You gain 1.29 gold from the transmogrification of
elm magestaff of might (10-12 power, 2 apr, arcane element).
You gain 2.22 gold from the transmogrification of
mighty rough leather sling of fire.
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron mace (12-18 power, 2 apr).
You gain 1.66 gold from the transmogrification of
steady elm longbow.
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.