Character
Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.45 |
Addons | Items Vault 0.9.45 |
Campaign | Maj'Eyal |
Mode | Tutorial Adventure |
Sex | Female |
Race | Tutorial Basic |
Class | Tutorial Adventurer |
Level / Exp | 4 / 41% |
Size | medium |
Lifes / Deaths | no deaths recorded 2 / 0 |
Primary Stats
Strength | 22 (base 22) |
Dexterity | 19 (base 19) |
Constitution | 15 (base 15) |
Magic | 20 (base 20) |
Willpower | 17 (base 15) |
Cunning | 15 (base 15) |
Resources
Life | 162/162 |
Stamina | 96/96 |
Healing Factor | 1 |
Regeneration | 1 |
Speed
Mental | -24.117341272106% |
Attack | -24.117341272106% |
Movement | 0% |
Spell | -24.117341272106% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 23 |
Accuracy | 30 |
Crit Chance | 4% |
APR | 2 |
Speed | 1.32 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 20 |
Crit Chance | 2% |
Speed | 1.3178241468659 |
Offense: Mind
Mindpower | 17.9 |
Crit Chance | 2% |
Speed | 1.3178241468659 |
Offense: Damage Bonus
Physical | -20% |
Defense: Base
Armour (hardiness) | 11.288 (30%) |
Defense | 16.438 |
Ranged Defense | 20.219 |
Fatigue | 12 |
Physical Save | 12.95 |
Spell Save | 12.95 |
Mental Save | 11.2 |
Defense: Resistances
Fire | + 7%( 70%) |
Cold | + 5%( 70%) |
Defense: Immunities
Knockback Resistance | 13% |
Stun Resistance | 13% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 111 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 80 life. Its effects scale with your Cunning stat. |
Class Talents
Technique / Shield offense | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
talent | Shield Wall |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 24%. Cripple |
Quests
You must venture in the heart of the forest and kill the Lone Wolf, who randomly attacks villagers. Tutorial | done |
Equipment
Quiver | thought-forged quiver of elm arrows (10/10, 10.5-14.7 power, 5 apr) thought-forged quiver of elm arrows (10/10, 10.5-14.7 power, 5 apr)Requires: - Dexterity 11 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 10.5 - 14.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 10 Damage when this weapon hits(ranged): +6 mind Damage conversion: 25% mind Arrows are used with bows to pierce your foes to death. |
Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
In main hand | iron longsword (6.5-9.1 power, 2 apr) iron longsword (6.5-9.1 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 6.5 - 9.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
In off hand | iron shield (4 def, 2 armour, 9 dam, 16.5 block) iron shield (4 def, 2 armour, 9 dam, 16.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.0 - 10.8 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +2.5% Block value: +16 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Talent granted: +1 Block Handheld deflection devices |
On head | insulating linen wizard hat of willpower (+2) (1 def, 0 armour) insulating linen wizard hat of willpower (+2) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Wil Changes resistances: +7% fire / +5% cold A pointy cloth hat, very wizardly... |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
Achievements
By Vorarinne the Tutorial Basic Tutorial Adventurer level 2
74th Pyre 122nd year of Ascendancy at 23:17 see stats
Log
Lone Wolf hits Vorarinne for 10 physical damage.
Vorarinne performs a critical strike!
Vorarinne hits Lone Wolf for 25 physical damage.
Lone Wolf hits Vorarinne for 9 physical damage.
Lone Wolf misses Vorarinne.
Vorarinne hits Lone Wolf for 16 physical damage.
Talent Infusion: Regeneration is ready to use.
Lone Wolf uses Cripple.
Vorarinne is crippled.
Lone Wolf hits Vorarinne for 12 physical damage.
Vorarinne hits Lone Wolf for 16 physical damage.
Lone Wolf hits Vorarinne for 10 physical damage.
Lone Wolf misses Vorarinne.
Vorarinne hits Lone Wolf for 16 physical damage.
Lone Wolf hits Vorarinne for 9 physical damage.
Quest 'Tutorial' is done! (Press 'j' to see the quest log)
Personal New Achievement: Baby steps!
Quest 'Tutorial' completed! (Press 'j' to see the quest log)
Welcome to level 3 [Vorarinne].
Vorarinne has 3 stat point(s), 1 class talent point(s), 2 generic talent point(s) to spend. Press p to use them.
Welcome to level 4 [Vorarinne].
Vorarinne has 6 stat point(s), 2 class talent point(s), 3 generic talent point(s) to spend. Press p to use them.
Vorarinne hits Lone Wolf for 14 physical damage.
Vorarinne killed Lone Wolf!