yoda the level 10 Yeek Archmage by Lumpchucker

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassArchmage
Level / Exp10 / 12%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity10 (base 10)
Constitution13 (base 18)
Magic42 (base 34)
Willpower21 (base 15)
Cunning15 (base 11)

Resources

Life136/136
Mana230/230
Healing Factor1.1283363011315
Regeneration2.5387566775459

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision3
See Stealth6
See Invisible6

Offense: Mainhand

Damage14
Accuracy14
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower34
Crit Chance4%
Speed1

Offense: Mind

Mindpower21
Crit Chance2%
Speed1

Offense: Damage Bonus

Arcane+12%
Light+10%
Temporal+13%

Defense: Base

Armour (hardiness)2 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save18
Spell Save24
Mental Save17

Defense: Resistances

Cold+ 13%( 70%)
Light+ 35%( 70%)
Fire+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Silence Resistance20%
Instadeath Resistance100%
Confusion Resistance55%

Inscriptions (3/3)

Runes
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
1/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
1/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
3/5
1/5
0/5
Spell / Storm1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5

Effects

Quests

done
done
done

Equipment

Tool
On feet
Around waist
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Level 10 Got a character to level 10.
By yoda the Yeek Archmage level 10
10th Mirth 122nd year of Ascendancy at 01:00
see stats

Log

You are now inscribed with Infusion: Wild.
Today is the 10th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 13:43.


Resting starts...

Talent Nova is ready to use.
Talent Infusion: Wild is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).


There is a ladder to the previous level here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


You are yanked out of this place!


You gain 5.00 gold from the transmogrification of
elm wand of shielding [power 116] (20 cooldown).
You gain 4.92 gold from the transmogrification of
rejuvenating iron plate armour of clarity (0 def, 7 armour).
You gain 1.11 gold from the transmogrification of
iron mail armour of fire resistance (2 def, 4 armour).
You gain 3.97 gold from the transmogrification of
balanced iron waraxe of phasing (10-15 power, 8 apr).
You gain 1.20 gold from the transmogrification of
potent elm magestaff (12-14 power, 2 apr, fire element).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 1.92 gold from the transmogrification of
iron greatsword of daylight (16-25 power, 1 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the titan (res 19%; magical; dur 2; cd 12).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.