








Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 11 / 2% |
Size | medium |
Lifes / Deaths | Killed by Weaver Queen at level 4 on the 77th Pyre 122nd year of Ascendancy at 23:17 0 / 5Killed by Belinne the cave troll at level 9 on the 2nd Dusk 122nd year of Ascendancy at 10:31 Killed by Xerelrann the mountain troll at level 10 on the 3rd Dusk 122nd year of Ascendancy at 08:02 Killed by Ivotta the mountain troll at level 10 on the 3rd Dusk 122nd year of Ascendancy at 14:10 Killed by dziwka's Inner Demon at level 11 on the 8th Dusk 122nd year of Ascendancy at 17:35 |
Primary Stats
Strength | 18 (base 12) |
Dexterity | 17 (base 13) |
Constitution | 17 (base 10) |
Magic | 38 (base 36) |
Willpower | 31 (base 21) |
Cunning | 12 (base 10) |
Resources
Life | -42/348 |
Paradox | 322 |
Healing Factor | 1.0629415192739 |
Regeneration | 4.5175014569142 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
See Stealth | 9.7822963775694 |
See Invisible | 9.7822963775694 |
Offense: Mainhand
Damage | 44 |
Accuracy | 29 |
Crit Chance | 10% |
APR | 9 |
Speed | 1.00 |
Offense: Offhand
Damage | 17 |
Accuracy | 29 |
Crit Chance | 13% |
APR | 13 |
Speed | 1.00 |
Offense: Spell
Spellpower | 29 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 23 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Temporal | +9% |
Blight | +3% |
Physical | +6% |
All | 0% |
Nature | +12% |
Offense: Damage Penetration
Physical | +6% |
Defense: Base
Armour (hardiness) | 15 (30%) |
Defense | 26 |
Ranged Defense | 26 |
Fatigue | 2 |
Physical Save | 23 |
Spell Save | 22 |
Mental Save | 15 |
Defense: Resistances
Physical | + 10%( 70%) |
Acid | + 15%( 70%) |
Nature | + 6%( 70%) |
Lightning | + 21%( 70%) |
Mind | + 11%( 70%) |
Arcane | + 5%( 70%) |
Fire | + 11%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Teleport Resistance | 20% |
Pinning Resistance | 20% |
Instadeath Resistance | 100% |
Confusion Resistance | 40% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 503% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You failed to protect the injured seer from death by Belinne the cave troll. Escort: injured seer (level 3 of Trollmire) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | ![]() 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +20 (+7 eff.) Dmg.mod +6% physical Apr +1 ----- def ----- Armour +1 Phys.save +3 (+1 eff.) ---------- misc Stam/turn +0.40 Max.stam +11.00 A pair of boots made of leather. |
Light source | ![]() 2.0 T1 lite [Rare] Nature While equipped: Stats +1 Wil dps ---------- Dmg.mod +6% nature On Hit (Melee): * 10% chance to slow global speed by 41% ----- def ----- Resists +6% nature Max.HP +44.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T1 head armor [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Tool | ![]() 3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +1 Cun ----- def ----- Fatigue -5% Resists +3% lightning Max.HP +20.00 HP.reg +4.00 Confus- +20% Teleport- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Around waist | ![]() 1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% temporal On Hit (Melee): * 20% chance to reduce all saves and defense by 16 ----- def ----- Armour +6 Defense +6 (+3 eff.) Resists +12% lightning Phys.save +11 (+5 eff.) A belt that goes around your waist. |
In main hand | ![]() 3.0 T1 longsword 1H weapon [Rare] Master Power 18.0 - 25.2 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: ----- def ----- Resists +5% arcane Die.at -40.00 life Pinning- +20% Sharp, long, and deadly. |
In off hand | ![]() 1.0 T2 dagger 1H weapon [Random Unique] Nature/Master/Psionic Power 13.0 - 16.9 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 light +8 nature On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +7 Con +6 Wil dps ---------- Dmg.mod +6% nature Res.pen +6% physical Acc +9 (+5 eff.) Apr +6 On Hit (Melee): * 10% chance to slow global speed by 41% ----- def ----- Max.HP +17.00 Sharp, short and deadly. |
Main armor | ![]() 9.0 T1 light armor [Ego+] Nature While equipped: dps ---------- Melee+ 5 fire Ranged+ 5 fire ----- def ----- Armour +7 Defense +3 (+1 eff.) Fatigue +6% Resists +11% fire +10% physical A suit of armour made of leather. |
Around neck | ![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% blight Melee Ret 2 blight ----- def ----- Resists +6% lightning +11% mind +15% acid Confus- +20% Amulets make your neck look great! |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 17% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 1.0 T1 dagger 1H weapon [Rare] Master Power 14.5 - 18.9 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +3% nature +6% mind Melee Ret 4 mind On Hit (Melee): * 10% chance to reduce all saves and defense by 16 Sharp, short and deadly. |
![]() 1.0 T1 dagger 1H weapon [Ego] Master Power 10.0 - 13.0 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Acc +5 (+3 eff.) ----- def ----- Defense +6 (+3 eff.) Disarm- +21% Sharp, short and deadly. |
![]() 1.0 T1 dagger 1H weapon [Ego] Nature/Psionic Power 11.0 - 14.3 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +7 darkness +6 nature Against +7% Living Sharp, short and deadly. |
![]() 1.0 T1 dagger 1H weapon [Normal] Power 10.0 - 13.0 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
![]() 5.0 T1 greatmaul 2H weapon [Ego] Arcane Power 18.0 - 27.0 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% Melee+ +7 blight On Hit: * 10% chance to reduce strength, dexterity, and constitution by 17 Massive two-handed mauls. |
![]() 3.0 T1 longsword 1H weapon [Ego] Arcane Power 10.5 - 14.7 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +5 temporal On Crit: * Splash the target with acid dealing 81 damage over 5 turns and reducing armor and accuracy by 11 While equipped: ----- def ----- Resists +6% temporal Sharp, long, and deadly. |
![]() 3.0 T1 longsword 1H weapon [Normal] Power 11.5 - 16.1 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
![]() 3.0 T1 waraxe 1H weapon [Ego++] Nature/Psionic Power 11.0 - 15.4 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +3 Str +3 Dex +4 Mag +4 Wil +4 Cun +3 Con One-handed war axes. |
![]() 1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Mind.crit +1% ----- def ----- Resists +6% blight +3% temporal +9% light +3% darkness Cut- +20% The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Rare] Psionic While equipped: Stats +1 Dex +1 Wil dps ---------- Mind.pwr +3 (+1 eff.) Melee Ret 6 acid ----- def ----- Resists +3% acid Phys.save +5 (+2 eff.) A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Normal] A belt that goes around your waist. |
![]() 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Res.pen +5% cold Melee Ret 2 acid 2 cold On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +1 Resists +3% blight +3% cold +5% arcane ---------- misc Stam/turn +0.40 Max.stam +11.00 A pair of boots made of leather. |
![]() 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% fire ----- def ----- Armour +3 Defense +10 (+5 eff.) Phys.save +3 (+1 eff.) Die.at -20.00 life Pinning- +20% ---------- misc Infravis +2 A pair of boots made of leather. |
![]() 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Resists +6% fire +6% cold A pair of boots made of leather. |
![]() 2.0 T1 head armor [Rare] Disrupt While equipped: Stats +4 Mag dps ---------- Dmg.mod +6% cold ----- def ----- Armour +1 Fatigue +1% Resists +6% blight +3% fire +6% nature ---------- misc See.Invis +9 A cap made of leather. |
![]() 3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Mag dps ---------- Phys.crit +3.0% ----- def ----- Armour +3 Defense +5 (+2 eff.) Fatigue +5% Resists +6% lightning +6% temporal Phys.save +9 (+4 eff.) ---------- misc See.Invis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
![]() 9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Cun dps ---------- Phys.pwr +10 (+4 eff.) Dmg.mod +6% physical Res.pen +15% temporal Acc +4 (+2 eff.) ----- def ----- Armour +8 ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Rare] Master While equipped: Stats +4 Str +1 Mag +1 Wil dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +3% nature ---------- misc Light +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +3% temporal +6% light +3% cold Phys.save +6 (+3 eff.) Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() 2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+2 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 T1 shot ammo [Ego] Nature Power 14.5 - 17.4 Physical Uses 70% Dex, 0% Mag, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 23 Ranged+ +8 cold On Crit.r2 +6 cold Shots are used with slings to pummel your foes to death. |
![]() 2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 98 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 13 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By dziwka the Shalore Temporal Warden level 10
2nd Dusk 122nd year of Ascendancy at 17:57 see stats
By dziwka the Shalore Temporal Warden level 9
9th Mirth 122nd year of Ascendancy at 01:07 see stats
By dziwka the Shalore Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 14:32 see stats
Log
Dziwka's Inner Demon casts Singularity Arrow.
Temporal hound misses Dziwka's Inner Demon.
Dziwka is drawn in by the singularity!
Temporal hound resists the knockback!
Your shield crumbles under the damage!
The shield around dziwka crumbles.
Dziwka's Inner Demon casts Arrow Stitching.
Dziwka's Inner Demon is no longer invigorated.
Dziwka's Inner Demon hits dziwka for (30 absorbed), 42 physical (42 total damage).
Dziwka's Inner Demon hits Temporal hound for 57 physical damage.
Dziwka's Inner Demon's Arrow Stitching hits dziwka for 12 physical, 2 fire, 7 temporal (21 total damage).
Dziwka's Inner Demon's temporal clone's Arrow Stitching misses dziwka.
Dziwka's Inner Demon's temporal clone's Arrow Stitching misses dziwka.
Dziwka's Inner Demon uses Infusion: Movement.
Dziwka's Inner Demon is moving at extreme speed!
Dziwka casts Invigorate.
Dziwka is invigorated.
Temporal hound hits Dziwka's Inner Demon for (22 absorbed), 0 temporal, (20 absorbed), 0 physical (0 total damage).
Melee retaliation hits Temporal hound for 1 blight damage.
Dziwka's Inner Demon casts Blink Blade.
Dziwka's Inner Demon warps space-time to equip: iron longsword 'Arowyn'
Scorpionwinnow.
Temporal hound slows down.
Temporal hound shrugs off the effect 'Slow'!
Dziwka's Inner Demon performs a melee critical strike against Temporal hound!
Dziwka's Inner Demon hits dziwka for 19 physical damage.
Dziwka's Inner Demon hits Temporal hound for 16 physical, 2 fire, 6 physical, 3 temporal, 10 physical, 4 light, 5 nature, 2 fire, 3 temporal (52 total damage).
Melee retaliation hits Dziwka's Inner Demon for (2 absorbed), 0 blight, (2 absorbed), 0 blight (0 total damage).
dziwka the level 11 shalore temporal warden was sliced to death by a dziwka's Inner Demon on level 2 of Norgos Lair.