HiSP the level 6 Higher Sun Paladin by N0reply

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHigher
ClassSun Paladin
Level / Exp6 / 53%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 23)
Dexterity11 (base 10)
Constitution12 (base 10)
Magic19 (base 18)
Willpower11 (base 10)
Cunning10 (base 10)

Resources

Life177/196
Positive35/35
Stamina118/118
Healing Factor1.0191526171258
Regeneration1.2739407714072

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage36
Accuracy19
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower21
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+3%
All0%

Defense: Base

Armour (hardiness)38.551211628464 (73.607947236566%)
Defense8
Ranged Defense8
Fatigue32
Physical Save14
Spell Save19
Mental Save12

Defense: Resistances

Acid+ 11%( 70%)
Temporal+ 5%( 70%)
Cold+ 36%( 70%)
Lightning+ 11%( 70%)
Fire+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
2/5
0/5
0/5
0/5
Celestial / Sun1.30
3/5
0/5
0/5
0/5
Technique / Shield offense1.00
1/5
1/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
1/5
2/5
0/5

Effects

talent
talent

Quests

active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
In off hand
Main armor
Around neck

Inventory

Achievements

Lost in translation (Nightmare (Adventure) difficulty) Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By HiSP the Higher Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 07:55
see stats

Log

Polybremina the gloomy giant rabbit hits HiSP for 2 physical, 1 physical, 1 mind (4 total damage).

Polybremina the gloomy giant rabbit hits HiSP for 2 physical, 1 physical, 1 mind (4 total damage).

Polybremina the gloomy giant rabbit hits HiSP for 2 physical, 1 physical, 1 mind (5 total damage).

Polybremina the gloomy giant rabbit hits HiSP for 2 physical, 1 physical, 1 mind (4 total damage).

You are yanked out of this place!

You gain 0.95 gold from the transmogrification of
prismatic rough leather armour (3 def, 2 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 0.76 gold from the transmogrification of
linen wizard hat of darkness (+15%) (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 0.38 gold from the transmogrification of
insulating rough leather belt.
You gain 0.45 gold from the transmogrification of
coral trident of massacre (122% power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (104% power, 6 apr).
You gain 3.23 gold from the transmogrification of
balanced coral trident of massacre (122% power, 6 apr).
You gain 3.08 gold from the transmogrification of
balanced coral trident (103% power, 6 apr).
You gain 0.25 gold from the transmogrification of
mossy mindstar (72% power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron longsword (100% power, 2 apr).
You gain 0.95 gold from the transmogrification of
arcing iron dagger of massacre (114% power, 5 apr).
You gain 0.95 gold from the transmogrification of
acidic iron dagger of massacre (113% power, 5 apr).
You gain 2.03 gold from the transmogrification of
psionicist's copper ring of arcana (+0.10/turn).
You gain 0.57 gold from the transmogrification of
shatter afflictions rune (absorb 25; cd 18).
You gain 1.50 gold from the transmogrification of
blink rune (range 3; phase 10; cd 12).
You gain 0.63 gold from the transmogrification of
healing infusion (heal 46; cd 15).
There is a Way into the heart of the gloom here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.