technomag the level 9 Orc Annihilator by Gamedragon3

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNormal Adventure
SexFemale
RaceOrc
ClassAnnihilator
Level / Exp9 / 61%
Sizebig
Lifes / Deaths

Primary Stats

Strength20 (base 14)
Dexterity20 (base 19)
Constitution14 (base 10)
Magic12 (base 10)
Willpower12 (base 10)
Cunning25 (base 21)

Resources

Life-113/259
Steam100/100
Healing Factor1.0372895330003
Regeneration0.25932238325008

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage18
Accuracy14
Crit Chance8%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower3
Crit Chance5%
Speed1

Offense: Mind

Mindpower18
Crit Chance5%
Speed1

Offense: Damage Bonus

Acid+11%
All0%

Defense: Base

Armour (hardiness)17.522593642275 (62.32946707186%)
Defense12
Ranged Defense12
Fatigue19
Physical Save18
Spell Save19
Mental Save24

Defense: Resistances

Acid+ 25%( 70%)
Blight+ 13%( 70%)
Arcane+ 13%( 70%)
Cold+ 16%( 70%)
All+ 3%( 70%)
Lightning+ 9%( 70%)
Mind+ 8%( 70%)
Fire+ 15%( 70%)
Nature+ 14%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Gadgets1.30
1/5
1/5
0/5
0/5
Steamtech / Magnetism1.30
0/5
0/5
0/5
0/5
Steamtech / Turrets1.30
3/5
0/5
0/5
0/5
Steamtech / Demolition1.30
2/5
1/5
0/5
0/5
Steamtech / Heavy weapons1.30
1/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
1/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Race / Orc1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
0/5
0/5
0/5

Effects

Quests

active
done
active
active

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
Around waist
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

A Fistful of Gold Buy an item from an AAA.
By technomag the Orc Annihilator level 7
21st Retaking 124th year of Ascendancy at 23:37
see stats

Log


Talent Implant: Medical Injector is ready to use.
Talent Exoskeleton is ready to use.
Technomag activates
Exoskeleton.

Talent Reactive Armor is ready to use.
Talent Steamgun Turret is ready to use.

Resting starts...

Rested for 51 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).

There is a way to the previous level here (press '' or right click to use).
Technomag speeds up.

Sun-mage casts
Searing Light.
Sun-mage casts
Firebeam.
Sun-mage hits technomag for (9 exoskeleton), 9 fire (9 total damage).
Sun-mage hits technomag for (32 exoskeleton), 32 light (33 total damage).

Sun-mage's light area effect hits
technomag for (16 exoskeleton), 16 light (16 total damage).
Sun-mage casts
Sun Flare.
Technomag loses sight!

Something hits
technomag for (10 exoskeleton), 57 light (57 total damage).
Something hits
technomag for (45 exoskeleton), 45 light (45 total damage).

Something hits
technomag for (5 exoskeleton), 28 light (28 total damage).
Something hits
technomag for (0 exoskeleton), 18 fire, (0 exoskeleton), 138 light (156 total damage).
Something hits
technomag for (0 exoskeleton), 28 fire (29 total damage).
technomag the level 9 orc annihilator was tanned to death by a sun-mage on level 2 of Sunwall Outpost.