











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 24 / 60% |
| Size | medium |
| Lifes / Deaths | Killed by faerlhing at level 24 on the 34th Regrowth 123rd year of Ascendancy at 18:03 / 1 |
Primary Stats
| Strength | 96 (base 54) |
| Dexterity | 16 (base 12) |
| Constitution | 90 (base 45) |
| Magic | 18 (base 10) |
| Willpower | 24 (base 10) |
| Cunning | 29 (base 10) |
Resources
| Life | -201/953 |
| Stamina | 204/254 |
| Healing Factor | 1.5618158716399 |
| Regeneration | 14.284606079565 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
Offense: Mainhand
| Damage | 156 |
| Accuracy | 51 |
| Crit Chance | 19% |
| APR | 23 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 30 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +8% |
| Light | +15% |
| Fire | +26% |
| Cold | +11% |
| Arcane | +16% |
| Mind | +14% |
| All | +5% |
Offense: Damage Penetration
| Arcane | +8% |
| Acid | +15% |
| Light | +5% |
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 51.08934837382 (81.151787968034%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 38 |
| Physical Save | 51 |
| Spell Save | 47 |
| Mental Save | 18 |
Defense: Resistances
| Acid | + 28%( 70%) |
| Arcane | + 24%( 70%) |
| Mind | + 33%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 30%( 70%) |
| Light | + 41%( 70%) |
| Temporal | + 23%( 70%) |
| Physical | + 23%( 70%) |
| Darkness | + 39%( 70%) |
| Fire | + 18%( 70%) |
| Nature | + 30%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Silence Resistance | 32% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 30% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 232 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 431 damage for 4 turns. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by Islydamina the giant fire ant. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Constitution by +5. | done |
You failed to protect the lost warrior from death by skeleton magus. Escort: lost warrior (level 6 of Dreadfell) | failed |
You failed to protect the repented thief from death by emperor wight. Escort: repented thief (level 7 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * You've found the needed electric eel tail. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aerowyn the Kilnburst (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Mov.spd +10% Dmg.mod +6% fire ----- def ----- Armour +5 Fatigue -2% Resists +15% acid +9% temporal +9% lightning +6% mind +5% arcane Max.HP +39.00 ---------- misc Stam/turn +0.80 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(75 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | voratun helm 'Ebonyviper' (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +3 Con dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +6% cold +3% darkness +3% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 20 ----- def ----- Armour +5 Fatigue +5% Resists +9% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Kilncast the voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +9 (+2 eff.) Dmg.mod +15% fire Res.pen +5% light ----- def ----- Armour +3 Fatigue +5% Resists +9% nature ---------- misc Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Chedan the voratun torque of clear mind [power 4] (25 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +4 Str +3 Con ----- def ----- Die.at -60.00 life ---------- misc Stam/turn +2.00 Max.stam +30.00 Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | gold opal ring0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Str +2 Dex +6 Mag +2 Wil +10 Cun +6 Con dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +16 (+8 eff.) Mind.pwr +12 (+6 eff.) Dmg.mod +5% all Res.pen +15% acid ----- def ----- Silence- +32% ---------- misc Mana/turn +0.26 Rings make your fingers look great! |
| On fingers | stralite opal ring0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +7 Str +2 Dex +2 Mag +2 Wil +2 Cun +9 Con dps ---------- Phys.pwr +9 (+2 eff.) Rings make your fingers look great! |
| Around neck | Yvatta0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +10 (+2 eff.) Acc +20 (+6 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +5 (+2 eff.) Amulets make your neck look great! |
| In main hand | Abyssraider the voratun mace (46-64 power, 6 apr)3.0 T5 mace 1H weapon [Rare] Master Power 46.0 - 64.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +10.0% Crit.mult +19.00% Res.pen +10% mind Apr +9 Melee Ret 8 mind On Hit (Melee): * 10% chance to reduce all saves and defense by 20 ----- def ----- Resists +3% fire +3% nature +15% mind Blunt and deadly. |
| Around waist | Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 145, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In off hand | impervious dwarven-steel shield (0 def, 11 armour, 34-41 power, 116 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Master When used to Attack: Power 34.5 - 41.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +116 While equipped: Stats +4 Con ----- def ----- Armour +11 Fatigue +8% Phys.save +5 (+2 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Malasta the cashmere cloak (17 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +8 Str dps ---------- Spell.crit +5% Crit.mult +19.00% Spell.pwr +6 (+3 eff.) Dmg.mod +11% arcane Res.pen +8% arcane Apr +8 ----- def ----- Defense +17 (+8 eff.) Resists +5% arcane ---------- misc Max.mana +49.00 Max.stam +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Wretchradiance (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +7 Str dps ---------- Crit.mult +10.00% Dmg.mod +6% mind ----- def ----- Armour +16 Fatigue +22% Resists +9% lightning +9% physical +19% darkness +6% nature ---------- misc Psi/ret +0.12 Max.hate +4.00 Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Inventory
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
starlit stralite amulet of dexterity (+3)0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +18% light +14% darkness Blind- +28% Amulets make your neck look great! |
enhanced dwarven-steel dagger of enduring (16-21 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego++] Nature Power 16.0 - 20.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +6 Str +3 Dex +5 Mag +10 Wil +5 Cun +15 Con ----- def ----- Max.HP +29.00 Sharp, short and deadly. |
dwarven-steel greatsword (36-58 power, 2 apr)3.0 T3 greatsword 2H weapon [Normal] Power 36.5 - 58.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Massive two-handed swords. |
arcing dwarven-steel longsword of massacre (32-44 power, 4 apr)3.0 T3 longsword 1H weapon [Ego] Arcane/Master Power 31.5 - 44.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 51 damage Sharp, long, and deadly. |
dwarven-steel longsword (21-29 power, 4 apr)3.0 T3 longsword 1H weapon [Normal] Power 21.0 - 29.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Sharp, long, and deadly. |
dwarven-steel longsword (24-33 power, 4 apr)3.0 T3 longsword 1H weapon [Normal] Power 23.5 - 32.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Sharp, long, and deadly. |
yew magestaff (20-24 power, 4 apr, cold element)5.0 T3 staff 2H weapon Reqs Mag 24 [Normal] Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+4 eff.) Dmg.mod +20% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew starstaff (20-24 power, 4 apr, temporal element)5.0 T3 staff 2H weapon Reqs Mag 24 [Normal] Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+4 eff.) Dmg.mod +20% temporal ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew vilestaff (20-24 power, 4 apr, blight element)5.0 T3 staff 2H weapon Reqs Mag 24 [Normal] Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+4 eff.) Dmg.mod +20% blight ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel waraxe (20-28 power, 4 apr)3.0 T3 waraxe 1H weapon [Normal] Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% One-handed war axes. |
hardened leather belt of shielding1.0 T3 belt armor [Ego] Arcane While equipped: ----- def ----- Armour +7 Create a temporary shield that absorbs 170 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
Zubyyamira (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +2 (+0 eff.) Melee Ret 2 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 17 * 20% chance to reduce all saves and defense by 20 ----- def ----- Defense +2 (+1 eff.) Fatigue -4% Resists +6% mind A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
eldritch pair of dwarven-steel boots of rushing (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +3 Str +3 Mag +2 Wil +3 Con dps ---------- Spell.crit +2% ----- def ----- Armour +4 Fatigue +3% ---------- misc Mana/turn +0.20 Max.mana +31.00 Rush: Puts all charms on 25 cooldown Level 1.3 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Normal] While equipped: ----- def ----- Armour +3 A pair of boots made of leather. |
heroic dwarven-steel gauntlets (0 def, 5 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +5 Fatigue +3% Mind.save +5 (+3 eff.) Max.HP +44.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+7 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
dwarven-steel mail armour 'Searminister' (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Dex +2 Mag +2 Wil +2 Con dps ---------- Res.pen +10% fire ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +24% acid Crit.chn- 15.00% ---------- misc See.Invis +12 A suit of armour made of mail. |
impenetrable iron mail armour of the deep (2 def, 13 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +13 Defense +2 (+1 eff.) Fatigue +12% Resists +6% acid +6% cold ---------- misc Breathe water A suit of armour made of mail. |
steel mail armour of thunder (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +4 Str +4 Mag +3 Wil dps ---------- Phys.crit +4.0% Spell.crit +5% Mind.crit +5% Phys.pwr +11 (+2 eff.) Spell.pwr +11 (+5 eff.) Mind.pwr +12 (+6 eff.) ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +11% lightning A suit of armour made of mail. |
rejuvenating dwarven-steel plate armour of implacability (0 def, 15 armour)17.0 T3 massive armor Reqs Massive armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +15 Fatigue +16% Phys.save +9 (+3 eff.) HP.reg +2.70 ---------- misc Stam/turn +1.30 A suit of armour made of metal plates. |
high-capacity quiver of yew arrows of daylight (48/48, 32-45 power, 10 apr)3.0 T3 arrow ammo Reqs Dex 24 [Ego] Arcane/Master Power 32.0 - 44.8 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 48 Ranged+ +9 light Against +8% Undead While equipped: ---------- misc Reload +5 Arrows are used with bows to pierce your foes to death. |
168 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+4 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+5 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+5 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+3 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Quenchimmortal [power 530] (15 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Mind.pwr +20 (+10 eff.) Res.pen +20% cold ----- def ----- Resists +6% acid Mind.save +6 (+4 eff.) ---------- misc Hate/m.crit +3.00 Sting an enemy dealing 556 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to gain a 21% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By yra the Cornac Bulwark level 14
3rd Haze 122nd year of Ascendancy at 15:16 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By yra the Cornac Bulwark level 19
2nd Wintertide 123rd year of Ascendancy at 09:32 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By yra the Cornac Bulwark level 20
9th Allure 123rd year of Ascendancy at 11:09 see stats
Level 10 (Roguelike)
Got a character to level 10.By yra the Cornac Bulwark level 10
1st Summertide 122nd year of Ascendancy at 04:13 see stats
Level 20 (Roguelike)
Got a character to level 20.By yra the Cornac Bulwark level 20
8th Allure 123rd year of Ascendancy at 10:05 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By yra the Cornac Bulwark level 19
2nd Wintertide 123rd year of Ascendancy at 11:43 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By yra the Cornac Bulwark level 21
10th Regrowth 123rd year of Ascendancy at 04:01 see stats
That was close (Roguelike)
Killed your target while having only 1 life left.By yra the Cornac Bulwark level 24
34th Regrowth 123rd year of Ascendancy at 18:01 see stats
The Arena (Roguelike)
Unlocked Arena mode.By yra the Cornac Bulwark level 7
78th Pyre 122nd year of Ascendancy at 19:46 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By yra the Cornac Bulwark level 20
9th Regrowth 123rd year of Ascendancy at 12:41 see stats
The secret city (Roguelike)
Discovered the truth about mages.By yra the Cornac Bulwark level 13
7th Flare 122nd year of Ascendancy at 15:16 see stats
The sky is falling! (Roguelike)
Saw a huge meteor falling from the sky.By yra the Cornac Bulwark level 15
26th Haze 122nd year of Ascendancy at 20:50 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By yra the Cornac Bulwark level 20
8th Regrowth 123rd year of Ascendancy at 23:23 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By yra the Cornac Bulwark level 23
32nd Regrowth 123rd year of Ascendancy at 17:07 see stats
Log
Faerlhing's arcane area effect hits Faerlhing for (465 absorbed), (465 mana), 0 arcane (0 total damage).
Faerlhing's arcane area effect hits Giant spider for 222 arcane damage.
Faerlhing's arcane area effect hits Faerlhing for (484 absorbed), (484 mana), 0 arcane (0 total damage).
Faerlhing's arcane area effect hits Weaver young for 222 arcane damage.
Faerlhing's arcane area effect hits yra for 170 arcane damage.
Phantasmal Shield hits Faerlhing for 167 light damage.
Phantasmal Shield hits Faerlhing for 167 light damage.
Phantasmal Shield hits yra for 83 light damage.
Faerlhing's arcane area effect hits Faerlhing for 154 arcane damage.
Faerlhing's arcane area effect hits Faerlhing for 158 arcane damage.
Faerlhing's arcane area effect hits yra for 147 arcane damage.
Faerlhing's arcane area effect hits Faerlhing for 213 arcane damage.
Faerlhing's arcane area effect hits Faerlhing for 218 arcane damage.
Faerlhing's arcane area effect hits yra for 204 arcane damage.
Phantasmal Shield hits Faerlhing for 226 light damage.
Phantasmal Shield hits Giant spider for 226 light damage.
Phantasmal Shield hits Faerlhing for (226 ignored), 0 light (0 total damage).
Phantasmal Shield hits Weaver young for 224 light damage.
Phantasmal Shield hits yra for 112 light damage.
New Achievement: That was close (Roguelike)!
You collect a new ingredient: faerlhing fang (1).
yra hits Faerlhing for 217 physical damage.
yra killed Faerlhing!
Faerlhing's arcane area effect hits Faerlhing for 182 arcane damage.
Faerlhing's arcane area effect hits Faerlhing for 182 arcane damage.
Faerlhing's arcane area effect hits yra for 170 arcane damage.
Faerlhing's arcane area effect hits Faerlhing for 158 arcane damage.
Faerlhing's arcane area effect hits Faerlhing for 218 arcane damage.
Faerlhing's arcane area effect hits yra for 204 arcane damage.
yra the level 24 cornac bulwark was blasted to death by a faerlhing on level 7 of Dreadfell.














































































