












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 50 / 1670% |
| Size | big |
| Lifes / Deaths | Killed by Prox the Mighty at level 3 on the 77th Pyre 122nd year of Ascendancy at 11:46 / 206Killed by Aeratta the green worm mass at level 8 on the 4th Mirth 122nd year of Ascendancy at 14:09 Killed by worm that walks at level 11 on the 36th Dusk 122nd year of Ascendancy at 10:08 Killed by worm that walks at level 11 on the 36th Dusk 122nd year of Ascendancy at 10:22 Killed by worm that walks at level 11 on the 36th Dusk 122nd year of Ascendancy at 10:37 Killed by worm that walks at level 11 on the 36th Dusk 122nd year of Ascendancy at 10:49 Killed by worm that walks at level 11 on the 36th Dusk 122nd year of Ascendancy at 11:05 Killed by worm that walks at level 11 on the 36th Dusk 122nd year of Ascendancy at 11:21 Killed by worm that walks at level 11 on the 36th Dusk 122nd year of Ascendancy at 13:06 Killed by worm that walks at level 11 on the 36th Dusk 122nd year of Ascendancy at 13:18 Killed by worm that walks at level 11 on the 36th Dusk 122nd year of Ascendancy at 13:28 Killed by worm that walks at level 11 on the 36th Dusk 122nd year of Ascendancy at 13:43 Killed by worm that walks at level 11 on the 36th Dusk 122nd year of Ascendancy at 13:53 Killed by Zee Ooooh at level 15 on the 57th Dusk 122nd year of Ascendancy at 01:53 Killed by Zee Ooooh at level 16 on the 59th Dusk 122nd year of Ascendancy at 03:19 Killed by Burb the snow giant champion at level 20 on the 34th Haze 122nd year of Ascendancy at 13:10 Killed by Burb the snow giant champion at level 20 on the 34th Haze 122nd year of Ascendancy at 23:55 Killed by Colai the human at level 20 on the 36th Haze 122nd year of Ascendancy at 12:51 Killed by snow giant thunderer at level 21 on the 47th Haze 122nd year of Ascendancy at 18:11 Killed by snow giant thunderer at level 21 on the 47th Haze 122nd year of Ascendancy at 18:42 Killed by snow giant thunderer at level 21 on the 49th Haze 122nd year of Ascendancy at 11:51 Killed by forest wight at level 21 on the 49th Haze 122nd year of Ascendancy at 19:56 Killed by forest wight at level 21 on the 49th Haze 122nd year of Ascendancy at 20:49 Killed by grave wight at level 21 on the 49th Haze 122nd year of Ascendancy at 21:10 Killed by forest wight at level 21 on the 49th Haze 122nd year of Ascendancy at 21:25 Killed by Gegawe the golem at level 22 on the 54th Haze 122nd year of Ascendancy at 16:20 Killed by Gegawe the golem at level 22 on the 54th Haze 122nd year of Ascendancy at 18:57 Killed by orc grand master assassin at level 23 on the 10th Decay 122nd year of Ascendancy at 06:20 Killed by greater gwelgoroth at level 23 on the 10th Decay 122nd year of Ascendancy at 15:00 Killed by Rosirmu the onilug at level 23 on the 1st Wintertide 123rd year of Ascendancy at 00:50 Killed by skeleton magus at level 23 on the 1st Wintertide 123rd year of Ascendancy at 04:07 Killed by armoured skeleton warrior at level 24 on the 1st Wintertide 123rd year of Ascendancy at 12:13 Killed by Yvuma the skeleton mage at level 24 on the 1st Wintertide 123rd year of Ascendancy at 13:01 Killed by skeleton magus at level 24 on the 1st Wintertide 123rd year of Ascendancy at 22:24 Killed by Salivea the snow giant at level 24 on the 2nd Wintertide 123rd year of Ascendancy at 17:17 Killed by venom wyrm at level 25 on the 2nd Allure 123rd year of Ascendancy at 11:00 Killed by naga psyren at level 25 on the 3rd Allure 123rd year of Ascendancy at 01:59 Killed by ghoulking at level 26 on the 4th Allure 123rd year of Ascendancy at 02:08 Killed by wretchling at level 26 on the 5th Allure 123rd year of Ascendancy at 10:15 Killed by wretchling at level 26 on the 5th Allure 123rd year of Ascendancy at 11:16 Killed by venom wyrm at level 26 on the 5th Allure 123rd year of Ascendancy at 16:29 Killed by worm that walks at level 27 on the 5th Allure 123rd year of Ascendancy at 21:56 Killed by Elubeth the dread at level 27 on the 7th Allure 123rd year of Ascendancy at 04:59 Killed by skeleton magus at level 27 on the 9th Allure 123rd year of Ascendancy at 07:03 Killed by skeleton archer at level 27 on the 9th Allure 123rd year of Ascendancy at 15:40 Killed by dreadmaster at level 27 on the 9th Allure 123rd year of Ascendancy at 20:18 Killed by armoured skeleton warrior at level 28 on the 10th Allure 123rd year of Ascendancy at 11:44 Killed by The Master at level 28 on the 10th Allure 123rd year of Ascendancy at 14:20 Killed by sand-drake at level 29 on the 14th Regrowth 123rd year of Ascendancy at 02:25 Killed by Bethurira the gwelgoroth at level 29 on the 14th Regrowth 123rd year of Ascendancy at 04:05 Killed by Emudathra the storm drake at level 29 on the 14th Regrowth 123rd year of Ascendancy at 09:05 Killed by Urkis, the High Tempest at level 29 on the 15th Regrowth 123rd year of Ascendancy at 11:53 Killed by worm that walks at level 30 on the 15th Regrowth 123rd year of Ascendancy at 19:47 Killed by ritch flamespitter at level 30 on the 49th Regrowth 123rd year of Ascendancy at 02:19 Killed by Golbug the Destroyer at level 31 on the 52nd Regrowth 123rd year of Ascendancy at 07:38 Killed by Kra'Tor the Gluttonous at level 33 on the 12nd Pyre 123rd year of Ascendancy at 08:53 Killed by orc pyromancer at level 33 on the 12nd Pyre 123rd year of Ascendancy at 16:45 Killed by Warmaster Gnarg at level 33 on the 12nd Pyre 123rd year of Ascendancy at 19:07 Killed by Betemira the ghoul at level 34 on the 13rd Pyre 123rd year of Ascendancy at 05:21 Killed by Bethyth the orc cryomancer at level 34 on the 13rd Pyre 123rd year of Ascendancy at 06:48 Killed by overpowered greater multi-hued wyrm at level 34 on the 13rd Pyre 123rd year of Ascendancy at 08:47 Killed by overpowered greater multi-hued wyrm at level 34 on the 13rd Pyre 123rd year of Ascendancy at 10:29 Killed by shadow at level 34 on the 13rd Pyre 123rd year of Ascendancy at 12:23 Killed by overpowered greater multi-hued wyrm at level 34 on the 13rd Pyre 123rd year of Ascendancy at 15:39 Killed by shadow at level 34 on the 13rd Pyre 123rd year of Ascendancy at 17:37 Killed by overpowered greater multi-hued wyrm at level 34 on the 13rd Pyre 123rd year of Ascendancy at 19:35 Killed by overpowered greater multi-hued wyrm at level 34 on the 13rd Pyre 123rd year of Ascendancy at 21:35 Killed by shadow at level 34 on the 13rd Pyre 123rd year of Ascendancy at 23:41 Killed by overpowered greater multi-hued wyrm at level 34 on the 14th Pyre 123rd year of Ascendancy at 01:39 Killed by overpowered greater multi-hued wyrm at level 35 on the 14th Pyre 123rd year of Ascendancy at 03:27 Killed by multi-hued drake at level 35 on the 14th Pyre 123rd year of Ascendancy at 05:22 Killed by overpowered greater multi-hued wyrm at level 35 on the 14th Pyre 123rd year of Ascendancy at 07:00 Killed by overpowered greater multi-hued wyrm at level 35 on the 14th Pyre 123rd year of Ascendancy at 09:22 Killed by orc pyromancer at level 35 on the 14th Pyre 123rd year of Ascendancy at 11:41 Killed by overpowered greater multi-hued wyrm at level 35 on the 14th Pyre 123rd year of Ascendancy at 13:32 Killed by overpowered greater multi-hued wyrm at level 35 on the 14th Pyre 123rd year of Ascendancy at 15:47 Killed by overpowered greater multi-hued wyrm at level 36 on the 14th Pyre 123rd year of Ascendancy at 18:18 Killed by overpowered greater multi-hued wyrm at level 36 on the 14th Pyre 123rd year of Ascendancy at 20:40 Killed by overpowered greater multi-hued wyrm at level 36 on the 14th Pyre 123rd year of Ascendancy at 23:04 Killed by ghoul at level 36 on the 15th Pyre 123rd year of Ascendancy at 01:36 Killed by Isariaba the faerlhing at level 36 on the 30th Pyre 123rd year of Ascendancy at 23:11 Killed by Isariaba the faerlhing at level 36 on the 31st Pyre 123rd year of Ascendancy at 01:35 Killed by Belibeth the ninurlhing at level 37 on the 31st Pyre 123rd year of Ascendancy at 19:23 Killed by orc high pyromancer at level 39 on the 25th Dusk 123rd year of Ascendancy at 19:58 Killed by orc high cryomancer at level 39 on the 25th Dusk 123rd year of Ascendancy at 22:02 Killed by Mayonor the gigantic sandworm tunneler at level 40 on the 11st Haze 123rd year of Ascendancy at 08:54 Killed by Zee Ooooh's Inner Demon at level 40 on the 11st Haze 123rd year of Ascendancy at 10:57 Killed by Ivawe the skeleton warrior at level 40 on the 28th Haze 123rd year of Ascendancy at 04:07 Killed by elven corruptor at level 42 on the 9th Regrowth 124th year of Ascendancy at 00:05 Killed by Grand Corruptor at level 42 on the 10th Regrowth 124th year of Ascendancy at 02:05 Killed by Grand Corruptor at level 42 on the 10th Regrowth 124th year of Ascendancy at 05:00 Killed by Celia at level 43 on the 43rd Regrowth 124th year of Ascendancy at 00:20 Killed by ghoulking at level 43 on the 64th Regrowth 124th year of Ascendancy at 03:51 Killed by giant spider at level 44 on the 37th Pyre 124th year of Ascendancy at 20:54 Killed by giant spider at level 44 on the 38th Pyre 124th year of Ascendancy at 00:57 Killed by Liseta the orc assassin at level 44 on the 38th Pyre 124th year of Ascendancy at 09:16 Killed by ritch flamespitter at level 44 on the 38th Pyre 124th year of Ascendancy at 16:54 Killed by giant spider at level 44 on the 38th Pyre 124th year of Ascendancy at 19:42 Killed by Lashing Tentacle at level 44 on the 39th Pyre 124th year of Ascendancy at 17:08 Killed by ritch flamespitter at level 44 on the 40th Pyre 124th year of Ascendancy at 02:47 Killed by orc corruptor at level 44 on the 42nd Pyre 124th year of Ascendancy at 12:36 Killed by orc necromancer at level 44 on the 42nd Pyre 124th year of Ascendancy at 13:55 Killed by orc necromancer at level 44 on the 42nd Pyre 124th year of Ascendancy at 15:28 Killed by ghast at level 44 on the 42nd Pyre 124th year of Ascendancy at 17:25 Killed by orc blood mage at level 44 on the 42nd Pyre 124th year of Ascendancy at 19:13 Killed by orc blood mage at level 44 on the 42nd Pyre 124th year of Ascendancy at 21:13 Killed by orc corruptor at level 45 on the 43rd Pyre 124th year of Ascendancy at 08:39 Killed by Isoma the orc blood mage at level 45 on the 43rd Pyre 124th year of Ascendancy at 12:40 Killed by Polassra the orc necromancer at level 45 on the 43rd Pyre 124th year of Ascendancy at 15:00 Killed by armoured skeleton warrior at level 45 on the 43rd Pyre 124th year of Ascendancy at 16:16 Killed by naga tide huntress at level 45 on the 44th Pyre 124th year of Ascendancy at 01:31 Killed by naga myrmidon at level 45 on the 44th Pyre 124th year of Ascendancy at 05:12 Killed by orc blood mage at level 45 on the 45th Pyre 124th year of Ascendancy at 04:42 Killed by Xerylle the orc necromancer at level 45 on the 46th Pyre 124th year of Ascendancy at 08:27 Killed by orc necromancer at level 45 on the 46th Pyre 124th year of Ascendancy at 13:07 Killed by orc necromancer at level 45 on the 46th Pyre 124th year of Ascendancy at 14:48 Killed by Glacial Legion at level 45 on the 47th Pyre 124th year of Ascendancy at 01:10 Killed by ghast at level 45 on the 47th Pyre 124th year of Ascendancy at 05:39 Killed by Rotting Titan at level 45 on the 47th Pyre 124th year of Ascendancy at 08:58 Killed by skeleton master archer at level 45 on the 47th Pyre 124th year of Ascendancy at 10:29 Killed by ghoul at level 45 on the 47th Pyre 124th year of Ascendancy at 12:53 Killed by ghast at level 45 on the 47th Pyre 124th year of Ascendancy at 15:49 Killed by armoured skeleton warrior at level 46 on the 47th Pyre 124th year of Ascendancy at 21:02 Killed by Lord of Skulls (warrior) at level 46 on the 47th Pyre 124th year of Ascendancy at 22:10 Killed by ghoul at level 46 on the 47th Pyre 124th year of Ascendancy at 23:48 Killed by Lord of Skulls (warrior) at level 46 on the 48th Pyre 124th year of Ascendancy at 03:31 Killed by orc necromancer at level 46 on the 48th Pyre 124th year of Ascendancy at 18:13 Killed by orc necromancer at level 46 on the 48th Pyre 124th year of Ascendancy at 19:51 Killed by emperor wight at level 46 on the 49th Pyre 124th year of Ascendancy at 08:23 Killed by Rak'shor, Grand Necromancer of the Pride at level 46 on the 49th Pyre 124th year of Ascendancy at 09:59 Killed by Cyrobreta the forest wight at level 46 on the 54th Pyre 124th year of Ascendancy at 17:50 Killed by Zee Ooooh at level 46 on the 55th Pyre 124th year of Ascendancy at 01:53 Killed by Emeluldatira the fire drake hatchling at level 47 on the 56th Pyre 124th year of Ascendancy at 17:16 Killed by orc pyromancer at level 47 on the 67th Pyre 124th year of Ascendancy at 18:44 Killed by orc high cryomancer at level 47 on the 68th Pyre 124th year of Ascendancy at 03:20 Killed by Glorabeth the orc cryomancer at level 47 on the 68th Pyre 124th year of Ascendancy at 13:32 Killed by orc cryomancer at level 47 on the 69th Pyre 124th year of Ascendancy at 02:42 Killed by orc cryomancer at level 47 on the 69th Pyre 124th year of Ascendancy at 04:03 Killed by orc pyromancer at level 47 on the 69th Pyre 124th year of Ascendancy at 19:58 Killed by rimebark at level 48 on the 69th Pyre 124th year of Ascendancy at 22:06 Killed by orc pyromancer at level 48 on the 70th Pyre 124th year of Ascendancy at 12:34 Killed by orc pyromancer at level 48 on the 70th Pyre 124th year of Ascendancy at 14:23 Killed by orc pyromancer at level 48 on the 70th Pyre 124th year of Ascendancy at 16:39 Killed by orc master assassin at level 48 on the 70th Pyre 124th year of Ascendancy at 18:56 Killed by Glawe the orc high pyromancer at level 48 on the 71st Pyre 124th year of Ascendancy at 16:40 Killed by Glawe the orc high pyromancer at level 48 on the 71st Pyre 124th year of Ascendancy at 18:23 Killed by Glawe the orc high pyromancer at level 48 on the 71st Pyre 124th year of Ascendancy at 20:46 Killed by Glawe the orc high pyromancer at level 48 on the 71st Pyre 124th year of Ascendancy at 22:57 Killed by Poliriwyn the orc pyromancer at level 48 on the 72nd Pyre 124th year of Ascendancy at 07:02 Killed by Velemira the orc pyromancer at level 48 on the 72nd Pyre 124th year of Ascendancy at 09:18 Killed by Elukira the orc pyromancer at level 48 on the 72nd Pyre 124th year of Ascendancy at 12:38 Killed by Elukira the orc pyromancer at level 48 on the 72nd Pyre 124th year of Ascendancy at 15:14 Killed by Elukira the orc pyromancer at level 48 on the 72nd Pyre 124th year of Ascendancy at 16:59 Killed by Elukira the orc pyromancer at level 48 on the 72nd Pyre 124th year of Ascendancy at 18:29 Killed by Elukira the orc pyromancer at level 48 on the 72nd Pyre 124th year of Ascendancy at 20:07 Killed by Vor, Grand Geomancer of the Pride at level 48 on the 73rd Pyre 124th year of Ascendancy at 07:30 Killed by Adynn the orc grand master assassin at level 48 on the 73rd Pyre 124th year of Ascendancy at 10:21 Killed by Bethybeth the orc cryomancer at level 48 on the 73rd Pyre 124th year of Ascendancy at 13:57 Killed by Vor, Grand Geomancer of the Pride at level 48 on the 73rd Pyre 124th year of Ascendancy at 16:07 Killed by Vor, Grand Geomancer of the Pride at level 48 on the 73rd Pyre 124th year of Ascendancy at 18:11 Killed by Vor, Grand Geomancer of the Pride at level 48 on the 73rd Pyre 124th year of Ascendancy at 21:15 Killed by Mirror Image (Vor, Grand Geomancer of the Pride) at level 48 on the 74th Pyre 124th year of Ascendancy at 00:02 Killed by orc high cryomancer at level 49 on the 74th Pyre 124th year of Ascendancy at 08:54 Killed by orc high pyromancer at level 49 on the 74th Pyre 124th year of Ascendancy at 11:26 Killed by Emelutta the orc cryomancer at level 49 on the 75th Pyre 124th year of Ascendancy at 01:16 Killed by Siluta the icy orc wyrmic at level 49 on the 75th Pyre 124th year of Ascendancy at 04:18 Killed by Siluta the icy orc wyrmic at level 49 on the 75th Pyre 124th year of Ascendancy at 05:47 Killed by Combat Trainer Glorulrata at level 50 on the 1st Flare 124th year of Ascendancy at 13:39 Killed by Grushnak, Battlemaster of the Pride at level 50 on the 2nd Flare 124th year of Ascendancy at 09:41 Killed by Kshakot the forge-giant at level 50 on the 44th Dusk 124th year of Ascendancy at 11:42 Killed by Khulmanar, General of Urh'Rok at level 50 on the 45th Dusk 124th year of Ascendancy at 15:18 Killed by rimebark at level 50 on the 6th Haze 124th year of Ascendancy at 10:28 Killed by Layusewyn the venom wyrm at level 50 on the 6th Haze 124th year of Ascendancy at 14:26 Killed by Emelariwen the spire dragon at level 50 on the 7th Haze 124th year of Ascendancy at 18:27 Killed by Lisiyara the orc assassin at level 50 on the 22nd Haze 124th year of Ascendancy at 04:34 Killed by Aniro the onilug at level 50 on the 23rd Haze 124th year of Ascendancy at 12:27 Killed by ghast at level 50 on the 23rd Haze 124th year of Ascendancy at 19:08 Killed by ghast at level 50 on the 23rd Haze 124th year of Ascendancy at 20:56 Killed by armoured skeleton warrior at level 50 on the 23rd Haze 124th year of Ascendancy at 22:30 Killed by Adekira the orc grand master assassin at level 50 on the 25th Haze 124th year of Ascendancy at 03:51 Killed by orc cryomancer at level 50 on the 25th Haze 124th year of Ascendancy at 06:43 Killed by Salolaith the eternal bone giant at level 50 on the 25th Haze 124th year of Ascendancy at 08:49 Killed by minotaur at level 50 on the 26th Haze 124th year of Ascendancy at 13:06 Killed by Beledathra the orc cryomancer at level 50 on the 26th Haze 124th year of Ascendancy at 21:14 Killed by armoured skeleton warrior at level 50 on the 27th Haze 124th year of Ascendancy at 17:08 Killed by Aerolralle the luminous horror at level 50 on the 29th Haze 124th year of Ascendancy at 11:07 Killed by Poromira the orc fighter at level 50 on the 29th Haze 124th year of Ascendancy at 12:32 Killed by minotaur at level 50 on the 30th Haze 124th year of Ascendancy at 10:33 Killed by Uroblo the champion of Urh'Rok at level 50 on the 30th Haze 124th year of Ascendancy at 19:56 Killed by Uroblo the champion of Urh'Rok at level 50 on the 30th Haze 124th year of Ascendancy at 22:06 Killed by Uroblo the champion of Urh'Rok at level 50 on the 30th Haze 124th year of Ascendancy at 22:20 Killed by shadow at level 50 on the 31st Haze 124th year of Ascendancy at 20:51 Killed by Keian the thaurhereg at level 50 on the 31st Haze 124th year of Ascendancy at 22:44 Killed by Keian the thaurhereg at level 50 on the 32nd Haze 124th year of Ascendancy at 02:19 Killed by Porudanor the orc fighter at level 50 on the 32nd Haze 124th year of Ascendancy at 08:09 Killed by Argoniel at level 50 on the 32nd Haze 124th year of Ascendancy at 13:54 Killed by Argoniel at level 50 on the 32nd Haze 124th year of Ascendancy at 16:45 Killed by Argoniel at level 50 on the 32nd Haze 124th year of Ascendancy at 18:52 Killed by Argoniel at level 50 on the 32nd Haze 124th year of Ascendancy at 23:13 Killed by Argoniel at level 50 on the 33rd Haze 124th year of Ascendancy at 00:59 Killed by Elandar at level 50 on the 33rd Haze 124th year of Ascendancy at 03:03 Killed by Argoniel at level 50 on the 33rd Haze 124th year of Ascendancy at 05:55 Killed by ghoul at level 50 on the 33rd Haze 124th year of Ascendancy at 08:44 Killed by Elandar at level 50 on the 33rd Haze 124th year of Ascendancy at 11:40 Killed by Elandar at level 50 on the 33rd Haze 124th year of Ascendancy at 14:33 Killed by multi-hued drake at level 50 on the 33rd Haze 124th year of Ascendancy at 16:35 |
Primary Stats
| Strength | 146 (base 60) |
| Dexterity | 80 (base 60) |
| Constitution | 56 (base 36) |
| Magic | 37 (base 10) |
| Willpower | 31 (base 10) |
| Cunning | 88 (base 56) |
Resources
| Life | 1704/1704 |
| Stamina | 220/220 |
| Equilibrium | 20 |
| Healing Factor | 1.4600460901468 |
| Regeneration | 13.353804142006 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -1.7763568394003E-13% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 8.6434873404473 |
| Infravision | 6 |
| See Stealth | 92.640375550184 |
| See Invisible | 104.64037555018 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 200 |
| Accuracy | 88 |
| Crit Chance | 100% |
| APR | 65 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 39 |
| Crit Chance | 57% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 45% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +43% |
| Blight | +10% |
| Arcane | +28% |
| Cold | +56% |
| All | +7% |
| Darkness | +21% |
| Light | +19% |
| Temporal | +31% |
| Physical | +51% |
| Lightning | +32% |
| Fire | +54% |
| Nature | +16% |
Offense: Damage Penetration
| Darkness | +20% |
| Lightning | +25% |
| Physical | +7% |
| Fire | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 96.296669648501 (50%) |
| Defense | 51 |
| Ranged Defense | 51 |
| Fatigue | 0 |
| Physical Save | 56 |
| Spell Save | 55 |
| Mental Save | 48 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 52%( 70%) |
| Arcane | + 48%( 70%) |
| Cold | + 70%( 70%) |
| All | + 37%( 70%) |
| Physical | + 56%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 45%( 70%) |
| Temporal | + 70%( 70%) |
| Mind | + 45%( 70%) |
| Darkness | + 69%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 52%( 70%) |
Defense: Immunities
| Pinning Resistance | 29% |
| Disarm Resistance | 20% |
| Confusion Resistance | 10% |
| Knockback Resistance | 100% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 32% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 594 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 876% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 47% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Technique / Shield defense | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cunning / Dirty fighting | 1.00 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 2/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Precise Strikes |
| talent | Shield Wall |
| talent | Elemental Harmony |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Ivumina the skeleton mage. Escort: injured seer (level 3 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by Zee Ooooh. Escort: lone alchemist (level 4 of Old Forest) | failed |
You failed to protect the lost defiler from death by cutpurse. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by skeleton magus. Escort: lost warrior (level 2 of Dreadfell) | failed |
You failed to protect the repented thief from death by forest wight. Escort: repented thief (level 4 of Dreadfell) | failed |
You failed to protect the repented thief from death by skeleton magus. Escort: repented thief (level 7 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1081. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Agrimley the hermit has completed an elixir of serendipity without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Quiver | Undeathbrawn the pouch of steel shots (19/19, 20-24 power, 2 apr)Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 20.0 - 24.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +4.5% Capacity: 19 Turns elapse between self-loadings: 4 On weapon hit: * 20% chance to slow global speed by 54% Damage (Ranged): +20 lightning / +8 fire / +20 nature Damage (radius 1) on hit: +8 fire Damage (radius 2) on crit: +8 nature Shots are used with slings to pummel your foes to death. |
| Light source | Urodor the DemonbileInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 8 temporal Changes resistances: +6% arcane / +24% blight Changes resistances penetration: +20% darkness Mental save: +15 (+5 eff.) Disease immunity: +24% Stun/Freeze immunity: +24% Only die when reaching: -96.50 life Light radius: +5 See stealth: +25 See invisible: +25 Healing mod.: +15% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Crown of the Elements (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +10 Mag / +10 Wil Changes resistances: +25% acid / +25% fire / +25% cold / +25% lightning Changes damage: +25% acid / +25% fire / +25% cold / +25% lightning Spellpower: +15 (+5 eff.) Mindpower: +15 (+5 eff.) This jeweled crown shimmers with colors. |
| On hands | Tempestspike (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +25.0% Armour: +3 Fatigue: +5% Damage (Melee): 15 temporal Damage (Ranged): 13 temporal Damage when hit (Melee): 10 lightning Changes resistances: +12% lightning / +9% temporal Changes damage: +6% arcane / +5% temporal Critical mult.: +20.00% Mana when firing critical spell: +2.00 Spell crit. chance: +24% Mental crit. chance: +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Defense: +12 (+4 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 14 power out of 35/35) : Effective talent level: 2.0 Power cost: 14 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 21 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | sneakthief's voratun ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Changes stats: +8 Cun / +7 Dex Changes resistances: +18% acid / +29% fire / +23% lightning / +11% cold Rings make your fingers look great! |
| On fingers | Betythra the gold ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +10 Defense: +8 (+3 eff.) Changes resistances: +6% lightning / +28% darkness / +12% mind Changes damage: +14% darkness Disease immunity: +10% Disarm immunity: +20% Pinning immunity: +29% Knockback immunity: +29% Maximum life: +28.00 It can be used to activate talent Disengage, placing all other charms into a 8 cooldown : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | enraging voratun amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +9 (+2 eff.) Changes damage: +9% physical Blindness immunity: +32% Infravision radius: +5 Sight radius: +2 See invisible: +12 Combat speed: +10% Amulets make your neck look great! |
| In main hand | Infernobrace the voratun waraxe (50-69 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 49.5 - 69.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (radius 1) on hit: +20 nature Damage (radius 2) on crit: +20 fire When wielded/worn: Accuracy: +18 (+4 eff.) Armour penetration: +20 Physical crit. chance: +11.0% Changes resistances: +5% arcane Changes resistances penetration: +10% fire / +7% physical Changes damage: +9% nature Critical mult.: +21.00% One-handed war axes. |
| Around waist | SepsistouchInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 24% chance to slow global speed by 54% Damage when hit (Melee): 8 lightning Changes resistances: +15% lightning / +14% temporal / +30% acid / +18% cold / +24% nature / +6% arcane Changes resistances penetration: +25% lightning Light radius: +4 A belt that goes around your waist. |
| In off hand | corrosive stralite shield of patience (0 def, 8 armour, 48-58 power, 143 block)Requires: - Shield usage training - Strength 35 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 48.5 - 58.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +143 Damage (Melee): +14 acid When wielded/worn: Armour: +8 Fatigue: +8% Effects when hit in melee: * 12% chance to reduce armor by 31% Changes stats: +5 Con Changes resistances: +14% acid / +14% temporal Talent granted: +1 Block Activating this item is instant. It can be used to activate talent Temporal Shield, placing all other charms into a 23 cooldown : Effective talent level: 5.0 Power cost: 23 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (334) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
| Cloak | elven-silk cloak 'Prismkiss' (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +10 Defense: +3 (+1 eff.) Changes stats: +2 Mag / +2 Wil Changes resistances: +20% temporal / +22% darkness / +12% light Changes damage: +12% light / +3% blight Critical mult.: +29.00% Stealth bonus: +7 Light radius: +1 Defense after a teleport: +23 Resist all after a teleport: +12% New effects duration reduction after a teleport: +25% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 8 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | timebroken elven-silk robe of alchemy (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +4 Mag / +4 Wil Changes resistances: +15% acid / +15% physical / +13% fire / +17% cold / +15% all Changes damage: +11% acid / +19% temporal / +22% fire / +24% cold / +15% arcane / +20% physical Talent cooldown: Refit Golem (-4 turns) Maximum mana: +53.00 Spellpower: +7 (+3 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the duelist (heal 204; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 204 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 375; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 375 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 285 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 46 power out of 60/60. The evilness of undeath radiates from this amulet. |
Korazilablek the DeepssorrowInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 31% Changes stats: +2 Str / +4 Wil / +14 Cun / +4 Con Changes resistances: +9% darkness Changes damage: +6% acid Amulets make your neck look great! |
Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 224 strength, based on Magic) for 5 turns Activation costs 19 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
ShiverhuntCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +9% acid / +9% blight / +12% cold / +5% arcane / +6% lightning Talent mastery: +0.18 Technique / Conditioning Mental save: +9 (+3 eff.) Life regen: +4.00 Maximum life: +80.00 Amulets make your neck look great! |
steel amulet 'Aerewe'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +25 (+5 eff.) Physical power: +15 (+4 eff.) Changes stats: +2 Con Changes resistances: +6% physical Stamina each turn: +0.40 Hate when firing a critical mind attack: +2.00 Amulets make your neck look great! |
wanderer's gold amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +5 Dex / +6 Cun / +5 Con Blindness immunity: +18% Life regen: +2.00 Stamina each turn: +0.50 Infravision radius: +4 Sight radius: +2 See invisible: +7 Movement speed: +10% Amulets make your neck look great! |
Neribeth the copper ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour penetration: +3 Armour: +2 Changes stats: +1 Con Changes resistances: +11% mind / +5% arcane Changes damage: +11% mind Rings make your fingers look great! |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
steel onyx ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Str / +3 Dex / +7 Mag / +8 Wil / +3 Cun / +3 Con Spellpower: +9 (+3 eff.) Rings make your fingers look great! |
Camakath the Crackleworth (58-87 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.0 - 87.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 113 damage over 5 turns and reducing armor and accuracy by 15 Damage (Melee): +27 cold Damage (radius 2) on crit: +17 acid / +33 nature When wielded/worn: Armour penetration: +17 Changes resistances: +6% mind Changes resistances penetration: +7% acid / +26% nature Changes damage: +12% lightning / +9% mind Massive two-handed battleaxes. |
Drake's Bane (45-68 power, 21 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Reduced damage from: +25% Dragon Physical save: +9 (+3 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Mercy (35-46 power, 9 apr)Requires: - Dexterity 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 55% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +15.0% Attack speed: 100% On weapon hit: * deals 60 physical damage increased by 1% for each 1% life the target has lost When wielded/worn: Changes stats: +6 Str / +6 Dex Critical mult.: +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
Umbral Razor (25-32 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 50% Dex, 15% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 16 power out of 20/20) : Effective talent level: 3.0 Power cost: 16 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 112.94 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Unerring Scalpel (15-20 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+4 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 16 power out of 20/20) : Effective talent level: 2.0 Power cost: 16 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
This item will automatically be transmogrified when you leave the level.acidic voratun greatmaul of projection (68-101 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 67.5 - 101.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On weapon crit: * Splash the target with acid dealing 113 damage over 5 turns and reducing armor and accuracy by 15 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.plaguebringer's voratun greatmaul of phasing (66-100 power, 39 apr) Requires: - Strength 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 66.5 - 99.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +39 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 27% chance to reduce strength, dexterity, and constitution by 21 Damage Shield penetration (this weapon only): +28% Damage (Melee): +26 blight When wielded/worn: Disease immunity: +49% Massive two-handed mauls. |
truestriking stralite greatmaul of corruption (50-76 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 50.5 - 75.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% When this weapon hits: Curse of Impotence (20% chance level 4). When wielded/worn: Accuracy: +16 (+3 eff.) Armour penetration: +14 Changes resistances penetration: +16% physical Massive two-handed mauls. |
Genocide (42-67 power, 4 apr)Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
This item will automatically be transmogrified when you leave the level.acidic voratun greatsword of paradox (62-100 power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 113 damage over 5 turns and reducing armor and accuracy by 15 Damage (Melee): +26 temporal When wielded/worn: Changes resistances: +26% temporal Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.quick voratun greatsword (61-98 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +21 (+4 eff.) Changes stats: +9 Dex Combat speed: +10% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.voratun greatsword of crippling (58-93 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 58.0 - 92.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +14.0% Massive two-handed swords. |
warbringer's steel greatsword of erosion (24-38 power, 2 apr)Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +7 nature When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +3 Con Changes resistances penetration: +10% physical Disarm immunity: +17% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.dragonbone longbow 'Carrionquake' Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When wielded/worn: Physical power: +21 (+5 eff.) Effects on ranged hit: * 25% chance to slow global speed by 54% Changes stats: +9 Str / +7 Mag / +7 Con Changes damage: +9% arcane / +21% nature Spell save: +22 (+7 eff.) Mana each turn: +0.16 Spell crit. chance: +6% See invisible: +30 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.balanced voratun longsword of crippling (40-57 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +15 (+3 eff.) Physical crit. chance: +13.0% Defense: +15 (+5 eff.) Disarm immunity: +41% Sharp, long, and deadly. |
plaguebringer's dwarven-steel longsword of shearing (23-32 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.0 - 32.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 8% chance to reduce strength, dexterity, and constitution by 21 Damage (Melee): +8 blight When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +5 Changes resistances penetration: +5% all Disease immunity: +13% Sharp, long, and deadly. |
truestriking voratun longsword of corruption (44-62 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Curse of Death (20% chance level 5). When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +11 Changes resistances penetration: +8% physical Sharp, long, and deadly. |
Crooked Club (25-35 power, 4 apr)Requires: - Strength 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) Damage (Melee): +14 % chance of confusion / +30 physical When wielded/worn: Accuracy: +12 (+3 eff.) An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
Ureslak's Femur (52-73 power, 5 apr)Requires: - Dexterity 30 - Strength 45 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 It is part of a set of items. What would happen if more of Ureslak's remains were reunited? Base power: 52.0 - 72.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 10% chance to shimmer to a different hue and gain powers A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
This item will automatically be transmogrified when you leave the level.arcing voratun mace of massacre (58-82 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 58.5 - 81.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 68 damage Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.plaguebringer's voratun mace of crippling (45-63 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 18% chance to reduce strength, dexterity, and constitution by 21 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +20 blight When wielded/worn: Physical crit. chance: +14.0% Disease immunity: +31% Blunt and deadly. |
stralite mace 'Tineg' (46-64 power, 20 apr)Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 4 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +20 Crit. chance: +2.5% Attack speed: 100% Damage Shield penetration (this weapon only): +13% Damage (Melee): +9 nature When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 31% Changes stats: +1 Wil Changes resistances penetration: +5% acid Changes damage: +9% acid / +3% mind Mental save: +12 (+4 eff.) Blunt and deadly. |
Eldoral Last ResortRequires: - Dexterity 26 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 118% Firing range: +10 When wielded/worn: Changes stats: +3 Cun / +4 Dex Changes damage: +15% physical Talents cooldown: Swift Shot (-1 turn) Hurricane Shot (-2 turns) When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd. A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
Geteregoran the BloomministerRequires: - Dexterity 35 - Talent Shoot Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 On weapon hit: * 20% chance to reduce all saves and defense by 27 Damage (Ranged): +12 mind / +12 nature Damage (radius 2) on crit: +4 darkness When wielded/worn: Changes resistances: +11% acid / +15% lightning / +6% nature / +15% cold / +11% fire / +9% mind / +4% all Changes damage: +9% light / +9% nature Spell save: +13 (+4 eff.) Slings are used to hurl stones or metal shots at your foes. |
stormbringer's cured leather sling of enduringRequires: - Dexterity 16 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +7 Damage (radius 2) on crit: +11 lightning / +15 cold When wielded/worn: Changes stats: +6 Con / +6 Wil Changes resistances penetration: +9% lightning / +6% cold Maximum life: +37.00 Movement speed: +24% Slings are used to hurl stones or metal shots at your foes. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+16 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 152 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Xeradhewyn the yew magestaff (20-24 power, 4 apr, fire element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +5 Armour Hardiness: +4% Changes resistances penetration: +10% arcane Changes damage: +20% lightning / +20% cold / +20% arcane / +20% fire Talent granted: +1 Command Staff Physical save: +8 (+2 eff.) Mana each turn: +0.20 Maximum mana: +139.00 Spellpower: +14 (+5 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.dragonbone vilestaff of wizardry (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Mag / +5 Wil Changes damage: +30% darkness Talent granted: +1 Command Staff Maximum mana: +103.00 Spellpower: +23 (+8 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
infernal yew starstaff of might (20-24 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage (Melee): 20 fire Changes damage: +20% physical Talent granted: +1 Command Staff Critical mult.: +20.00% Spellpower: +14 (+5 eff.) Spell crit. chance: +10% See invisible: +7 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.surging dragonbone starstaff of fate (30-36 power, 6 apr, physical element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% physical Talent granted: +1 Command Staff Physical save: +13 (+4 eff.) Spell save: +14 (+5 eff.) Mental save: +14 (+5 eff.) Spellpower on spell critical (stacks up to 3 times): +12 Spellpower: +15 (+5 eff.) Spell crit. chance: +12% Staves designed for wielders of magic, by the greats of the art. |
River's Fury (23-32 power, 8 apr)Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 23.0 - 32.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 cold When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 (+4 eff.) Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 61 power out of 80/80) : Effective talent level: 1.0 Power cost: 61 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 16.64 cold damage and 16.11 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
This item will automatically be transmogrified when you leave the level.blazebringer's voratun waraxe of shearing (42-58 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (radius 2) on crit: +60 fire When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +13 Changes resistances penetration: +15% all / +21% fire Global speed: +4% One-handed war axes. |
enhanced dwarven-steel waraxe of rage (18-25 power, 4 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 18.0 - 25.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: +10 Str / +5 Dex / +3 Mag / +8 Wil / +5 Cun / +5 Con Changes damage: +7% physical One-handed war axes. |
This item will automatically be transmogrified when you leave the level.thought-forged voratun waraxe of massacre (53-74 power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 53.0 - 74.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 29% chance to reduce all saves and defense by 27 Damage (Melee): +21 mind When wielded/worn: Changes stats: +7 Cun / +7 Wil One-handed war axes. |
This item will automatically be transmogrified when you leave the level.truestriking voratun waraxe of massacre (52-72 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 51.5 - 72.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +19 (+4 eff.) Armour penetration: +15 Changes resistances penetration: +12% physical One-handed war axes. |
AragathPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +25 (+5 eff.) Armour penetration: +2 Physical power: +20 (+5 eff.) Defense: +10 (+3 eff.) Changes stats: +3 Str / +5 Mag / +8 Wil / +3 Con Changes resistances: +5% arcane Changes resistances penetration: +25% arcane Spell crit. chance: +5% A belt that goes around your waist. |
PoxusherInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 54% Changes resistances: +6% acid / +5% arcane Maximum life: +35.00 Light radius: +1 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.cleansing drakeskin leather belt of the vagrant Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +10% acid / +14% blight Mental save: +15 (+5 eff.) Mindpower: +10 (+4 eff.) A belt that goes around your waist. |
Emuleta the Obsidianfurnace (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Changes resistances: +3% acid / +3% temporal / +6% mind Physical save: +6 (+2 eff.) Healing mod.: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.Guise of the Hated (14 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Defense: +14 (+5 eff.) Damage (Melee): 30 mind / 30 darkness Damage when hit (Melee): 30 mind / 30 darkness Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.30 Cursed / Gloom +0.30 Cursed / Darkness Talent granted: +5 Dark Vision Stealth bonus: +12 Mental save: +10 (+3 eff.) Hate per kill: +5.00 Mindpower: +20 (+7 eff.) Mental crit. chance: +10% Talent on hit(mindpower): Creeping Darkness (10% chance level 3). Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
This item will automatically be transmogrified when you leave the level.enveloping elven-silk cloak of the Shaloren (17 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +17 (+6 eff.) Changes stats: +3 Mag / +3 Wil Physical save: +14 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak of the voidstalker (7 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Changes resistances: +11% darkness / +11% temporal Physical save: +6 (+2 eff.) Defense after a teleport: +10 Resist all after a teleport: +11% New effects duration reduction after a teleport: +13% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 8 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glalrawyn (5 def, 4 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +4 Defense: +5 (+2 eff.) Changes resistances: +6% blight / +12% lightning / +30% darkness / +9% all Changes damage: +16% darkness Maximum life: +100.00 Mindpower: +10 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical / +9% all Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+3 eff.) Mindpower: +8 (+3 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 66.04 to 82.55 physical damage (based on Willpower and Cunning) with knockback Activation costs 8 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+2 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
sunsealed elven-silk robe of alchemy (6 def, 6 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Armour: +6 Defense: +6 (+2 eff.) Changes stats: +5 Mag Changes resistances: +13% acid / +11% physical / +9% light / +15% cold / +19% fire / +13% darkness / +15% all Changes damage: +17% acid / +22% physical / +19% light / +15% fire / +15% cold Talent cooldown: Refit Golem (-4 turns) Maximum life: +63.00 Light radius: +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's silk robe of power (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +3 Cun Changes resistances: +13% all Changes damage: +7% all Critical mult.: +14.00% Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +3.00 Spellpower: +14 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.verdant elven-silk robe of frost (+34%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +9 Con Changes resistances: +15% all / +34% cold Changes damage: +30% nature / +23% cold Poison immunity: +49% Disease immunity: +46% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Camafang the pair of drakeskin leather boots (10 def, 5 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +10 (+3 eff.) Fatigue: -9% Changes stats: +3 Str / +5 Wil / +10 Cun / +4 Con Changes resistances penetration: +10% physical Maximum encumbrance: +41 Physical save: +46 (+12 eff.) Spell save: +15 (+5 eff.) Mental save: +34 (+11 eff.) Maximum stamina: +30.00 A pair of boots made of leather. |
dreamer's pair of iron boots of rushing (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +2 Str / +2 Wil / +3 Cun / +2 Con Physical save: +7 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) It can be used to activate talent Rush, placing all other charms into a 19 cooldown : Effective talent level: 2.6 Power cost: 19 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.fleetfooted pair of voratun boots of tirelessness (19 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +19 (+6 eff.) Fatigue: +4% Changes stats: +15 Dex Stamina each turn: +1.20 Maximum stamina: +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Amedugen' (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Damage when hit (Melee): 4 arcane Changes stats: +2 Mag Changes resistances: +5% arcane Changes resistances penetration: +5% arcane Changes damage: +3% blight Stamina each turn: +0.30 Maximum stamina: +12.00 Spellpower: +10 (+4 eff.) Spell crit. chance: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.reinforced pair of voratun boots of rushing (0 def, 15 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +15 Fatigue: +4% Changes stats: +4 Str / +4 Con Changes resistances: +15% acid / +12% fire / +14% lightning / +14% cold It can be used to activate talent Rush, placing all other charms into a 19 cooldown : Effective talent level: 2.6 Power cost: 19 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.undeterred pair of voratun boots of speed (0 def, 5 armour) Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Silence immunity: +45% Confusion immunity: +50% Stun/Freeze immunity: +49% Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Ereledorek the iron gauntlets (0 def, 1 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour penetration: +2 Physical power: +16 (+4 eff.) Armour: +1 Fatigue: +1% Effects on melee hit: * 20 arcane resource burn Changes stats: +3 Str / +1 Con Changes damage: +6% physical Maximum stamina: +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Kindleraider (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Damage when hit (Melee): 6 fire Changes stats: +5 Str / +4 Dex / +5 Cun Changes resistances: +21% fire / +5% physical Changes resistances penetration: +25% physical Changes damage: +12% fire / +18% physical Talent cooldown: Double Strike (-1 turn) Physical save: +15 (+4 eff.) Only die when reaching: -80.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour)Requires: - Heavy armour training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +20% acid / +10% physical Changes resistances cap: +10% acid / +5% physical Changes resistances penetration: +15% acid / +15% physical Changes damage: +10% acid / +5% physical Talent cooldown: Clinch (-2 turns) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
drakeskin leather gloves 'Beegavon' (0 def, 11 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +11 Damage (Melee): 14 blight Changes stats: +5 Mag / +4 Wil Changes resistances: +9% blight / +12% cold Changes damage: +10% blight Reduces incoming crit damage: 10.00% Confusion immunity: +20% Spell crit. chance: +2% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
temporal iron gauntlets of strength (+2) (0 def, 1 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +1 Fatigue: +1% Damage (Melee): 5 temporal Damage (Ranged): 5 temporal Changes stats: +2 Str Changes resistances: +6% temporal Changes damage: +4% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Corrupted Gaze (4 def, 8 armour)Requires: - Heavy armour training - Magic 16 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +8 Defense: +4 (+1 eff.) Fatigue: +6% Changes stats: +8 Mag / +4 Wil / +8 Cun Changes resistances: +20% blight Changes resistances penetration: +10% blight Changes damage: +20% blight Talent mastery: +0.30 Corruption / Vim Disease immunity: +50% See stealth: +12 See invisible: +12 Talent on hit(spell): Vimsense (10% chance level 3). This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
Decayed Visage (0 def, 0 armour)Requires: - Magic 25 - Willpower 20 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 2 mind / 10 vim draining blight Changes stats: +5 Mag / +9 Wil / +2 Cun Changes resistances: +5% arcane Changes resistances penetration: +15% mind / +25% cold Changes damage: +7% blight / +7% arcane Maximum vim: +25.00 Spell crit. chance: +2% Mindpower: +5 (+2 eff.) It can be used to activate talent Vimsense (costing 19 power out of 45/45) : Effective talent level: 2.0 Power cost: 19 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 10% and all saves by 16, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
Emunn the iron helm (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str / +1 Dex / +2 Mag / +3 Wil / +3 Cun See invisible: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes resistances: +10% darkness Changes damage: +10% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
This item will automatically be transmogrified when you leave the level.champion's voratun helm of the bounder (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +13 Str / +8 Dex / +5 Wil Mental save: +13 (+4 eff.) Light radius: +2 It can be used to activate talent Skullcracker, placing all other charms into a 16 cooldown : Effective talent level: 3.0 Power cost: 16 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 946.2 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.defender's voratun helm (6 def, 12 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +12 Defense: +6 (+2 eff.) Fatigue: +5% Changes resistances: +7% all Physical save: +14 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
eldritch cashmere wizard hat of darkness (+19%) (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +19% darkness Changes damage: +13% darkness Mana each turn: +1.00 Mana when hit: +1.10 Maximum mana: +46.00 Spellpower: +5 (+2 eff.) It can be used to activate talent Manaflow, placing all other charms into a 31 cooldown : Effective talent level: 1.0 Power cost: 31 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 10 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
leafwalker's voratun helm of fortune (0 def, 5 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Armour: +5 Fatigue: +5% Changes stats: +16 Lck Changes resistances: +14% nature Spell save: +8 (+3 eff.) Maximum life: +80.00 Spell crit. chance: +6% Mental crit. chance: +3% Healing mod.: +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.voratun helm of the bounder (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +9 Str / +8 Dex It can be used to activate talent Skullcracker, placing all other charms into a 16 cooldown : Effective talent level: 3.0 Power cost: 16 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 946.2 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Magmaquell (4 def, 22 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +22 Defense: +4 (+1 eff.) Fatigue: +12% Changes resistances: +41% acid / +11% physical / +21% cold / +10% lightning / +27% fire Changes damage: +6% lightning / +12% fire Allows you to breathe in: water A suit of armour made of mail. |
dwarven-steel mail armour 'Tempestparry' (3 def, 15 armour)Requires: - Heavy armour training - Strength 28 Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +15 Defense: +3 (+1 eff.) Fatigue: +6% Effects on melee hit: * 10% chance to slow global speed by 54% Changes resistances: +6% blight / +9% fire / +3% light / +6% physical Physical save: +19 (+5 eff.) Life regen: +1.00 Maximum life: +34.00 Healing mod.: +14% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.Breath of Eyal (10 def, 10 armour) Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 (+3 eff.) Fatigue: +20% Changes resistances: +20% lightning / +20% temporal / +20% light / +20% fire / +20% nature / +20% acid / +20% blight / +20% cold / +15% arcane / +20% darkness Spell save: +20 (+6 eff.) Mindpower: +10 (+4 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Eel-skin armour (16 def, 0 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+5 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 19 power out of 50/50) : Effective talent level: 2.0 Power cost: 19 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 65.61 to 196.83 lightning damage (131.22 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Jetnaught the drakeskin leather armour (20 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+7 eff.) Fatigue: +8% Effects on melee hit: * 10% chance to reduce damage dealt by 22% Changes stats: +7 Wil Changes resistances: +22% acid / +22% cold / +6% arcane Spell save: +16 (+5 eff.) Mana when firing critical spell: +1.00 A suit of armour made of leather. |
Masochism (0 def, 0 armour)Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 It is part of a set of items. With a better grip it would be the destroyer of your enemies. When wielded/worn: Damage (Melee): 25 vim draining blight Damage when hit (Melee): 25 vim draining blight Changes stats: +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Disease immunity: +100% Maximum vim: +25.00 Spellpower: +10 (+4 eff.) Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 It can be used to activate talent Blood Grasp (costing 10 power out of 12/12) : Effective talent level: 5.0 Power cost: 10 out of 12/12. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 111.19 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+5 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+5 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 10 power out of 16/16) : Effective talent level: 4.0 Power cost: 10 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 156.88 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Nature's Blessing (8 def, 6 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 (+3 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +8% Changes stats: +3 Wil / +4 Con Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 (+6 eff.) Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+4 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
multi-hued reinforced leather armour of the deep (12 def, 11 armour)Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +11 Defense: +12 (+4 eff.) Fatigue: +8% Changes resistances: +23% acid / +11% physical / +10% fire / +15% lightning / +12% cold Allows you to breathe in: water Mindpower: +8 (+3 eff.) A suit of armour made of leather. |
The Black Plate (25 def, 35 armour)Requires: - Massive armour training - Strength 48 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +35 Defense: +25 (+8 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression Physical save: +15 (+4 eff.) Spell save: +25 (+7 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
This item will automatically be transmogrified when you leave the level.hardened voratun plate armour (0 def, 26 armour) Requires: - Massive armour training - Strength 60 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +26 Fatigue: +22% Changes resistances: +10% acid / +12% physical / +13% cold / +13% lightning / +13% fire A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.voratun plate armour of command (13 def, 25 armour) Requires: - Massive armour training - Strength 60 Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +25 Defense: +13 (+4 eff.) Fatigue: +22% Changes stats: +5 Cun Mental save: +25 (+8 eff.) A suit of armour made of metal plates. |
Aeriletha the Frozenwilter (0 def, 17 armour, 67-80 power, 284 block)Requires: - Shield usage training - Strength 48 Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 67.0 - 80.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +284 On weapon hit: * 17% chance to reduce armor by 31% Damage (radius 1) on hit: +16 arcane When wielded/worn: Armour: +17 Fatigue: +8% Damage (Melee): 10 acid Damage when hit (Melee): 11 acid / 6 cold Changes stats: +6 Con Changes resistances: +15% blight / +15% nature / +5% arcane Changes damage: +12% arcane / +12% cold Talent granted: +1 Block Physical save: +6 (+2 eff.) Handheld deflection devices. |
Fire Dragon Shield (16 def, 9 armour, 58-70 power, 220 block)Requires: - Shield usage training - Strength 28 Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 58.0 - 69.6 Uses stat: 100% Str Damage type: Fire Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +220 When wielded/worn: Armour: +9 Defense: +16 (+5 eff.) Ranged Defense: +15 (+5 eff.) Fatigue: +20% Damage when hit (Melee): 17 fire On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Changes resistances: +35% fire Damage affinity(heal): +15% fire Talent granted: +1 Block Special effect on block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
crackling stralite shield of shrapnel (0 def, 8 armour, 46-55 power, 135.5 block)Requires: - Shield usage training - Strength 35 Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 45.5 - 54.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +136 Damage (Melee): +14 lightning When wielded/worn: Armour: +8 Fatigue: +8% Damage when hit (Melee): 10 lightning On shield block: * Cause enemies within radius 6 to bleed for 290 physical damage over 5 turns (1/turn) Changes stats: +2 Dex Changes resistances: +12% lightning Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.exposing voratun shield of crushing (0 def, 10 armour, 76-92 power, 210.5 block) Requires: - Shield usage training - Strength 48 Crafted by a master Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 76.5 - 91.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +210 On weapon crit: * Smash the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +10.0% Physical power: +14 (+3 eff.) Armour: +10 Fatigue: +8% Effects on melee hit: * 12% chance to reduce all saves and defense by 27 Effects when hit in melee: * 23% chance to reduce all saves and defense by 27 Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.impervious voratun shield of resistance (0 def, 22 armour, 68-81 power, 318 block) Requires: - Shield usage training - Strength 48 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 67.5 - 81.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +318 When wielded/worn: Armour: +22 Fatigue: +8% Changes stats: +6 Con Changes resistances: +11% acid / +13% fire / +12% lightning / +9% cold Talent granted: +1 Block Physical save: +15 (+4 eff.) Handheld deflection devices. |
swashbuckler's dwarven-steel shield of purity (0 def, 6 armour, 29-35 power, 75.5 block)Requires: - Shield usage training - Strength 24 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 29.0 - 34.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +76 When wielded/worn: Accuracy: +4 (+1 eff.) Armour: +6 Fatigue: +8% Changes stats: +4 Str / +1 Dex Changes resistances: +12% nature / +12% blight Talent granted: +1 Block Handheld deflection devices. |
voratun shield 'Layonor' (0 def, 32 armour, 64-77 power, 337.5 block)Requires: - Shield usage training - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 64.5 - 77.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +338 Damage (Melee): +16 lightning When wielded/worn: Armour: +32 Fatigue: +8% Damage when hit (Melee): 20 lightning Changes stats: +3 Dex / +6 Con Changes resistances: +18% lightning Talent granted: +1 Block Reduces incoming crit damage: 5.00% Physical save: +30 (+8 eff.) Life regen: +2.00 Maximum life: +92.00 Handheld deflection devices. |
windwalling dwarven-steel shield of the stars (0 def, 6 armour, 31-37 power, 85.5 block)Requires: - Shield usage training - Strength 24 Powered by arcane forces Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 31.0 - 37.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +86 Damage (Melee): +18 physical / +12 light / +12 darkness When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +4 Mag / +2 Wil / +3 Cun Changes resistances: +12% physical / +12% light / +10% darkness Changes damage: +13% light / +12% darkness Talent granted: +1 Block Slows Projectiles: +12% Bonus block near projectiles: +12 Handheld deflection devices. |
windwalling voratun shield of the stars (0 def, 10 armour, 67-80 power, 203 block)Requires: - Shield usage training - Strength 48 Powered by arcane forces Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 67.0 - 80.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +203 Damage (Melee): +21 physical / +13 light / +15 darkness When wielded/worn: Armour: +10 Fatigue: +8% Changes stats: +11 Mag / +5 Wil / +11 Cun Changes resistances: +17% physical / +14% light / +14% darkness Changes damage: +20% light / +13% darkness Talent granted: +1 Block Slows Projectiles: +29% Bonus block near projectiles: +66 Handheld deflection devices. |
Nerotha the Singeschism (17/17, 30-41 power, 7 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 2 Base power: 29.5 - 41.3 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +12.5% Capacity: 17 When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 11% chance to reduce strength, dexterity, and constitution by 21 * Create an explosion dealing 78 fire damage (1/turn) On weapon crit: * Wound the target dealing 290 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +14 blight / +8 nature / +16 fire Damage (radius 2) on crit: +8 fire Arrows are used with bows to pierce your foes to death. |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
352 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 61 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Lifebinding EmeraldInfused by nature 0.00 Encumbrance. [Plot Item] Type: gem / green ; tier 5 When wielded/worn: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Life regen: +2.00 Healing mod.: +30% When used to imbue an object: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Stun/Freeze immunity: +30% Life regen: +2.00 Healing mod.: +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Magmatrail the alchemist's lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+2 eff.) Damage when hit (Melee): 6 fire Changes stats: +4 Wil Changes resistances: +2% physical Changes damage: +3% fire Critical mult.: +11.00% Disarm immunity: +10% Pinning immunity: +10% Stun/Freeze immunity: +20% Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(85 power, based on Willpower) Activation costs 8 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 4 (based on Magic) detrimental mental effects Activation costs 31 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
alchemist's lamp 'Dairyregodas'Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Wil Changes damage: +9% mind / +12% blight Physical save: +7 (+2 eff.) Mental save: +3 (+1 eff.) Mindpower: +15 (+5 eff.) Light radius: +4 Healing mod.: +15% A normal brass lantern, enhanced by alchemy to make it brighter. |
preserving dwarven lantern of the zealotInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +4 Con Changes resistances: +10% blight / +3% all Spell save: +14 (+5 eff.) Life regen: +10.00 Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 8 power out of 22/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
11 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 23 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 153 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of steel shots of amnesia (16/16, 28-34 power, 2 apr)Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 28.0 - 33.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +11.5% Capacity: 16 On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On weapon crit: * Wound the target dealing 290 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.pouch of voratun shots of crippling (21/21, 54-64 power, 6 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 53.5 - 64.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +21.0% Capacity: 21 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
Floemortal [power 4] (19 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Damage when hit (Melee): 4 darkness Changes resistances: +15% temporal Changes resistances penetration: +20% darkness / +10% cold Changes damage: +18% cold It can be used to remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 19 turns. When used: * Gain a 40% chance to evade weapon attacks for 2 turns. * Heal for 110. * Increase all damage by 30% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
This item will automatically be transmogrified when you leave the level.extending voratun torque of gale force [power 455] (12 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to project a gust of wind in a cone knocking all creatures back 14 spaces and dealing 687 physical damage Activation puts all charms on cooldown for 12 turns. When used: * Increase the duration of 3 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
supercharged voratun torque of clear mind [power 7] (23 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to remove 1 confusion or silence effect and prevent the application of 7 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 23 turns. Torques are made by powerful psionics to store psionic powers. |
Gagodig the ash totem of thorny skin [power 26] (16 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 2 When wielded/worn: Physical crit. chance: +3.0% Physical power: +10 (+3 eff.) Changes damage: +3% physical Stamina each turn: +2.00 It can be used to harden the skin for 7 turns increasing armour by 26 and armour hardiness by 40% Activation puts all charms on cooldown for 16 turns. When used: * Increase all damage by 12% for 2 turns. * Increase the duration of 1 beneficial effects by 2. * Increase all damage penetration by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+3 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects when hit in melee: * 18% chance to slow global speed by 54% Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+6 eff.) Mindpower: +8 (+3 eff.) It can be used to call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.) Activation costs 38 power out of 50/50. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
innervating yew totem of thorny skin [power 43] (16 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to harden the skin for 7 turns increasing armour by 43 and armour hardiness by 50% Activation puts all charms on cooldown for 16 turns. When used: * Reduce fatigue by 26% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level.supercharged dragonbone totem of thorny skin [power 114] (18 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to harden the skin for 7 turns increasing armour by 114 and armour hardiness by 70% Activation puts all charms on cooldown for 18 turns. Natural totems are made by powerful wilders to store nature power. |
6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.focusing dragonbone wand of lightning storm [power 560] (12 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 147 lightning damage and will be dazed for 1 turn (739 total damage) Activation puts all charms on cooldown for 12 turns. When used: * Reduce 3 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Resonating Diamond0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
8 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Zee Ooooh the Cornac Bulwark level 29
4th Regrowth 123rd year of Ascendancy at 17:25 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Zee Ooooh the Cornac Bulwark level 49
74th Pyre 124th year of Ascendancy at 02:39 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Zee Ooooh the Cornac Bulwark level 29
1st Regrowth 123rd year of Ascendancy at 15:46 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Zee Ooooh the Cornac Bulwark level 39
35th Pyre 123rd year of Ascendancy at 14:15 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Zee Ooooh the Cornac Bulwark level 34
13rd Pyre 123rd year of Ascendancy at 05:08 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Zee Ooooh the Cornac Bulwark level 33
64th Regrowth 123rd year of Ascendancy at 05:28 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Zee Ooooh the Cornac Bulwark level 42
10th Regrowth 124th year of Ascendancy at 12:09 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Zee Ooooh the Cornac Bulwark level 50
31st Dusk 124th year of Ascendancy at 11:30 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Zee Ooooh the Cornac Bulwark level 22
63rd Haze 122nd year of Ascendancy at 07:45 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Zee Ooooh the Cornac Bulwark level 31
52nd Regrowth 123rd year of Ascendancy at 11:31 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Zee Ooooh the Cornac Bulwark level 42
10th Regrowth 124th year of Ascendancy at 19:40 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Zee Ooooh the Cornac Bulwark level 50
33rd Haze 124th year of Ascendancy at 21:57 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Zee Ooooh the Cornac Bulwark level 19
20th Haze 122nd year of Ascendancy at 20:40 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Zee Ooooh the Cornac Bulwark level 30
16th Regrowth 123rd year of Ascendancy at 10:26 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Zee Ooooh the Cornac Bulwark level 44
40th Pyre 124th year of Ascendancy at 01:36 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Zee Ooooh the Cornac Bulwark level 50
21st Haze 124th year of Ascendancy at 19:05 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Zee Ooooh the Cornac Bulwark level 43
35th Regrowth 124th year of Ascendancy at 23:14 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Zee Ooooh the Cornac Bulwark level 36
15th Pyre 123rd year of Ascendancy at 01:33 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Zee Ooooh the Cornac Bulwark level 45
44th Pyre 124th year of Ascendancy at 15:12 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Zee Ooooh the Cornac Bulwark level 10
27th Dusk 122nd year of Ascendancy at 10:36 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Zee Ooooh the Cornac Bulwark level 20
34th Haze 122nd year of Ascendancy at 02:54 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Zee Ooooh the Cornac Bulwark level 30
15th Regrowth 123rd year of Ascendancy at 13:05 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Zee Ooooh the Cornac Bulwark level 40
10th Haze 123rd year of Ascendancy at 16:19 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Zee Ooooh the Cornac Bulwark level 50
1st Flare 124th year of Ascendancy at 00:34 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Zee Ooooh the Cornac Bulwark level 50
6th Haze 124th year of Ascendancy at 14:16 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Zee Ooooh the Cornac Bulwark level 43
67th Regrowth 124th year of Ascendancy at 17:31 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Zee Ooooh the Cornac Bulwark level 47
57th Pyre 124th year of Ascendancy at 02:25 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Zee Ooooh the Cornac Bulwark level 33
12nd Pyre 123rd year of Ascendancy at 13:03 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Zee Ooooh the Cornac Bulwark level 19
33rd Haze 122nd year of Ascendancy at 20:19 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Zee Ooooh the Cornac Bulwark level 32
52nd Regrowth 123rd year of Ascendancy at 13:26 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Zee Ooooh the Cornac Bulwark level 50
33rd Haze 124th year of Ascendancy at 21:55 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Zee Ooooh the Cornac Bulwark level 44
38th Pyre 124th year of Ascendancy at 00:54 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Zee Ooooh the Cornac Bulwark level 10
27th Dusk 122nd year of Ascendancy at 10:52 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Zee Ooooh the Cornac Bulwark level 50
2nd Flare 124th year of Ascendancy at 08:37 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Zee Ooooh the Cornac Bulwark level 21
49th Haze 122nd year of Ascendancy at 21:06 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Zee Ooooh the Cornac Bulwark level 30
42nd Regrowth 123rd year of Ascendancy at 23:15 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Zee Ooooh the Cornac Bulwark level 9
26th Dusk 122nd year of Ascendancy at 07:30 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Zee Ooooh the Cornac Bulwark level 47
56th Pyre 124th year of Ascendancy at 09:08 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Zee Ooooh the Cornac Bulwark level 40
20th Haze 123rd year of Ascendancy at 01:50 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Zee Ooooh the Cornac Bulwark level 30
42nd Regrowth 123rd year of Ascendancy at 07:10 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Zee Ooooh the Cornac Bulwark level 26
4th Allure 123rd year of Ascendancy at 11:58 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Zee Ooooh the Cornac Bulwark level 15
58th Dusk 122nd year of Ascendancy at 11:26 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Zee Ooooh the Cornac Bulwark level 28
10th Allure 123rd year of Ascendancy at 16:43 see stats
Log
You pickup 1.95 gold pieces.
You pickup 0.95 gold pieces.
You pickup 2.25 gold pieces.
You pickup 0.70 gold pieces.
You pickup 0.55 gold pieces.
You pickup 0.65 gold pieces.
You pickup 0.70 gold pieces.
You pickup 0.95 gold pieces.
Zee Ooooh picks up ( .): fire opal.
You pickup 0.85 gold pieces.
You pickup 0.80 gold pieces.
You pickup 0.80 gold pieces.
Zee Ooooh picks up (u.): plaguebringer's voratun greatmaul of phasing (66-100 power, 39 apr).
Zee Ooooh picks up (1.): enveloping elven-silk cloak of the Shaloren (17 def, 0 armour).
Zee Ooooh picks up (y.): quick voratun greatsword (61-98 power, 4 apr).
Ran for 4 turns (stop reason: interesting terrain).
Ran for 3 turns (stop reason: interesting terrain).
Ran for 2 turns (stop reason: interesting terrain).
There is no portal to activate here.
Ran for 2 turns (stop reason: interesting terrain).
There is a Unremarkable cave here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You enter the swirling portal and in the blink of an eye you set foot on the Far East, with no trace of the portal...
Saving game...
Saving done.






















































































































































































