










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Doombringer |
| Level / Exp | 20 / 79% |
| Size | medium |
| Lifes / Deaths | Killed by investigator at level 1 on the 74th Pyre 122nd year of Ascendancy at 18:19 / 51Killed by investigator at level 2 on the 74th Pyre 122nd year of Ascendancy at 22:35 Killed by mutilator at level 2 on the 75th Pyre 122nd year of Ascendancy at 16:16 Killed by investigator at level 2 on the 75th Pyre 122nd year of Ascendancy at 21:31 Killed by Betowen the deformed great wolf at level 6 on the 77th Pyre 122nd year of Ascendancy at 23:53 Killed by thought-forged bowman at level 8 on the 78th Pyre 122nd year of Ascendancy at 20:27 Killed by thought-forged bowman at level 8 on the 79th Pyre 122nd year of Ascendancy at 00:36 Killed by thought-forged bowman at level 8 on the 79th Pyre 122nd year of Ascendancy at 00:51 Killed by Forest Troll Hedge-Wizard at level 8 on the 3rd Mirth 122nd year of Ascendancy at 09:59 Killed by cutpurse at level 12 on the 2nd Flare 122nd year of Ascendancy at 12:48 Killed by Isikira the minotaur at level 13 on the 2nd Flare 122nd year of Ascendancy at 18:39 Killed by corrupted rogue sapper at level 13 on the 2nd Flare 122nd year of Ascendancy at 21:25 Killed by corrupted rogue sapper at level 13 on the 2nd Flare 122nd year of Ascendancy at 22:50 Killed by Gunsnake at level 14 on the 5th Flare 122nd year of Ascendancy at 08:23 Killed by Gunsnake at level 14 on the 5th Flare 122nd year of Ascendancy at 11:21 Killed by Gunsnake at level 14 on the 5th Flare 122nd year of Ascendancy at 12:28 Killed by worm that walks at level 15 on the 6th Flare 122nd year of Ascendancy at 11:10 Killed by worm that walks at level 15 on the 6th Flare 122nd year of Ascendancy at 12:24 Killed by worm that walks at level 15 on the 6th Flare 122nd year of Ascendancy at 12:46 Killed by ultimate gwelgoroth at level 16 on the 10th Flare 122nd year of Ascendancy at 11:15 Killed by Cleowl the thalore at level 16 on the 8th Dusk 122nd year of Ascendancy at 03:29 Killed by Vehadi the shalore at level 16 on the 8th Dusk 122nd year of Ascendancy at 20:23 Killed by gigantic corrosive tunneler at level 17 on the 10th Dusk 122nd year of Ascendancy at 04:38 Killed by snow giant boulder thrower at level 18 on the 50th Dusk 122nd year of Ascendancy at 05:22 Killed by Eilinysevea the snow giant at level 18 on the 50th Dusk 122nd year of Ascendancy at 13:00 Killed by Belybrema the snow giant at level 18 on the 51st Dusk 122nd year of Ascendancy at 00:59 Killed by cold drake hatchling at level 18 on the 51st Dusk 122nd year of Ascendancy at 09:31 Killed by Rantha the Worm at level 18 on the 51st Dusk 122nd year of Ascendancy at 14:39 Killed by snow giant boulder thrower at level 19 on the 62nd Dusk 122nd year of Ascendancy at 12:16 Killed by Urkis, the High Tempest at level 19 on the 62nd Dusk 122nd year of Ascendancy at 16:56 Killed by Urkis, the High Tempest at level 19 on the 62nd Dusk 122nd year of Ascendancy at 17:11 Killed by Urkis, the High Tempest at level 19 on the 62nd Dusk 122nd year of Ascendancy at 18:33 Killed by storm drake hatchling at level 19 on the 62nd Dusk 122nd year of Ascendancy at 20:52 Killed by Broseph Stylin at level 20 on the 63rd Dusk 122nd year of Ascendancy at 09:28 Killed by fire imp at level 20 on the 63rd Dusk 122nd year of Ascendancy at 13:37 Killed by onilug at level 20 on the 63rd Dusk 122nd year of Ascendancy at 13:49 Killed by onilug at level 20 on the 63rd Dusk 122nd year of Ascendancy at 13:58 Killed by Osle the quasit at level 20 on the 63rd Dusk 122nd year of Ascendancy at 17:17 Killed by onilug at level 20 on the 63rd Dusk 122nd year of Ascendancy at 22:46 Killed by onilug at level 20 on the 64th Dusk 122nd year of Ascendancy at 00:38 Killed by Kdoeth the wretchling at level 20 on the 64th Dusk 122nd year of Ascendancy at 02:45 Killed by Kdoeth the wretchling at level 20 on the 64th Dusk 122nd year of Ascendancy at 02:56 Killed by Kdoeth the wretchling at level 20 on the 64th Dusk 122nd year of Ascendancy at 04:15 Killed by Kdoeth the wretchling at level 20 on the 64th Dusk 122nd year of Ascendancy at 05:38 Killed by Kdoeth the wretchling at level 20 on the 64th Dusk 122nd year of Ascendancy at 06:47 Killed by Kdoeth the wretchling at level 20 on the 64th Dusk 122nd year of Ascendancy at 08:18 Killed by Kdoeth the wretchling at level 20 on the 64th Dusk 122nd year of Ascendancy at 08:31 Killed by Kdoeth the wretchling at level 20 on the 64th Dusk 122nd year of Ascendancy at 10:13 Killed by Kdoeth the wretchling at level 20 on the 64th Dusk 122nd year of Ascendancy at 11:31 Killed by Kdoeth the wretchling at level 20 on the 64th Dusk 122nd year of Ascendancy at 11:47 Killed by Broseph Stylin at level 20 on the 64th Dusk 122nd year of Ascendancy at 11:52 |
Primary Stats
| Strength | 49 (base 48) |
| Dexterity | 18 (base 11) |
| Constitution | 30 (base 17) |
| Magic | 48 (base 34) |
| Willpower | 12 (base 11) |
| Cunning | 14 (base 11) |
Resources
| Life | 646/646 |
| Stamina | 162/162 |
| Vim | 216/216 |
| Healing Factor | 1.1592147729953 |
| Regeneration | 10.602355049999 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 6 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 90 |
| Accuracy | 38 |
| Crit Chance | 26% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +13% |
| Light | +10% |
| Cold | +31% |
| Blight | +12% |
| Arcane | +4% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Blight | +5% |
| Lightning | +25% |
| Arcane | +5% |
Defense: Base
| Armour (hardiness) | 20.335093952971 (47.857809501309%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 0 |
| Physical Save | 34 |
| Spell Save | 35 |
| Mental Save | 20 |
Defense: Resistances
| Lightning | + 16%( 70%) |
| Light | + 20%( 70%) |
| Blight | + 6%( 70%) |
| Cold | + 54%( 70%) |
| Mind | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Teleport Resistance | 100% |
| Disarm Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 91 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
| Corruption / Torture | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Fearfire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You failed to protect the lost defiler from death by giant lightning ant. Escort: lost defiler (level 2 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by Betowen the deformed great wolf. Escort: lost sun paladin (level 1 of Heart of the Gloom) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the repented thief from death by gloomy giant venus flytrap. Escort: repented thief (level 2 of Heart of the Gloom) | failed |
You failed to protect the repented thief from death by hornet swarm. Escort: repented thief (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * Find a way back to Eyal. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
Equipment
| On feet | pair of dwarven-steel boots 'Earynarisus' (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +5 Physical crit. chance: +4.0% Physical power: +3 (+1 eff.) Armour: +4 Fatigue: -3% Changes stats: +3 Cun / +2 Dex Changes resistances penetration: +5% blight / +5% arcane Changes damage: +12% blight Maximum encumbrance: +29 Physical save: +10 (+5 eff.) Mana when firing critical spell: +2.00 It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | XynaInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Dex / +3 Con Changes resistances: +6% blight Mental save: +6 (+3 eff.) Maximum life: +40.00 Light radius: +3 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 21.96 to 65.88 lightning damage (43.92 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| On fingers | steel ring of light (+20%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +20% light Changes damage: +10% light Rings make your fingers look great! |
| On fingers | mule's gold ring of frost (+24%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -5% Changes resistances: +24% cold Changes damage: +12% cold Maximum encumbrance: +27 Rings make your fingers look great! |
| Around waist | Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | balanced dwarven-steel battleaxe of massacre (38-56 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 37.5 - 56.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +12 (+6 eff.) Disarm immunity: +28% Massive two-handed battleaxes. |
| On hands | Ebonybringer (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +20 (+7 eff.) Armour: +2 Fatigue: +3% Damage when hit (Melee): 4 darkness Changes stats: +3 Dex / +3 Mag Changes resistances: +6% mind Changes damage: +4% arcane / +6% mind Physical save: +5 (+2 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +22% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Eleda the Galestinger (3 def, 8 armour)Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+2 eff.) Fatigue: +12% Damage when hit (Melee): 2 lightning / 4 cold / 6 mind Changes resistances: +6% lightning / +20% cold Changes resistances penetration: +5% lightning Changes damage: +3% lightning / +9% cold A suit of armour made of mail. |
| Cloak | Blazeriver (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+4 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 9 Damage when hit (Melee): 10 lightning / 4 fire Changes resistances penetration: +20% lightning Physical save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | The Far-HandPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 36 power out of 36/36) : Effective talent level: 4.0 Power cost: 36 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (144). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Inventory
Radhedil the Demonraze (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -3% Effects on melee hit: * 20% chance to reduce damage dealt by 8% * 10% chance to reduce all saves and defense by 9 Damage when hit (Melee): 4 mind Changes resistances penetration: +10% darkness / +5% acid Changes damage: +9% acid Maximum encumbrance: +23 Physical save: +6 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
124 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 37 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Exploration mode)
Killed 1000 creatures.By Broseph Stylin the Higher Doombringer level 19
62nd Dusk 122nd year of Ascendancy at 21:18 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Broseph Stylin the Higher Doombringer level 5
76th Pyre 122nd year of Ascendancy at 03:55 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Broseph Stylin the Higher Doombringer level 10
4th Mirth 122nd year of Ascendancy at 10:52 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Broseph Stylin the Higher Doombringer level 20
62nd Dusk 122nd year of Ascendancy at 21:19 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Broseph Stylin the Higher Doombringer level 12
1st Flare 122nd year of Ascendancy at 00:44 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Broseph Stylin the Higher Doombringer level 17
10th Dusk 122nd year of Ascendancy at 03:07 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By Broseph Stylin the Higher Doombringer level 20
64th Dusk 122nd year of Ascendancy at 11:52 see stats
Log
Acid Splash from Kdoeth the wretchling hits Broseph Stylin for 12 acid damage.
Broseph Stylin hits Kdoeth the wretchling for (17 turned into osmosis), 17 lightning (17 total damage).
Kdoeth the wretchling receives 141 healing.
Rain of Fire hits Mirror Image for 21 physical, 22 fire (43 total damage).
Rain of Fire hits Broseph Stylin for 22 physical, 22 fire (44 total damage).
Kdoeth the wretchling receives 15 healing from Shield of Light.
Burning from Broseph Stylin hits Kdoeth the wretchling for (9 turned into osmosis), 9 fire (9 total damage).
Kdoeth the wretchling uses Shield Pummel.
Shield of Light misses Broseph Stylin.
Broseph Stylin is stunned!
Kdoeth the wretchling hits Broseph Stylin for 95 physical, 14 lightning, 23 light, 111 physical (243 total damage).
Kdoeth the wretchling receives 15 healing from Shield of Light.
Melee retaliation hits Kdoeth the wretchling for (14 turned into osmosis), 14 lightning, (4 turned into osmosis), 4 darkness, (4 turned into osmosis), 4 cold, (4 turned into osmosis), 4 mind, (4 turned into osmosis), 4 fire, (14 turned into osmosis), 14 lightning, (4 turned into osmosis), 4 darkness, (4 turned into osmosis), 4 cold, (4 turned into osmosis), 4 mind, (4 turned into osmosis), 4 fire (61 total damage).
Broseph Stylin the level 20 higher doombringer was torn limb from limb to death by Kdoeth the wretchling on level 2 of Anteroom of Agony.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Kdoeth the wretchling killed Broseph Stylin!
Saving game...
Mirror Image uses Taunt.
Talent Darkfire is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Dig is ready to use.
Mirror Image uses Taunt.
Mirror Image uses Taunt.
Talent Draining Assault is ready to use.
Mirror Image uses Taunt.
Ran for 2 turns (stop reason: interesting character).
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!



















































































