Jim Darkmagic the level 11 Yeek Archmage by evouga

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsItems Vault 1.0.0
Stone Wardens DLC Class 1.0.0
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassArchmage
Level / Exp11 / 31%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity8 (base 10)
Constitution15 (base 20)
Magic28 (base 28)
Willpower29 (base 20)
Cunning15 (base 11)

Resources

Life188/188
Mana313/313
Healing Factor1
Regeneration0.55

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage14
Accuracy2
Crit Chance4%
APR3
Speed1.00

Offense: Spell

Spellpower28
Crit Chance4%
Speed1

Offense: Mind

Mindpower23.15
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+5%
Physical+15%

Defense: Base

Armour (hardiness)3 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save8.75
Spell Save19.95
Mental Save23.7

Defense: Resistances

Fire+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Silence Resistance36%
Confusion Resistance71%

Inscriptions (3/4)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
5/5
3/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
3/5
0/5
0/5
0/5
Spell / Water1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
3/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
3/5
0/5
0/5

Effects

detrimental effect
beneficial effect

Quests

done
done

Equipment

On feet
Around neck
Main armor
On hands
Light source
Around waist
In main hand

Inventory

Achievements

Level 10 Got a character to level 10.
By Jim Darkmagic the Yeek Archmage level 10
3rd Mirth 122nd year of Ascendancy at 04:57
see stats

Log


Today is the 6th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.


Resting starts...

Talent Infusion: Regeneration is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).


Jim Darkmagic is pinned to the ground.

Skeleton master archer hits Jim Darkmagic for 120 physical damage.
Skeleton master archer uses Crippling Shot.

Jim Darkmagic slows down.

Skeleton master archer hits Jim Darkmagic for 130 physical damage.
Skeleton master archer killed Jim Darkmagic!
Jim Darkmagic the level 11 yeek archmage was mauled to death by a skeleton master archer on level 3 of Ruined halfling complex.
You have 3 life(s) left.
Jim Darkmagic speeds up.

Jim Darkmagic deactivates Arcane Power.

Jim Darkmagic deactivates Stone Skin.

Jim Darkmagic is no longer pinned.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.

Saving done.

Saving game...


Talent Stone Skin is ready to use.

Saving done.

Saving done.

Saving game...