Jim Darkmagic the level 24 Higher Archmage by evouga

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp24 / 29%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 10)
Dexterity15 (base 10)
Constitution40 (base 35)
Magic41 (base 40)
Willpower51 (base 38)
Cunning15 (base 11)

Resources

Life504/504
Mana466/466
Positive0/119
Healing Factor1.3
Regeneration0.325

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight11
Lite6
Infravision1

Offense: Mainhand

Damage27
Accuracy11
Crit Chance4%
APR4
Speed1.00

Offense: Spell

Spellpower40.666666666667
Crit Chance14%
Speed1

Offense: Mind

Mindpower35.85
Crit Chance9%
Speed1

Offense: Damage Bonus

Acid+10%
Mind+10%
Nature+10%
Fire+10%
Physical+5%
Cold+15%
All0%

Defense: Base

Armour (hardiness)38 (90%)
Defense19.75
Ranged Defense19.75
Fatigue8
Physical Save26.2875
Spell Save34.0375
Mental Save29.4875

Defense: Resistances

Blight+ 53%( 70%)
Physical+ 11%( 70%)
Cold+ 44%( 70%)
All+ 6%( 70%)
Darkness+ 21%( 70%)
Temporal+ 17%( 70%)
Arcane+ 13%( 70%)
Fire+ 23%( 70%)
Nature+ 70%( 70%)

Defense: Immunities

Pinning Resistance41%
Confusion Resistance10%
Disarm Resistance20%
Knockback Resistance45%
Instadeath Resistance100%
Blind Resistance10%

Inscriptions (4/4)

Infusions
Runes
Runes
Infusions

Class Talents

Spell / Air1.30
5/5
0/5
0/5
0/5
Spell / Arcane1.30
5/5
5/5
1/5
3/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.50
1/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
0/5
0/5
Spell / Water1.30
1/5
1/5
0/5
0/5
Spell / Aether1.30
5/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.00
2/5
1/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
5/5
5/5
1/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
1/5
1/5
0/5
Spell / Conveyance1.30
5/5
1/5
1/5
0/5

Effects

detrimental effect

Quests

done
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active
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Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

A different point of view Learned the five chapters of Orc history through loremaster Hadak's tales.
By Jim Darkmagic the Higher Archmage level 14
49th Dusk 122nd year of Ascendancy at 16:11
see stats
Curse Lifter Killed Ben Cruthdar the Cursed.
By Jim Darkmagic the Higher Archmage level 18
37th Haze 122nd year of Ascendancy at 00:47
see stats
Exterminator Killed 1000 creatures.
By Jim Darkmagic the Higher Archmage level 18
56th Haze 122nd year of Ascendancy at 00:49
see stats
Eye of the storm Freed Derth from the onslaught of the mad Tempest, Urkis.
By Jim Darkmagic the Higher Archmage level 22
3rd Decay 122nd year of Ascendancy at 14:43
see stats
Home sweet home Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Jim Darkmagic the Higher Archmage level 14
49th Dusk 122nd year of Ascendancy at 16:36
see stats
Level 10 Got a character to level 10.
By Jim Darkmagic the Higher Archmage level 10
10th Dusk 122nd year of Ascendancy at 04:33
see stats
Level 20 Got a character to level 20.
By Jim Darkmagic the Higher Archmage level 20
60th Haze 122nd year of Ascendancy at 07:04
see stats
Matrix style! Finished the whole Abashed Expanse zone without being hit by a single void blast or manaworm. Dodging's fun!
By Jim Darkmagic the Higher Archmage level 5
74th Pyre 122nd year of Ascendancy at 20:30
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Jim Darkmagic the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 17:55
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Jim Darkmagic the Higher Archmage level 18
6th Haze 122nd year of Ascendancy at 21:13
see stats
Tales of the Spellblaze Learned the eight chapters of the Spellblaze Chronicles.
By Jim Darkmagic the Higher Archmage level 14
49th Dusk 122nd year of Ascendancy at 16:11
see stats
The Arena Unlocked Arena mode.
By Jim Darkmagic the Higher Archmage level 5
76th Pyre 122nd year of Ascendancy at 10:42
see stats
The Legend of Garkul Learned the five chapters of the Legend of Garkul.
By Jim Darkmagic the Higher Archmage level 14
49th Dusk 122nd year of Ascendancy at 16:11
see stats
Thralless Freed at least 30 enthralled slaves in the slavers compound.
By Jim Darkmagic the Higher Archmage level 18
9th Haze 122nd year of Ascendancy at 21:50
see stats

Log

From the brink of death you seem to be yanked to another plane.
Saving game...

Something killed Jim Darkmagic!
Saving done.

Resting starts...

Talent Teleport: Angolwen is ready to use.
Talent Manathrust is ready to use.
Talent Flameshock is ready to use.
Talent Phase Door is ready to use.
Talent Arcane Vortex is ready to use.
Talent Flame is ready to use.
Talent Lightning is ready to use.
Talent Freeze is ready to use.
Talent Infusion: Wild is ready to use.
Talent Stone Skin is ready to use.
Talent Born into Magic is ready to use.
Talent Chant of Fortitude is ready to use.
Talent Shielding is ready to use.
Talent Rune of the Rift is ready to use.
Talent Rune: Shielding is ready to use.
Talent Arcane Shield is ready to use.
Talent Teleport is ready to use.
Talent Arcane Power is ready to use.
Talent Gift of the Highborn is ready to use.
Rested for 45 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Saving game...