












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Halfling |
| Class | Shadowblade |
| Level / Exp | 30 / 54% |
| Size | small |
| Lifes / Deaths | Killed by Arykira the cutpurse at level 6 on the 79th Pyre 122nd year of Ascendancy at 11:07 / 120Killed by thief at level 6 on the 1st Mirth 122nd year of Ascendancy at 03:18 Killed by shadowblade at level 6 on the 1st Mirth 122nd year of Ascendancy at 07:03 Killed by shadowblade at level 6 on the 1st Mirth 122nd year of Ascendancy at 07:48 Killed by The Withering Thing at level 11 on the 2nd Flare 122nd year of Ascendancy at 13:15 Killed by Glodhelle the cutpurse at level 12 on the 3rd Dusk 122nd year of Ascendancy at 17:07 Killed by dredgling at level 13 on the 4th Dusk 122nd year of Ascendancy at 19:21 Killed by brecklorn at level 13 on the 4th Dusk 122nd year of Ascendancy at 20:55 Killed by greater gwelgoroth at level 15 on the 12nd Dusk 122nd year of Ascendancy at 06:59 Killed by ultimate gwelgoroth at level 15 on the 12nd Dusk 122nd year of Ascendancy at 10:22 Killed by gwelgoroth at level 15 on the 12nd Dusk 122nd year of Ascendancy at 11:29 Killed by Belitha the broken golem at level 15 on the 53rd Dusk 122nd year of Ascendancy at 12:33 Killed by Eilinutta the cutpurse at level 15 on the 53rd Dusk 122nd year of Ascendancy at 17:11 Killed by Eilinutta the cutpurse at level 15 on the 53rd Dusk 122nd year of Ascendancy at 18:04 Killed by Glorobeth the Guardian at level 16 on the 76th Dusk 122nd year of Ascendancy at 17:51 Killed by Ivorita the fire drake hatchling at level 16 on the 76th Dusk 122nd year of Ascendancy at 19:16 Killed by fire drake hatchling at level 16 on the 76th Dusk 122nd year of Ascendancy at 20:33 Killed by ravaging entropic rip at level 16 on the 77th Dusk 122nd year of Ascendancy at 03:08 Killed by Xanara the Guardian at level 16 on the 77th Dusk 122nd year of Ascendancy at 03:23 Killed by ravaging entropic rip at level 16 on the 77th Dusk 122nd year of Ascendancy at 04:04 Killed by ravaging entropic rip at level 16 on the 77th Dusk 122nd year of Ascendancy at 04:29 Killed by Ce'Nessra the bursting entropic shard at level 16 on the 77th Dusk 122nd year of Ascendancy at 05:21 Killed by Iville the giant venus flytrap at level 16 on the 77th Dusk 122nd year of Ascendancy at 05:57 Killed by Emeletta the red jelly at level 16 on the 3rd Haze 122nd year of Ascendancy at 16:32 Killed by gigantic gravity worm at level 17 on the 4th Haze 122nd year of Ascendancy at 17:33 Killed by snow giant boulder thrower at level 17 on the 37th Haze 122nd year of Ascendancy at 19:13 Killed by snow giant boulder thrower at level 18 on the 39th Haze 122nd year of Ascendancy at 19:33 Killed by blue jelly at level 18 on the 39th Haze 122nd year of Ascendancy at 20:30 Killed by snow giant boulder thrower at level 18 on the 39th Haze 122nd year of Ascendancy at 21:26 Killed by snow giant boulder thrower at level 18 on the 39th Haze 122nd year of Ascendancy at 21:58 Killed by snow giant boulder thrower at level 18 on the 40th Haze 122nd year of Ascendancy at 07:04 Killed by snow giant boulder thrower at level 18 on the 40th Haze 122nd year of Ascendancy at 07:59 Killed by Ce'Namira the cold drake hatchling at level 18 on the 40th Haze 122nd year of Ascendancy at 19:49 Killed by enthralled slave at level 19 on the 45th Haze 122nd year of Ascendancy at 10:08 Killed by Eilineriama the Guard at level 20 on the 59th Haze 122nd year of Ascendancy at 03:10 Killed by Glorussra the Guard at level 20 on the 59th Haze 122nd year of Ascendancy at 07:35 Killed by Bandit Leader Bethavea at level 20 on the 59th Haze 122nd year of Ascendancy at 23:11 Killed by Bandit Leader Bethavea at level 20 on the 59th Haze 122nd year of Ascendancy at 23:23 Killed by Bandit Leader Bethavea at level 20 on the 60th Haze 122nd year of Ascendancy at 00:03 Killed by Bandit Leader Bethavea at level 20 on the 60th Haze 122nd year of Ascendancy at 00:18 Killed by Bandit Leader Bethavea at level 20 on the 60th Haze 122nd year of Ascendancy at 00:54 Killed by Eilinylaith the master vampire at level 21 on the 60th Haze 122nd year of Ascendancy at 13:24 Killed by Gekira the white crystal at level 21 on the 60th Haze 122nd year of Ascendancy at 15:50 Killed by Gekira the white crystal at level 21 on the 60th Haze 122nd year of Ascendancy at 16:31 Killed by Neryvena the multi-hued crystal at level 21 on the 61st Haze 122nd year of Ascendancy at 00:29 Killed by Xanolle the luminous horror at level 22 on the 65th Haze 122nd year of Ascendancy at 07:08 Killed by Xanolle the luminous horror at level 22 on the 65th Haze 122nd year of Ascendancy at 07:58 Killed by bloated horror at level 22 on the 65th Haze 122nd year of Ascendancy at 15:10 Killed by saw horror at level 22 on the 66th Haze 122nd year of Ascendancy at 00:56 Killed by worm that walks at level 22 on the 66th Haze 122nd year of Ascendancy at 15:12 Killed by Weirdling Beast at level 22 on the 66th Haze 122nd year of Ascendancy at 21:34 Killed by Weirdling Beast at level 22 on the 66th Haze 122nd year of Ascendancy at 22:35 Killed by Weirdling Beast at level 22 on the 66th Haze 122nd year of Ascendancy at 23:41 Killed by ravaging entropic rip at level 23 on the 3rd Decay 122nd year of Ascendancy at 07:02 Killed by blade horror at level 23 on the 4th Decay 122nd year of Ascendancy at 03:10 Killed by Xerukira the dredgling at level 23 on the 4th Decay 122nd year of Ascendancy at 09:51 Killed by Xerukira the dredgling at level 23 on the 4th Decay 122nd year of Ascendancy at 10:48 Killed by Salora the saw horror at level 23 on the 4th Decay 122nd year of Ascendancy at 12:29 Killed by Salora the saw horror at level 23 on the 4th Decay 122nd year of Ascendancy at 13:50 Killed by Salora the saw horror at level 23 on the 4th Decay 122nd year of Ascendancy at 14:11 Killed by Urkis, the High Tempest at level 24 on the 2nd Allure 123rd year of Ascendancy at 14:08 Killed by Urkis, the High Tempest at level 24 on the 2nd Allure 123rd year of Ascendancy at 14:32 Killed by Urkis, the High Tempest at level 24 on the 2nd Allure 123rd year of Ascendancy at 14:48 Killed by Urkis, the High Tempest at level 24 on the 2nd Allure 123rd year of Ascendancy at 15:54 Killed by Urkis, the High Tempest at level 24 on the 2nd Allure 123rd year of Ascendancy at 16:05 Killed by Urkis, the High Tempest at level 24 on the 2nd Allure 123rd year of Ascendancy at 16:27 Killed by Urkis, the High Tempest at level 24 on the 2nd Allure 123rd year of Ascendancy at 17:36 Killed by Urkis, the High Tempest at level 24 on the 2nd Allure 123rd year of Ascendancy at 18:17 Killed by Urkis, the High Tempest at level 24 on the 2nd Allure 123rd year of Ascendancy at 18:53 Killed by Urkis, the High Tempest at level 24 on the 2nd Allure 123rd year of Ascendancy at 19:30 Killed by Urkis, the High Tempest at level 24 on the 2nd Allure 123rd year of Ascendancy at 19:43 Killed by Yvadatha the banshee at level 25 on the 4th Regrowth 123rd year of Ascendancy at 02:14 Killed by Lord of Skulls (warrior) at level 26 on the 7th Regrowth 123rd year of Ascendancy at 06:38 Killed by armoured skeleton warrior at level 26 on the 7th Regrowth 123rd year of Ascendancy at 10:15 Killed by Layirith the elder vampire at level 26 on the 8th Regrowth 123rd year of Ascendancy at 05:02 Killed by armoured skeleton warrior at level 26 on the 8th Regrowth 123rd year of Ascendancy at 05:22 Killed by skeleton magus at level 26 on the 8th Regrowth 123rd year of Ascendancy at 14:14 Killed by skeleton magus at level 26 on the 8th Regrowth 123rd year of Ascendancy at 14:40 Killed by skeleton archer at level 26 on the 8th Regrowth 123rd year of Ascendancy at 15:25 Killed by Mayyma the elder vampire at level 26 on the 8th Regrowth 123rd year of Ascendancy at 15:43 Killed by Eilinaralaith the venom drake at level 26 on the 8th Regrowth 123rd year of Ascendancy at 20:07 Killed by Islumira the skeleton warrior at level 26 on the 9th Regrowth 123rd year of Ascendancy at 03:13 Killed by orc necromancer at level 26 on the 9th Regrowth 123rd year of Ascendancy at 10:42 Killed by orc pyromancer at level 26 on the 9th Regrowth 123rd year of Ascendancy at 11:14 Killed by orc cryomancer at level 26 on the 9th Regrowth 123rd year of Ascendancy at 13:28 Killed by Borfast the Broken at level 27 on the 10th Regrowth 123rd year of Ascendancy at 02:41 Killed by Phuonni the wretchling at level 27 on the 10th Regrowth 123rd year of Ascendancy at 15:44 Killed by Gessra the forest wight at level 27 on the 10th Regrowth 123rd year of Ascendancy at 18:57 Killed by armoured skeleton warrior at level 27 on the 11st Regrowth 123rd year of Ascendancy at 20:30 Killed by Glorida the skeleton magus at level 28 on the 14th Regrowth 123rd year of Ascendancy at 13:13 Killed by Velonn the armoured skeleton warrior at level 28 on the 14th Regrowth 123rd year of Ascendancy at 22:41 Killed by The Master at level 28 on the 16th Regrowth 123rd year of Ascendancy at 01:06 Killed by armoured skeleton warrior at level 28 on the 16th Regrowth 123rd year of Ascendancy at 01:20 Killed by grave wight at level 29 on the 16th Regrowth 123rd year of Ascendancy at 16:05 Killed by skeleton warrior at level 29 on the 16th Regrowth 123rd year of Ascendancy at 19:08 Killed by Givea the corrupted mastocytic feeder at level 30 on the 23rd Regrowth 123rd year of Ascendancy at 20:23 Killed by Xerykira the corrupted acidic digestor at level 30 on the 24th Regrowth 123rd year of Ascendancy at 12:34 Killed by Xerykira the corrupted acidic digestor at level 30 on the 24th Regrowth 123rd year of Ascendancy at 14:13 Killed by Xerykira the corrupted acidic digestor at level 30 on the 24th Regrowth 123rd year of Ascendancy at 14:56 Killed by The Divine Writhing Mass at level 30 on the 24th Regrowth 123rd year of Ascendancy at 19:49 Killed by The Divine Writhing Mass at level 30 on the 24th Regrowth 123rd year of Ascendancy at 20:27 Killed by The Divine Writhing Mass at level 30 on the 24th Regrowth 123rd year of Ascendancy at 20:41 Killed by The Divine Writhing Mass at level 30 on the 24th Regrowth 123rd year of Ascendancy at 20:57 Killed by The Divine Writhing Mass at level 30 on the 24th Regrowth 123rd year of Ascendancy at 21:16 Killed by The Divine Writhing Mass at level 30 on the 24th Regrowth 123rd year of Ascendancy at 21:38 Killed by The Divine Writhing Mass at level 30 on the 25th Regrowth 123rd year of Ascendancy at 00:44 Killed by The Divine Writhing Mass at level 30 on the 25th Regrowth 123rd year of Ascendancy at 08:36 Killed by The Divine Writhing Mass at level 30 on the 25th Regrowth 123rd year of Ascendancy at 09:56 Killed by The Divine Writhing Mass at level 30 on the 25th Regrowth 123rd year of Ascendancy at 10:18 Killed by Islunor the corrupted dendritic hemospinner at level 30 on the 25th Regrowth 123rd year of Ascendancy at 20:30 Killed by Islunor the corrupted dendritic hemospinner at level 30 on the 25th Regrowth 123rd year of Ascendancy at 20:46 Killed by Islunor the corrupted dendritic hemospinner at level 30 on the 25th Regrowth 123rd year of Ascendancy at 21:03 Killed by Islunor the corrupted dendritic hemospinner at level 30 on the 25th Regrowth 123rd year of Ascendancy at 21:17 Killed by The Divine Writhing Mass at level 30 on the 26th Regrowth 123rd year of Ascendancy at 02:47 Killed by The Divine Writhing Mass at level 30 on the 26th Regrowth 123rd year of Ascendancy at 03:09 Killed by The Divine Writhing Mass at level 30 on the 26th Regrowth 123rd year of Ascendancy at 03:24 Killed by The Divine Writhing Mass at level 30 on the 26th Regrowth 123rd year of Ascendancy at 03:45 Killed by The Divine Writhing Mass at level 30 on the 26th Regrowth 123rd year of Ascendancy at 05:47 Killed by The Divine Writhing Mass at level 30 on the 26th Regrowth 123rd year of Ascendancy at 06:12 Killed by The Divine Writhing Mass at level 30 on the 26th Regrowth 123rd year of Ascendancy at 07:44 |
Primary Stats
| Strength | 28 (base 19) |
| Dexterity | 95 (base 60) |
| Constitution | 26 (base 23) |
| Magic | 20 (base 13) |
| Willpower | 45 (base 28) |
| Cunning | 42 (base 16) |
Resources
| Life | 858/858 |
| Mana | 449/449 |
| Stamina | 274/274 |
| Healing Factor | 1.4516586254954 |
| Regeneration | 4.2823929452114 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 5 |
| Infravision | 10 |
| See Stealth | 31.051968732286 |
| See Invisible | 50.051968732286 |
Offense: Mainhand
| Damage | 88 |
| Accuracy | 71 |
| Crit Chance | 36% |
| APR | 27 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 67 |
| Accuracy | 71 |
| Crit Chance | 29% |
| APR | 28 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +10% |
| Lightning | +16% |
| Light | +6% |
| Nature | +9% |
| Cold | +10% |
| Physical | +5% |
| Fire | +9% |
| All | 0% |
Offense: Damage Penetration
| Nature | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 6 (57.718496631565%) |
| Defense | 67 |
| Ranged Defense | 67 |
| Fatigue | 0 |
| Physical Save | 22 |
| Spell Save | 24 |
| Mental Save | 37 |
Defense: Resistances
| Nature | + 36%( 70%) |
| Lightning | + 18%( 70%) |
| Light | + 26%( 70%) |
| Darkness | + 26%( 70%) |
| Blight | + 44%( 70%) |
| Cold | + 37%( 70%) |
| Fire | + 32%( 70%) |
| All | + 14%( 70%) |
Defense: Immunities
| Confusion Resistance | 48% |
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 25% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 171 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 497% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Duelist | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| beneficial effect | Increases defense by 22. Mobile Defense |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by bee swarm. Escort: injured seer (level 1 of Dreadfell) | failed |
You abandoned injured seer, to death. Escort: injured seer (level 3 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You failed to protect the repented thief from death by Layirith the elder vampire. Escort: repented thief (level 4 of Dreadfell) | failed |
You abandoned repented thief, to death. Escort: repented thief (level 6 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by bee swarm. Escort: temporal explorer (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | pair of rough leather boots 'Phoenixvile' (0 def, 1 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Cun / +5 Wil Changes resistances: +12% fire Changes damage: +9% fire Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Hate when firing a critical mind attack: +1.00 A pair of boots made of leather. |
| Quiver | elemental pouch of stralite shots of crippling (17/17, 156% power, 5 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Power: 157% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +10.5% Capacity: 17 On weapon hit: * Create an explosion dealing 34 lightning damage (1/turn) On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
| Light source | brass lantern of corpselightPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +6% blight / +5% darkness Spellpower: +3 (+2 eff.) Spell crit. chance: +4% Light radius: +3 Infravision radius: +3 See invisible: +6 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 20 blight damage or heals 31 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Daimorab the Morningwrack (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +9% fire / +3% darkness / +3% light Changes damage: +3% nature Equilibrium when hit: +0.90 Psi when hit: +0.80 Hate when hit: +0.80 Maximum life: +40.00 Light radius: +1 A pointy cloth hat, very wizardly... |
| On hands | heroic hardened leather gloves of the starseeker (0 def, 5 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +5 Changes stats: +2 Cun / +2 Mag Changes resistances: +5% light / +6% darkness Mental save: +5 (+2 eff.) Maximum life: +48.00 Infravision radius: +2 When used to modify unarmed attacks: Power: 122% Range: 1.1x Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +5 Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Battle Shout (10% chance level 3). Damage (radius 2) on crit: +10 light / +23 darkness It can be used to activate talent Starfall, placing all other charms into a 17 cooldown : Effective talent level: 1.0 Power cost: 17 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 37.62 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
| On fingers | Getira the voratun ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +14 Defense: +8 (+2 eff.) Effects on melee hit: * 15% chance to reduce all saves and defense by 25 Damage (Melee): 17 physical Effects on ranged hit: * 15% chance to reduce all saves and defense by 25 Damage (Ranged): 21 physical Changes stats: +6 Dex / +8 Cun / +2 Con Mental save: +10 (+4 eff.) Confusion immunity: +30% Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 Infravision radius: +1 See invisible: +3 It can be used to activate talent Bleeding Edge, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
| On fingers | BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 17.59 You won the Ring of Blood trial, and this is your reward. |
| Around neck | UlikanInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun / +4 Wil Mental save: +9 (+4 eff.) Blindness immunity: +25% Disarm immunity: +20% Confusion immunity: +18% Only die when reaching: -40.00 life Mindpower: +9 (+4 eff.) Infravision radius: +4 Sight radius: +2 See invisible: +10 Amulets make your neck look great! |
| In main hand | Mercy (143% power, 9 apr)Requires: - Dexterity 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Power: 144% Range: 1.3x Uses stats: 45% Cun, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +15.0% Attack speed: 100% On weapon hit: * deals 60 physical damage increased by 1% for each 1% life the target has lost When wielded/worn: Changes stats: +6 Str / +6 Dex Critical mult.: +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Silent Blade (129% power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 129% Range: 1.3x Uses stats: 35% Cun, 65% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% On weapon kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
| Cloak | Swampmaster (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 20% chance to slow global speed by 51% Changes resistances: +6% nature / +6% light Changes resistances penetration: +10% nature Changes damage: +6% nature / +6% light Maximum life: +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | stormwoven cashmere robe of life (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +6 Str / +5 Mag / +5 Wil Changes resistances: +5% lightning / +7% cold / +9% blight / +11% all Changes damage: +6% lightning / +5% physical / +10% cold Life regen: +2.70 Maximum life: +51.00 Healing mod.: +17% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.blink rune (range 3; phase 12; cd 20) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: 3 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.shielding rune (absorb 269; dur 5; cd 16) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 269 damage for 5 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 335; dur 3; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 335 damage for 3 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
BrodutarInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 2 blight Changes stats: +2 Mag Changes damage: +9% blight Cut immunity: +50% Mana when firing critical spell: +2.00 Maximum mana: +20.00 Spell crit. chance: +4% Healing mod.: +15% It can be used to activate talent Heal, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 178 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 30 power out of 35/35) : Effective talent level: 2.0 Power cost: 30 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 218 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Fanged CollarPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+8 eff.) Spell save: +15 (+8 eff.) Mental save: -7 (-4 eff.) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+4 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+5 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 43 power out of 50/50) : Effective talent level: 2.6 Power cost: 43 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 167% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 15.38 cold and 14.68 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 51 power out of 60/60. This azure ring seems to be always moist to the touch. |
XyleweCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Str Changes damage: +12% physical Stun/Freeze immunity: +22% Life regen: +1.00 Rings make your fingers look great! |
solipsist's steel ring of pilferingCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +7 Defense: +8 (+2 eff.) Changes stats: +4 Cun / +4 Wil Mindpower: +6 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.6 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
stralite ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Life regen: +5.00 Maximum life: +71.00 Healing mod.: +13% Rings make your fingers look great! |
treant's gold ring of speedInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +8 (+2 eff.) Changes resistances: +6% nature / +9% blight Poison immunity: +13% Disease immunity: +12% Movement speed: +13% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 34 cooldown : Effective talent level: 2.0 Power cost: 34 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings make your fingers look great! |
Aeroth (122% power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Power: 122% Range: 1.3x Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +8 light Damage (radius 2) on crit: +4 blight Damage against: +8% Undead When wielded/worn: Accuracy: +11 (+3 eff.) Physical crit. chance: +8.0% Changes stats: +4 Dex / +3 Wil / +3 Cun Infravision radius: +2 Combat speed: +10% Sharp, short and deadly. |
Emeyalaith the Vileguile (132% power, 7 apr)Requires: - Dexterity 24 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Power: 132% Range: 1.3x Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage (radius 1) on hit: +4 nature Damage against: +13% Unnatural When wielded/worn: Accuracy: +9 (+3 eff.) Effects on melee hit: * 10% chance to slow global speed by 51% Changes stats: +3 Str Changes resistances: +9% nature Changes damage: +7% physical Sharp, short and deadly. |
Gadhekira the Floehack (101% power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 101% Range: 1.3x Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (radius 1) on hit: +8 fire When wielded/worn: Changes resistances: +5% arcane / +18% cold Changes resistances penetration: +20% arcane Only die when reaching: -80.00 life Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Sharp, short and deadly. |
Gunynarithad (103% power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Power: 104% Range: 1.3x Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 31 damage Damage (Melee): +12 blight When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +6 Defense: +5 (+1 eff.) Changes resistances penetration: +6% physical Changes damage: +9% arcane Disarm immunity: +28% Sharp, short and deadly. |
Shantiz the Stormblade (111% power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 111% Range: 1.3x Uses stats: 100% Dex, 0% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
Spellblaze Shard (120% power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 121% Range: 1.3x Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Umbral Razor (129% power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 129% Range: 1.3x Uses stats: 50% Cun, 50% Dex, 15% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 17 power out of 20/20) : Effective talent level: 3.0 Power cost: 17 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 63.93 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
arcing stralite dagger of phasing (135% power, 22 apr)Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 136% Range: 1.3x Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +22 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 31 damage Damage Shield penetration (this weapon only): +12% Sharp, short and deadly. |
plaguebringer's steel dagger of evisceration (104% power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 105% Range: 1.3x Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 7% chance to reduce strength, dexterity, and constitution by 13 On weapon crit: * Wound the target dealing 158 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +5 blight When wielded/worn: Physical crit. chance: +7.0% Physical power: +5 (+2 eff.) Disease immunity: +14% Sharp, short and deadly. |
truestriking steel dagger of evisceration (108% power, 6 apr)Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 108% Range: 1.3x Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Wound the target dealing 158 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +5 Physical crit. chance: +7.0% Physical power: +8 (+3 eff.) Changes resistances penetration: +7% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.caustic stralite greatmaul (164% power, 3 apr) Requires: - Strength 35 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 165% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% Damage (radius 2) on crit: +13 acid / +42 nature When wielded/worn: Armour penetration: +13 Changes resistances penetration: +7% acid / +27% nature Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.steady elven-wood longbow of true flight Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +17 (+5 eff.) Physical crit. chance: +19.0% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.quick stralite mace (143% power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 144% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +14 (+4 eff.) Changes stats: +2 Dex Combat speed: +10% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.stralite mace of projection (144% power, 5 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 144% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Blunt and deadly. |
Skytyphoon (87% power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 87% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +2 Damage when hit (Melee): 2 lightning Changes resistances: +5% lightning / +6% temporal / +3% light / +16% fire / +7% cold Talent masteries: +0.10 Psionic / Voracity +0.10 Psionic / Absorption Talent granted: +1 Attune Mindstar Physical save: +9 (+5 eff.) Confusion immunity: +10% Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.Glacieroracle the reinforced leather sling Requires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 When wielded/worn: Armour: +10 Damage when hit (Melee): 10 cold Changes stats: +13 Con / +15 Wil Changes resistances: +6% cold Changes resistances penetration: +15% mind Changes damage: +6% cold Reduces incoming crit damage: 15.00% Maximum life: +163.00 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.runic reinforced leather sling of recursion Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 When this weapon hits: Arcane Vortex (10% chance level 4). When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Changes stats: +3 Mag Changes damage: +10% arcane Spellpower: +9 (+5 eff.) Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.Blastwarden the dragonbone starstaff (136% power, 6 apr, physical element) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Str / +2 Dex / +3 Wil / +5 Cun / +7 Con Changes resistances: +21% fire Changes resistances penetration: +10% lightning Changes damage: +30% physical Talent granted: +1 Command Staff Life regen: +2.00 Spellpower: +24 (+12 eff.) Spell crit. chance: +5% Healing mod.: +27% Staves designed for wielders of magic, by the greats of the art. |
Staff of AbsorptionRequires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Plot Item] Type: weapon / staff It must be held with both hands. Power: 137% Range: 1.1x Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 When wielded/worn: Accuracy: +20 (+5 eff.) Spellpower: +20 (+10 eff.) Spell crit. chance: +10% It can be used to absorb energies Activation costs 850 power out of 1000/1000. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
This item will automatically be transmogrified when you leave the level.infernal elven-wood starstaff of fate (129% power, 5 apr, light element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 20 fire Changes damage: +25% light Talent granted: +1 Command Staff Critical mult.: +15.00% Physical save: +11 (+6 eff.) Spell save: +7 (+4 eff.) Mental save: +9 (+4 eff.) Spellpower: +18 (+9 eff.) Spell crit. chance: +9% See invisible: +14 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.short elven-wood vilestaff of illumination (129% power, 5 apr, fire element) Requires: - Magic 35 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +9 (+2 eff.) Changes damage: +25% fire Talent granted: +1 Command Staff Spellpower: +12 (+6 eff.) Spell crit. chance: +4% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 66.90 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Cracklepierce the rough leather beltInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +3% mind Changes resistances penetration: +5% lightning Physical save: +6 (+3 eff.) Spell save: +9 (+5 eff.) Mindpower: +3 (+2 eff.) Healing mod.: +5% A belt that goes around your waist. |
Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+5 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 26 power out of 30/30) : Effective talent level: 5.2 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 37% chance to evade melee and ranged attacks and 55 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Jaw of RogrothPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+3 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium) Activation costs 21 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
Chargetreason the cashmere cloak (12 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +12 (+3 eff.) Damage when hit (Melee): 2 mind / 2 lightning Changes resistances: +12% lightning / +6% light / +3% mind Changes damage: +6% lightning Physical save: +7 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
verdant cashmere robe of life (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +2 Con Changes resistances: +8% blight / +11% all Changes damage: +5% nature Poison immunity: +28% Disease immunity: +26% Life regen: +2.40 Maximum life: +55.00 Healing mod.: +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) When used to modify unarmed attacks: Power: 92% Range: 1.1x Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Slime Spit (35% chance level 1). These gloves are coated with a thick, green liquid. |
This item will automatically be transmogrified when you leave the level.Cracklevortex the drakeskin leather armour (20 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+5 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to reduce armor by 22% Changes resistances: +15% lightning / +9% physical / +5% arcane Changes resistances penetration: +25% arcane Changes damage: +30% acid Physical save: +19 (+10 eff.) A suit of armour made of leather. |
Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+3 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
This item will automatically be transmogrified when you leave the level.Branolathadan the Darkmarrow (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Effects on melee hit: * 20% chance to reduce damage dealt by 20% Changes resistances: +15% blight / +30% temporal / +6% darkness Changes resistances penetration: +20% darkness Changes damage: +15% cold A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.living stralite shield of shrapnel (0 def, 8 armour, 164% power, 144 block) Requires: - Shield usage training - Strength 35 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Power: 164% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +144 Damage (Melee): +12 nature When wielded/worn: Armour: +8 Fatigue: +8% On shield block: * Cause enemies within radius 6 to bleed for 158 physical damage over 5 turns (1/turn) Changes resistances: +14% nature / +13% blight Talent granted: +1 Block Maximum life: +80.00 Handheld deflection devices. |
high-capacity quiver of elm arrows of accuracy (50/50, 110% power, 5 apr)Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Power: 110% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +8 Armour Penetration: +5 Crit. chance: +1.0% Capacity: 50 When wielded/worn: Ammo reloads per turn: +2 Arrows are used with bows to pierce your foes to death. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
216 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 39 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
FilthransomInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes resistances: +3% cold / +3% nature / +6% darkness Changes damage: +9% nature Maximum life: +50.00 Light radius: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 26 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Relguneg the Blastpain (17/17, 114% power, 1 apr)Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 1 Power: 114% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 17 Damage Shield penetration (this weapon only): +30% Damage (Ranged): +6 nature Damage (radius 1) on hit: +8 arcane / +8 lightning Damage (radius 2) on crit: +4 lightning Shots are used with slings to pummel your foes to death. |
powerful steel torque of gale force [power 150] (13 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 158 physical damage Activation puts all charms on cooldown for 13 turns. When used: * Increase all damage by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
elven-wood totem of healing [power 314] (13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to heal yourself and all friendly characters within 10 spaces for 314 Activation puts all charms on cooldown for 13 turns. Natural totems are made by powerful wilders to store nature power. |
focusing elven-wood totem of stinging [power 314] (13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to sting an enemy dealing 342 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 13 turns. When used: * Reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
elm wand of shielding [power 110] (17 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 17 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 26 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A View From The Gallery (Exploration mode)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Shadowblade the Halfling Shadowblade level 7
3rd Mirth 122nd year of Ascendancy at 14:02 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Shadowblade the Halfling Shadowblade level 29
17th Regrowth 123rd year of Ascendancy at 00:30 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Shadowblade the Halfling Shadowblade level 16
69th Dusk 122nd year of Ascendancy at 01:05 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Shadowblade the Halfling Shadowblade level 18
40th Haze 122nd year of Ascendancy at 08:47 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Shadowblade the Halfling Shadowblade level 24
4th Allure 123rd year of Ascendancy at 12:12 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Shadowblade the Halfling Shadowblade level 23
67th Haze 122nd year of Ascendancy at 07:47 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Shadowblade the Halfling Shadowblade level 10
2nd Summertide 122nd year of Ascendancy at 08:49 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Shadowblade the Halfling Shadowblade level 20
57th Haze 122nd year of Ascendancy at 14:15 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Shadowblade the Halfling Shadowblade level 30
17th Regrowth 123rd year of Ascendancy at 00:30 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Shadowblade the Halfling Shadowblade level 29
16th Regrowth 123rd year of Ascendancy at 13:10 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Shadowblade the Halfling Shadowblade level 22
65th Haze 122nd year of Ascendancy at 08:15 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Shadowblade the Halfling Shadowblade level 12
2nd Dusk 122nd year of Ascendancy at 12:11 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Shadowblade the Halfling Shadowblade level 17
37th Haze 122nd year of Ascendancy at 22:50 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Shadowblade the Halfling Shadowblade level 23
76th Haze 122nd year of Ascendancy at 12:16 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Shadowblade the Halfling Shadowblade level 15
53rd Dusk 122nd year of Ascendancy at 22:02 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Shadowblade the Halfling Shadowblade level 28
16th Regrowth 123rd year of Ascendancy at 01:25 see stats
Log
The Divine Writhing Mass casts Terminus.
Shadowblade is wasting away.
The Divine Writhing Mass casts Dark Whispers.
Shadowblade is haunted by the void!
Dark Whispers from The Divine Writhing Mass hits Shadowblade for 25 darkness damage.
The Divine Writhing Mass casts Bone Grab.
Shadowblade is pinned by a bone spike.
The Divine Writhing Mass hits Shadowblade for 128 physical damage.
Dark Whispers from The Divine Writhing Mass hits Shadowblade for 20 darkness damage.
Shadowblade uses Windblade.
Shadowblade performs a melee critical strike against The Divine Writhing Mass!
Shadowblade performs a melee critical strike against The Divine Writhing Mass!
Shadowblade deactivates Stealth.
The Divine Writhing Mass become impervious to physical effects.
The Divine Writhing Mass is disarmed!
Bloodcaller hits Shadowblade for 9 healing, 1 healing, 6 healing (0 total damage) [17 healing].
Shadowblade hits The Divine Writhing Mass for 277 physical, 8 physical, 34 physical, 191 physical, 8 physical (518 total damage).
Phantasmal Shield hits Shadowblade for 95 light damage.
The Divine Writhing Mass casts Bone Spear.
The Divine Writhing Mass hits Shadowblade for 714 physical damage.
Shadowblade the level 30 halfling shadowblade was torn limb from limb to death by The Divine Writhing Mass on level 1 of The Godfeaster.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
The Divine Writhing Mass killed Shadowblade!
Saving game...
Saving done.













































































































































