IsiArch II the level 29 Yeek Archmage by guillermotales

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceYeek
ClassArchmage (High Thaumaturgist)
Level / Exp29 / 32%
Sizesmall
Lifes / Deaths

Primary Stats

Strength101 (base 100)
Dexterity102 (base 100)
Constitution111 (base 100)
Magic111 (base 100)
Willpower115 (base 100)
Cunning108 (base 100)

Resources

Mana261/261
Vim212/212
Life371/371
Positive114/114
Steam130/130
Healing Factor1.5393516446969
Regeneration0.38483791117421

Speed

Mental0%
Attack0%
Movement+43.551336228393%
Spell0%
Global+117.29957955368%

Vision

Sight10
Lite11
Infravision10
See Stealth94.769684073542
See Invisible94.769684073542

Offense: Mainhand

Damage125
Accuracy52
Crit Chance30%
APR4
Speed1.00

Offense: Spell

Spellpower69
Crit Chance48%
Speed1

Offense: Mind

Mindpower60
Crit Chance30%
Speed1

Offense: Damage Bonus

Cold+35%
Lightning+38%
Light+30%
Temporal+8%
Darkness+21%
Arcane+20%
Fire+50%
All0%

Offense: Damage Penetration

Acid+30%
Lightning+84%
Temporal+45%
Darkness+35%
Arcane+45%
Cold+30%
All+25%

Defense: Base

Armour (hardiness)27.716640981331 (30%)
Defense89
Ranged Defense96
Fatigue0
Physical Save46
Spell Save64
Mental Save57

Defense: Resistances

Acid+ 38%( 70%)
Arcane+ 40%( 70%)
Cold+ 70%( 70%)
All+ 7%( 70%)
Darkness+ 54%( 70%)
Light+ 22%( 70%)
Temporal+ 14%( 70%)
Mind+ 13%( 70%)
Lightning+ 38%( 70%)
Fire+ 44%( 70%)
Nature+ 16%( 70%)

Defense: Immunities

Pinning Resistance100%
Silence Resistance59%
Confusion Resistance94%
Knockback Resistance20%
Stun Resistance74%
Instadeath Resistance100%
Blind Resistance27%

Inscriptions (5/5)

Infusions
Runes
Infusions
Runes
Runes

Class Talents

Spell / Storm1.50
1/5
1/5
5/5
5/5
Spell / Air1.50
5/5
5/5
5/5
0/5
Spell / Thaumaturgy1.50
5/5
5/5
1/5
5/5
Spell / Arcane1.50
5/5
5/5
1/5
5/5
Spell / Phantasm1.50
5/5
5/5
5/5
5/5
Spell / Earth1.50
5/5
0/5
0/5
0/5
Spell / Water1.50
5/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Fire1.50
5/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.20
5/5
5/5
5/5
5/5
Celestial / Chants1.20
5/5
5/5
5/5
5/5
Steamtech / Physics1.20
5/5
5/5
5/5
5/5
Spell / Staff combat1.20
1/5
5/5
5/5
5/5
Spell / Aegis1.50
5/5
0/5
0/5
0/5
Spell / Stone alchemy1.20
5/5
5/5
0/5
0/5
Steamtech / Chemistry1.20
5/5
5/5
5/5
5/5
Race / Yeek1.20
1/5
5/5
5/5
5/5
Spell / Divination1.50
1/5
5/5
5/5
0/5
Corruption / Curses1.20
5/5
5/5
5/5
5/5
Spell / Conveyance1.50
5/5
5/5
5/5
0/5
Cunning / Scoundrel1.20
5/5
5/5
5/5
5/5

Prodigies

1/1
1/1
1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent

Quests

done
done
done
done
failed
done
done
done
done
done
done
active
active
done
active
done
active
done

Equipment

On feet
Light source
On head
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

A dangerous secret (Insane (Adventure) difficulty) Found the mysterious staff and told Last Hope about it.
By IsiArch II the Yeek Archmage level 29
40th Haze 122nd year of Ascendancy at 09:04
see stats
Against all odds (Insane (Adventure) difficulty) Killed Ukruk in the ambush.
By IsiArch II the Yeek Archmage level 28
7th Haze 122nd year of Ascendancy at 07:19
see stats
Eye of the storm (Insane (Adventure) difficulty) Freed Derth from the onslaught of the mad Tempest, Urkis.
By IsiArch II the Yeek Archmage level 23
48th Dusk 122nd year of Ascendancy at 11:56
see stats
Home sweet home (Insane (Adventure) difficulty) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By IsiArch II the Yeek Archmage level 21
42nd Dusk 122nd year of Ascendancy at 16:30
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By IsiArch II the Yeek Archmage level 10
4th Mirth 122nd year of Ascendancy at 11:10
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By IsiArch II the Yeek Archmage level 20
41st Dusk 122nd year of Ascendancy at 10:27
see stats
Size matters (Insane (Adventure) difficulty) Did over 600 damage in one attack.
By IsiArch II the Yeek Archmage level 12
1st Dusk 122nd year of Ascendancy at 21:27
see stats
Sufficiently Advanced Technology (Insane (Adventure) difficulty) Put five points into each of the tinker-crafting talents as any mage class.
By IsiArch II the Yeek Archmage level 21
45th Dusk 122nd year of Ascendancy at 12:58
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By IsiArch II the Yeek Archmage level 10
8th Flare 122nd year of Ascendancy at 13:43
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By IsiArch II the Yeek Archmage level 18
40th Dusk 122nd year of Ascendancy at 04:46
see stats
Vampire crusher (Insane (Adventure) difficulty) Destroyed the Master in its lair of the Dreadfell.
By IsiArch II the Yeek Archmage level 27
7th Haze 122nd year of Ascendancy at 05:39
see stats

Log

Talent Vision is ready to use.
IsiArch II casts
Vision.
Talent Wayist is ready to use.

Quest 'A mysterious staff' is done! (Press 'j' to see the quest log)
Personal New Achievement: A dangerous secret (Insane (Adventure) difficulty)!
The elder points to Reknor on your map, to the north on the western side of the Iron Throne.

Accepted quest 'Let's hunt some Orc'! (Press 'j' to see the quest log)

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Talent Track is ready to use.
IsiArch II uses
Track.
Talent Vision is ready to use.
IsiArch II casts
Vision.
There is an exit to the worldmap here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Last Hope (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Today is the 41st Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:11.


Today is the 42nd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:45.

There is a A gate into the old kingdom of Reknor here (press '' or right click to use).
Ran for 12 turns (stop reason: interesting terrain).


Saving done.