Zenzizenzizenzic the level 9 Yeek Skirmisher by Wilaton

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassSkirmisher
Level / Exp9 / 22%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity28 (base 28)
Constitution7 (base 10)
Magic10 (base 10)
Willpower22 (base 11)
Cunning28 (base 21)

Resources

Life157/157
Stamina154/154
Healing Factor0.96880457979619
Regeneration5.9663884689095

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage33
Accuracy38
Crit Chance9%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower16
Crit Chance6%
Speed1

Offense: Mind

Mindpower28
Crit Chance6%
Speed1

Offense: Damage Bonus

Nature+10%

Defense: Base

Armour (hardiness)6 (48.594633868923%)
Defense39
Ranged Defense39
Fatigue0
Physical Save20
Spell Save11
Mental Save26

Defense: Resistances

Lightning+ 15%( 70%)
Nature+ 20%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance50%
Confusion Resistance55%
Instadeath Resistance100%
Poison Resistance50%
Silence Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Tireless Combatant1.30
3/5
0/5
0/5
0/5
Cunning / Called Shots1.30
4/5
1/5
1/5
0/5
Technique / Skirmisher - Slings1.30
1/5
1/5
0/5
0/5
Technique / Buckler Training1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
2/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
1/5
1/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
2/5
0/5
0/5

Effects

Quests

active
active
done
done
active
active

Equipment

Quiver
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
In off hand
Main armor

Inventory

Achievements

Log

Zenzizenzizenzic picks up (a.): movement infusion (speed 400%; cd 9).
Zenzizenzizenzic picks up (f.):
wild infusion of the sneak (res 22%; magical; dur 2; cd 13).
Zenzizenzizenzic picks up (h.):
blink rune of the duelist (range 5; phase 14; cd 18).
Zenzizenzizenzic picks up (c.):
movement infusion of the sneak (speed 539%; cd 17).
Zenzizenzizenzic picks up (i.):
blink rune (range 3; phase 10; cd 17).
Zenzizenzizenzic picks up (a.):
healing infusion of the duelist (heal 99; cd 14).
Zenzizenzizenzic picks up (l.):
blink rune of the wizard (range 4; phase 13; cd 13).
Zenzizenzizenzic picks up (n.):
teleportation rune (range 24; cd 18).
Zenzizenzizenzic picks up (c.):
movement infusion (speed 411%; cd 15).
There is a way to the next level here (press '' or right click to use).
Ran for 15 turns (stop reason: at exit).


You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 37 turns).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 1.11 gold from the transmogrification of
iron mail armour of acid resistance (2 def, 4 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 1.60 gold from the transmogrification of
creative mossy mindstar (3-3 power, 12 apr, mind damage).
You gain 7.44 gold from the transmogrification of
Rimemortal (16-26 power, 1 apr).
You gain 0.53 gold from the transmogrification of
teleportation rune (range 24; cd 18).
You gain 2.11 gold from the transmogrification of
blink rune of the wizard (range 4; phase 13; cd 13).
You gain 2.06 gold from the transmogrification of
blink rune of the duelist (range 5; phase 14; cd 18).
You gain 1.50 gold from the transmogrification of
blink rune (range 3; phase 10; cd 17).
You gain 5.00 gold from the transmogrification of
Rune of Reflection (--).
You gain 1.50 gold from the transmogrification of
wild infusion of the sneak (res 22%; magical; dur 2; cd 13).
You gain 1.00 gold from the transmogrification of
wild infusion (res 15%; magical; dur 4; cd 10).
You gain 2.02 gold from the transmogrification of
movement infusion of the sneak (speed 539%; cd 17).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 411%; cd 15).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 400%; cd 9).
You gain 1.12 gold from the transmogrification of
healing infusion of the duelist (heal 99; cd 14).
There is a way to the previous level here (press '' or right click to use).