Rand the level 10 Higher Berserker by tepidfaith

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeEasy Exploration
SexMale
RaceHigher
ClassBerserker
Level / Exp10 / 10%
Sizemedium
Lifes / Deaths

Primary Stats

Strength42 (base 28)
Dexterity22 (base 11)
Constitution35 (base 30)
Magic13 (base 10)
Willpower11 (base 10)
Cunning15 (base 10)

Resources

Life354/378
Stamina58/130
Healing Factor1.1916660017318
Regeneration0.29791650043295

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage80
Accuracy35
Crit Chance3%
APR9
Speed1.00

Offense: Spell

Spellpower13
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

Arcane+4%
All0%

Defense: Base

Armour (hardiness)20.522593642275 (62.32946707186%)
Defense10
Ranged Defense10
Fatigue18
Physical Save25
Spell Save8
Mental Save9

Defense: Resistances

Light+ 10%( 70%)
Darkness+ 10%( 70%)
Fire+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
5/5
5/5
3/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Higher1.00
2/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
1/5
1/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
2/5
3/5
0/5

Effects

Quests

done
done
done
failed
done
done
active
active
done
active

Equipment

On feet
On fingers
Around neck
In main hand
On hands
Light source
On head
Main armor

Inventory

Achievements

Log

New shimmer option unlocked: dwarven-steel greatmaul
Rand wears (replacing
iron greatsword (16-26 power, 1 apr)): arcing dwarven-steel greatmaul of phasing (42-62 power, 9 apr).

Talent Warshout is ready to use.

You don't see how to get there...


There is a way to the next level here (press '' or right click to use).

You gain 0.50 gold from the transmogrification of
steel shield (0 def, 4 armour, 41 block).
You gain 1.52 gold from the transmogrification of
prismatic steel plate armour of clarity (0 def, 9 armour).
You gain 1.17 gold from the transmogrification of
prismatic iron plate armour of clarity (0 def, 7 armour).
You gain 1.67 gold from the transmogrification of
prismatic cured leather armour of temporal resistance (6 def, 4 armour).
You gain 1.55 gold from the transmogrification of
prismatic steel mail armour (2 def, 6 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 5.00 gold from the transmogrification of
Hat of Arcane Understanding (2 def, 0 armour).
You gain 2.18 gold from the transmogrification of
hateful steel waraxe of massacre (22-30 power, 3 apr).
You gain 1.24 gold from the transmogrification of
potent elm magestaff (12-14 power, 2 apr, fire element).
You gain 3.83 gold from the transmogrification of
balanced steel mace of erosion (13-18 power, 3 apr).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 2.13 gold from the transmogrification of
iron dagger of vileness (10-12 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (14-22 power, 1 apr).
There is a way to the previous level here (press '' or right click to use).

There is a way to the lake of Nur here (press '' or right click to use).

Rand picks up (a.):
iron battleaxe (12-19 power, 1 apr).

Saving game...

Saving done.