Stoney the level 6 Ogre Archmage by adamn

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceOgre
ClassArchmage
Level / Exp6 / 75%
Sizebig
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic31 (base 29)
Willpower15 (base 17)
Cunning13 (base 11)

Resources

Life144/144
Mana120/120
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Invisible2

Offense: Mainhand

Damage16
Accuracy7
Crit Chance4%
APR0
Speed1.00

Offense: Spell

Spellpower29
Crit Chance16%
Speed1

Offense: Mind

Mindpower15
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense8
Ranged Defense8
Fatigue1
Physical Save18
Spell Save16
Mental Save10

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
3/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Race / Ogre1.00
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
active
done

Equipment

Tool
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Stoney the Ogre Archmage level 2
74th Pyre 122nd year of Ascendancy at 20:41
see stats

Log


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 0.30 gold from the transmogrification of
arcane elm wand of conjuration [power 91] (10 cooldown).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 2.70 gold from the transmogrification of
surging elm magestaff of power (10-12 power, 2 apr, lightning element).
You gain 1.45 gold from the transmogrification of
elm magestaff of power (10-12 power, 2 apr, fire element).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, arcane element).
You gain 1.46 gold from the transmogrification of
earthen elm starstaff (10-12 power, 2 apr, darkness element).
You gain 1.55 gold from the transmogrification of
steady elm longbow.
You gain 2.98 gold from the transmogrification of
balanced iron greatsword (17.5-28 power, 1 apr).
You gain 3.17 gold from the transmogrification of
Shockswift the iron dagger (10-13 power, 5 apr).
You gain 2.00 gold from the transmogrification of
phase door rune of the duelist (range 6; power 17; dur 4).
You gain 1.55 gold from the transmogrification of
phase door rune (range 6; power 15; dur 3).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 12%; cure magical).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure mental, magical).
You gain 1.12 gold from the transmogrification of
sun infusion of the warrior (rad 5; power 27; turns 4; dispells darkness).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Stoney deactivates Shielding.