Ajaxr the level 7 Higher Alchemist by belial8

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassAlchemist
Level / Exp7 / 3%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution23 (base 23)
Magic27 (base 26)
Willpower17 (base 11)
Cunning14 (base 10)

Resources

Life214/214
Mana147/147
Healing Factor1.1099022211821
Regeneration0.27747555529553

Speed

Mental0%
Attack0%
Movement+27.5%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth6
See Invisible6

Offense: Mainhand

Damage11
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance6%
Speed1

Offense: Mind

Mindpower22
Crit Chance5%
Speed1

Offense: Damage Bonus

Lightning+10%
Light+11%
Temporal+3%
Cold+10%
Physical+6%
Fire+7%
All0%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)2 (30%)
Defense21
Ranged Defense21
Fatigue2
Physical Save30
Spell Save20
Mental Save20

Defense: Resistances

Light+ 21%( 70%)
Temporal+ 12%( 70%)
Fire+ 12%( 70%)
Physical+ 11%( 70%)
Cold+ 26%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
5/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.60
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
5/5
0/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
3/5
0/5
0/5
0/5
Race / Higher1.00
3/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
1/5
1/5
0/5
0/5

Effects

talent

Quests

done
active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log


Resting starts...

Ajaxr stops regenerating health quickly.

Rested for 4 turns (stop reason: all resources and life at maximum).


Talent Infusion: Wild is ready to use.
Talent Infusion: Regeneration is ready to use.
There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 41 turns (stop reason: at exit).


Ajaxr wears (replacing
supercharged iron torque of mindblast [power 125] (18 cooldown)): Telekinetic Core.

You gain 0.60 gold from the transmogrification of
rough leather cap of strength (+2) (0 def, 1 armour).
You gain 0.80 gold from the transmogrification of
iron helm of strength (+3) (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
iron longsword (12-16 power, 2 apr).
There is a way to the previous level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 15 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.


Space around you starts to dissolve...


You don't see how to get there...


You are yanked out of this place!

There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Ran for 2 turns (stop reason: saving).