10 the level 2 Cornac Rogue by 101110011001

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceCornac
ClassRogue
Level / Exp2 / 47%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 11)
Dexterity16 (base 16)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning15 (base 15)

Resources

Life112/112
Stamina93/93
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite-997
Infravision3
Stealth21

Offense: Mainhand

Damage22
Accuracy24
Crit Chance10%
APR5
Speed1.00

Offense: Offhand

Damage12
Accuracy24
Crit Chance10%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (38.594633868923%)
Defense22
Ranged Defense22
Fatigue0
Physical Save7
Spell Save7
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
1/5
0/5
0/5
0/5
Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Cunning / Poisons1.30
1/5
0/5
0/5
0/5
Technique / Throwing knives1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
1/5

Effects

talent
talent
beneficial effect
beneficial effect

Quests

active
active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

There is a way to the next level here (press '' or right click to use).
Ran for 44 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


10 wears (replacing
iron dagger (98% power, 5 apr)): iron dagger of massacre (110% power, 5 apr).

You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 40 turns).
You gain 0.25 gold from the transmogrification of
iron waraxe (101% power, 2 apr).
You gain 0.75 gold from the transmogrification of
acidic iron waraxe (103% power, 2 apr).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 53; dur 4; cd 15).
You gain 0.57 gold from the transmogrification of
shatter afflictions rune (absorb 24; cd 13).
You gain 1.09 gold from the transmogrification of
manasurge rune of the psychic (regen 660% over 10 turns; mana 33; cd 12).
You gain 2.00 gold from the transmogrification of
blink rune of the sneak (range 3; phase 12; cd 11).
You gain 1.50 gold from the transmogrification of
wild infusion of the psychic (res 18%; physical; dur 3; cd 15).
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; mental; dur 4; cd 16).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the titan (heal 94; 12 cd).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 40; cd 14).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 40; cd 14).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 42; cd 11).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)