orc the level 10 Orc Gunslinger by bruegth

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceOrc
ClassGunslinger
Level / Exp10 / 25%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity30 (base 29)
Constitution12 (base 11)
Magic9 (base 10)
Willpower12 (base 11)
Cunning29 (base 28)

Resources

Life262/262
Steam23/100
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage19
Accuracy31
Crit Chance10%
APR1
Speed1.00

Offense: Offhand

Damage19
Accuracy31
Crit Chance10%
APR1
Speed1.00

Offense: Spell

Spellpower9
Crit Chance7%
Speed1

Offense: Mind

Mindpower20
Crit Chance7%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)13 (38.594633868923%)
Defense33
Ranged Defense33
Fatigue0
Physical Save27
Spell Save7
Mental Save14

Defense: Resistances

Fire+ 6%( 70%)
Cold+ 20%( 70%)

Defense: Immunities

Silence Resistance10%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Avoidance1.30
1/5
1/5
1/5
0/5
Steamtech / Elusiveness1.30
0/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
1/5
1/5
1/5
0/5
Steamtech / Bullets mastery1.30
2/5
2/5
1/5
0/5
Steamtech / Gunner training1.30
1/5
3/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
2/5
1/5
0/5
0/5
Steamtech / Blacksmith1.10
0/5
0/5
0/5
0/5
Race / Orc1.00
1/5
1/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
1/5
1/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5
Steamtech / Engineering1.20
1/5
1/5
0/5
0/5

Effects

talent
talent
talent

Quests

active
done
active
active

Equipment

On feet
Quiver
Light source
On head
Around waist
Main armor
In off hand
Cloak
In main hand

Inventory

Achievements

Level 10 Got a character to level 10.
By orc the Orc Gunslinger level 10
21st Retaking 124th year of Ascendancy at 22:31
see stats

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 9 turns (stop reason: at exit).


Orc uses
Implant: Steam Generator.

Resting starts...

Talent Implant: Steam Generator is ready to use.
Rested for 24 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).
Ran for 8 turns (stop reason: at exit).


Orc uses
Implant: Steam Generator.

Resting starts...

Talent Implant: Steam Generator is ready to use.
Rested for 24 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).
Ran for 8 turns (stop reason: at exit).


Orc activates
Evasive Shots.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.


Orc deactivates his cloak's restoration systems.