Hear z Procom the level 2 Halfling Skirmisher by mrmaster665

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassSkirmisher
Level / Exp2 / 22%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity17 (base 14)
Constitution11 (base 10)
Magic10 (base 10)
Willpower11 (base 11)
Cunning17 (base 14)

Resources

Life118/118
Stamina106/106
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage25
Accuracy28
Crit Chance8%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower14
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)9 (40%)
Defense9
Ranged Defense9
Fatigue14
Physical Save14
Spell Save8
Mental Save15

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Tireless Combatant1.30
1/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
1/5
0/5
0/5
0/5
Cunning / Called Shots1.30
1/5
0/5
0/5
0/5
Technique / Buckler Training1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5

Effects

Quests

failed
active

Equipment

On feet
Quiver
Main armor
On hands
In off hand
In main hand
Light source

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the north (dire wolf)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the north (dire wolf)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the north (dire wolf)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the north (dire wolf)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the north (dire wolf)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the north (dire wolf)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the north (dire wolf)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the north (dire wolf)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the north (dire wolf)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the north (dire wolf)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the north (dire wolf)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the north (dire wolf)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the north (dire wolf)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the north (dire wolf)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the north (dire wolf)).