shadow wizard the level 6 Shalore Archmage by clownpilled

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassArchmage
Level / Exp6 / 9%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic28 (base 26)
Willpower25 (base 17)
Cunning12 (base 11)

Resources

Life-41/120
Mana190/210
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage10
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance8%
Speed1

Offense: Mind

Mindpower22
Crit Chance4%
Speed1

Offense: Damage Bonus

Lightning+17%
Light+12%
Cold+6%
Arcane+6%
Fire+6%
Acid+6%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save6
Spell Save18
Mental Save24

Defense: Resistances

Cold+ 22%( 70%)
Lightning+ 22%( 70%)
Fire+ 22%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
1/5
0/5
0/5
Spell / Water1.30
1/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
3/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
4/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

Quests

active
active
done
done

Equipment

Tool
Around neck
Main armor
Light source
Around waist
In main hand

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By shadow wizard the Shalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 23:28
see stats

Log

Skeleton mage is dazed!
Shadow wizard is not dazed anymore.

Burning from Skeleton mage hits
shadow wizard for 10 fire damage.

Skeleton mage resists!

Shadow wizard's dazing lightning area effect hits Skeleton mage for
23 lightning damage.
Shadow wizard's dazing lightning area effect hits Skeleton mage for
23 lightning damage.
Shadow wizard's dazing lightning area effect hits Skeleton mage for
23 lightning damage.
Shadow wizard's dazing lightning area effect hits Skeleton mage for
(9 to ice), 14 lightning (14 total damage).

Burning from Skeleton mage hits
shadow wizard for 10 fire damage.
Shadow wizard casts
Lightning.
shadow wizard hits Skeleton mage for (47 to ice), 70 lightning (70 total damage).
shadow wizard hits Skeleton mage for 117 lightning damage.
Skeleton mage casts
Manathrust.
Skeleton mage's Manathrust hits
shadow wizard for 24 arcane damage.

Skeleton mage resists!

Shadow wizard's dazing lightning area effect hits Skeleton mage for
27 lightning damage.
Shadow wizard's dazing lightning area effect hits Skeleton mage for
27 lightning damage.
Shadow wizard's dazing lightning area effect hits Skeleton mage for
27 lightning damage.
Shadow wizard's dazing lightning area effect hits Skeleton mage for
(11 to ice), 16 lightning (16 total damage).
Talent Ice Shards is ready to use.
Burning from Skeleton mage hits
shadow wizard for 10 fire damage.
Skeleton mage is free from the ice.

Skeleton mage casts
Flame.
Skeleton mage casts
Manathrust.
Skeleton mage's Manathrust hits
shadow wizard for 75 arcane damage.
Skeleton mage's Flame hits
shadow wizard for 15 fire damage.
shadow wizard the level 6 shalore archmage was imploded to death by a skeleton mage on level 4 of Scintillating Caves.