








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Archmage (High Thaumaturgist) |
| Level / Exp | 37 / 25% |
| Size | medium |
| Lifes / Deaths | Killed by corrupted shadowblade at level 14 on the 76th Haze 122nd year of Ascendancy at 03:54 / 53Killed by corrupted shadowblade at level 14 on the 76th Haze 122nd year of Ascendancy at 04:48 Killed by worm that walks at level 15 on the 2nd Decay 122nd year of Ascendancy at 00:58 Killed by worm that walks at level 15 on the 2nd Decay 122nd year of Ascendancy at 03:23 Killed by Mayudarin the blue ooze at level 17 on the 10th Decay 122nd year of Ascendancy at 08:30 Killed by Guriatha the Blightborn at level 19 on the 15th Regrowth 123rd year of Ascendancy at 13:50 Killed by Ivibreraba the squid at level 21 on the 37th Regrowth 123rd year of Ascendancy at 05:25 Killed by worm that walks at level 21 on the 37th Regrowth 123rd year of Ascendancy at 15:45 Killed by enthralled slave at level 21 on the 46th Regrowth 123rd year of Ascendancy at 14:04 Killed by Assassin Lord at level 22 on the 50th Regrowth 123rd year of Ascendancy at 14:14 Killed by elven blood mage at level 22 on the 22nd Pyre 123rd year of Ascendancy at 04:15 Killed by Yvulaith the Blightborn at level 22 on the 22nd Pyre 123rd year of Ascendancy at 11:38 Killed by Yvulaith the Blightborn at level 22 on the 22nd Pyre 123rd year of Ascendancy at 11:44 Killed by Yvulaith the Blightborn at level 22 on the 22nd Pyre 123rd year of Ascendancy at 12:03 Killed by Grand Corruptor at level 22 on the 22nd Pyre 123rd year of Ascendancy at 22:02 Killed by Grand Corruptor at level 22 on the 22nd Pyre 123rd year of Ascendancy at 23:09 Killed by Grand Corruptor at level 22 on the 22nd Pyre 123rd year of Ascendancy at 23:25 Killed by Grand Corruptor at level 22 on the 23rd Pyre 123rd year of Ascendancy at 00:34 Killed by Grand Corruptor at level 22 on the 23rd Pyre 123rd year of Ascendancy at 00:43 Killed by Borfast the Broken at level 26 on the 64th Pyre 123rd year of Ascendancy at 15:30 Killed by faerlhing at level 27 on the 68th Pyre 123rd year of Ascendancy at 17:36 Killed by skeleton master archer at level 27 on the 70th Pyre 123rd year of Ascendancy at 11:37 Killed by The Master at level 27 on the 70th Pyre 123rd year of Ascendancy at 16:31 Killed by The Master at level 27 on the 70th Pyre 123rd year of Ascendancy at 16:54 Killed by The Master at level 27 on the 70th Pyre 123rd year of Ascendancy at 17:37 Killed by Cyrylekira the whitehoof invoker at level 29 on the 77th Pyre 123rd year of Ascendancy at 19:56 Killed by Cyrylekira the whitehoof invoker at level 29 on the 77th Pyre 123rd year of Ascendancy at 20:13 Killed by Aerynor the ogre warmaster at level 29 on the 79th Pyre 123rd year of Ascendancy at 23:30 Killed by Polebeth the mean looking elven guard at level 29 on the 2nd Mirth 123rd year of Ascendancy at 03:51 Killed by Adurita the nethergate at level 31 on the 5th Flare 123rd year of Ascendancy at 04:15 Killed by Adurita the nethergate at level 31 on the 5th Flare 123rd year of Ascendancy at 04:23 Killed by Adurita the nethergate at level 31 on the 5th Flare 123rd year of Ascendancy at 04:35 Killed by Adurita the nethergate at level 31 on the 5th Flare 123rd year of Ascendancy at 04:46 Killed by Adurita the nethergate at level 31 on the 5th Flare 123rd year of Ascendancy at 05:08 Killed by Poradatha the rattlesnake at level 32 on the 13rd Dusk 123rd year of Ascendancy at 03:11 Killed by Porulle the snow giant boulder thrower at level 32 on the 14th Dusk 123rd year of Ascendancy at 07:56 Killed by Porulle the snow giant boulder thrower at level 32 on the 14th Dusk 123rd year of Ascendancy at 09:03 Killed by Porulle the snow giant boulder thrower at level 32 on the 14th Dusk 123rd year of Ascendancy at 09:26 Killed by Belassra the bone giant at level 33 on the 31st Dusk 123rd year of Ascendancy at 07:57 Killed by Poruwen the master vampire at level 33 on the 31st Dusk 123rd year of Ascendancy at 11:22 Killed by Poruwen the master vampire at level 33 on the 31st Dusk 123rd year of Ascendancy at 11:33 Killed by Silovena the vampire lord at level 33 on the 31st Dusk 123rd year of Ascendancy at 12:32 Killed by Xitha the ancient elven mummy at level 33 on the 33rd Dusk 123rd year of Ascendancy at 21:39 Killed by Adessra the ancient elven mummy at level 33 on the 34th Dusk 123rd year of Ascendancy at 11:44 Killed by Silenn the skeleton master archer at level 33 on the 37th Dusk 123rd year of Ascendancy at 01:47 Killed by Isydhewe the large white snake at level 33 on the 37th Dusk 123rd year of Ascendancy at 09:45 Killed by Isydhewe the large white snake at level 33 on the 37th Dusk 123rd year of Ascendancy at 09:54 Killed by Golbug the Destroyer at level 34 on the 9th Haze 123rd year of Ascendancy at 23:40 Killed by Kra'Tor the Gluttonous at level 34 on the 10th Haze 123rd year of Ascendancy at 01:59 Killed by Kra'Tor the Gluttonous at level 34 on the 10th Haze 123rd year of Ascendancy at 02:06 Killed by Kra'Tor the Gluttonous at level 35 on the 10th Haze 123rd year of Ascendancy at 02:35 Killed by Doomed Shade of Rageran at level 36 on the 38th Regrowth 124th year of Ascendancy at 16:04 Killed by orc high pyromancer at level 37 on the 74th Regrowth 124th year of Ascendancy at 09:46 |
Primary Stats
| Strength | 47 (base 10) |
| Dexterity | 44 (base 12) |
| Constitution | 37 (base 27) |
| Magic | 121 (base 60) |
| Willpower | 94 (base 60) |
| Cunning | 47 (base 14) |
Resources
| Life | 655/655 |
| Mana | 807/807 |
| Healing Factor | 1.2041015905907 |
| Regeneration | 0.30102539764767 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666666% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 2 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 51 |
| Accuracy | 33 |
| Crit Chance | 15% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 66 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 60 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +20% |
| Arcane | +6% |
| Cold | +36% |
| All | 0% |
| Lightning | +89% |
| Light | +15% |
| Physical | +14% |
| Mind | +9% |
| Darkness | +15% |
Offense: Damage Penetration
| Lightning | +10% |
| Mind | +15% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 10 (30%) |
| Defense | 30 |
| Ranged Defense | 30 |
| Fatigue | 0 |
| Physical Save | 40 |
| Spell Save | 45 |
| Mental Save | 39 |
Defense: Resistances
| Lightning | + 70%( 70%) |
| Cold | + 56%( 70%) |
| Darkness | + 29%( 70%) |
| Blight | + 20%( 70%) |
| Arcane | + 15%( 70%) |
| Fire | + 27%( 70%) |
| All | + 11%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Bleed Resistance | 100% |
| Confusion Resistance | 30% |
| Fear Resistance | 40% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 705 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 526.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 3 light, 4 temporal, 4 fire, 3 arcane, 5 cold |
Class Talents
| Spell / Storm | 1.50 |
| 3/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Spell / Air | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Thaumaturgy | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Rageran. Escort: lost defiler (level 8 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by fox. Escort: lost warrior (level 2 of Trollmire) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Dreadfell. Escort: worried loremaster (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Norgos Lair. Escort: worried loremaster (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 294. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within17 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | miner's pair of rough leather boots of tirelessness (0 def, 3 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 ---------- misc Stam/turn +0.40 Max.stam +14.00 Infravis +2 A pair of boots made of leather. |
| Light source | Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+4 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 134, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 310.50 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Infused Cerebrum (8 def, 0 armour)2.0 T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun dps ---------- Spell.pwr +12 (+3 eff.) Mind.pwr +12 (+3 eff.) ----- def ----- Defense +8 (+4 eff.) Fear- -60% Assault the mind of a foe to utterly dominate it. Uses 100 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
| Tool | Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
| On fingers | titan's copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Phys.save +6 (+2 eff.) Rings make your fingers look great! |
| On fingers | gladiator's steel ring of lightning (+22%)0.1 T2 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Str +4 Con dps ---------- Phys.pwr +7 (+3 eff.) Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Rings make your fingers look great! |
| Around waist | Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 402, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In main hand | Skywend the yew starstaff (20-24 power, 4 apr, blight element)5.0 T3 staff 2H weapon [Random Unique] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Mag +4 Cun +3 Con dps ---------- Spell.crit +3% Crit.mult +14.00% Spell.pwr +9 (+2 eff.) Dmg.mod +9% lightning +6% cold +20% blight Res.pen +10% lightning Melee Ret 8 cold ----- def ----- Resists +10% blight ---------- misc Mana/turn +0.15 N.En/turn +0.20 Vim/s.crit +5.00 Max.mana +35.00 Max.vim +20.00 Max.N.En +34.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | drakeskin leather gloves 'Nimbusvenom' (0 def, 3 armour)1.0 T4 hands armor [Rare] Master While equipped: Stats +4 Cun +6 Dex dps ---------- Mind.pwr +15 (+4 eff.) Dmg.mod +6% lightning +9% mind Res.pen +15% mind Acc +9 (+4 eff.) Apr +11 Melee Ret 10 lightning ----- def ----- Armour +3 ---------- misc Max.hate +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Demonwedge of the Blightspawn (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Nature While equipped: Stats +12 Str +10 Mag +11 Wil dps ---------- Dmg.mod +37% lightning +14% physical +6% arcane +30% cold On Melee Ret: * 28% chance to reduce strength, dexterity, and constitution by 30 * 23% chance to reduce damage dealt by 28% ----- def ----- Resists +28% lightning +36% cold +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Alybers the Frostfame (3 def, 0 armour)2.0 T5 cloak armor [Rare] Psionic While equipped: Stats +5 Cun +3 Wil dps ---------- Mind.crit +6% ----- def ----- Defense +3 (+1 eff.) Resists +9% lightning +18% fire +5% arcane +15% cold Phys.save +9 (+3 eff.) ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Inventory
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns)0.1 T3 taint scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
grounding gold amulet of mastery (0.17 Spell / Stone)0.1 T3 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +16% lightning Stun/Frz- +22% ---------- misc Masteries +0.17 Spell/Stone Amulets make your neck look great! |
Stormfront (30-45 power, 15 apr)3.0 T2 battleaxe 2H weapon [Unique] Nature Power 30.0 - 45.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +5.0% Atk.spd 100% Melee+ +15 lightning +15 cold On Crit: * inflicts either shocked or wet, chosen at random While equipped: dps ---------- Dmg.mod +12% lightning +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. This item has been sent to the Item's Vault. |
quick stralite battleaxe of massacre (57-86 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Master Power 57.0 - 85.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Acc +10 (+4 eff.) Massive two-handed battleaxes. |
stralite battleaxe of massacre (60-90 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego] Master Power 60.0 - 90.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Massive two-handed battleaxes. |
truestriking stralite battleaxe of massacre (54-81 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Master Power 54.0 - 81.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% While equipped: dps ---------- Res.pen +14% physical Acc +14 (+6 eff.) Apr +13 Massive two-handed battleaxes. |
Nimbustitan the voratun dagger (38-49 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Rare] Psionic Power 37.5 - 48.8 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +12 mind On Crit.r2 +12 acid On Hit: * 20% chance to reduce all saves and defense by 35 * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +10% lightning ----- def ----- Resists +12% acid +12% mind Sharp, short and deadly. |
inquisitor's stralite dagger of erosion (28-36 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Nature/Disrupt Power 27.5 - 35.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +13 nature On Crit: * Deals 100 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Sharp, short and deadly. |
quick stralite dagger (28-36 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Master Power 28.0 - 36.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +4 Dex dps ---------- Phys.spd +10% Acc +12 (+5 eff.) Sharp, short and deadly. |
Wintertide (39-55 power, 10 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 39.0 - 54.6 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +10.0% Atk.spd 100% Melee+ +25 ice On Hit: * Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 65.89 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration. While equipped: dps ---------- Dmg.mod +20% cold Melee Ret 40 ice ----- def ----- Resists +25% cold Ice.pen +35% No Winter Storm Active Precipitate ice walls (lasting 10 turns) within your Winter Storm's area. Uses 30 power out of 40/40 The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. |
chilling stralite longsword of massacre (44-62 power, 5 apr)3.0 T4 longsword 1H weapon [Ego] Arcane/Master Power 44.0 - 61.6 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +9 cold Sharp, long, and deadly. |
caustic drakeskin leather sling of cunning (+5)4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Ego+] Nature/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 On Crit.r2 +5 acid +24 nature While equipped: Stats +5 Cun dps ---------- Res.pen +24% acid +7% physical +9% nature Apr +10 Slings are used to hurl stones or metal shots at your foes. |
reinforced leather sling of true flight4.0 T4 sling 1H weapon Reqs Shoot [Ego+] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: dps ---------- Phys.crit +11.0% Acc +9 (+4 eff.) Slings are used to hurl stones or metal shots at your foes. |
Belosekira the Smearidol (15-18 power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Rare] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Crit.mult +18.00% Spell.pwr +11 (+3 eff.) Melee+ 20 fire Dmg.mod +6% nature +15% lightning ----- def ----- Resists +9% lightning +6% light +3% blight +9% nature +5% arcane Silence- +20% ---------- misc See.Invis +8 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Staff of Bones (20-24 power, 4 apr, cold element)5.0 T3 staff 2H weapon [Unique] Arcane Power 20.0 - 24.0 Cold Uses 150% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +20 (+5 eff.) Dmg.mod +20% acid +20% cold +20% darkness +20% blight ---------- misc Talents +1 Command Staff Masteries +0.10 Corruption/Bone +0.10 Spell/Nightfall +0.10 Spell/Master of flesh +0.10 Spell/Necrosis +0.10 Spell/Master necromancer +0.10 Spell/Master of bones It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
magelord's ash magestaff of breaching (15-18 power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Ego++] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +2% Spell.pwr +12 (+3 eff.) Melee+ 15 arcane Dmg.mod +15% lightning Res.pen +8% lightning ---------- misc Max.mana +26.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent elven-wood magestaff of wizardry (32-38 power, 5 apr, cold element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 32.0 - 38.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Mag +4 Wil dps ---------- Spell.crit +4% Spell.pwr +24 (+6 eff.) Dmg.mod +32% cold ---------- misc Max.mana +69.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
truestriking stralite waraxe of daylight (32-46 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Arcane/Master Power 32.5 - 45.5 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +10 light Against +11% Undead While equipped: dps ---------- Res.pen +5% physical Acc +19 (+7 eff.) Apr +8 One-handed war axes. |
insulating rough leather belt of the mystic1.0 T1 belt armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +3 (+1 eff.) ----- def ----- Resists +5% fire +5% cold Mind.save +5 (+2 eff.) A belt that goes around your waist. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Wrap of Stone (0 def, 0 armour)2.0 T2 cloak armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +5% physical ----- def ----- Resists +5% physical ---------- misc Masteries +0.20 Chronomancy/Gravity +0.20 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Level 1.3 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 7 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 137.33 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Hellvagrant (0 def, 0 armour)2.0 T4 cloth armor [Rare] Nature While equipped: Stats +4 Dex +3 Mag +4 Cun dps ---------- Dmg.mod +12% fire +23% cold Res.pen +25% acid +10% fire ----- def ----- Resists +34% cold +9% fire +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Nerain' (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +7 Mag +8 Wil dps ---------- Crit.mult +20.00% Spell.pwr +8 (+2 eff.) S.pwr/crit +4 Dmg.mod +15% temporal ----- def ----- Resists +15% temporal +15% all Mind.save +3 (+1 eff.) Silence- +20% ---------- misc Mana/turn +0.10 Psi/turn +0.23 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken cashmere robe of alchemy (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane While equipped: Stats +3 Mag +2 Wil dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Dmg.mod +5% acid +9% physical +8% temporal +8% fire +8% arcane +8% cold ----- def ----- Resists +12% acid +12% physical +12% fire +12% cold +11% all ---------- misc Max.mana +13.00 Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of hardened leather boots 'Heatstun' (0 def, 7 armour)2.0 T3 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Con +4 Wil dps ---------- Mind.pwr +6 (+1 eff.) Dmg.mod +9% fire Res.pen +10% fire +7% physical ----- def ----- Armour +7 Resists +6% blight +3% light +6% lightning Spell.save +6 (+2 eff.) HP.reg +3.00 Heal.mod +15% ---------- misc Infravis +2 Blindside: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 11 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Bregoladan the Arccrack (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: Stats +1 Cun +5 Con dps ---------- Mind.crit +6% Res.pen +10% lightning Acc +6 (+3 eff.) ----- def ----- Armour +2 Resists +7% darkness ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
voratun gauntlets of archery (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +6 Cun +4 Dex dps ---------- Acc +8 (+4 eff.) Apr +11 ----- def ----- Armour +3 Fatigue +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
shielding linen wizard hat of lightning (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane/Nature While equipped: Stats +2 Mag dps ---------- Dmg.mod +11% lightning ----- def ----- Defense +1 (+0 eff.) Resists +16% lightning Spell.save +5 (+1 eff.) A pointy cloth hat, very wizardly... |
Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+5 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 35.80 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+8 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 120.44 to 361.31 lightning damage (240.87 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. This item has been sent to the Item's Vault. |
enlightening cured leather armour of delving (6 def, 4 armour)9.0 T2 light armor [Ego++] Master/Psionic While equipped: Stats +5 Str +5 Cun +5 Wil ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +12% darkness +9% physical Mind.save +14 (+5 eff.) ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
crackling voratun shield of cold resistance (+12%) (0 def, 10 armour, 206 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Dex dps ---------- Melee Ret 28 lightning ----- def ----- Armour +10 Fatigue +8% Resists +12% lightning +19% cold ---------- misc Talents +1 Block Handheld deflection devices. |
quiver of dragonbone arrows 'Halyrim' (22/22, 50-71 power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Rare] Nature Power 50.5 - 70.7 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +14.0% Capacity 22 Proj.spd +200% Ranged+ +48 cold On Crit.r2 +20 physical +18 cold While equipped: ---------- misc Reload +4 Arrows are used with bows to pierce your foes to death. |
11 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
230 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
12 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
14 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Giladokath the iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.crit +1.0% Apr +2 On Hit (Melee): * 10% chance to reduce all saves and defense by 35 ----- def ----- Defense +5 (+2 eff.) ---------- misc Stam/turn +3.00 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
8 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+4 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
DĂșathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+3 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(146 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 14 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
3 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
16 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 171% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
sentry's pouch of stralite shots (41/43, 52-62 power, 10 apr)3.0 T4 shot ammo [Ego+] Arcane Power 51.5 - 61.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +10 Crit +5.5% Capacity 43 Rld cld 4 Shots are used with slings to pummel your foes to death. |
11 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Rageran the Skeleton Archmage level 32
31st Dusk 123rd year of Ascendancy at 00:10 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Rageran the Skeleton Archmage level 21
39th Regrowth 123rd year of Ascendancy at 03:09 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Rageran the Skeleton Archmage level 22
23rd Pyre 123rd year of Ascendancy at 02:23 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Rageran the Skeleton Archmage level 36
20th Haze 123rd year of Ascendancy at 23:25 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Rageran the Skeleton Archmage level 15
1st Decay 122nd year of Ascendancy at 09:30 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Rageran the Skeleton Archmage level 36
38th Regrowth 124th year of Ascendancy at 17:49 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Rageran the Skeleton Archmage level 13
56th Haze 122nd year of Ascendancy at 02:17 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Rageran the Skeleton Archmage level 34
10th Haze 123rd year of Ascendancy at 02:18 see stats
Dethroned (Exploration mode)
Vanquished the Glass Golem without letting it use the glass throne to heal.By Rageran the Skeleton Archmage level 29
78th Pyre 123rd year of Ascendancy at 06:56 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Rageran the Skeleton Archmage level 35
17th Haze 123rd year of Ascendancy at 15:20 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Rageran the Skeleton Archmage level 17
10th Decay 122nd year of Ascendancy at 21:00 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Rageran the Skeleton Archmage level 32
21st Dusk 123rd year of Ascendancy at 09:48 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Rageran the Skeleton Archmage level 21
39th Regrowth 123rd year of Ascendancy at 02:27 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Rageran the Skeleton Archmage level 30
7th Mirth 123rd year of Ascendancy at 09:02 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Rageran the Skeleton Archmage level 10
19th Dusk 122nd year of Ascendancy at 17:19 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Rageran the Skeleton Archmage level 20
16th Regrowth 123rd year of Ascendancy at 23:11 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Rageran the Skeleton Archmage level 30
2nd Mirth 123rd year of Ascendancy at 07:15 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Rageran the Skeleton Archmage level 22
50th Regrowth 123rd year of Ascendancy at 18:26 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Rageran the Skeleton Archmage level 21
36th Regrowth 123rd year of Ascendancy at 11:16 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Rageran the Skeleton Archmage level 35
16th Haze 123rd year of Ascendancy at 10:01 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Rageran the Skeleton Archmage level 31
5th Dusk 123rd year of Ascendancy at 03:11 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Rageran the Skeleton Archmage level 5
8th Mirth 122nd year of Ascendancy at 18:43 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Rageran the Skeleton Archmage level 21
39th Regrowth 123rd year of Ascendancy at 03:09 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Rageran the Skeleton Archmage level 21
47th Regrowth 123rd year of Ascendancy at 04:28 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Rageran the Skeleton Archmage level 17
5th Decay 122nd year of Ascendancy at 22:42 see stats
They Came From Outer Space! (Exploration mode)
Discovered the true origin of dwarves and drems.By Rageran the Skeleton Archmage level 31
5th Flare 123rd year of Ascendancy at 10:53 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Rageran the Skeleton Archmage level 21
46th Regrowth 123rd year of Ascendancy at 15:29 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Rageran the Skeleton Archmage level 26
67th Pyre 123rd year of Ascendancy at 20:52 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Rageran the Skeleton Archmage level 21
37th Regrowth 123rd year of Ascendancy at 12:20 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Rageran the Skeleton Archmage level 27
70th Pyre 123rd year of Ascendancy at 18:06 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Rageran the Skeleton Archmage level 28
76th Pyre 123rd year of Ascendancy at 04:28 see stats
Log
Rageran hits Orc high cryomancer for (22 absorbed), 703 lightning (703 total damage).
Rageran killed Orc cryomancer!
Orc high cryomancer casts Rune: Shatter Afflictions.
Orc high cryomancer is not dazed anymore.
The Hurricane around Orc high cryomancer dissipates.
A shield forms around orc high cryomancer.
Orc high pyromancer siphons space and time into his strange jagged shape!
Rageran casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Rageran HEALS from darkness damage!
Orc high pyromancer hits Rageran for (143 absorbed), 0 temporal, (166 absorbed), 0 darkness, 53 healing (0 total damage) [53 healing].
Orc high cryomancer casts Freeze.
Your shield crumbles under the damage!
The shield around Rageran crumbles.
Rageran is encased in ice!
Orc high cryomancer hits Rageran for (72 absorbed), 101 cold (101 total damage).
Rageran resists!
Orc high pyromancer roars triumphantly.
Orc cryomancer's ice storm area effect hits Rageran for (26 to ice), 39 cold (39 total damage).
Orc high pyromancer's cleansing fire area effect hits Rageran for (16 to ice), 24 fire (24 total damage).
Orc high pyromancer's cleansing fire area effect hits Rageran for (16 to ice), 24 fire (24 total damage).
Rageran the level 37 skeleton archmage was slowly cooked to death by an orc high pyromancer on level 1 of Vor Pride.
The furious lightning storm around Rageran calms down and disappears.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Orc high pyromancer's cleansing fire area effect killed Rageran!
Saving game...
Saving done.
Saving game...
Saving done.















































































































































