










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Doomelf |
| Class | Cultist of Entropy |
| Level / Exp | 21 / 36% |
| Size | medium |
| Lifes / Deaths | Killed by Gloretha the king cobra at level 21 on the 22nd Haze 122nd year of Ascendancy at 06:17 2 / 4Killed by Cyribreda the rattlesnake at level 21 on the 23rd Haze 122nd year of Ascendancy at 05:36 Killed by Betiriata the rattlesnake at level 21 on the 23rd Haze 122nd year of Ascendancy at 10:53 Killed by GorgeousMoon at level 21 on the 23rd Haze 122nd year of Ascendancy at 10:58 |
Primary Stats
| Strength | 22 (base 18) |
| Dexterity | 14 (base 10) |
| Constitution | 12 (base 10) |
| Magic | 57 (base 48) |
| Willpower | 20 (base 10) |
| Cunning | 33 (base 33) |
Resources
| Life | 367/367 |
| Insanity | 98/100 |
| Healing Factor | 1.0691526171257 |
| Regeneration | 2.4055933885328 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Invisible | 2 |
Offense: Mainhand
| Damage | 27 |
| Accuracy | 14 |
| Crit Chance | 8% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 47 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +43% |
| Blight | +10% |
| Physical | +10% |
| Cold | +5% |
| All | 0% |
| Darkness | +13% |
| Light | +3% |
| Fire | +16% |
| Mind | +3% |
Offense: Damage Penetration
| Darkness | +49% |
| Acid | +5% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 38.302100788423 (30%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 1 |
| Physical Save | 26 |
| Spell Save | 39 |
| Mental Save | 22 |
Defense: Resistances
| Acid | + 27%( 70%) |
| Blight | + 11%( 70%) |
| Physical | + 19%( 70%) |
| Cold | + 36%( 70%) |
| All | + 9%( 70%) |
| Lightning | + 17%( 70%) |
| Light | + 11%( 70%) |
| Temporal | + 19%( 70%) |
| Fire | + 25%( 70%) |
| Mind | + 19%( 70%) |
Defense: Immunities
| Stun Resistance | 42% |
| Teleport Resistance | 10% |
| Confusion Resistance | 53% |
| Pinning Resistance | 19% |
| Silence Resistance | 21% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 108 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 53 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 571% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 26% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Class Talents
| Demented / Oblivion | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Demented / Madness | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Demented / Entropy | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Demented / Nether | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Timethief | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Void | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Race / Doomelf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Calamity | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Doom | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Revelation |
| talent | Twofold Curse |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You failed to protect the lost sun paladin from death by Cyribreda the rattlesnake. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed sandworm tooth. * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed minotaur nose. * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
| On feet | undeterred pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: ----- def ----- Armour +3 Fatigue +2% Silence- +21% Confus- +20% Stun/Frz- +22% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Mogen the Woequencher2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +18% acid +3% light Res.pen +10% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 19% * 10% chance to reduce armor by 33% ----- def ----- Resists +3% light Max.HP +44.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Betoletta the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Wil dps ---------- Dmg.mod +3% mind ----- def ----- Armour +3 Fatigue +5% Resists +6% fire +6% cold Die.at -60.00 life Heal.mod +5% Teleport- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Duskprophet the yew wand of conjuration [power 215] (15 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: dps ---------- Res.pen +25% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 19% ----- def ----- Resists +9% lightning ---------- misc Wards +3 blight +2 fire +3 temporal +4 cold Talents +1 Ward Fire a magical bolt dealing 307 acid damage Puts all charms on 15 cooldown 100% to heal for 44. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Darkstun0.1 T2 ring jewelry [Random Unique] Master While equipped: Stats +4 Str +3 Dex +1 Con dps ---------- Dmg.mod +3% darkness Res.pen +15% darkness Acc +6 (+5 eff.) On Hit (Melee): * 10% chance to reduce damage dealt by 19% ----- def ----- Armour +8 Spell.save +10 (+3 eff.) ---------- misc Max.stam +12.00 Rings make your fingers look great! |
| On fingers | mule's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -6% HP.reg +2.00 Stun/Frz- +21% ---------- misc Max.enc +22 Rings make your fingers look great! |
| Around waist | Bregivor the Rootmortal1.0 T1 belt armor [Rare] Nature While equipped: Stats +6 Mag dps ---------- Spell.pwr +15 (+5 eff.) Res.pen +15% nature ----- def ----- Resists +3% blight Spell.save +6 (+2 eff.) Max.HP +34.00 A belt that goes around your waist. |
| In main hand | Kor's Fall (10-12 power, 0 apr, darkness element)5.0 T1 staff 2H weapon [Unique] Arcane Power 10.0 - 12.0 Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+2 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.3 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 154.37 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (308). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
| On hands | sand hardened leather gloves of strength (+2) (0 def, 9 armour)1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+3 eff.) Melee+ 7 physical Dmg.mod +3% physical ----- def ----- Armour +9 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Ivikira the woollen robe (2 def, 2 armour)2.0 T2 cloth armor [Random Unique] Arcane/Master While equipped: dps ---------- Spell.crit +2% Spell.pwr +2 (+0 eff.) Dmg.mod +15% acid +7% physical +6% fire +5% cold Res.pen +5% acid ----- def ----- Armour +2 Defense +2 (+1 eff.) Resists +20% acid +12% physical +12% cold +12% fire +9% all Phys.save +16 (+8 eff.) Spell.save +16 (+5 eff.) ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Erelurim (16 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +16 (+8 eff.) Resists +12% cold Phys.save +6 (+3 eff.) Die.at -40.00 life Max.HP +33.00 Def/telep +5 Res/telep +5% Dur/telep +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Greenoblivion0.1 T2 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +2 Wil dps ---------- Mind.crit +2% Mind.pwr +22 (+9 eff.) Melee Ret 4 nature ----- def ----- Resists +12% mind +12% temporal Mind.save +6 (+3 eff.) Confus- +33% Pinning- +20% Knockbk- +25% ---------- misc Max.psi +10.00 Amulets make your neck look great! |
Inventory
healing infusion of the warrior (heal 103; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 103 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shielding rune of the duelist (absorb 214; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 214 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Arthakhad the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- S.pwr/crit +8 Dmg.mod +11% acid Res.pen +15% temporal ----- def ----- Resists +22% acid Spell.save +3 (+1 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.mana +40.00 Rings make your fingers look great! |
savior's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +7 (+4 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+3 eff.) HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
Issadusin the iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Disrupt Power 10.0 - 13.0 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Against +7% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: ----- def ----- Resists +6% acid +12% nature +3% light Phys.save +12 (+6 eff.) Confus- +10% Teleport- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Sharp, short and deadly. |
Deludurion the Bogbraid (10-12 power, 2 apr, temporal element)5.0 T1 staff 1H weapon [Rare] Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +13% temporal +3% nature +3% physical Apr +2 ----- def ----- Phys.save +6 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm bonestaff (10-12 power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Normal] Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm bonestaff 'Gossra' (10-12 power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Rare] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Str +3 Dex +1 Mag dps ---------- Spell.crit +7% Spell.pwr +3 (+1 eff.) Dmg.mod +10% darkness Res.pen +5% mind ---------- misc Light +1 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering ash magestaff of might (15-18 power, 3 apr, cold element)5.0 T2 staff 2H weapon [Ego] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +6 (+2 eff.) Dmg.mod +15% cold ---------- misc Mana/turn +0.12 Max.mana +42.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
River's Fury (23-32 power, 8 apr)3.0 T1 trident 2H weapon [Unique] Arcane Power 23.0 - 32.2 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +8 Crit +5.0% Atk.spd 100% Melee+ +15 cold While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Mov.spd +10% Dmg.mod +10% cold Acc +10 (+7 eff.) ----- def ----- Resists +10% cold On Spell Hit: 20% Glacial Vapour 1 Tidal Wave: Level 1.0 Pwr.cost 80 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 13.32 cold damage and 13.96 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
Silolle (10-14 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 10.5 - 14.7 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Cun +4 Dex dps ---------- Res.pen +10% mind Acc +5 (+5 eff.) ----- def ----- Defense +6 (+3 eff.) Disarm- +23% ---------- misc Light +3 See.Invis +6 One-handed war axes. |
rough leather belt 'Velorarith'1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +5 (+3 eff.) Spell.pwr +3 (+1 eff.) Dmg.mod +9% arcane Res.pen +10% arcane Acc +15 (+10 eff.) ----- def ----- Defense +10 (+5 eff.) Mind.save +7 (+3 eff.) A belt that goes around your waist. |
rough leather belt of the mystic1.0 T1 belt armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +3 (+1 eff.) ----- def ----- Mind.save +5 (+2 eff.) A belt that goes around your waist. |
linen cloak 'Cindermaster' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind ----- def ----- Defense +1 (+0 eff.) Resists +3% blight +6% temporal Max.HP +35.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Arthoran the Bloompyre (0 def, 0 armour)2.0 T1 cloth armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +14% mind Melee Ret 2 mind On Hit (Melee): * 20% chance to slow global speed by 49% ----- def ----- Resists +3% acid +11% mind +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Rags of the Sanctuary (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+5 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
spellwoven woollen robe of alchemy (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +2 (+0 eff.) Dmg.mod +6% acid +7% physical +6% fire +7% cold ----- def ----- Resists +11% acid +12% physical +11% fire +10% cold +9% all Spell.save +17 (+6 eff.) ---------- misc Cooldown Refit Golem -2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken linen robe of power (0 def, 0 armour)2.0 T1 cloth armor [Ego++] Arcane While equipped: Stats +2 Mag +3 Wil dps ---------- Spell.crit +2% Spell.pwr +14 (+4 eff.) Dmg.mod +5% temporal +7% arcane +6% all ----- def ----- Resists +7% all ---------- misc Max.mana +16.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Gunugund' (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: dps ---------- Dmg.mod +11% lightning +14% nature +6% acid Melee Ret 2 acid On Hit (Melee): * 20% chance to reduce armor by 33% ----- def ----- Resists +16% lightning +13% darkness +21% nature +12% mind +9% all Phys.save +11 (+6 eff.) Spell.save +10 (+3 eff.) Mind.save +22 (+11 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 36% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Layyda the Sparkcut (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Wil dps ---------- Dmg.mod +3% lightning +3% blight ----- def ----- Armour +3 Resists +12% lightning +3% blight ---------- misc Infravis +1 A pair of boots made of leather. |
Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
pair of iron boots 'Xanerevea' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Con dps ---------- Phys.pwr +5 (+3 eff.) Apr +2 ----- def ----- Armour +3 Fatigue +2% Resists +5% lightning +6% temporal Crit.chn- 10.00% ---------- misc See.Invis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +3 (+1 eff.) ----- def ----- Armour +1 ---------- misc Stam/turn +0.30 Max.stam +11.00 A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour) =4CUN=1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
iron gauntlets of strength (+2) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+3 eff.) ----- def ----- Armour +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Branigorn the linen wizard hat (1 def, 0 armour) =POW=2.0 T1 head armor [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Crit.mult +5.00% Spell.pwr +30 (+10 eff.) ----- def ----- Defense +1 (+0 eff.) Spell.save +13 (+4 eff.) ---------- misc Vim/s.crit +1.00 A pointy cloth hat, very wizardly... |
Glamina the Ebonywrecker (0 def, 1 armour) =pow=2.0 T1 head armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Spell.pwr +30 (+10 eff.) Apr +5 ----- def ----- Armour +1 Fatigue +1% Resists +3% darkness ---------- misc Mana/turn +0.08 Max.vim +10.00 A cap made of leather. |
Glille the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +2 Mag dps ---------- Melee Ret 2 mind On Hit (Melee): * 20% chance to reduce armor by 33% ----- def ----- Defense +1 (+0 eff.) Spell.save +6 (+2 eff.) HP.reg +2.00 Disease- +10% Silence- +20% A pointy cloth hat, very wizardly... |
Gloomquick the rough leather cap (0 def, 1 armour) =4CON=2.0 T1 head armor [Rare] Master While equipped: Stats +4 Con ----- def ----- Armour +1 Fatigue +1% Resists +9% darkness ---------- misc See.Invis +3 A cap made of leather. |
bladed iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Str ----- def ----- Armour +3 Fatigue +5% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 51.6 Physical damage. If the attack hits, the target is confused (27% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing linen wizard hat of fire (+15%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +3 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Defense +1 (+0 eff.) Resists +15% fire Phys.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
Arthefast the Searsaw (8 def, 15 armour) =BREATHE=14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Nature/Psionic While equipped: Stats +2 Cun ----- def ----- Armour +15 Defense +8 (+4 eff.) Fatigue +12% Resists +12% acid +11% cold +5% arcane +18% fire Mind.save +12 (+6 eff.) ---------- misc Breathe water A suit of armour made of mail. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
217 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Salerin the iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature On Hit (Melee): * 20% chance to reduce all saves and defense by 23 ----- def ----- Resists +10% nature +5% arcane Confus- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
11 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Mayyssra'2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Str +4 Dex dps ---------- Phys.crit +1.0% Melee Ret 4 mind ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+9 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Silyvea the Plaguefurnace [power 110] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +2 Str +7 Dex +4 Mag +1 Wil dps ---------- On Hit (Melee): * 20% chance to slow global speed by 49% Blast the opponent's mind dealing 113 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to heal for 44. Torques are made by powerful psionics to store psionic powers. |
elm totem of summon tentacle [power 105] (25 cooldown)2.0 T1 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 227 Base Damage: 111 Armor: 0 All Resist: 0 Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
12 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By GorgeousMoon the Doomelf Cultist of Entropy level 16
35th Dusk 122nd year of Ascendancy at 16:35 see stats
Hell has no fury like a demon scorned! (Insane (Adventure) difficulty)
Escaped the Searing Halls.By GorgeousMoon the Doomelf Cultist of Entropy level 6
78th Pyre 122nd year of Ascendancy at 06:15 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By GorgeousMoon the Doomelf Cultist of Entropy level 10
1st Flare 122nd year of Ascendancy at 03:16 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By GorgeousMoon the Doomelf Cultist of Entropy level 20
76th Dusk 122nd year of Ascendancy at 05:47 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By GorgeousMoon the Doomelf Cultist of Entropy level 21
23rd Haze 122nd year of Ascendancy at 07:21 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By GorgeousMoon the Doomelf Cultist of Entropy level 10
1st Flare 122nd year of Ascendancy at 03:21 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By GorgeousMoon the Doomelf Cultist of Entropy level 16
42nd Dusk 122nd year of Ascendancy at 12:06 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By GorgeousMoon the Doomelf Cultist of Entropy level 15
18th Dusk 122nd year of Ascendancy at 14:11 see stats
Utterly Destroyed (Insane (Adventure) difficulty)
Died on the Eidolon Plane.By GorgeousMoon the Doomelf Cultist of Entropy level 21
23rd Haze 122nd year of Ascendancy at 10:58 see stats
Log
Dark Whispers from GorgeousMoon hits Betiriata the rattlesnake for (12 flat reduction), 22 darkness, (12 flat reduction), 34 temporal (57 total damage).
Dark Whispers from GorgeousMoon hits Salyma the large white snake for 47 darkness, 29 temporal (77 total damage).
Prophecy of Ruin from GorgeousMoon hits GorgeousMoon for 1 healing, 1 healing (0 total damage) [3 healing].
Betiriata the rattlesnake unleashes a flurry of disrupting kicks.
GorgeousMoon's void star absorbs the damage from Betiriata the rattlesnake, converting it into entropy!
A shield forms around GorgeousMoon.
Betiriata the rattlesnake performs a melee critical strike against GorgeousMoon!
Betiriata the rattlesnake performs a melee critical strike against GorgeousMoon!
Your shield crumbles under the damage!
The shield around GorgeousMoon crumbles.
GorgeousMoon deactivates Power Overwhelming.
GorgeousMoon deactivates Void Stars.
GorgeousMoon deactivates Twofold Curse.
GorgeousMoon loses 12 health to the entropy.
Poison bursts out of GorgeousMoon's corpse!
Talent Dark Whispers is ready to use.
Betiriata the rattlesnake hits GorgeousMoon for (13 to entropy), 0 physical, 0 arcane, (69 absorbed), 0 physical, 0 arcane, (59 absorbed), 20 physical, 0 arcane (20 total damage).
Poison from Betiriata the rattlesnake hits GorgeousMoon for 48 nature damage.
Melee retaliation hits Betiriata the rattlesnake for (3 flat reduction), 0 nature, (3 flat reduction), 0 nature, (3 flat reduction), 0 nature (0 total damage).
GorgeousMoon the level 21 doomelf cultist of entropy was treehugged to death by Betiriata the rattlesnake on level 4 of Old Forest.
You have 2 life(s) left.
GorgeousMoon deactivates Twofold Curse.
GorgeousMoon deactivates Revelation.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Poison from Betiriata the rattlesnake killed GorgeousMoon!
Saving game...
Saving done.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!
































































































