











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Halfling |
| Class | Shadowblade |
| Level / Exp | 32 / 35% |
| Size | small |
| Lifes / Deaths | Killed by saw horror at level 32 on the 77th Pyre 123rd year of Ascendancy at 16:31 / 1 |
Primary Stats
| Strength | 19 (base 19) |
| Dexterity | 90 (base 60) |
| Constitution | 17 (base 10) |
| Magic | 40 (base 37) |
| Willpower | 10 (base 10) |
| Cunning | 46 (base 32) |
Resources
| Life | -129/1018 |
| Mana | 15/353 |
| Stamina | 46/240 |
| Vim | 163/224 |
| Healing Factor | 1.0629415192739 |
| Regeneration | 4.5175014569142 |
Speed
| Mental | +4.9960036108132E-12% |
| Attack | 0% |
| Movement | 0% |
| Spell | +4.9960036108132E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 10 |
| See Stealth | 32.365053558023 |
| See Invisible | 41.365053558023 |
Offense: Mainhand
| Damage | 75 |
| Accuracy | 81 |
| Crit Chance | 37% |
| APR | 28 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 35 |
| Accuracy | 81 |
| Crit Chance | 35% |
| APR | 26 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 13% |
| Speed | 0.99999999999995 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +13% |
| Blight | +9% |
| Physical | +26% |
| Cold | +28% |
| All | 0% |
| Lightning | +12% |
| Light | +3% |
| Mind | +14% |
| Darkness | +11% |
| Fire | +19% |
| Nature | +12% |
Offense: Damage Penetration
| Lightning | +48% |
| Mind | +50% |
| All | +33% |
Defense: Base
| Armour (hardiness) | 12 (35.65183292883%) |
| Defense | 78 |
| Ranged Defense | 78 |
| Fatigue | 0 |
| Physical Save | 22 |
| Spell Save | 18 |
| Mental Save | 24 |
Defense: Resistances
| Acid | + 23%( 70%) |
| Blight | + 21%( 70%) |
| Arcane | + 22%( 70%) |
| Cold | + 59%( 70%) |
| All | + 14%( 70%) |
| Darkness | + 51%( 70%) |
| Physical | + 36%( 70%) |
| Temporal | + 16%( 70%) |
| Lightning | + 37%( 70%) |
| Mind | + 16%( 70%) |
| Fire | + 57%( 70%) |
| Nature | + 45%( 70%) |
Defense: Immunities
| Silence Resistance | 25% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 45% |
| Stun Resistance | 87% |
| Disarm Resistance | 10% |
| Poison Resistance | 36% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 235 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 177 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 498% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Duelist | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Phantasm | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Dual techniques | 1.00 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You failed to protect the injured seer from death by luminous horror. Escort: injured seer (level 2 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved talent Curse of Defenselessness (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed bear paw. * You've found the needed vial of fire wyrm saliva. Marus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed sandworm tooth. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: ----- def ----- Armour +4 Fatigue +3% Silence- +25% Confus- +25% Stun/Frz- +28% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Issafast'2.0 T1 lite [Rare] Nature While equipped: Stats +1 Dex dps ---------- Crit.mult +15.00% ----- def ----- Resists +3% mind Max.HP +122.00 Disarm- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Strikeserpent (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Mind.crit +7% Spell.pwr +7 (+3 eff.) Mind.pwr +11 (+6 eff.) Dmg.mod +11% darkness +11% physical Res.pen +15% lightning Melee Ret 4 lightning ----- def ----- Defense +2 (+1 eff.) Resists +10% physical +13% darkness +6% fire Mind.save +6 (+3 eff.) Max.HP +40.00 Poison- +20% ---------- misc Mana/turn +1.60 Psi/turn +0.27 Mana/ret +1.30 Max.mana +67.00 Max.hate +8.00 Manaflow: Puts all charms on 34 cooldown Level 1.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 9 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| On hands | Eilinavena (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Dex +1 Mag +3 Con dps ---------- Res.pen +10% mind Acc +12 (+3 eff.) ----- def ----- Armour +2 Fatigue +3% Max.HP +100.00 ---------- misc Equi/ret +0.08 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Tulesadar (dig speed 29 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str ----- def ----- Resists +9% fire +6% darkness +5% arcane Affinity +15% darkness Die.at -20.00 life Confus- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | steel quartz ring0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Str +6 Dex +2 Mag +6 Cun dps ---------- Dmg.mod +12% lightning +12% nature Acc +9 (+2 eff.) ----- def ----- Resists +24% lightning +9% darkness +6% cold +24% nature +5% arcane Stun/Frz- +30% ---------- misc See.Invis +3 Rings make your fingers look great! |
| On fingers | Adebeth the Dawnsage0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +17% cold Melee Ret 2 light On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% lightning +3% temporal +9% blight +34% cold +13% nature HP.reg +4.00 Poison- +16% Disease- +22% Stun/Frz- +30% Rings make your fingers look great! |
| Around neck | The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
| In main hand | plaguebringer's stralite dagger of shearing (27-35 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Arcane/Master Power 27.5 - 35.8 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +9 blight On Hit: 20% Epidemic 4 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 21 While equipped: dps ---------- Res.pen +8% all Acc +9 (+2 eff.) Apr +9 ----- def ----- Disease- +17% Sharp, short and deadly. |
| Around waist | hardened leather belt 'Glowwasp'1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Cun +3 Dex dps ---------- Phys.crit +13.0% Mind.crit +7% Dmg.mod +3% light +9% blight ----- def ----- Resists +2% physical ---------- misc Light +1 A belt that goes around your waist. |
| In off hand | Vorobrelaith (16-20 power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Arcane/Psionic Power 16.0 - 20.8 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit.r1 +16 mind On Hit: 20% Curse of Defenselessness 3 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 25% chance for lightning to strike from the target to a second target dealing 69 damage While equipped: Stats +3 Con ----- def ----- Mind.save +3 (+2 eff.) ---------- misc Max.psi +30.00 See.Invis +6 Sharp, short and deadly. |
| Cloak | Shockbreacher (7 def, 4 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +3 Dex dps ---------- Acc +23 (+5 eff.) Melee Ret 2 lightning ----- def ----- Armour +4 Defense +7 (+2 eff.) Fatigue -4% Phys.save +12 (+6 eff.) Max.HP +61.00 ---------- misc Max.stam +47.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Eleldatta the cashmere robe (0 def, 2 armour)2.0 T3 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +3 Dex dps ---------- Mind.crit +2% Mind.pwr +7 (+4 eff.) Dmg.mod +13% acid +15% physical +19% fire +14% mind +11% cold Res.pen +7% mind Apr +4 On Hit (Melee): * 10% chance to reduce all saves and defense by 21 ----- def ----- Armour +2 Resists +11% acid +14% physical +13% cold +36% fire +11% all ---------- misc Psi/turn +0.50 Max.psi +10.00 Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
wild infusion of the duelist (res 34%; magical; dur 4; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 34% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 17%; physical; dur 4; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 27%; mental; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 27% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 26%; physical; dur 3; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 26% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 23%; physical; dur 3; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (99% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+3 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Isloreba the steel amulet0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +4% Crit.mult +20.00% Spell.pwr +5 (+2 eff.) Dmg.mod +6% darkness +6% temporal +6% light +14% physical Acc +5 (+1 eff.) Melee Ret 4 physical On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 21 ---------- misc Stam/turn +3.00 Amulets make your neck look great! |
starlit copper amulet of willpower (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil ----- def ----- Resists +12% light +10% darkness Blind- +20% Amulets make your neck look great! |
Voruldassra the Rainrace0.1 T3 ring jewelry [Rare] Nature While equipped: ----- def ----- Resists +12% temporal +6% darkness +6% cold +6% nature +6% light Crit.chn- 15.00% Max.HP +72.00 HP.reg +11.00 Heal.mod +14% Teleport- +20% Rings make your fingers look great! |
rogue's copper ring of fire (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +10% fire ----- def ----- Defense +6 (+2 eff.) Resists +20% fire Rings make your fingers look great! |
steel quartz ring0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +7 (+4 eff.) Spell.pwr +9 (+3 eff.) Mind.pwr +8 (+4 eff.) Dmg.mod +5% all ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
steel ring 'Fogtrail'0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Str +5 Con dps ---------- Phys.pwr +6 (+3 eff.) Dmg.mod +15% darkness Res.pen +10% darkness ----- def ----- Blind- +42% ---------- misc Infravis +8 See.Stealth +15 See.Invis +16 Rings make your fingers look great! |
Glorobrewen (19-25 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Psionic Power 19.5 - 25.4 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +20 temporal On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Dmg.mod +12% temporal ----- def ----- Armour +4 Resists +4% physical HP.reg +4.00 Pinning- +20% Sharp, short and deadly. |
Poltergeist's Umbral Razor (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex, 15% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Defense +4 (+1 eff.) Resists +10% darkness Phys.save +4 (+2 eff.) Spell.save +4 (+3 eff.) Mind.save +4 (+2 eff.) Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 17 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 105.44 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Swordbreaker (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Dex, 50% Cun Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+3 eff.) Phys.save +15 (+8 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Umbral Razor (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex, 15% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 17 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 105.44 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
arcing steel dagger of crippling (12-15 power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Arcane/Master Power 12.0 - 15.6 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 69 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Sharp, short and deadly. |
hateful stralite dagger (30-39 power, 9 apr)1.0 T4 dagger 1H weapon [Ego] Psionic Power 30.5 - 39.6 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +7 darkness Against +8% Living Sharp, short and deadly. |
Neratha =29DEF=1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +3% physical Acc +10 (+2 eff.) ----- def ----- Armour +2 Defense +29 (+6 eff.) Stealth +6 A belt that goes around your waist. |
Cystserpent the cashmere robe (0 def, 0 armour) =LRES=2.0 T3 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +21% lightning +15% nature Res.pen +25% darkness +10% lightning On Hit (Melee): * 10% chance to slow global speed by 47% ----- def ----- Resists +43% lightning +6% nature +12% darkness +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe of lightning (+18%) (0 def, 0 armour) =LRES=2.0 T3 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +12% lightning ----- def ----- Resists +18% lightning +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's cashmere robe of the mind (+25%) (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Psionic While equipped: dps ---------- Dmg.mod +10% mind ----- def ----- Resists +10% darkness +25% mind +11% all Phys.save +13 (+7 eff.) Spell.save +10 (+6 eff.) Mind.save +20 (+10 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe of alchemy (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane/Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +9% acid +15% physical +5% fire +9% nature +8% cold ----- def ----- Resists +12% acid +13% physical +12% fire +11% cold +11% all Poison- +35% Disease- +25% ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 43% (based on Cunning). Uses 43 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Frostsear the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +7 Lck +6 Dex dps ---------- Res.pen +15% cold ----- def ----- Armour +3 Resists +3% mind Stealth +8 Die.at -80.00 life Confus- +20% Knockbk- +10% A pair of boots made of leather. |
Galylin (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Con +2 Wil dps ---------- Phys.crit +4.0% Phys.pwr +3 (+2 eff.) Mind.pwr +5 (+3 eff.) Res.pen +14% temporal +13% darkness +15% blight +10% arcane +7% physical Apr +4 ----- def ----- Armour +3 Resists +9% blight +17% temporal +18% darkness Def/telep +14 Res/telep +13% Dur/telep +19% Blindside: Puts all charms on 22 cooldown Level 1.0 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 123% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 6 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Malogar (0 def, 1 armour) =6CON=2.0 T1 feet armor [Rare] Psionic While equipped: Stats +2 Wil +3 Cun +6 Con dps ---------- Phys.crit +1.0% Dmg.mod +3% physical ----- def ----- Armour +1 Phys.save +6 (+3 eff.) Spell.save +5 (+3 eff.) Mind.save +5 (+3 eff.) A pair of boots made of leather. |
Weeplore the pair of hardened leather boots (20 def, 3 armour) =20DEF=2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Melee Ret 4 nature 8 physical ----- def ----- Armour +3 Defense +20 (+4 eff.) Resists +8% lightning +8% temporal ---------- misc Light +2 Infravis +3 A pair of boots made of leather. |
Elenekor the Nightenvy (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +4 Str +2 Dex +3 Wil +4 Cun +3 Con dps ---------- Melee+ 8 mind Dmg.mod +4% mind Acc +7 (+2 eff.) Apr +5 Melee Ret 2 arcane 6 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Armour +2 Fatigue +3% Resists +7% mind +5% arcane Disarm- +26% ---------- misc Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 161% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
drakeskin leather gloves of sorrow (0 def, 3 armour)1.0 T4 hands armor [Ego+] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 21 mind 15 darkness On Hit (Melee): * 11% chance to reduce all saves and defense by 21 ----- def ----- Armour +3 Mind.save -13 (-8 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Daysting (2 def, 0 armour) =LRES=2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +24% lightning +9% light Res.pen +10% lightning Melee Ret 4 lightning ----- def ----- Defense +2 (+1 eff.) Resists +25% lightning +20% light ---------- misc Light +3 A pointy cloth hat, very wizardly... |
linen wizard hat 'Poxblight' (1 def, 0 armour) =LRES=2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +10% lightning Melee Ret 8 nature ----- def ----- Defense +1 (+0 eff.) Resists +24% lightning +1% physical +6% fire Poison- +10% A pointy cloth hat, very wizardly... |
radiant cured leather armour of the deep (6 def, 6 armour)9.0 T2 light armor [Ego++] Nature While equipped: Stats +2 Wil ----- def ----- Armour +6 Defense +6 (+2 eff.) Fatigue +7% Resists +7% acid +6% cold +16% darkness +10% blight ---------- misc Light +2 Breathe water A suit of armour made of leather. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
612 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+3 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+3 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Velalle the Murkbloom (dig speed 36 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +15% nature Res.pen +15% lightning +10% cold On Hit (Melee): * 20% chance to slow global speed by 47% ----- def ----- Resists +11% nature +3% lightning While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
8 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Glacierpride [power 1] (22 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% arcane +9% cold ----- def ----- Resists +5% arcane +3% temporal Def/telep +15 Res/telep +15% Dur/telep +15% Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 22 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
steel torque of clear mind 'Bregenarifang' [power 2] (22 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% blight ----- def ----- Resists +12% lightning +5% arcane +12% nature +9% darkness Confus- +20% Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 22 cooldown 100% to heal for 54. Torques are made by powerful psionics to store psionic powers. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Little Moon the Halfling Shadowblade level 15
34th Dusk 122nd year of Ascendancy at 04:22 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Little Moon the Halfling Shadowblade level 23
23rd Haze 122nd year of Ascendancy at 13:08 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Little Moon the Halfling Shadowblade level 31
26th Pyre 123rd year of Ascendancy at 05:45 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Little Moon the Halfling Shadowblade level 31
61st Pyre 123rd year of Ascendancy at 09:41 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Little Moon the Halfling Shadowblade level 27
2nd Wintertide 123rd year of Ascendancy at 13:21 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Little Moon the Halfling Shadowblade level 10
7th Mirth 122nd year of Ascendancy at 07:27 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Little Moon the Halfling Shadowblade level 20
3rd Haze 122nd year of Ascendancy at 07:30 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Little Moon the Halfling Shadowblade level 30
15th Pyre 123rd year of Ascendancy at 22:14 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Little Moon the Halfling Shadowblade level 28
55th Regrowth 123rd year of Ascendancy at 18:48 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Little Moon the Halfling Shadowblade level 10
5th Flare 122nd year of Ascendancy at 16:32 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Little Moon the Halfling Shadowblade level 20
6th Haze 122nd year of Ascendancy at 07:48 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Little Moon the Halfling Shadowblade level 22
16th Haze 122nd year of Ascendancy at 17:43 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Little Moon the Halfling Shadowblade level 16
62nd Dusk 122nd year of Ascendancy at 08:08 see stats
Log
Little Moon HEALS from darkness damage!
Something hits Little Moon for 12 fire damage.
Something hits Little Moon for 47 physical damage.
Umbral horror's creeping dark hits Little Moon for 16 darkness, 6 healing (16 total damage) [7 healing].
Little Moon speeds up.
The shield around luminous horror crumbles.
Little Moon slows down.
Luminous horror slows down.
Shadow casts Fade.
Shadow fades!
Umbral horror slows down.
Ghoul starts to bleed.
Little Moon HEALS from darkness damage!
Oozing horror's nature slow area effect hits Shadow for 0 nature damage.
Oozing horror's nature slow area effect hits Ghoul for 43 nature damage.
Oozing horror's nature slow area effect hits Shadow for 43 nature damage.
Oozing horror's nature slow area effect hits Little Moon for 19 nature damage.
Oozing horror's nature slow area effect hits Luminous horror for 28 nature damage.
Oozing horror's nature slow area effect hits Umbral horror for 43 nature damage.
Oozing horror's nature slow area effect hits Ghoul for 25 nature damage.
Bleeding from Saw horror hits Little Moon for 4 physical damage.
Imploding (slow) from Saw horror hits Little Moon for 47 physical damage.
Saw horror's phys.bleed area effect hits Little Moon for 43 physical damage.
Saw horror's phys.bleed area effect hits Umbral horror for 93 physical damage.
Saw horror's phys.bleed area effect hits Ghoul for 85 physical damage.
Something hits Little Moon for 12 fire damage.
Umbral horror's creeping dark hits Ghoul for 34 darkness damage.
Umbral horror's creeping dark hits Luminous horror for (22 absorbed), 17 darkness (18 total damage).
Dark Whispers from Nethergate hits Little Moon for 7 darkness, 3 healing (8 total damage) [3 healing].
Little Moon the level 32 halfling shadowblade was mauled to death by a saw horror on level 2 of Dreadfell.



















































































































