asd the level 1 Cornac Rogue by fghop

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassRogue
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 11)
Dexterity15 (base 15)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning16 (base 16)

Resources

Life-42/100
Stamina100/100
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth21.855343200023
See Invisible21.855343200023

Offense: Mainhand

Damage21
Accuracy23
Crit Chance12%
APR5
Speed1.00

Offense: Offhand

Damage14
Accuracy23
Crit Chance12%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower13
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense6
Ranged Defense6
Fatigue6
Physical Save7
Spell Save7
Mental Save9

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
2/5
0/5
0/5
0/5
Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Cunning / Trapping1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Technique / Throwing knives1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
2/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
1/5

Effects

Quests

active
active
active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log


Today is the 35th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:46.

There is a The entry to the old tower of Dreadfell here (press '' or right click to use).
Ran for 8 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.

Asd picks up (a.):
cured leather armour (6 def, 4 armour).

Asd uses
Trap Mastery.
starting trap selection dialog

No changes to trap preparation.

Asd is pinned to the ground.

Asd is poisoned!

Skeleton master archer's Pinning Shot hits
asd for (7 parried), 61 physical, 10 cold (71 total damage).

Crippling Poison from Skeleton master archer hits
asd for 20 nature damage.
Asd uses
Infusion: Healing.
Asd is no longer poisoned.

asd receives 50 healing from Infusion: Healing.
Asd uses
Infusion: Regeneration.
Asd starts regenerating health quickly.

Skeleton master archer's Crippling Shot performs a ranged critical strike against asd!
Asd slows down.

Skeleton master archer's Crippling Shot hits
asd for 100 physical damage.
asd the level 1 cornac rogue was minced to death by a skeleton master archer on level 1 of Dreadfell.