










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 24 / 25% |
| Size | medium |
| Lifes / Deaths | Killed by cutpurse at level 5 on the 77th Pyre 122nd year of Ascendancy at 23:16 / 156Killed by midge swarm at level 5 on the 78th Pyre 122nd year of Ascendancy at 20:49 Killed by Forest Troll Hedge-Wizard at level 6 on the 79th Pyre 122nd year of Ascendancy at 12:43 Killed by Forest Troll Hedge-Wizard at level 6 on the 79th Pyre 122nd year of Ascendancy at 12:58 Killed by devourer at level 8 on the 9th Dusk 122nd year of Ascendancy at 08:29 Killed by white crystal at level 9 on the 10th Dusk 122nd year of Ascendancy at 06:55 Killed by crimson crystal at level 10 on the 11st Dusk 122nd year of Ascendancy at 09:49 Killed by netherworm mass at level 10 on the 11st Dusk 122nd year of Ascendancy at 10:28 Killed by netherworm mass at level 10 on the 11st Dusk 122nd year of Ascendancy at 11:34 Killed by Gloryrille the dragon turtle at level 10 on the 11st Dusk 122nd year of Ascendancy at 23:57 Killed by entrenched horror at level 10 on the 12nd Dusk 122nd year of Ascendancy at 02:11 Killed by abyssal horror at level 10 on the 12nd Dusk 122nd year of Ascendancy at 02:19 Killed by abyssal horror at level 10 on the 12nd Dusk 122nd year of Ascendancy at 03:20 Killed by entrenched horror at level 10 on the 12nd Dusk 122nd year of Ascendancy at 03:30 Killed by abyssal horror at level 10 on the 12nd Dusk 122nd year of Ascendancy at 04:08 Killed by abyssal horror at level 10 on the 12nd Dusk 122nd year of Ascendancy at 04:42 Killed by abyssal horror at level 10 on the 12nd Dusk 122nd year of Ascendancy at 05:11 Killed by Velytira the entrenched horror at level 10 on the 12nd Dusk 122nd year of Ascendancy at 06:04 Killed by armoured skeleton warrior at level 10 on the 12nd Dusk 122nd year of Ascendancy at 06:15 Killed by Velytira the entrenched horror at level 10 on the 12nd Dusk 122nd year of Ascendancy at 06:24 Killed by armoured skeleton warrior at level 10 on the 12nd Dusk 122nd year of Ascendancy at 06:50 Killed by armoured skeleton warrior at level 10 on the 12nd Dusk 122nd year of Ascendancy at 06:59 Killed by Velytira the entrenched horror at level 10 on the 12nd Dusk 122nd year of Ascendancy at 07:27 Killed by armoured skeleton warrior at level 10 on the 12nd Dusk 122nd year of Ascendancy at 07:42 Killed by Velytira the entrenched horror at level 10 on the 12nd Dusk 122nd year of Ascendancy at 08:16 Killed by Velytira the entrenched horror at level 10 on the 12nd Dusk 122nd year of Ascendancy at 08:54 Killed by Velytira the entrenched horror at level 10 on the 12nd Dusk 122nd year of Ascendancy at 09:21 Killed by boiling horror at level 10 on the 12nd Dusk 122nd year of Ascendancy at 11:28 Killed by boiling horror at level 10 on the 12nd Dusk 122nd year of Ascendancy at 12:18 Killed by entrenched horror at level 10 on the 12nd Dusk 122nd year of Ascendancy at 13:47 Killed by entrenched horror at level 10 on the 12nd Dusk 122nd year of Ascendancy at 15:06 Killed by ravenous horror at level 10 on the 12nd Dusk 122nd year of Ascendancy at 16:33 Killed by rogue at level 11 on the 20th Dusk 122nd year of Ascendancy at 06:41 Killed by The Possessed at level 11 on the 22nd Dusk 122nd year of Ascendancy at 09:43 Killed by dreaming giant venus flytrap at level 13 on the 30th Dusk 122nd year of Ascendancy at 17:02 Killed by skeleton warrior at level 14 on the 43rd Dusk 122nd year of Ascendancy at 05:06 Killed by multi-hued crystal at level 15 on the 46th Dusk 122nd year of Ascendancy at 09:58 Killed by venom drake hatchling at level 15 on the 46th Dusk 122nd year of Ascendancy at 13:13 Killed by Bill the Stone Troll at level 15 on the 53rd Dusk 122nd year of Ascendancy at 15:01 Killed by Bill the Stone Troll at level 15 on the 53rd Dusk 122nd year of Ascendancy at 15:37 Killed by black jelly at level 16 on the 34th Haze 122nd year of Ascendancy at 23:57 Killed by Xerebresewyn the sand-drake at level 16 on the 35th Haze 122nd year of Ascendancy at 06:25 Killed by Xerebresewyn the sand-drake at level 16 on the 35th Haze 122nd year of Ascendancy at 07:34 Killed by Bethatta the black jelly at level 16 on the 35th Haze 122nd year of Ascendancy at 08:59 Killed by Xeryna the black ooze at level 16 on the 35th Haze 122nd year of Ascendancy at 10:02 Killed by Xeryna the black ooze at level 16 on the 35th Haze 122nd year of Ascendancy at 11:26 Killed by Xeryna the black ooze at level 16 on the 35th Haze 122nd year of Ascendancy at 12:33 Killed by sandworm at level 17 on the 35th Haze 122nd year of Ascendancy at 22:41 Killed by Poruyanor the white jelly at level 17 on the 36th Haze 122nd year of Ascendancy at 01:28 Killed by Poruyanor the white jelly at level 17 on the 36th Haze 122nd year of Ascendancy at 02:48 Killed by Poruyanor the white jelly at level 17 on the 36th Haze 122nd year of Ascendancy at 04:04 Killed by thief at level 17 on the 42nd Haze 122nd year of Ascendancy at 08:47 Killed by Porolle the minotaur at level 17 on the 42nd Haze 122nd year of Ascendancy at 12:37 Killed by Silykira the poison ivy at level 18 on the 43rd Haze 122nd year of Ascendancy at 06:32 Killed by Bethywyn the venom drake hatchling at level 18 on the 44th Haze 122nd year of Ascendancy at 02:39 Killed by Bethywyn the venom drake hatchling at level 18 on the 44th Haze 122nd year of Ascendancy at 03:11 Killed by Minotaur of the Labyrinth at level 18 on the 44th Haze 122nd year of Ascendancy at 10:50 Killed by Minotaur of the Labyrinth at level 18 on the 44th Haze 122nd year of Ascendancy at 11:41 Killed by Glurikira the blue jelly at level 18 on the 44th Haze 122nd year of Ascendancy at 20:48 Killed by Adina the giant yellow ant at level 18 on the 44th Haze 122nd year of Ascendancy at 22:25 Killed by Adina the giant yellow ant at level 18 on the 44th Haze 122nd year of Ascendancy at 23:30 Killed by Layorivena the great wolf at level 18 on the 45th Haze 122nd year of Ascendancy at 02:56 Killed by Layorivena the great wolf at level 18 on the 45th Haze 122nd year of Ascendancy at 03:37 Killed by Layorivena the great wolf at level 18 on the 45th Haze 122nd year of Ascendancy at 04:42 Killed by skeleton magus at level 19 on the 65th Haze 122nd year of Ascendancy at 03:06 Killed by Veledath the vampire lord at level 19 on the 65th Haze 122nd year of Ascendancy at 16:57 Killed by Veledath the vampire lord at level 19 on the 65th Haze 122nd year of Ascendancy at 17:17 Killed by Veledath the vampire lord at level 19 on the 65th Haze 122nd year of Ascendancy at 17:41 Killed by Veledath the vampire lord at level 19 on the 65th Haze 122nd year of Ascendancy at 18:45 Killed by skeleton warrior at level 19 on the 65th Haze 122nd year of Ascendancy at 20:28 Killed by storm drake at level 19 on the 65th Haze 122nd year of Ascendancy at 23:18 Killed by skeleton magus at level 19 on the 66th Haze 122nd year of Ascendancy at 00:31 Killed by Isliselaith the skeleton master archer at level 19 on the 66th Haze 122nd year of Ascendancy at 11:46 Killed by Isliselaith the skeleton master archer at level 19 on the 66th Haze 122nd year of Ascendancy at 12:35 Killed by forest wight at level 19 on the 66th Haze 122nd year of Ascendancy at 18:02 Killed by orc warrior at level 19 on the 66th Haze 122nd year of Ascendancy at 18:48 Killed by Aletta Soultorn at level 19 on the 66th Haze 122nd year of Ascendancy at 19:56 Killed by skeleton master archer at level 19 on the 66th Haze 122nd year of Ascendancy at 21:15 Killed by skeleton master archer at level 19 on the 67th Haze 122nd year of Ascendancy at 00:29 Killed by skeleton master archer at level 19 on the 67th Haze 122nd year of Ascendancy at 18:37 Killed by elder vampire at level 19 on the 68th Haze 122nd year of Ascendancy at 01:06 Killed by skeleton warrior at level 19 on the 68th Haze 122nd year of Ascendancy at 01:40 Killed by armoured skeleton warrior at level 19 on the 68th Haze 122nd year of Ascendancy at 10:39 Killed by gigantic corrosive tunneler at level 19 on the 68th Haze 122nd year of Ascendancy at 12:26 Killed by barrow wight at level 19 on the 68th Haze 122nd year of Ascendancy at 20:40 Killed by Nerobremira the vampire at level 19 on the 69th Haze 122nd year of Ascendancy at 13:24 Killed by Nerobremira the vampire at level 19 on the 69th Haze 122nd year of Ascendancy at 13:57 Killed by Nerobremira the vampire at level 19 on the 69th Haze 122nd year of Ascendancy at 15:05 Killed by armoured skeleton warrior at level 20 on the 69th Haze 122nd year of Ascendancy at 17:53 Killed by armoured skeleton warrior at level 20 on the 70th Haze 122nd year of Ascendancy at 00:54 Killed by fire drake hatchling at level 20 on the 70th Haze 122nd year of Ascendancy at 08:09 Killed by ghoulking at level 20 on the 70th Haze 122nd year of Ascendancy at 08:47 Killed by armoured skeleton warrior at level 20 on the 70th Haze 122nd year of Ascendancy at 09:37 Killed by skeleton warrior at level 20 on the 70th Haze 122nd year of Ascendancy at 10:56 Killed by skeleton warrior at level 20 on the 70th Haze 122nd year of Ascendancy at 12:21 Killed by armoured skeleton warrior at level 20 on the 70th Haze 122nd year of Ascendancy at 16:51 Killed by skeleton warrior at level 20 on the 70th Haze 122nd year of Ascendancy at 19:39 Killed by The Master at level 20 on the 70th Haze 122nd year of Ascendancy at 22:43 Killed by Konhayo the thalore at level 20 on the 77th Haze 122nd year of Ascendancy at 06:15 Killed by Konhayo the thalore at level 20 on the 77th Haze 122nd year of Ascendancy at 06:42 Killed by Rohaa the dwarf at level 20 on the 77th Haze 122nd year of Ascendancy at 08:01 Killed by Rohaa the dwarf at level 20 on the 77th Haze 122nd year of Ascendancy at 09:02 Killed by Bavond the thalore at level 20 on the 77th Haze 122nd year of Ascendancy at 10:40 Killed by cold drake hatchling at level 20 on the 78th Haze 122nd year of Ascendancy at 06:52 Killed by snow giant thunderer at level 20 on the 78th Haze 122nd year of Ascendancy at 12:01 Killed by cold drake hatchling at level 20 on the 79th Haze 122nd year of Ascendancy at 00:05 Killed by Ce'Nibredhetha the warg at level 20 on the 79th Haze 122nd year of Ascendancy at 01:07 Killed by skeleton archer at level 20 on the 79th Haze 122nd year of Ascendancy at 20:15 Killed by skeleton magus at level 20 on the 79th Haze 122nd year of Ascendancy at 21:36 Killed by skeleton master archer at level 20 on the 79th Haze 122nd year of Ascendancy at 22:46 Killed by skeleton archer at level 20 on the 79th Haze 122nd year of Ascendancy at 23:20 Killed by skeleton magus at level 20 on the 80th Haze 122nd year of Ascendancy at 00:43 Killed by grave wight at level 20 on the 80th Haze 122nd year of Ascendancy at 02:01 Killed by grave wight at level 20 on the 80th Haze 122nd year of Ascendancy at 03:31 Killed by Poluma the skeleton warrior at level 20 on the 80th Haze 122nd year of Ascendancy at 04:33 Killed by ghoulking at level 21 on the 80th Haze 122nd year of Ascendancy at 06:01 Killed by snow giant boulder thrower at level 21 on the 80th Haze 122nd year of Ascendancy at 21:14 Killed by snow giant boulder thrower at level 21 on the 80th Haze 122nd year of Ascendancy at 23:05 Killed by naga psyren at level 21 on the 1st Decay 122nd year of Ascendancy at 00:50 Killed by snow giant boulder thrower at level 21 on the 1st Decay 122nd year of Ascendancy at 20:06 Killed by Rantha the Worm at level 21 on the 1st Decay 122nd year of Ascendancy at 21:15 Killed by Isleth the snow giant at level 21 on the 1st Decay 122nd year of Ascendancy at 23:17 Killed by Balot's Temporal Clone at level 21 on the 2nd Decay 122nd year of Ascendancy at 00:29 Killed by cold drake at level 21 on the 2nd Decay 122nd year of Ascendancy at 05:08 Killed by Harkor'Zun at level 21 on the 2nd Decay 122nd year of Ascendancy at 16:12 Killed by fire imp at level 22 on the 3rd Decay 122nd year of Ascendancy at 05:59 Killed by fire imp at level 22 on the 3rd Decay 122nd year of Ascendancy at 13:22 Killed by onilug at level 22 on the 3rd Decay 122nd year of Ascendancy at 14:36 Killed by Izabaz the onilug at level 22 on the 3rd Decay 122nd year of Ascendancy at 17:04 Killed by Izabaz the onilug at level 22 on the 3rd Decay 122nd year of Ascendancy at 18:13 Killed by onilug at level 22 on the 3rd Decay 122nd year of Ascendancy at 19:54 Killed by thaurhereg at level 22 on the 4th Decay 122nd year of Ascendancy at 00:16 Killed by thaurhereg at level 22 on the 4th Decay 122nd year of Ascendancy at 01:25 Killed by Urthmoor the onilug at level 22 on the 4th Decay 122nd year of Ascendancy at 09:43 Killed by onilug at level 22 on the 4th Decay 122nd year of Ascendancy at 16:35 Killed by onilug at level 22 on the 5th Decay 122nd year of Ascendancy at 03:54 Killed by quasit squad leader at level 22 on the 5th Decay 122nd year of Ascendancy at 15:52 Killed by wretchling at level 23 on the 6th Decay 122nd year of Ascendancy at 04:43 Killed by quasit squad leader (demonic husk) at level 23 on the 6th Decay 122nd year of Ascendancy at 11:48 Killed by onilug at level 23 on the 6th Decay 122nd year of Ascendancy at 19:52 Killed by Vaslis the quasit squad leader at level 23 on the 7th Decay 122nd year of Ascendancy at 00:03 Killed by Akis the thalore at level 23 on the 10th Decay 122nd year of Ascendancy at 05:55 Killed by Akis the thalore at level 23 on the 10th Decay 122nd year of Ascendancy at 06:59 Killed by Bibabo the thalore at level 23 on the 10th Decay 122nd year of Ascendancy at 08:13 Killed by black crystal at level 23 on the 4th Allure 123rd year of Ascendancy at 07:29 Killed by rogue at level 23 on the 4th Allure 123rd year of Ascendancy at 19:08 Killed by Mayowyn the bandit at level 23 on the 4th Allure 123rd year of Ascendancy at 20:09 Killed by Mayowyn the bandit at level 23 on the 4th Allure 123rd year of Ascendancy at 21:09 Killed by Mayowyn the bandit at level 23 on the 4th Allure 123rd year of Ascendancy at 22:08 Killed by bandit lord at level 23 on the 4th Allure 123rd year of Ascendancy at 22:49 Killed by Balot at level 23 on the 4th Allure 123rd year of Ascendancy at 23:01 Killed by Salynne the shadowblade at level 24 on the 5th Allure 123rd year of Ascendancy at 00:34 Killed by Xanemiwen the shadowblade at level 24 on the 5th Allure 123rd year of Ascendancy at 03:10 Killed by armoured skeleton warrior at level 24 on the 5th Allure 123rd year of Ascendancy at 04:15 Killed by Balot at level 24 on the 5th Allure 123rd year of Ascendancy at 12:51 Killed by Weirdling Beast at level 24 on the 5th Allure 123rd year of Ascendancy at 16:10 |
Primary Stats
| Strength | 36 (base 31) |
| Dexterity | 36 (base 34) |
| Constitution | 30 (base 24) |
| Magic | 36 (base 28) |
| Willpower | 15 (base 10) |
| Cunning | 15 (base 11) |
Resources
| Life | 666/666 |
| Stamina | 182/182 |
| Vim | 94/192 |
| Healing Factor | 1.2792147729954 |
| Regeneration | 1.5990184662443 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Stealth | 6 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 73 |
| Accuracy | 55 |
| Crit Chance | 15% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 16 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +6% |
| Light | +24% |
| Fire | +12% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +5% |
| Light | +15% |
| Temporal | +10% |
| Arcane | +25% |
| Cold | +10% |
| Mind | +20% |
Defense: Base
| Armour (hardiness) | 36.511077022655 (89.749889547741%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 19 |
| Physical Save | 21 |
| Spell Save | 23 |
| Mental Save | 21 |
Defense: Resistances
| Cold | + 16%( 70%) |
| Lightning | + 16%( 70%) |
| Light | + 28%( 70%) |
| Darkness | + 16%( 70%) |
| Blight | + 17%( 70%) |
| Arcane | + 9%( 70%) |
| Fire | + 48%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Confusion Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 182 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Corruption / Wrath | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Corruption / Fearfire | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Veledath the vampire lord. Escort: worried loremaster (level 2 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | restorative pair of hardened leather boots of evasion (2 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +2 (+1 eff.) Life regen: +1.00 Healing mod.: +12% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 27% chance to evade melee and ranged attacks and 22 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Light source | Velivea the IcebraceInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% lightning / +6% cold / +5% arcane Changes resistances penetration: +20% mind Spell save: +9 (+4 eff.) Mental save: +6 (+3 eff.) Light radius: +3 See stealth: +6 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | dwarven-steel helm 'Morningbane' (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +2 Dex / +1 Cun / +6 Con Changes resistances: +9% light Critical mult.: +10.00% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | focusing yew totem of stinging [power 260] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to sting an enemy dealing 260 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | ChillmaimInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances penetration: +5% cold / +25% arcane / +5% darkness Changes damage: +6% cold Mental save: +6 (+3 eff.) Confusion immunity: +20% Rings make your fingers look great! |
| On fingers | steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +8 Defense: +8 (+4 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 104% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around waist | Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | dwarven-steel greatsword 'Glimmerspawn' (35-56 power, 2 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.0 - 56.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 78 damage over 5 turns and reducing armor and accuracy by 10 Damage (radius 1) on hit: +4 cold When wielded/worn: Changes resistances penetration: +15% light / +10% temporal Changes damage: +24% light Massive two-handed swords. |
| On hands | dwarven-steel gauntlets 'Blazelace' (0 def, 2 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical crit. chance: +10.0% Armour: +2 Fatigue: +3% Damage when hit (Melee): 6 lightning Changes resistances: +9% lightning / +12% fire / +6% cold Changes resistances penetration: +5% cold Changes damage: +12% fire Critical mult.: +7.00% Spell crit. chance: +6% Mental crit. chance: +13% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | radiant steel plate armour (0 def, 9 armour)Requires: - Massive armour training - Strength 28 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes stats: +2 Wil Changes resistances: +14% blight / +12% darkness Light radius: +1 A suit of armour made of metal plates. |
| Cloak | cashmere cloak 'Scaldcrypt' (8 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Damage when hit (Melee): 8 fire / 4 temporal Changes stats: +3 Mag / +3 Wil Changes resistances: +16% light / +34% fire Stealth bonus: +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet of cunning (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Cun Amulets make your neck look great! |
Inventory
healing infusion of the duelist (heal 115; cd 11)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 115 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 125; 12 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 125 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 189; 15 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 189 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 154; 17 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 154 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 182; 16 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 182 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 16%; magical; dur 2; cd 16)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 16% for 2 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 15%; mental; dur 4; cd 13)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 19%; physical; dur 3; cd 11)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 24%; magical; dur 4; cd 15)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 280 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
blink rune of the duelist (range 5; phase 14; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 95; dur 4; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 95 damage for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+7 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
copper ring of the mountain (+12%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +12% physical Changes damage: +12% physical Rings make your fingers look great! |
gold ring 'Radhoharabers'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Str / +2 Dex / +3 Cun Changes resistances: +26% nature Changes damage: +13% nature / +6% acid Disarm immunity: +25% Pinning immunity: +35% Knockback immunity: +25% Life regen: +7.00 Maximum life: +79.00 Healing mod.: +10% Rings make your fingers look great! |
acidic steel battleaxe of massacre (32-49 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 32.5 - 48.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 78 damage over 5 turns and reducing armor and accuracy by 10 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.steel greatmaul of daylight (32-47 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 31.5 - 47.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +12 light Damage against: +10% Undead Massive two-handed mauls. |
iron greatsword (19-30 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 19.0 - 30.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
iron greatsword of massacre (23-37 power, 1 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 23.0 - 36.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
Perseverance (31-43 power, 9 apr)Requires: - Willpower 24 - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. It is said perseverance comes hand in hand with dedication. Base power: 31.0 - 43.4 Uses stats: 20% Wil, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +9 Crit. chance: +12.0% Attack speed: 100% On weapon crit: * restore 7 stamina and equilibrium Damage (Melee): +15 manaburn arcane When wielded/worn: Spell save: +18 (+9 eff.) Confusion immunity: +30% Stun/Freeze immunity: +10% It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall. |
Great Caller (10-11 power, 18 apr, nature damage)Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 30% Wil, 50% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes damage: +8% fire / +8% physical / +8% cold Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Mindpower: +12 (+8 eff.) Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 Gives a 30% chance that your nature summons appear as wild summons. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
This item will automatically be transmogrified when you leave the level.wrathful vined mindstar of balance (6-6 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Physical save: +2 (+1 eff.) Spell save: +3 (+1 eff.) Mental save: +2 (+1 eff.) Equilibrium when hit: +0.70 Hate when firing a critical mind attack: +2.00 Psi when firing a critical mind attack: +1.00 Mindpower: +4 (+4 eff.) Mental crit. chance: +6% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Kor's Fall (10-12 power, 0 apr, darkness element)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+3 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 94.99 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (190). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
This item will automatically be transmogrified when you leave the level.earthen ash vilestaff of greater warding (15-18 power, 3 apr, blight element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +11 Armour Hardiness: +4% Defense: +7 (+3 eff.) Maximum wards: +3 blight Changes damage: +15% blight Talents granted: +2 Ward +1 Command Staff Physical save: +2 (+1 eff.) Spellpower: +6 (+3 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
Skullcleaver (20-28 power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Branysta the hardened leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +9 (+3 eff.) Changes resistances: +3% mind / +5% arcane Spell save: +12 (+6 eff.) Mental save: +9 (+4 eff.) Maximum life: +33.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Size category: +2 A belt that goes around your waist. |
Hathidur the VipermireInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +7% lightning / +7% temporal / +6% nature Critical mult.: +20.00% Psi when hit: +0.08 Mental crit. chance: +3% A belt that goes around your waist. |
rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
Relgirahor the Scabshine (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Cun / +2 Dex Changes resistances: +6% nature Changes resistances penetration: +25% nature Changes damage: +3% light / +15% nature Light radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak of fog (12 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +12 (+6 eff.) Changes resistances: +13% light / +11% fire Stealth bonus: +6 Physical save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
miner's pair of rough leather boots of speed (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Infravision radius: +2 Movement speed: +25% A pair of boots made of leather. |
dwarven-steel gauntlets 'Kilnsteel' (0 def, 2 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +2 Fatigue: +3% Damage when hit (Melee): 10 fire Changes resistances: +6% light / +12% fire Changes resistances penetration: +15% light / +25% fire Changes damage: +6% light Physical save: +7 (+4 eff.) Mental save: +7 (+3 eff.) Disarm immunity: +28% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.scouring dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour) Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +19 (+6 eff.) Armour: +2 Fatigue: +3% Effects when hit in melee: * 15 arcane resource burn Changes stats: +2 Dex Spell save: +8 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
umbral iron gauntlets of magic (+3) (0 def, 1 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage (Melee): 6 darkness Changes stats: +3 Mag Changes resistances: +6% darkness Changes damage: +3% arcane / +3% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 20.62 to 61.87 lightning damage (41.25 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
iron helm 'Undeathmaster' (0 def, 9 armour)Requires: - Heavy armour training Infused by arcane disrupting forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +2 Armour: +9 Fatigue: +5% Damage when hit (Melee): 4 nature / 4 physical Changes resistances: +6% blight / +3% cold / +6% nature A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat 'Flashsun' (6 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Changes resistances: +3% lightning / +5% fire / +6% cold Disarm immunity: +10% Stun/Freeze immunity: +20% A pointy cloth hat, very wizardly... |
Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+6 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
This item will automatically be transmogrified when you leave the level.cured leather armour of cold resistance (6 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Fatigue: +7% Changes resistances: +17% cold A suit of armour made of leather. |
11 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Rainhack' (dig speed 19 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Damage when hit (Melee): 4 nature / 4 light Changes stats: +1 Str Changes resistances: +3% lightning / +6% fire / +6% darkness / +3% light Changes resistances penetration: +5% nature / +15% lightning When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 37 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Ashveil the brass lanternInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 4 fire Changes resistances: +6% temporal / +3% fire Changes damage: +3% nature / +6% fire Mental save: +5 (+2 eff.) Light radius: +3 See stealth: +8 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(60 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Starseam [power 185] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Damage when hit (Melee): 8 darkness / 8 fire Changes resistances: +6% light Changes resistances penetration: +10% darkness Changes damage: +12% light Light radius: +2 It can be used to blast the opponent's mind dealing 185 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 13% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
innervating iron torque of clear mind [power 1] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Reduce fatigue by 20% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
iron torque of psionic shield 'Salonne' [power 25] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Damage when hit (Melee): 2 temporal Changes stats: +2 Wil Changes resistances penetration: +5% arcane Spellpower: +10 (+5 eff.) It can be used to setup a psionic shield, reducing all damage taken by 25 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
steel torque of gale force [power 160] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 160 physical damage Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
steel torque of gale force [power 155] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 155 physical damage Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
ash totem of stinging [power 200] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to sting an enemy dealing 200 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
evasive ash totem of healing [power 170] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal yourself and all friendly characters within 10 spaces for 170 Activation puts all charms on cooldown for 15 turns. When used: * Gain a 10% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
extending ash totem of stinging [power 182] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to sting an enemy dealing 182 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
focusing elm totem of stinging [power 116] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to sting an enemy dealing 116 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
powerful elm wand of shielding [power 110] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Increase all damage by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Balot the Cornac Doombringer level 24
5th Allure 123rd year of Ascendancy at 21:28 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Balot the Cornac Doombringer level 21
2nd Decay 122nd year of Ascendancy at 17:19 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Balot the Cornac Doombringer level 17
41st Haze 122nd year of Ascendancy at 11:38 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Balot the Cornac Doombringer level 5
77th Pyre 122nd year of Ascendancy at 22:51 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Balot the Cornac Doombringer level 24
5th Allure 123rd year of Ascendancy at 21:00 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Balot the Cornac Doombringer level 10
10th Dusk 122nd year of Ascendancy at 22:09 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Balot the Cornac Doombringer level 20
69th Haze 122nd year of Ascendancy at 16:07 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Balot the Cornac Doombringer level 23
7th Decay 122nd year of Ascendancy at 04:49 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Balot the Cornac Doombringer level 24
5th Allure 123rd year of Ascendancy at 21:28 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Balot the Cornac Doombringer level 20
80th Haze 122nd year of Ascendancy at 03:10 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Balot the Cornac Doombringer level 8
3rd Summertide 122nd year of Ascendancy at 10:08 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Balot the Cornac Doombringer level 18
44th Haze 122nd year of Ascendancy at 10:38 see stats
Log
Lore found: telepathic message (2)
Lore found: Escapades of Fay Willows [Book 5, Chapter 1] - Dead On Arrival
Lore found: how to be a necromancer, part 2
Lore found: demon statue: Harkor'Zun
Lore found: our origins (2)
Lore found: Dust to Dust
Lore found: wand-smuggler's apology letter
Lore found: Loremaster Greynot's Analysis of the Races - Chapter 13 - Drems
Lore found: research log of halfling mage Hompalan
Lore found: Lessons of Inevitability - Epilogue
Lore found: demon statue: thaurhereg
Lore found: a torn page from John's journal
Lore found: strange picture
Lore found: magical barrier
Lore found: conch (2)
Lore found: a fearsome sight
Lore found: Loremaster Verutir's note
Lore found: Loremaster Greynot's Analysis of the Races - Chapter 10 - Monstrous Races
Lore found: personal journal of Nektosh the One-Horned
Lore found: Records of Lorekeeper Hadak part five
Personal New Achievement: A different point of view (Exploration mode)!
Lore found: Tale of the Moonsisters
Lore found: hastily-written poster
Lore found: how to be a necromancer, part 3
Lore found: slaver's inquiry
Lore found: demon statue: water imp
Lore found: Escapades of Fay Willows [Book 5, Chapter 5] - Staff of Bones
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).



























































































































