












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 50 / 1494% |
| Size | medium |
| Lifes / Deaths | Killed by Urist III at level 11 on the 7th Profit 122nd year of Ascendancy at 09:14 / 101Killed by Urist III at level 11 on the 7th Profit 122nd year of Ascendancy at 16:16 Killed by naga myrmidon at level 11 on the 8th Profit 122nd year of Ascendancy at 05:24 Killed by naga myrmidon at level 11 on the 8th Profit 122nd year of Ascendancy at 05:36 Killed by naga myrmidon at level 11 on the 8th Profit 122nd year of Ascendancy at 05:51 Killed by boiling horror at level 11 on the 8th Profit 122nd year of Ascendancy at 06:35 Killed by boiling horror at level 11 on the 8th Profit 122nd year of Ascendancy at 06:43 Killed by boiling horror at level 11 on the 8th Profit 122nd year of Ascendancy at 09:09 Killed by swarm hive at level 11 on the 8th Profit 122nd year of Ascendancy at 10:35 Killed by swarm hive at level 11 on the 8th Profit 122nd year of Ascendancy at 10:49 Killed by naga myrmidon at level 11 on the 8th Profit 122nd year of Ascendancy at 12:16 Killed by naga myrmidon at level 12 on the 8th Profit 122nd year of Ascendancy at 17:53 Killed by naga myrmidon at level 12 on the 8th Profit 122nd year of Ascendancy at 19:26 Killed by naga myrmidon at level 12 on the 8th Profit 122nd year of Ascendancy at 20:38 Killed by Bethuwe the umbral horror at level 12 on the 9th Profit 122nd year of Ascendancy at 06:31 Killed by worm that walks at level 12 on the 10th Profit 122nd year of Ascendancy at 10:36 Killed by worm that walks at level 12 on the 10th Profit 122nd year of Ascendancy at 11:40 Killed by worm that walks at level 12 on the 10th Profit 122nd year of Ascendancy at 13:37 Killed by worm that walks at level 12 on the 10th Profit 122nd year of Ascendancy at 13:54 Killed by Weirdling Beast at level 13 on the 10th Profit 122nd year of Ascendancy at 20:23 Killed by Weirdling Beast at level 13 on the 10th Profit 122nd year of Ascendancy at 21:21 Killed by Weirdling Beast at level 13 on the 10th Profit 122nd year of Ascendancy at 21:52 Killed by Weirdling Beast at level 13 on the 10th Profit 122nd year of Ascendancy at 22:05 Killed by Weirdling Beast at level 13 on the 10th Profit 122nd year of Ascendancy at 22:25 Killed by Weirdling Beast at level 13 on the 10th Profit 122nd year of Ascendancy at 22:51 Killed by Weirdling Beast at level 13 on the 10th Profit 122nd year of Ascendancy at 23:34 Killed by Weirdling Beast at level 13 on the 11st Profit 122nd year of Ascendancy at 00:44 Killed by Weirdling Beast at level 13 on the 11st Profit 122nd year of Ascendancy at 01:52 Killed by Weirdling Beast at level 13 on the 11st Profit 122nd year of Ascendancy at 02:45 Killed by Weirdling Beast at level 13 on the 11st Profit 122nd year of Ascendancy at 06:53 Killed by Weirdling Beast at level 13 on the 11st Profit 122nd year of Ascendancy at 07:06 Killed by Weirdling Beast at level 13 on the 11st Profit 122nd year of Ascendancy at 07:45 Killed by snow giant boulder thrower at level 15 on the 15th Wealth 122nd year of Ascendancy at 03:13 Killed by Chronolith Twin at level 16 on the 18th Wealth 122nd year of Ascendancy at 01:28 Killed by Chronolith Twin at level 16 on the 18th Wealth 122nd year of Ascendancy at 03:37 Killed by Chronolith Twin at level 16 on the 18th Wealth 122nd year of Ascendancy at 05:04 Killed by Urist III at level 18 on the 5th Dearth 122nd year of Ascendancy at 01:07 Killed by Urist III at level 18 on the 6th Dearth 122nd year of Ascendancy at 08:49 Killed by Aletta Soultorn at level 24 on the 19th Steel 123rd year of Ascendancy at 06:58 Killed by The Master at level 25 on the 22nd Steel 123rd year of Ascendancy at 22:23 Killed by ruin banshee at level 26 on the 23rd Steel 123rd year of Ascendancy at 09:35 Killed by overpowered greater multi-hued wyrm at level 31 on the 20th Stralite 123rd year of Ascendancy at 22:36 Killed by Emotta the eternal bone giant at level 31 on the 21st Stralite 123rd year of Ascendancy at 00:18 Killed by overpowered greater multi-hued wyrm at level 31 on the 21st Stralite 123rd year of Ascendancy at 01:11 Killed by Emotta the eternal bone giant at level 31 on the 21st Stralite 123rd year of Ascendancy at 04:11 Killed by overpowered greater multi-hued wyrm at level 31 on the 21st Stralite 123rd year of Ascendancy at 06:59 Killed by overpowered greater multi-hued wyrm at level 32 on the 21st Stralite 123rd year of Ascendancy at 08:32 Killed by orc high pyromancer at level 33 on the 21st Stralite 123rd year of Ascendancy at 13:02 Killed by Urist III at level 34 on the 22nd Wealth 123rd year of Ascendancy at 06:43 Killed by Urist III at level 34 on the 22nd Wealth 123rd year of Ascendancy at 08:46 Killed by The Shade of Telos at level 38 on the 20th Iron 124th year of Ascendancy at 17:22 Killed by orc elite berserker at level 40 on the 21st Steel 124th year of Ascendancy at 16:03 Killed by Grushnak, Battlemaster of the Pride at level 42 on the 24th Steel 124th year of Ascendancy at 16:36 Killed by orc blood mage at level 43 on the 35th Steel 124th year of Ascendancy at 15:43 Killed by Layodana the orc blood mage at level 43 on the 35th Steel 124th year of Ascendancy at 16:49 Killed by orc corruptor at level 43 on the 36th Steel 124th year of Ascendancy at 07:20 Killed by Ce'Nenn the orc necromancer at level 43 on the 36th Steel 124th year of Ascendancy at 14:21 Killed by Sleeping Layorina at level 44 on the 38th Steel 124th year of Ascendancy at 19:18 Killed by Rak'shor, Grand Necromancer of the Pride at level 44 on the 39th Steel 124th year of Ascendancy at 06:26 Killed by Rak'shor, Grand Necromancer of the Pride at level 44 on the 39th Steel 124th year of Ascendancy at 07:03 Killed by orc necromancer at level 45 on the 40th Steel 124th year of Ascendancy at 03:03 Killed by luminous horror at level 45 on the 44th Steel 124th year of Ascendancy at 18:48 Killed by luminous horror at level 45 on the 44th Steel 124th year of Ascendancy at 22:20 Killed by luminous horror at level 46 on the 45th Steel 124th year of Ascendancy at 00:06 Killed by radiant horror at level 46 on the 45th Steel 124th year of Ascendancy at 01:02 Killed by luminous horror at level 46 on the 45th Steel 124th year of Ascendancy at 02:00 Killed by dream seed at level 47 on the 11st Gold 124th year of Ascendancy at 15:32 Killed by dreaming horror at level 47 on the 11st Gold 124th year of Ascendancy at 16:30 Killed by dream seed at level 47 on the 11st Gold 124th year of Ascendancy at 17:06 Killed by Vorolessra the naga tide huntress at level 48 on the 35th Stralite 124th year of Ascendancy at 18:18 Killed by Betutta the orc high cryomancer at level 49 on the 37th Stralite 124th year of Ascendancy at 16:29 Killed by Betutta the orc high cryomancer at level 49 on the 37th Stralite 124th year of Ascendancy at 18:26 Killed by Lisorin the orc high pyromancer at level 49 on the 38th Stralite 124th year of Ascendancy at 12:39 Killed by Isyda the orc cryomancer at level 49 on the 38th Stralite 124th year of Ascendancy at 19:14 Killed by lava floor at level 49 on the 39th Stralite 124th year of Ascendancy at 07:57 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 39th Stralite 124th year of Ascendancy at 09:45 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 39th Stralite 124th year of Ascendancy at 12:06 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 39th Stralite 124th year of Ascendancy at 15:04 Killed by Emelakira the orc summoner at level 50 on the 13rd Voratun 124th year of Ascendancy at 03:50 Killed by stone golem at level 50 on the 13rd Voratun 124th year of Ascendancy at 05:13 Killed by Emelakira the orc summoner at level 50 on the 13rd Voratun 124th year of Ascendancy at 09:07 Killed by Gorbat, Supreme Wyrmic of the Pride at level 50 on the 13rd Voratun 124th year of Ascendancy at 17:18 Killed by multi-hued drake at level 50 on the 13rd Voratun 124th year of Ascendancy at 20:00 Killed by Zubigalaith the venom wyrm at level 50 on the 13rd Voratun 124th year of Ascendancy at 21:21 Killed by ritch flamespitter at level 50 on the 19th Profit 124th year of Ascendancy at 06:32 Killed by ritch flamespitter at level 50 on the 19th Profit 124th year of Ascendancy at 08:26 Killed by Ivunne the Neverdead at level 50 on the 34th Profit 124th year of Ascendancy at 07:10 Killed by Lisibrevena the orc pyromancer at level 50 on the 38th Profit 124th year of Ascendancy at 07:44 Killed by Betomira the bone giant at level 50 on the 42nd Profit 124th year of Ascendancy at 09:30 Killed by dreaming horror at level 50 on the 42nd Profit 124th year of Ascendancy at 17:03 Killed by dreaming horror at level 50 on the 42nd Profit 124th year of Ascendancy at 18:18 Killed by Elandar at level 50 on the 44th Profit 124th year of Ascendancy at 08:22 Killed by Elandar at level 50 on the 44th Profit 124th year of Ascendancy at 10:09 Killed by Argoniel at level 50 on the 44th Profit 124th year of Ascendancy at 11:44 Killed by Elandar at level 50 on the 44th Profit 124th year of Ascendancy at 12:46 Killed by Elandar at level 50 on the 44th Profit 124th year of Ascendancy at 14:08 Killed by multi-hued drake at level 50 on the 44th Profit 124th year of Ascendancy at 16:26 Killed by barrow wight at level 50 on the 44th Profit 124th year of Ascendancy at 18:27 Killed by daelach at level 50 on the 44th Profit 124th year of Ascendancy at 21:10 Killed by runed bone giant at level 50 on the 44th Profit 124th year of Ascendancy at 23:03 Killed by Argoniel at level 50 on the 45th Profit 124th year of Ascendancy at 03:04 |
| Antimagic | Follower |
Primary Stats
| Strength | 117 (base 60) |
| Dexterity | 89 (base 55) |
| Constitution | 102 (base 55) |
| Magic | 20 (base 11) |
| Willpower | 75 (base 41) |
| Cunning | 40 (base 10) |
Resources
| Life | 2203/2203 |
| Stamina | 360/360 |
| Equilibrium | 85 |
| Healing Factor | 1.5073484249332 |
| Regeneration | 4.8988823810329 |
Speed
| Mental | +20% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 168 |
| Accuracy | 73 |
| Crit Chance | 44% |
| APR | 23 |
| Speed | 0.83 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +34% |
| Lightning | +21% |
| Light | +24% |
| Nature | +29% |
| Blight | +17% |
| Arcane | +12% |
| Darkness | +24% |
| All | +9% |
Offense: Damage Penetration
| Darkness | +10% |
| Nature | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 158.72655084925 (100%) |
| Defense | 69 |
| Ranged Defense | 74 |
| Fatigue | 46 |
| Physical Save | 66 |
| Spell Save | 42 |
| Mental Save | 56 |
Defense: Resistances
| Physical | + 41%( 70%) |
| Acid | + 42%( 70%) |
| Lightning | + 59%( 70%) |
| Darkness | + 42%( 70%) |
| Cold | + 45%( 70%) |
| Arcane | + 26%( 70%) |
| Fire | + 33%( 70%) |
| All | + 22%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 10% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 64% |
| Poison Resistance | 50% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 437 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 274 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 929% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Warcries | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Shield Wall |
| talent | Antimagic Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by orc soldier. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved Constitution by +5. | done |
You failed to protect the repented thief from death by skeleton master archer. Escort: repented thief (level 6 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by mountain troll. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1741. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Light radius: +10 Absorbs all darkness (power 121, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 282.72 darkness damage (based on Mindpower and charge) Activation costs 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour)Requires: - Level 15 Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% When used to modify unarmed attacks: Base power: 19.0 - 20.9 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Clinch (20% chance level 3). When this weapon hits: Maim (10% chance level 3). When this weapon hits: Take Down (10% chance level 3). These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. This item has been sent to the Item's Vault. |
| Tool | Hatharab the iron pickaxe (dig speed 20 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str / +4 Wil Changes resistances: +5% darkness / +5% fire Changes damage: +3% arcane Critical mult.: +5.00% Maximum vim: +30.00 Spell crit. chance: +3% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | warrior's stralite ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+2 eff.) Armour: +16 Defense: +9 (+2 eff.) Changes stats: +8 Str Movement speed: +15% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.9 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
| On fingers | psionicist's voratun ring of pilferingCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +11 (+2 eff.) Armour penetration: +12 Defense: +11 (+2 eff.) Changes stats: +9 Wil Mental save: +18 (+5 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 75% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | wanderer's gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -4% Changes stats: +5 Dex / +5 Cun / +5 Con Life regen: +3.00 Stamina each turn: +0.30 Movement speed: +10% Amulets make your neck look great! |
| In main hand | Punae's Blade (46-64 power, 4 apr)Requires: - Strength 30 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +20.0% Defense: +40 (+10 eff.) Combat speed: +20% Chance to avoid attacks: +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
| Around waist | Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+5 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 43 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | Flashcrack (0 def, 22 armour, 68-81 power, 321 block)Requires: - Shield usage training - Strength 48 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 67.5 - 81.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +321 On weapon hit: * 20% chance to reduce all saves and defense by 29 Damage (radius 2) on crit: +16 lightning When wielded/worn: Armour: +22 Fatigue: +8% Changes stats: +7 Con Changes resistances: +15% lightning Changes damage: +12% lightning Talent granted: +1 Block Physical save: +12 (+3 eff.) Mana each turn: +0.20 Damage Shield penetration: +20% Handheld deflection devices. |
| Cloak | Serpentine Cloak (20 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+5 eff.) Changes stats: +4 Dex / +4 Wil / +4 Cun Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Talent on hit(mindpower): Poison Strike (10% chance level 1). Cunning and malice seem to emanate from this cloak. |
| Main armor | Radhetar the voratun plate armour (0 def, 16 armour)Requires: - Massive armour training - Strength 60 Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes resistances: +33% lightning / +9% physical / +10% acid / +29% cold / +5% arcane / +9% fire Talent cooldown: Rush (-5 turns) Physical save: +9 (+2 eff.) Mental save: +3 (+1 eff.) Disarm immunity: +24% Stun/Freeze immunity: +27% Knockback immunity: +52% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A suit of armour made of metal plates. This item has been sent to the Item's Vault. |
Inventory
Primal Infusion (affinity 18%; reduction 3; dur 4; cd 18)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 18% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+5 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 59.57 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s) Activation costs 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Eksatin's Ultimatum (63-94 power, 25 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 63.0 - 94.5 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Crit. chance: +25.0% Attack speed: 100% On weapon crit: * decapitate a weakened target When wielded/worn: Critical mult.: +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. This item has been sent to the Item's Vault. |
Corpathus (40-56 power, 12 apr)Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +41.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +70.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
stormbringer's voratun longsword of crippling (43-60 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 2) on crit: +38 lightning / +21 cold When wielded/worn: Physical crit. chance: +14.0% Changes resistances penetration: +15% lightning / +15% cold Movement speed: +47% Sharp, long, and deadly. |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+22 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff It is part of a set of items. Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+3 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. |
Telos's Staff (Top Half) (35-42 power, 0 apr, cold element)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It is part of a set of items. Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% cold Talent granted: +1 Command Staff Mental save: +8 (+3 eff.) Spellpower: +30 (+15 eff.) Spell crit. chance: +15% The top part of Telos' broken staff. |
Poltergeist's Whip of Urh'Rok (55-61 power, 0 apr)Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Base power: 55.0 - 60.5 Uses stat: 100% Dex Damage type: Devouring flames Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Crit. chance: +9.0% Attack speed: 125% When this weapon hits: Bone Nova (20% chance level 4). When this weapon hits: Blood Boil (15% chance level 3). When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes damage: +20% blight / +20% fire Grants telepathy: Demon/Minor Demon/Major Spellpower: +15 (+7 eff.) See invisible: +2 When carried: Changes damage: +8% blight With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. |
Worm Nest (0 def, 0 armour)Requires: - Level 25 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +15 Mag Changes resistances: +13% all Reduce damage by fixed amount: +22 all Changes damage: +22% blight Spellpower: +15 (+7 eff.) Spell crit. chance: +8% Movement speed: +32% It can be used to activate talent Carrion Feet (costing 15 power out of 20/20) : Effective talent level: 3.0 Power cost: 15 out of 20/20. Range: 7 Travel Speed: instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. This item has been sent to the Item's Vault. |
pair of hardened leather boots 'Gloomvein' (5 def, 12 armour)Requires: - Level 15 Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +2 Armour: +12 Defense: +5 (+1 eff.) Damage when hit (Melee): 6 darkness Changes stats: +3 Con Changes damage: +3% darkness Only die when reaching: -20.00 life Infravision radius: +2 A pair of boots made of leather. This item has been sent to the Item's Vault. This object's appearance was changed to pair of iron boots. |
acidic voratun shield of shrapnel (0 def, 10 armour, 68-82 power, 188 block)Requires: - Shield usage training - Strength 48 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 68.0 - 81.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +188 On weapon hit: * 30% chance to reduce armor by 22% When wielded/worn: Armour: +10 Fatigue: +8% Damage (Melee): 8 acid Damage when hit (Melee): 13 acid On shield block: * Cause enemies within radius 6 to bleed for 263 physical damage over 5 turns (1/turn) Talent granted: +1 Block Handheld deflection devices. |
Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 100 power out of 100/100. The very essence of bearness! |
184 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
15 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 246/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
11 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Urist III the Dwarf Bulwark level 27
27th Steel 123rd year of Ascendancy at 09:48 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Urist III the Dwarf Bulwark level 49
38th Stralite 124th year of Ascendancy at 19:04 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Urist III the Dwarf Bulwark level 26
24th Steel 123rd year of Ascendancy at 16:46 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Urist III the Dwarf Bulwark level 19
17th Loss 122nd year of Ascendancy at 07:27 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Urist III the Dwarf Bulwark level 39
3rd Steel 124th year of Ascendancy at 23:27 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Urist III the Dwarf Bulwark level 31
20th Stralite 123rd year of Ascendancy at 22:16 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Urist III the Dwarf Bulwark level 38
17th Iron 124th year of Ascendancy at 03:55 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Urist III the Dwarf Bulwark level 30
9th Stralite 123rd year of Ascendancy at 12:38 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Urist III the Dwarf Bulwark level 50
1st Profit 124th year of Ascendancy at 16:12 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Urist III the Dwarf Bulwark level 48
24th Stralite 124th year of Ascendancy at 18:33 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Urist III the Dwarf Bulwark level 35
25th Dearth 123rd year of Ascendancy at 21:27 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Urist III the Dwarf Bulwark level 29
14th Gold 123rd year of Ascendancy at 19:12 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Urist III the Dwarf Bulwark level 50
27th Voratun 124th year of Ascendancy at 20:54 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Urist III the Dwarf Bulwark level 41
23rd Steel 124th year of Ascendancy at 02:31 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Urist III the Dwarf Bulwark level 50
45th Profit 124th year of Ascendancy at 04:50 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Urist III the Dwarf Bulwark level 18
5th Dearth 122nd year of Ascendancy at 07:51 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Urist III the Dwarf Bulwark level 21
4th Steel 123rd year of Ascendancy at 19:44 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Urist III the Dwarf Bulwark level 34
14th Dearth 123rd year of Ascendancy at 06:19 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Urist III the Dwarf Bulwark level 50
34th Profit 124th year of Ascendancy at 20:53 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Urist III the Dwarf Bulwark level 27
35th Steel 123rd year of Ascendancy at 04:15 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Urist III the Dwarf Bulwark level 33
21st Stralite 123rd year of Ascendancy at 10:37 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Urist III the Dwarf Bulwark level 10
6th Profit 122nd year of Ascendancy at 01:37 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Urist III the Dwarf Bulwark level 20
13rd Shortage 122nd year of Ascendancy at 06:19 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Urist III the Dwarf Bulwark level 30
14th Gold 123rd year of Ascendancy at 19:12 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Urist III the Dwarf Bulwark level 40
20th Steel 124th year of Ascendancy at 11:29 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Urist III the Dwarf Bulwark level 50
39th Stralite 124th year of Ascendancy at 16:13 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Urist III the Dwarf Bulwark level 50
19th Profit 124th year of Ascendancy at 10:49 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Urist III the Dwarf Bulwark level 20
13rd Shortage 122nd year of Ascendancy at 16:17 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Urist III the Dwarf Bulwark level 46
1st Gold 124th year of Ascendancy at 20:03 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Urist III the Dwarf Bulwark level 50
19th Profit 124th year of Ascendancy at 10:22 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Urist III the Dwarf Bulwark level 26
24th Steel 123rd year of Ascendancy at 12:48 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Urist III the Dwarf Bulwark level 30
15th Gold 123rd year of Ascendancy at 22:13 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Urist III the Dwarf Bulwark level 5
19th Voratun 122nd year of Ascendancy at 08:45 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Urist III the Dwarf Bulwark level 50
45th Profit 124th year of Ascendancy at 04:48 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Urist III the Dwarf Bulwark level 12
8th Profit 122nd year of Ascendancy at 16:26 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Urist III the Dwarf Bulwark level 13
20th Profit 122nd year of Ascendancy at 20:32 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Urist III the Dwarf Bulwark level 43
25th Steel 124th year of Ascendancy at 03:59 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Urist III the Dwarf Bulwark level 10
6th Profit 122nd year of Ascendancy at 05:32 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Urist III the Dwarf Bulwark level 20
25th Shortage 122nd year of Ascendancy at 20:13 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Urist III the Dwarf Bulwark level 14
28th Profit 122nd year of Ascendancy at 02:50 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Urist III the Dwarf Bulwark level 34
41st Profit 123rd year of Ascendancy at 17:08 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Urist III the Dwarf Bulwark level 30
17th Gold 123rd year of Ascendancy at 04:10 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Urist III the Dwarf Bulwark level 21
8th Steel 123rd year of Ascendancy at 02:22 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Urist III the Dwarf Bulwark level 25
23rd Steel 123rd year of Ascendancy at 00:13 see stats
Log
You gain 4.89 gold from the transmogrification of cashmere robe of alchemy (0 def, 0 armour).
You gain 1.40 gold from the transmogrification of cashmere cloak of the Shaloren (2 def, 0 armour).
You gain 12.50 gold from the transmogrification of Wrap of Stone (0 def, 0 armour).
You gain 6.47 gold from the transmogrification of strafer's dwarven-steel steamgun of lightning.
You gain 5.66 gold from the transmogrification of steady stralite steamgun.
You gain 6.61 gold from the transmogrification of mighty dwarven-steel steamgun of lightning.
You gain 4.04 gold from the transmogrification of yew magestaff of protection (20-24 power, 4 apr, cold element).
You gain 3.90 gold from the transmogrification of shimmering yew starstaff of might (20-24 power, 4 apr, darkness element).
You gain 3.36 gold from the transmogrification of shimmering yew starstaff (20-24 power, 4 apr, darkness element).
You gain 3.38 gold from the transmogrification of potent elven-wood starstaff (30-36 power, 5 apr, darkness element).
You gain 5.48 gold from the transmogrification of lifebinding yew starstaff of might (20-24 power, 4 apr, physical element).
You gain 8.08 gold from the transmogrification of ethereal yew magestaff of breaching (20-24 power, 4 apr, fire element).
You gain 6.31 gold from the transmogrification of blighted yew magestaff of warding (20-24 power, 4 apr, lightning element).
You gain 10.00 gold from the transmogrification of Crystal Shard (16-19 power, 4 apr, physical element).
You gain 1.53 gold from the transmogrification of flaming dwarven-steel mace (30-41 power, 4 apr).
You gain 1.74 gold from the transmogrification of dwarven-steel mace of erosion (28-38 power, 4 apr).
You gain 1.20 gold from the transmogrification of acidic steel greatmaul of massacre (40-59 power, 2 apr).
You gain 4.57 gold from the transmogrification of truestriking stralite dagger (26-34 power, 9 apr).
You gain 3.51 gold from the transmogrification of truestriking dwarven-steel dagger (21-27 power, 7 apr).
You gain 1.85 gold from the transmogrification of flaming dwarven-steel dagger of massacre (22-29 power, 7 apr).
You gain 3.10 gold from the transmogrification of acidic dwarven-steel dagger of paradox (18-24 power, 7 apr).
You gain 1.21 gold from the transmogrification of shielding rune (absorb 72; dur 5; cd 14).
You gain 1.19 gold from the transmogrification of shatter afflictions rune of the warrior (absorb 183; cd 19).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.








































































































