wurduh the level 18 Cornac Necromancer by s228922

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceCornac
ClassNecromancer
Level / Exp18 / 91%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 21)
Dexterity15 (base 10)
Constitution25 (base 21)
Magic59 (base 44)
Willpower13 (base 13)
Cunning16 (base 11)

Resources

Life164/164
Mana196/234
Soul7/11
Healing Factor1.2445178243369
Regeneration0.31112945608423

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision3
See Stealth5
See Invisible5

Offense: Mainhand

Damage29
Accuracy12
Crit Chance7%
APR3
Speed1.00

Offense: Spell

Spellpower53
Crit Chance21%
Speed1

Offense: Mind

Mindpower22
Crit Chance7%
Speed1

Offense: Damage Bonus

Mind+27%
Light+19%
Nature+18%
Blight+12%
Physical+14%
Fire+27%
All+9%

Offense: Damage Penetration

Blight+10%
Arcane+5%
Nature+25%

Defense: Base

Armour (hardiness)16 (30%)
Defense8
Ranged Defense8
Fatigue0
Physical Save29
Spell Save32
Mental Save26

Defense: Resistances

Light+ 23%( 70%)
Fire+ 14%( 70%)
Arcane+ 14%( 70%)
Cold+ 12%( 70%)
All+ 9%( 70%)

Defense: Immunities

Blind Resistance21%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Glacial waste1.30
2/5
0/5
0/5
0/5
Spell / Master of flesh1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
1/5
0/5
0/5
Spell / Dreadmaster1.30
1/5
1/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Master of bones1.30
5/5
1/5
4/5
5/5
Spell / Animus1.30
1/5
1/5
1/5
0/5

Generic Talents

Technique / Combat training1.00
0/5
3/5
0/5
0/5
0/5
0/5
Spell / Spectre1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
5/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
2/5
0/5

Effects

talent
detrimental effect
beneficial effect

Quests

done
done
done
done
done
active
done
active
active
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Bringer of Doom (Insane (Adventure) difficulty) Killed a Bringer of Doom.
By wurduh the Cornac Necromancer level 18
65th Dusk 122nd year of Ascendancy at 16:51
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By wurduh the Cornac Necromancer level 10
1st Summertide 122nd year of Ascendancy at 13:02
see stats
That was close (Insane (Adventure) difficulty) Killed your target while having only 1 life left.
By wurduh the Cornac Necromancer level 7
10th Mirth 122nd year of Ascendancy at 13:34
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By wurduh the Cornac Necromancer level 7
2nd Mirth 122nd year of Ascendancy at 02:36
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By wurduh the Cornac Necromancer level 7
3rd Mirth 122nd year of Ascendancy at 16:28
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By wurduh the Cornac Necromancer level 16
63rd Dusk 122nd year of Ascendancy at 15:20
see stats

Log

Xodhethra the water imp's desolate waste area effect hits wurduh for 15 cold damage.
Xodhethra the water imp's desolate waste area effect hits
wurduh for 15 cold damage.
Xodhethra the water imp's desolate waste area effect hits
wurduh for 15 cold damage.
Burning from Skeleton mage hits Xodhethra the water imp for
(14 absorbed), 7 fire (7 total damage).
Bleeding from Wurduh hits Xodhethra the water imp for
(6 to psi shield), (6 absorbed), 3 physical (3 total damage).
Melee retaliation hits Xodhethra the water imp for
(4 absorbed), 2 light, (2 absorbed), 1 blight, (1 absorbed), 1 arcane, (1 absorbed), 3 cold (6 total damage).
wurduh the level 18 cornac necromancer was chilled to death by Xodhethra the water imp on level 2 of Lake of Nur.
You have 3 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Xodhethra the water imp's desolate waste area effect killed wurduh!
Saving game...

Talent Invoke Darkness is ready to use.
Wurduh unleashes a blast of frostdusk as he crosses the veil!
Wurduh casts
Dread.
Talent Ghost Walk is ready to use.
Wurduh uses
Track.
Dread activates
Blur Sight.
Talent Infusion: Regeneration is ready to use.
Talent Night Sphere is ready to use.
Talent Rune: Stormshield is ready to use.
Talent Consume Soul is ready to use.
Talent Torture Souls is ready to use.
Talent Hiemal Shield is ready to use.
Wurduh activates
Hiemal Shield.
Talent Track is ready to use.
Wurduh uses
Track.

Dread is still on cooldown for 15 turns.

Saving done.