











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Archer |
| Level / Exp | 11 / 32% |
| Size | big |
| Lifes / Deaths | Killed by Yvama the polar bear at level 11 on the 8th Flare 122nd year of Ascendancy at 11:39 / 1 |
Primary Stats
| Strength | 10 (base 12) |
| Dexterity | 41 (base 36) |
| Constitution | 10 (base 10) |
| Magic | 15 (base 10) |
| Willpower | 16 (base 10) |
| Cunning | 34 (base 24) |
Resources
| Life | -38/370 |
| Stamina | 115/145 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 43.114754928839 |
| See Invisible | 45.114754928839 |
Offense: Mainhand
| Damage | 47 |
| Accuracy | 36 |
| Crit Chance | 13% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +10% |
| Lightning | +17% |
| Acid | +3% |
| Darkness | +6% |
| Cold | +12% |
| Arcane | +3% |
| Mind | +9% |
| Fire | +3% |
Defense: Base
| Armour (hardiness) | 15 (38.594633868923%) |
| Defense | 34 |
| Ranged Defense | 34 |
| Fatigue | 0 |
| Physical Save | 14 |
| Spell Save | 21 |
| Mental Save | 24 |
Defense: Resistances
| Acid | + 9%( 70%) |
| Lightning | + 40%( 70%) |
| Cold | + 11%( 70%) |
| Physical | + 10%( 70%) |
| Mind | + 9%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 24% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 519% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one honey tree root. Keep a firm grip on it. These things will dig themselves right back into the ground if you drop them.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * You've found the needed chunk of ghoul flesh. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | pair of rough leather boots 'Hellsglamour' (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Dmg.mod +6% mind +3% fire ----- def ----- Armour +1 Resists +6% mind +9% acid Phys.save +7 (+6 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) A pair of boots made of leather. |
| Quiver | Betirin the Rainravage (20/20, 23-32 power, 5 apr)3.0 T1 arrow ammo [Rare] Master Power 23.0 - 32.2 Physical Uses 70% Dex, 50% Str Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 20 Ranged+ +4 cold On Hit.r1 +4 mind +8 cold On Crit.r2 +12 mind Arrows are used with bows to pierce your foes to death. |
| Light source | Betuwe the Shocktrial2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning +3% acid ----- def ----- Resists +18% lightning Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat 'Unlightbrace' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Cun +1 Wil dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +6% darkness +10% physical Melee Ret 2 acid ----- def ----- Defense +1 (+1 eff.) Resists +10% physical A pointy cloth hat, very wizardly... |
| Tool | elm totem of healing [power 116] (13 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Rings make your fingers look great! |
| On fingers | copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Blind- +24% ---------- misc Infravis +3 See.Stealth +5 See.Invis +7 Rings make your fingers look great! |
| Around waist | rough leather belt 'Yvonor'1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Crit.mult +5.00% Phys.pwr +2 (+1 eff.) Dmg.mod +3% mind Melee Ret 4 blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 9 ----- def ----- Spell.save +6 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In main hand | ranger's elm longbow of cold4.0 T1 longbow 2H weapon [Ego] Arcane/Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +9 cold While equipped: Stats +3 Dex dps ---------- Dmg.mod +12% cold Longbows are used to shoot arrows at your foes. |
| On hands | heroic rough leather gloves of magic (+3) (0 def, 4 armour)1.0 T1 hands armor [Ego+] Arcane/Master While equipped: Stats +3 Mag dps ---------- Dmg.mod +3% arcane ----- def ----- Armour +4 Mind.save +5 (+2 eff.) Max.HP +44.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | rough leather armour (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% A suit of armour made of leather. |
| Cloak | Emelowe the linen cloak (1 def, 8 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Dex ----- def ----- Armour +8 Defense +1 (+1 eff.) Resists +3% mind +11% cold Max.HP +60.00 Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
movement infusion of the sneak (speed 502%; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 502% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
teleportation rune of the sneak (range 57; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 57 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Aragrim the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +3% blight ----- def ----- Defense +1 (+1 eff.) Spell.save +5 (+2 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/s.crit +1.00 Hate/m.crit +3.00 Max.psi +30.00 A pointy cloth hat, very wizardly... |
cured leather armour of the hero (6 def, 4 armour)9.0 T2 light armor Reqs Str 14 [Ego+] Arcane/Nature/Master While equipped: Stats +3 Str +4 Dex +4 Mag +3 Wil +3 Cun ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Max.HP +39.00 A suit of armour made of leather. |
iron pickaxe 'Huraneg' (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +4 Str dps ---------- Crit.mult +10.00% ----- def ----- Fatigue -5% Resists +1% physical Phys.save +3 (+3 eff.) ---------- misc Hate/m.crit +2.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Onit the Shalore Archer level 10
1st Summertide 122nd year of Ascendancy at 09:10 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Onit the Shalore Archer level 11
2nd Flare 122nd year of Ascendancy at 18:05 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Onit the Shalore Archer level 10
1st Flare 122nd year of Ascendancy at 10:21 see stats
Log
Yvama the polar bear uses Disarm.
Onit is disarmed!
LIFE LOST WARNING!
Melee retaliation hits Yvama the polar bear for (2 flat reduction), 0 acid, (4 flat reduction), 0 blight (0 total damage).
Yvama the polar bear hits Onit for 38 physical, 0 arcane (38 total damage).
Keyboard input temporarily disabled.
Onit casts Rune: Shielding.
A shield forms around Onit.
Talent Steady Shot is ready to use.
Onit speeds up.
You are currently disarmed and cannot use this talent.
You are currently disarmed and cannot use this talent.
There is an exit to the worldmap here (press '' or right click to use).
Onit rearms.
Yvama the polar bear uses Stun.
Onit is stunned!
Melee retaliation hits Yvama the polar bear for (2 flat reduction), 0 acid, (4 flat reduction), 0 blight (0 total damage).
Yvama the polar bear hits Onit for (37 absorbed), 0 physical, 0 arcane (0 total damage).
Yvama the polar bear throws two quick punches.
Your shield crumbles under the damage!
The shield around Onit crumbles.
Yvama the polar bear performs a melee critical strike against Onit!
Melee retaliation hits Yvama the polar bear for (1 flat reduction), 0 acid, (2 flat reduction), 0 blight, (1 flat reduction), 0 acid, (2 flat reduction), 0 blight (0 total damage).
Yvama the polar bear hits Onit for (63 absorbed), 5 physical, 0 arcane, 119 physical (125 total damage).
Onit the level 11 shalore archer was stabbed to death by Yvama the polar bear on level 1 of Norgos Lair.





























































