Mag the level 6 Cornac Archmage by MXSteel

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassArchmage
Level / Exp6 / 95%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic37 (base 29)
Willpower17 (base 17)
Cunning11 (base 11)

Resources

Life126/126
Mana170/170
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower31
Crit Chance10%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+6%
Acid+6%
Temporal+8%
Darkness+8%
Arcane+6%
Cold+6%
Fire+16%

Offense: Damage Penetration

Temporal+10%
Darkness+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save18
Mental Save9

Defense: Resistances

Darkness+ 14%( 70%)
Temporal+ 14%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
3/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
3/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

Quests

active
done
active
done

Equipment

On hands
Light source
Main armor
In main hand

Inventory

Achievements

Orbituary (Nightmare (Adventure) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Mag the Cornac Archmage level 3
74th Pyre 122nd year of Ascendancy at 19:53
see stats
Utterly Destroyed (Nightmare (Adventure) difficulty) Died on the Eidolon Plane.
By Mag the Cornac Archmage level 6
78th Pyre 122nd year of Ascendancy at 07:54
see stats

Log

Saving game...
Saving done.


Talent Flame is ready to use.

Talent Infusion: Wild is ready to use.

Talent Arcane Power is ready to use.

You are sent back to the material plane!
Mag uses
Infusion: Wild.
Mag lessens the pain.

Mag casts
Flame.
The shield around Forest Troll Hedge-Wizard crumbles.

Forest Troll Hedge-Wizard reflects damage back to Mag!
Mag hits Forest Troll Hedge-Wizard for (59 absorbed), 86 fire (86 total damage).
Forest Troll Hedge-Wizard hits Mag for 59 reflected damage.
Forest Troll Hedge-Wizard casts
Manathrust.
Forest Troll Hedge-Wizard's Manathrust hits
Mag for 70 arcane damage.
Mag the level 6 cornac archmage was energised to death by Forest Troll Hedge-Wizard on level 2 of Trollmire.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Forest Troll Hedge-Wizard's Manathrust killed Mag!
Saving game...

Saving done.

Talent Flame is ready to use.
Ran for 2 turns (stop reason: interesting character).


Personal New Achievement: Utterly Destroyed (Nightmare (Adventure) difficulty)!