Hopesquelch the level 6 Ghoul Sun Paladin by Ashgrim

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignInfinite
ModeNightmare Adventure
SexMale
RaceGhoul
ClassSun Paladin
Level / Exp6 / 13%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 22)
Dexterity12 (base 10)
Constitution23 (base 13)
Magic22 (base 22)
Willpower10 (base 10)
Cunning9 (base 10)

Resources

Life277/277
Positive35/35
Stamina137/137
Healing Factor1.1099022211821
Regeneration1.3873777764776

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite3

Offense: Mainhand

Damage34
Accuracy30
Crit Chance3%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower21
Crit Chance1%
Speed1

Offense: Mind

Mindpower10
Crit Chance1%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)20.118138619369 (56.297102139833%)
Defense10
Ranged Defense10
Fatigue23
Physical Save17
Spell Save11
Mental Save19

Defense: Resistances

Light+ 20%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance80%
Disarm Resistance21%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
2/5
1/5
0/5
0/5
Technique / Shield offense1.00
2/5
1/5
0/5
0/5
Celestial / Sun1.30
3/5
1/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
1/5
1/5
0/5
0/5
Celestial / Light1.30
1/5
1/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
2/5
0/5

Effects

talent
talent

Quests

active

Equipment

On feet
On hands
On head
Tool
On fingers
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log


Hopesquelch's sun path area effect hits Voryrevea the golem for
13 light damage.
Hopesquelch hits Voryrevea the golem for 40 physical damage.
Hopesquelch killed Voryrevea the golem!
Burning from Voryrevea the golem hits
Hopesquelch for (10 absorbed), 0 fire (0 total damage).

Hopesquelch picks up (j.):
rough leather gloves 'Druregorohell' (0 def, 1 armour).
Talent Healing Light is ready to use.
Burning from Voryrevea the golem hits
Hopesquelch for (10 absorbed), 0 fire (0 total damage).

Resting starts...

Hopesquelch slows down.

Hopesquelch stops burning.

The shield around Hopesquelch crumbles.

Talent Wave of Power is ready to use.
Talent Sun Ray is ready to use.
Talent Bathe in Light is ready to use.
Talent Path of the Sun is ready to use.
Talent Rune: Shielding is ready to use.
Talent Ghoulish Leap is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Hopesquelch wears (replacing
restful rough leather gloves (0 def, 1 armour)): rough leather gloves 'Druregorohell' (0 def, 1 armour).